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Feedback comments for LD59

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Apr 20 08:35:21 Signal Hunter ♥ 1 Can't run the game. libgcc_s_seh-1.dll is missing.
Apr 20 08:51:00 15m 39s Beacon Bound ♥ 2 First of all - the atmosphere is great! I really dig the art style. The idea is neat. This could be a puzzle in a bigger game. The main issue I had was that no matter how I rotated the light, the rocks stay. There should be some kind of indicator (a beam, perhaps) to show where the light is aiming, for incapable, clumsy gamers like myself. I will try to beat it later though. Overall, a great entry!
Apr 20 09:00:24 9m 24s The Last Signal ♥ 1 Awesome game! I loved all the little touches, like showing the extra lives on the capes. And I’m really curious about the semaphore signals too. They look like they actually mean something. I couldn’t make it to the end, though. I gave it like ten tries. Those other riders feel like they’re cheating! Also, it took me a bit to realize the left button hits to the right and the right button hits to the left. The animations are pretty similar, so it wasn’t obvious at first. But yeah, overall it’s a really fun game. Great idea and the visuals are super cool.
Apr 20 09:07:45 7m 21s Probe Away ♥ 0 Interesting concept! The probes could use a bit more tuning - like battery charge, fuel, maybe even planet gravity. But overall it already plays well, and it feels fresh and unusual. This mechanic could totally work as a puzzle in something like Mass Effect 4. I really loved it!
Apr 20 09:16:49 9m 04s Traffic Control ♥ 1 Haha, this game is fantastic! What a ridiculously dangerous intersection. I haven’t laughed this hard in a while. Thank you! At first it wasn’t totally clear how I was controlling the cars. Then it became obvious that it didn’t even matter. The voice acting is top-notch!
Apr 20 12:51:15 3h 34m The Lighthouse ♥ 1 This is amazing! This game has everything I love: point-and-click, Lovecraftian horror, and gorgeous pixel art. The final image is absolutely mind-blowing! Congratulations, this is a phenomenal game!
Apr 20 13:01:59 10m 44s Beacons ♥ 1 Interesting game. I like the idea of positional audio that hints which direction to go. The enemies are annoying, but thankfully they’re easy to outrun. I collected all the beacons on my third try. And there’s procedural generation too! Great work!
Apr 20 13:29:53 27m 54s Highest in the world ♥ 1 Now I get what the Artemis mission was doing on the far side of the Moon. Now I want to go there too! A very funny, but unforgiving game. The “No Hot Chicks Heaven” level took me about ten tries, and I was already about to write an angry comment saying I’d been tricked and never got any hot chicks. But the ending put everything in its place. Great game with a strong sense of humor.
Apr 20 13:31:29 1m 36s Finnicky Fourier Toy ♥ 1 Interesting concept. I never thought I’d end up playing an oscilloscope simulator. Hook coin payouts to the graph’s peaks and you’ve got an incremental game! I enjoyed it.
Apr 20 14:01:27 29m 58s Adriift ♥ 1 A very meditative game. I liked tracking down the beacons by sound, and the slow-paced gameplay with the pleasant music overall. It feels atmospheric and beautiful. Great work!
Apr 20 14:10:37 9m 10s Landslide ♥ 1 Interesting mechanic. The timer feels a bit too harsh. If you head in the wrong direction at the start, it’s hard to save the poor guy. It makes me want some upgrades or collectible artifacts that can, at least once, point you toward the best direction to dig. Overall, a great game.
Apr 20 14:37:14 26m 37s Colony Constructor ♥ 0 A pleasant, relaxing game. I really like that it has a day-night cycle. At first I thought the planet was spherical and I could wrap it with a chain of Power Nodes, but it turned out not to work that way, so I ended up covering the entire surface. It feels like the game could use a few more interaction mechanics. Also, it would be great to add animations to the objects so they’re fun to look at while rotating the globe. Still, a great game.
Apr 20 15:11:02 33m 48s Space Depot 1992 ♥ 0 The guys really live in conditions like this and don’t see anything wrong with it... I immediately wanted this game on Steam, with different situations, ships, station malfunctions, and so on. I’ve wanted to role-play as a Babylon 5 dispatcher for a long time.
Apr 20 15:23:47 12m 45s Sky Lanes ♥ 1 Cool mechanic: the delayed action where you have to anticipate the turn in advance. Of course, if real traffic worked by these rules, I’d go insane. It can be frustrating in the game too and takes some time to get used to the controls, but as a concept it’s interesting and it works.
