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Feedback comments for LD58
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| Timestamp | Since previous | Game | 6Knowledge's comment | |
|---|---|---|---|---|
| Oct 7 08:37:58 | Bug! | ♥ 2 | Controls felt a bit clunky and textboxes appearing and disappearing the next frame was a bit annoying. Overall a nice experience that could be expanded into something bigger. | |
| Oct 7 08:46:55 | 8m 57s | Capo Collector | ♥ 1 | I must've been the worst collector because everyone liked me but the bank ran dry and in to the negative very fast. Weird how that doesn't have a fail condition, where is the money coming from. Also the background music doesn't loop, just ends after the first time. |
| Oct 7 08:52:59 | 6m 04s | Attack of the Blob | ♥ 0 | Honestly surprised there was a cap on the size, many simple games of this type have a bad habit of growing out of the camera. Simple harmless fun for a moment until the cars try to escape on the water and the camera is full. |
| Oct 7 09:07:54 | 14m 55s | War Of Ruins | ♥ 1 | Let's hope a link to Itch.io will appear here soon. |
| Oct 7 09:08:27 | 33s | The Château Job | ♥ 0 | Itchio is a 404 btw. |
| Oct 7 09:17:48 | 9m 21s | Collect-o-maniac | ♥ 4 | What a nice weird game. Managed to complete everything on the first go except the gun because I couldn't pick up the rod. Points for great audio design. |
| Oct 7 09:23:42 | 5m 54s | Gather Your Friends | ♥ 0 | Couldn't even get a itchio link with some digging around in the profile, this one is really buried in some deep place. |
| Oct 7 09:31:29 | 7m 47s | HATSTACK | ♥ 2 | A fun short mashing game, got to 17 before something killed me, not quite sure what the "health" was. Could've probably used a secondary mechanic of some sort, mashing and strafing will naturally run dry quite fast. |
| Oct 7 09:40:29 | 9m 00s | ASTRODEFENSE | ♥ 3 | I'm sure the is a complete game somewhere in that itchio page, but I just can not figure it out. The drone buzzes around for a bit then swaps to another location and loops without any indication what it is doing or what I am supposed to do. Also there is no audio and the cutscene doesn't take up the full window. |
| Oct 7 09:53:53 | 13m 24s | Krämer | ♥ 0 | The controls and flow of the process were honestly the biggest hindrance. The style and idea are there the rest kinda fall short. Not sure but it seems like the dialogue box is completely broken with flashing text, multiple lines, and random symbols mixed in with the normal text. |
| Oct 7 10:11:29 | 17m 36s | God is a nerd collecting video games and such, but | ♥ 0 | A fun short game, no idea what the story was about but at least there was one. Since you explicitly noted 3rd party assets, I'll just copy-paste from the rules: "You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio)" |
| Oct 7 10:25:11 | 13m 42s | The Hollow Library | ♥ 1 | The atmosphere was for sure the highlight of this one, but the gameplay rand it's course quite fast. The ghost "running away" but still moving towards you was quite a heart-stopper before knowing what it did. |
| Oct 7 10:41:57 | 16m 46s | Mystical Collector | ♥ 1 | Some direction would've been nice, couldn't figure out what the items did (besides a random sound or dice leaving or appearing), and no clue how much health there was as some runs felt much longer than others. Also the cauldron sfx was WAY too loud, but every other was just fine, weird. |
| Oct 7 10:55:41 | 13m 44s | FORTUNE FOR TRINKET | ♥ 1 | Oh my, there is so much style in this one. Noticed a few things when playing: 1. The hanged man is in the book twice, replacing hierophant 2. Hermit = Hemit 3. The answer texts really do not seem to describe what it says in the book (Mass effect dialogue syndrome). |
| Oct 7 11:18:09 | 22m 28s | Want Toy Naow | ♥ 4 | 10/10 for LaCat. Looking at the credits I thought this was an entire studio but it was just mostly a lot of voice actors. Cute graphics and good voice acting but the gameplay was quite simple. |
