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TimestampSince previousGamebereg's comment
Oct 5 22:18:45 Marbles' Counter ♥ 1 It's a pretty simple yet engaging game. Maybe it's just me after 48 hours of intense work, but I feel like a version without the timer would be nice. I scored 85 points, but those ticking seconds really wore me out. The sounds are fantastic! Marbles feel like the perfect object for this kind of tactile, sound-focused game.
Oct 5 22:24:15 5m 30s Collector's Curse ♥ 1 The music rocks! It’s a really intriguing concept with lots of room to grow. Using the player’s greed as a narrative device sounds like a brilliant idea. Great game!
Oct 5 22:32:15 8m 00s Crane World ♥ 2 Great idea! The claw’s physics feel a bit odd, but it actually works. it even drops its loot just like real ones do!
Oct 5 22:38:24 6m 09s The Last of the Monémon Cards ♥ 1 Such a fun experience! I really love your character modeling style - it’s cool and unique. The game itself was a bit tricky when it came to navigating the hallway and getting through the door, but once I finally made it, I became a millionaire. Hooray!
Oct 5 22:45:37 7m 13s Acorny Business ♥ 2 A nice, relaxing game! The controls felt a bit clunky at first, but once I got the hang of them, I had a lovely couple of minutes soaring around the area. And the music is fantastic!
Oct 5 22:55:46 10m 09s Pure soul ♥ 1 Really interesting game! I never quite figured out how to use the ability, and I couldn’t beat the fight against the three enemies - but I absolutely loved the core concept of collecting and equipping souls. That part was brilliantly done!
Oct 5 23:03:19 7m 33s TRASH-OUT ♥ 1 Wow! I definitely wasn’t expecting to stumble upon a masterpiece when I clicked on a post with no description or screenshots. This is a seriously cool and polished game. great sound, fantastic visuals, everything’s on point! The gameplay is a bit repetitive, but hey, that’s just the nature of the genre. Amazing work!
Oct 5 23:17:12 13m 53s Lepidopterology Extreme ♥ 1 Don’t you just hate it when butterflies fly away over the fence? I wonder how many colors there are in total? I made it through four stages, but then I accidentally broke the jar and lost my precious treasure. Such a great game! And hey, using Houdini is an instant bonus point!
Oct 5 23:27:20 10m 08s Weather Collector ♥ 1 Cool idea! Catching coins is tough, I managed to last about eight levels.
Oct 5 23:34:09 6m 49s Mines of Enceladus ♥ 2 Such an atmospheric and immersive experience! The slightly tricky rover controls actually add to the mood. The graphics and sound design are fantastic, I really enjoyed it!
Oct 6 08:12:52 8h 38m CollectAnts ♥ 3 The idea is fantastic - combining tower defense with an idle game! Watching the towers shoot ants is surprisingly satisfying. Right now, though, it really needs more visual feedback: things like shot timers, tower levels, upgrade costs, etc. I also found a bug - if you finish the game, you can’t exit from the menu and have to restart the whole thing. Fix those issues, and this could easily become a really solid idle game!
Oct 6 08:32:22 19m 30s CONTAINMENT BREACH ♥ 3 You really should add a description and some screenshots - I almost missed this masterpiece! The nonlinear storytelling, layered narrative, and even the mini-game all come together beautifully. I especially loved the level layout - everything feels thoughtfully designed. This is a fantastic prototype with serious potential to grow into a full-fledged game set in this universe!
Oct 6 08:45:31 13m 09s Mister H. ♥ 1 I got a bit confused - what should I do after finding the graveyard? I ran around everywhere but couldn’t find anything else. That said, the sheer variety of assets you’ve packed in here is seriously impressive for a 48-hour project! If you made them all from scratch, huge congrats - that’s an awesome achievement. The game itself has real potential to evolve into something truly intriguing. I’m a big fan of these mystical detective-style experiences!