Apr 20 19:12:46 3h 48m Deadly Cliffs ♥ 1 Hey, there is something funny about the Itch.io page: Our system has flagged this page for additional review due to potential suspicious behavior from the page owner.
Apr 20 20:05:10 52m 24s Kepler-186f ♥ 1 Hey! I remember you from the last jam. You make great greybox levels with interesting mechanics, and I recognized your style right away. I enjoyed it and I finished the game. The “signal gun” is an interesting concept, although I’d like a bit more pressure from enemies while you’re tuning the frequency. There were a few moments where I got stuck and didn’t understand what to do next. It felt like the tutorial could lean a bit more into “show, don’t tell.” One example I can recall right away is the levers you have to press multiple times. I got stuck at the first door like that, because I thought I had to sprint between them quickly. And in the final boss fight, it made sense to use the cannon, but for it to work I had to get right up close to the boss. At first I was afraid to do that and assumed there was a hidden door somewhere. But those are just nitpicks. As always, you made a great game with an original mechanic. Congrats!
Apr 20 20:39:30 34m 20s Blind Run ♥ 1 A really fun game. At first, I thought there couldn’t be that many puzzles based on the whistling mechanic, but it turned out there are plenty of variations. The dialogues are very well written. Overall, the game feels really polished. Congratulations!
Apr 20 21:03:27 23m 57s A Call to Arms ♥ 0 I have saved the realm! Great concept and solid execution. I love how the locations change, and with them the music changes too, and the tension keeps rising. This could easily be a mechanic in a larger medieval RPG: sitting atop a tower, scanning the horizon, with the fate of the kingdom depending on how attentive you are. Great game!
Apr 20 22:01:52 58m 25s Follow It ♥ 2 Interesting idea. The game is pretty simple and short. I kept expecting the red lamps to start moving and chasing you. It could add more suspense since the theme is light and darkness, and sometimes you should have to actively run from the darkness. Great game, thanks!
Apr 20 22:21:10 19m 18s Signal Jam ♥ 0 I’ve always been jealous of people who can come up with puzzles like these. It seems really hard to design a single intended solution and present it in a way that the player can figure out, but not immediately. I really liked the mechanics. They feel fresh and unusual. That said, level eight beat me. I’ll probably have to try again another time. Overall, a great game. Congratulations!
Apr 20 22:43:03 21m 53s remote vroom vroom ♥ 1 Cool idea. The game is challenging and beautiful. It takes a lot of trial and error to learn the route. I really like the post-processing and the great interference/glitch effect. Congratulations on an excellent game!
Apr 20 23:03:00 19m 57s the_Core ♥ 1 Stunningly beautiful game. I made it to the end, but even without the finale, it’s still incredibly captivating. Very atmospheric.
Apr 20 23:18:51 15m 51s R.P.S.G.F. ♥ 1 Wow! What an amazing game! The design is absolutely mind-blowing! The mechanics are really well balanced, although sometimes you end up in a situation where you simply can’t win with the cards you have. But that’s just luck. Congratulations on a great game!
Apr 21 00:04:47 45m 56s SIGNAL ♥ 1 It’s hard to beat Skynet in a Zhiga like this. The car controller feels clumsy. The robots feel a bit unfair. They go through walls and will chase you to the end. Just like in real life, you know. I also loved that after you finish the game, you can drive around the city and watch those a-holes burn. Great game!
Apr 21 08:47:12 8h 42m Find Divine ♥ 2 This is a tightly crafted horror game. The sense of uncertainty, the darkness, the scary sounds, the grungy style, and even visual glitches like Z-fighting keep you on edge. I tried running through the game a few times, but I still couldn’t figure out where to go after getting the signal. I managed to collect a few messages and ended up concluding there’s no way out, and that your “friend” has trapped you in an endless loop. That’s probably not true, but it’s too scary to replay. Great game, congratulations!
Apr 21 09:35:06 47m 54s USED ♥ 3 You guys are amazing! The game feels extremely polished and immersive, and most importantly, it’s genuinely fun to play, which is rare for a jam. The atmosphere is thick, the sound design is excellent, and the implied story is really intriguing. I upgraded almost every branch before I ran into a game-breaking bug: while I was buying an upgrade, a guardian jumped on me. The shop UI got stuck on the screen, while the character left the buying state, and after that I couldn’t enter the shop state again. Please fix it. I really want to finish the game and see how the story ends. Thanks for such an awesome game!