| Oct 7 12:08:00 | 49m 51s | SNoWay | ♥ 1 | Could be easily expanded into a larger game with upgrades and different enemies. Personally felt a bit on the easy side having healing, blocking, and only the "basic" enemy. Would've liked if you were big enough you could roll over the enemies. |
| Oct 7 12:26:24 | 18m 24s | The Haunting of Rebus Manor | ♥ 1 | A lot of time was clearly spent on the level, and it does seem nice, but the gameplay feels a bit thin. As unusual as it is to get a MP game for a jam (now counting 2 out of >1000), I don't know why this one specifically is one. The game seems to run just fine out of the box and no other players are needed. |
| Oct 7 13:40:26 | 1h 14m | The Jaws of Debt | ♥ 0 | The web version doesn't work unless you upload it to itchio or someplace else, and the other version doesn't have an executable. |
| Oct 7 13:54:41 | 14m 15s | Piro Hero | ♥ 0 | Maybe a bit too easy to get the funds for the key, but props for having upgrades. Couldn't figure out what the relation between the bottle spawning was, because on the first go every bottle was big but every run after that only the small ones spawned. On the web version the game would crash when the freezing animation would play, but then again, there was a warning that the .exe is superior. |
| Oct 7 13:57:04 | 2m 23s | tombstone tactics | ♥ 2 | Graphics and audio well done in a very bit-y style. First tower defense game of this jam, decent execution and could've played more if the game didn't throw an error: Variable <unknown_object>.InitLelvelFog(100369, -2147483648) not set before reading it. |
| Oct 7 14:17:56 | 20m 52s | Reaper | ♥ 0 | Unfortunately the download link is a 404 and I would prefer not to go out of my way to compile others' games. Hopefully either one is fixed soon. |
| Oct 7 14:25:59 | 8m 03s | Trash Collector | ♥ 0 | Not much to say on the game, it was simple and to the point. Good to see that I wasn't the only one to think of sanitation workers when the theme was announced. |
| Oct 7 14:28:53 | 2m 54s | Bug Around | ♥ 1 | Leaving a comment for ping just in-case the game gets uploaded. |
| Oct 7 14:38:50 | 9m 57s | Rust Rebirth | ♥ 2 | Started off very strong with the pulse vision, but couldn't get past the moving platforms. I'm absolutely sure I was doing something wrong as I couldn't interact with any of the highlighted objects. Tried spamming every single key but nothing seemed to work. Shame it ended being so short for me because no keybinds were given. |
| Oct 7 15:22:31 | 43m 41s | SPIRAL | ♥ 4 | My my, whoever made the first level clearly went out of their way to make a an absolute banger. That map with enemies and even more areas could've been a standalone game. Unfortunately for the rest of the game I had absolutely no clue what was going on with the story and the bedroom scenes. Well done on the atmosphere. |
| Oct 7 15:42:43 | 20m 12s | Relic Seekers | ♥ 1 | I was too uneducated to find the fifth piece, but I got the feeling there wouldn't be much beyond the door. Well done on the graphics and atmosphere. Kinda weird you can't look down and throw the item but the entire mechanic seemed a bit wonky beyond that. |
| Oct 7 15:59:26 | 16m 43s | C.A.P.S | ♥ 5 | I absolutely do not have the brains for these types of games, but even with my dumb luck I managed to get to round 8. This is a good base for a full game if it were to be turned in to one. The order of the coins was a bit confusing but not a deal breaker. Props for the graphics and atmosphere. |
| Oct 7 16:07:02 | 7m 36s | A suspicious game | ♥ 2 | If you can steal a man's toilet in a thieving game, you know you have a good game at your hands. Getting some of the items out seemed like an impossibility but that is probably the point. Interesting execution for this type of a game. |
| Oct 7 16:37:52 | 30m 50s | Fragments of Hologram Girls | ♥ 1 | The atmosphere was for sure the strong one in this one. The gameplay is not the most unique one but for a jam game it was fine. Some of the enemies seemed to get stuck in corners of the level, and in the final level I couldn't figure out what the "gimmick" of the new enemy was. |