Oct 6 08:53:12 7m 41s Rogue Scribe ♥ 1 Great concept - it could totally blossom into a cool roguelike! The only issue is the dash mechanic, it’s pretty glitchy. I keep phasing through walls and falling off the map
Oct 6 09:01:50 8m 38s Spaceship Scrapdown ♥ 1 My dreadnought is freaking unstoppable! Such a cool idea - it reminded me of the board game Galaxy Truckers, but with dynamic, action-packed battles. If you add a bit more impact, sound effects, and those little juicy details, it’ll become a truly awesome and original game!
Oct 6 09:10:50 9m 00s Cyberwar ♥ 0 That’s pretty much exactly how I imagined a cyber-universe! The graphics are absolutely top-tier! At first, I wasn’t sure what to do, but after a few missions, I successfully looted a ton of gear—though I have no idea what to do with it afterward! Also… is there any way to get rid of that 123-gigabyte virus without switching to Linux?
Oct 6 09:22:19 11m 29s Life of a Mayor ♥ 1 A very cute and relaxing city-builder. I really liked the visuals. It feels like it’s missing some satisfying interactions and impact. animations and sound effects when placing resources, constructing buildings, and so on would really help bring it to life.
Oct 6 09:30:57 8m 38s Claw & Collect ♥ 0 So many delightful details! The balls bouncing around the machine, buttons that respond to presses, and the satisfying physics - all great touches. The visuals are top-notch! It could really use some visual indicators for effect timers, especially when multiple effects are active at once - that would look amazing. Overall, it turned out to be a great game.
Oct 6 09:41:01 10m 04s Reap What You Road ♥ 0 "Mini Motorways, but with death" is a fantastic elevator pitch! The game itself could use a bit more polishing, but it's already fun to watch the chaos unfold on the roads. I hope you'll be able to release a post-jam version—this idea is truly brilliant, and I'd definitely buy this game.
Oct 6 10:24:17 43m 16s The Life Collector ♥ 0 I really like the art style - it’s clear what you were going for. It’s a shame there wasn’t enough time to finish everything. The web version is a bit glitchy, you can’t rotate the camera with the mouse. The Windows version, on the other hand, works perfectly.
Oct 6 10:25:41 1m 24s Astraay ♥ 0 Chrome won't let me download the archive - it says there's a virus inside. It's probably a false positive, but I'd rather not take the risk.
Oct 6 10:33:31 7m 50s Forbidden Planet ♥ 1 The art and sound style are really impressive! The game occasionally stutters when objects spawn, but it doesn't ruin the experience. I enjoyed the pacing, though I wish the difficulty curve were smoother - enemies appearing more gradually would help a lot.
Oct 6 10:48:59 15m 28s Great Tearer ♥ 1 I love any games involving hexes - it's rare to come across a truly fresh mechanic. You've managed to create something original. at least, the idea of connecting the main landmass to distant tiles feels unusual and intriguing. It would definitely be worth developing this concept into a full-fledged puzzle game.
Oct 6 11:14:01 25m 02s Cats King ♥ 2 Interesting concept and well executed. The cats are cute, the gameplay is enjoyable, and it’s a great puzzle game—even if it’s a bit on the slow side.
Oct 6 11:29:43 15m 42s Petals ♥ 1 Great idea and a polished game. It’s very enjoyable to play, especially in zen mode. The tactical element falls a bit short for me, it’s easier to just click everywhere until the right pattern matches. That could probably be improved by adding extra objectives or something else. But even as it is, I really liked the game, it’s relaxing and pleasant.
Oct 6 11:42:27 12m 44s Normal Parts ♥ 1 Such a wonderfully weird and clever idea! I really love the visuals and the physics in this game. I never managed to find the head though - got up to 94% normality at best. Also, the music should loop, because by the end you’re playing in complete silence. Great work overall!
Oct 6 11:52:49 10m 22s What is to be done? ♥ 1 Great game! It’s not entirely clear what you’re supposed to do, but that graphics style - wow! I’ve always admired people who can pull off that punkish lo-fi aesthetic. Congratulations!
Oct 6 11:58:48 5m 59s The Grande Concoction ♥ 2 Honestly, I didn’t quite figure out what to feed it besides the mustache - but I had a lot of fun running around that cool tower. The environment is really well done!