Apr 21 10:32:45 57m 39s Radio Beacon 34 ♥ 3 Great game concept. My only complaint is that controlling it with the mouse wheel gets tiring quickly, and my finger starts to hurt. It would be worth coming up with a more ergonomic option. Otherwise, everything is great: the story, the atmosphere, and the art style. I didn’t fully understand how to tune the frequencies correctly, but luckily that didn’t stop me from reading the message. I also wasn’t sure if there are other endings, or if it was possible to prevent the group’s death. There’s so much interesting stuff here. I hope you’ll be able to make an expanded version of the game after the jam.
Apr 21 22:46:43 12h 13m Static ♥ 1 I liked it. The game is short, but everything is there: the shooting feels good, and the visuals are pleasant. It makes me want a bit more variety, in enemies and maybe in weapons too. Overall, great work!
Apr 23 20:57:02 46h 10m Beat the signal ♥ 2 It’s a really cool idea to have the visuals change as your combo builds up. If you keep developing it, you could start with a simple line and gradually build up to a super elaborate 3D immersive music visualizer by the end. Great work!
Apr 23 21:16:40 19m 38s Buried Treasure ♥ 1 Great idea and solid implementation of the mechanics. It was fun hunting for treasure until I fell through the map. I also like that the battery doesn’t run out. With extra micromanagement, it wouldn’t be as fun to play. If you add more atmosphere, like sea sounds and the detector’s beeping, it’ll be even better!
Apr 23 21:48:03 31m 23s Roids ♥ 1 Such a cool idea, and also a tough one to pull off. How do you make controlling something with that much lag actually fun? I like your approach: switching between ships and juggling control signals. You could think about ways to make the game feel less punishing. Or maybe it’s mostly about atmosphere. If you add screen shake and the rumble of explosions, plus bursts of static after ships are destroyed, it would make things more engaging and you’d start to perceive the lag as a real part of a dispatcher’s job. Great game, congratulations!
Apr 23 22:09:33 21m 30s What’s on your train? ♥ 1 I paid off my debts! Interesting game. Despite its simplicity, it’s really engaging. It made me want a bit more cognitive load. Maybe you could add tasks like inspecting something outside the train car, where there might be a stash, or similar little objectives. Or maybe a timer would help, not sure. Still, a great game.
Apr 25 19:26:56 45h 17m Islandia ♥ 1 A fun little game, and I especially liked the voice acting. It wasn’t immediately obvious what to do, but a curious mind will figure it out! Unfortunately, the shark swallowed the ball (I thought it would do something), so I couldn’t take it with me onto the ship. Great work!
Apr 25 19:44:36 17m 40s Post Modem ♥ 0 Very cool idea. I enjoyed running around the house fixing routers. Sounds like a promising career path. The controls feel a bit clunky, though. When you’re fighting the timer and also fighting a camera that turns in a weird way, it gets frustrating. Still, I guess that’s exactly how Boston Dynamics robots must feel.
Apr 25 19:55:46 11m 10s Call of Depths ♥ 1 Great storytelling at the beginning. Really rich atmosphere. Like others have noted, there isn’t much action. On the other hand, maybe we don’t need action at all. We’re cruising underwater just fine!
Apr 25 20:04:00 8m 14s PaintingTuner 3000® ♥ 0 Hidden gem! Really cool game, just a shame it’s so short. The sound and visuals are both great. The controls aren’t super convenient: the mouse keeps drifting onto my second monitor, but it’s manageable. Great work, congratulations!
Apr 25 23:24:02 3h 20m Remote Tactical Wars ♥ 1 A very cool idea that’s worth digging into deeper. It could become a really deep puzzle game. Right now, some levels feel a bit too brute-force, instead of giving you that “aha!” moment. But even so, the game feels very fresh. Great work, congratulations!
Apr 26 09:10:37 9h 46m It's Cold Outside ♥ 0 Great idea! It would be even cooler if, when the layout reshuffles, the block you’re currently in stayed locked in place while everything else changed. That would add another gameplay layer: finding a seed that moves you closer to the goal. Still, it’s a wonderful game. The visuals and sound are on point, and the procedural buildings are fantastic!
Apr 26 09:23:59 13m 22s Input: SIGNAL ♥ 0 Interesting concept. It immediately sparks a bunch of ideas for how to expand it by adding new commands. It’s a shame there isn’t more content. I’d love to see more levels and objects. You could add redirecting ramps, portals, and so on. Still, it’s a great game, and the music is wonderful!
Apr 26 09:38:12 14m 13s Ludum Dare 59 - Cell The Signal ♥ 1 s an idea, it’s really cool. But in its current state, it doesn’t feel fully playable yet. It’s very hard to understand the rules behind how the values change in the building next to the antenna. I also couldn’t get the signal across the river at all, since every house there had zero people. If you add some visual hints that clearly communicate what changes and why, you could develop this into a genuinely interesting full puzzle game, or even a strategy game. Also, the graphics are really pleasant.
Apr 26 09:44:34 6m 22s Dr. Cool Whale Against The Electronicles ♥ 1 Wow! Great idea and execution. The mechanic really does feel new, unusual, and fresh. It’s fun to play, but it seems like the parameters could use some tuning. When the devices get right up close, there isn’t much you can do. Still, the game is excellent. The graphics and sound are great, and even the upgrades feel well thought out. It’s impressively polished overall. One question remains: why is the whale fighting electronics?
Apr 26 17:04:03 7h 19m Canopy ♥ 1 Great game, and the movement feels really good. It’s not particularly difficult, so you could probably add more puzzles using the grappling hook. But as a meditative journey, it works wonderfully. The sound design is excellent!
Apr 26 21:25:13 4h 21m Red Light Synthlight ♥ 1 Nice visuals and fluid animation. The soundtrack should be on Spotify immediately! A solid entry, given the timeframe. I think it’s worth continuing to work on after the jam.
Apr 27 21:01:44 23h 36m Lightkeeper ♥ 1 Interesting idea. The graphics are beautiful, the models look great, and the music is wonderful. When the sea monster showed up, I thought, “Here we go, now it’s going to get really interesting,” but the game unexpectedly ended and kicked me back to the menu. A bit disappointing, I’d already started imagining gameplay where you have to guide ships between Cthulhu, a kraken, and a sea serpent. Still, great work, congratulations!
Apr 27 21:12:44 11m 00s Proxy ♥ 0 Wow, what a cool game! A complex cyberpunk story disguised as a puzzle. The idea of the increasing delay is great, and it feels like you could add a couple more levels where it really matters. Also, this game really needs sound. The visuals are so strong, with all the post-processing, nice textures, and effects, that they deserve matching audio. Great work, congratulations!
Apr 27 21:31:37 18m 53s Cyber Rogue Waves ♥ 1 Wow, you made a really cool game. It wasn’t entirely clear to me what all the AM/FM scales meant, but overall it was fun to play. I ran into a bug where the room didn’t open after I killed all the enemies, so I didn’t make it to the red boss. Still, everything is great: the pacing, the visuals, the music... A small friendly reminder: according to the jam rules, you need to play and comment on other participants’ games to receive ratings for your own game.
Apr 27 21:53:21 21m 44s Echo Chamber ♥ 1 Cool idea. It really needs sound, and it also needs more levels. It ended way too quickly, so I hope you can expand it after the jam. I really enjoyed it!
Apr 28 23:17:48 25h 24m Starship Meds AI ♥ 0 They keep dying. I guess I’m a bad doctor. Congrats on your first game and your first jam! That’s a big achievement, especially since it turned out really well. The idea is great, but from a player’s perspective I’d like a few more hints about which way to move each parameter. It isn’t always obvious from the graphs. If you add some sound effects and make the UI a bit more interesting, it could become a solid prototype. One small friendly reminder: according to the jam rules, you need to play and comment on other participants’ games to receive ratings for your own game.
Apr 30 11:48:08 36h 30m Distant Driving ♥ 1 Cool idea, but it feels a bit undercooked in terms of gameplay. Basically, you just hold the right button and hope the car doesn’t flip over or get stuck in a pit. Maybe you could add some extra elements so the player has more agency. For example, like in rally games, you could give hints about the optimal speed on certain sections of the road. I played a few times and unlocked the second track, but then I ran into a bug where the menu stopped working, so I can’t say how the other cars feel. Overall, it’s a pleasant game: great visuals and music, the car feels fun to drive, and the suspension is top-notch. Also, having unlockable content like different tracks and cars is an impressive amount of work for Compo. Great job!