Oct 6 12:24:02 25m 14s Please don't touch my collection ♥ 3 Brilliant work! It could easily fit as a mind-bending puzzle in any Rusty Lake game. I made it to the end, though I had to peek at one hint in a video. Everything made perfect sense, It just didn’t click right away. Great game!
Oct 6 12:48:43 24m 41s Pumpkin Jam ♥ 1 Impressive work! Such a large level and so many different assets! I managed to reach the end - though I noticed the cornfields have no colliders, which actually saved me some time. This game really needs a Windows build, because the HTML5 version doesn’t go full screen properly and starts lagging badly at some point. Otherwise, it’s a wonderful game!
Oct 6 12:58:21 9m 38s Soulbearer ♥ 0 I really like the style. The idea of feeding your lantern to keep it from going out is interesting, but it lacks a real sense of risk - as far as I could tell, the mummies aren’t particularly dangerous. Is the dungeon looped? It feels endless. Great work!
Oct 6 13:07:59 9m 38s GHARK - Soul Collector ♥ 0 Probably the most polished game I’ve seen at the jam. Clear tutorial, pleasant animations and sound design. Overall, it’s engaging to play - adding a variety of maps would make it even better. Good work!
Oct 6 13:32:55 24m 56s Fume: The PC Gaming Simulator ♥ 1 Banana. Can confirm, that's how my average day looks like.
Oct 6 14:03:28 30m 33s ASIMOV ♥ 3 An absolutely stunning game. I reached the end and can confidently say that, emotionally, it’s the most impressive experience I’ve had at this jam so far. The visuals are beautiful, it’s hard to believe something this gorgeous, including models and textures, could be created in just 48 hours. Excellent work!
Oct 6 14:14:32 11m 04s Coal Lector ♥ 2 An interesting take on the "digger" genre. Fun graphics and sound. The coal definitely thinks a bit too highly of itself.
Oct 6 14:55:20 40m 48s Pactbound ♥ 1 I’m not entirely sure about the tactics and combinatorics - after a certain point, you can just buy everything in sight and watch the money pile up. But the visuals! The sounds! All those satisfying tactile animations! Great game!
Oct 6 15:12:49 17m 29s A thief inside. ♥ 0 Interesting concept! However, it lacks feedback and a clear structure. Adding a timer during which you have to memorize items would already reduce some of the frustration. It also seems there are bugs with indicating item locations in fullscreen mode, at least I couldn’t point to the guitar. Overall, though, great work, especially considering how many assets were created in just 48 hours.
Oct 6 17:32:53 2h 20m The Grand Aquarium ♥ 1 An unusual concept - catching fish within tiles. It's an interesting game idea, especially with the aquarium integration.
Oct 6 19:01:59 1h 29m STAVROS ♥ 2 Great game with a thick, immersive atmosphere. I couldn’t finish it because it crashed on the "Containment" level with a "Low Level Driver Error" (I’m on an RTX 4090). But the execution is really strong - especially the lighting and shadows. Congratulations!
Oct 6 20:02:15 1h 00m Can you give me a hand gesture? ♥ 1 A very cute and relaxing game. It was fun to recall all the different gestures. The mechanic seems simple, yet for some reason I can’t think of anything similar in existing games. The hand is beautifully drawn - take notes, young artists!
Oct 6 21:03:46 1h 01m Fruits? ♥ 1 That’s such a cool idea! With a bit more polish, it could easily become a worthy successor to Peglin. I managed to beat all the levels - even the one with 200 fruits. So when robots take over our jobs, I guess I can always become a professional apple picker! Great game!
Oct 6 22:12:41 1h 08m Chickens Go Home ♥ 1 A magnificent game by every standard. Graphics, sound, animation, feedback - everything is really well done. It was a pleasure to play, and the helicopter at the end is hilarious.
Oct 7 10:23:48 12h 11m Gravelight ♥ 1 Okay, the concept really works and is genuinely interesting. Though it could use a few more hints in some places. At first, I was just pressing E on graves, thinking that was all there was to it, and kept wondering why everything was empty. Later, I realized I actually needed to dig with the shovel. And only after unearthing every grave and collecting my $3,000 did I discover that items could be used for bonuses. That was probably mentioned in the initial instructions, but I didn’t pay it much attention. I have to say, the core concept is awesome. The tension of quietly digging through graves while hearing guards nearby and not being able to raise the camera really gets your nerves going. On the other hand, it would be great if the difficulty ramped up more gradually and the guards weren’t quite so blind. Overall, it’s a great game. Congratulations!
Oct 7 10:29:17 5m 29s Dragon Hoard ♥ 1 Wow! That’s a genuinely fresh mechanic! I really liked the idea that you’re not just fending off enemies, but also have to shove the stolen goods back into place. It really adds tension. The game could probably use some progression, like power-ups or upgrades that help you handle later waves more effectively. I think this concept has serious potential to grow into a full-fledged, original game.
Oct 7 10:37:57 8m 40s Stargazer ♥ 1 I really enjoyed it. the game turned out to be super addictive! At first, it wasn’t entirely clear what was going on, but then it became fun to hunt for constellations, especially since the whole process feels so satisfying, thanks to the great voiceover and smooth animations. Excellent game - congratulations!
Oct 7 20:23:14 9h 45m The Poem Of Your Life ♥ 1 I'm a sucker for artsy games, and this one scratches the itch well enough. I really like the concept of coloring a black-and-white world while uncovering memories. That said, I think it could benefit from more inner conflict and emotional depth to truly land. For example: I looked at the suitcase or the painting — but was the memory powerful enough? Why had I forgotten it in the first place? Overall, it’s a great concept that might just need a bit more refinement. I really admire your determination to bring something soulful into the world - and thank you for that! Also, the sound design does a wonderful job of setting the right mood.
Oct 7 20:38:08 14m 54s 1 of 8,031,810,176 ♥ 1 Great one! I really love the overall tone - the absurdity of a meaningless job you spend your life on. And the ending is just perfect. A wonderful and thought-provoking game. Congrats!
Oct 11 15:31:35 90h 53m Overdraft Charles ♥ 1 Great idea and solid execution! It was genuinely fun vacuuming up stuff from those scoundrels who hide coins in trash bins. The only thing - I didn’t realize there was a timer at first, so when I got kicked back, I thought it was a bug. I managed to finish the game, and the progression felt just right for a 48-hour project. At first, I wasn’t a fan of how many control buttons there were, but later I actually started enjoying it - especially when the timer’s ticking down and you have to quickly hit the right combo to drop your load. Overall, it turned out to be a really great game. Congratulations!
Oct 11 19:59:57 4h 28m Grave Situation ♥ 1 Interesting take on the tower defense genre! I quite liked it, although the progression could use a few tweaks - the last wave felt a bit too easy. Overall, the game’s quality is excellent. I enjoyed every aspect of it. Congratulations on a solid entry!
Oct 18 10:46:02 158h 46m EYE DEALER ♥ 1 Wow! That’s something! Such a cool and bizarre concept, brilliantly executed. Everything leans into that nightmare feeling where nothing makes sense and you can’t explain a thing. Great game! Congrats!
Oct 18 11:05:06 19m 04s [blank] ♥ 1 Interesting and unsettling experience! I’m not entirely sure what to do (yes, I’m really that dumb) and ended up stuck in a wall, unable to move, but I still spent a good five minutes or so in the game and genuinely enjoyed it. Great entry!
Oct 21 21:00:01 81h 54m Coco-llectors ♥ 0 An interesting game packed with cool ideas! First, the fact that your opponent can steal your hard-earned loot really adds dynamism. Plus, the ability to crush your opponent under a pile of nuts is delightfully unusual. Unfortunately, at some point the game starts feeling a bit too chaotic, I even wondered if a fully turn-based approach might have worked even better. The bugs with nuts floating in mid-air aren’t critical. Great result overall!