| Oct 7 16:50:37 | 12m 45s | Goblin Lord's Dream | ♥ 1 | The last level got surprisingly difficult compared to the two first ones which were basically a free win. Clearly having multiple artists makes a good looking game, rip me and my default assets. For a first game this is an accomplishment, well done. |
| Oct 7 19:25:54 | 2h 35m | BulkUp | ♥ 2 | I'm so hungry... I could eat... A cow? Quite the banger of a game, thus far the highest rating on the humor counter. |
| Oct 7 19:44:42 | 18m 48s | GLÜBOP | ♥ 0 | If I had a nickle for every person who made games in a language they invented, I would have two, which isn't a lot but it is weird it has happened twice. Me not knowing how to actually play is a major skill-issue but won't rate based on that fact. A simple but sweet game, nothing major to complain about. |
| Oct 8 06:47:42 | 11h 03m | The Lair of K'olekto | ♥ 2 | The only thing I would've liked was a spell UI that showed all of them and currently selected one, I only used the starting spell the entire time. Gameplay absolutely carried this one with good atmosphere to boot. Could be expanded into something bigger with items, level and enemies pretty easily. |
| Oct 8 06:53:27 | 5m 45s | Patent Troll | ♥ 1 | Like others have mentioned, I also couldn't really understand how the matching worked and just spammed closest looking ones and (I think) I won? Not quite sure since the game didn't seem to tell what happened and moved to the next case. Art and atmosphere are top notch but could use some updating. Also audio was quite loud. |
| Oct 8 07:12:49 | 19m 22s | Catch a Critter | ♥ 1 | Seemed like my favorite bug was the bomb, but regardless of that the atmosphere was great with the graphics and audio. The random spawning of new ones felt a bit stagnant by the half point having to just wait around while the pesky bombs kept taking my lives by running under the next, but overall a nice game. |
| Oct 8 07:24:27 | 11m 38s | Chicken Heist | ♥ 0 | Great job on the style, felt like the difficulty curve peaked very hard after the "tutorial" level having to skip turns and calculate patterns almost immediately. Didn't get quite far but that was just a skill-issue. |
| Oct 8 07:33:21 | 8m 54s | Astro Gourmet | ♥ 3 | The initial impressions were extremely good, but by the mid-late game the mass kinda felt weightless as the camera kept zooming in and out, and every other object also kept changing in size so there was a weird sense of never really growing while everyone else felt bigger. The abilities being in a list on the side made it kinda difficult to interact with in the chaos and probably would've been better as an ability bar with the keybinds somewhere on screen. An audio slider would've been nice as well. Overall a good short asteroid busting game. |
| Oct 8 07:41:36 | 8m 15s | Planet Saver | ♥ 2 | Didn't expect spelunky 2 sprites in a game jam and I'll give props for disabling voting on graphics, quite a few have tried to skip that part. Short and simple, maybe could've used some directions as it felt a bit like interacting with everything until something happens. By the end it was clear what was expected but first impressions matter. |
| Oct 8 07:48:16 | 6m 40s | Oscar the Trash Panda | ♥ 1 | Overall a short little retro throwback. The trash felt a bit weird as you basically have to be always ahead of the truck to be able to pick up the item due to the level moving, and the audio for the trashcans felt delayed. Probably could've used more "enemies" and maybe the truck could swerve onto oncoming side for some extra challenge. The dogs were really the only trouble as you could hang around only on the right side just fine. Also audio was quite loud. |
| Oct 8 07:59:26 | 11m 10s | The Reload | ♥ 1 | Clearly a lot of time went into the graphics and atmosphere but I think the gameplay could've used a bit more time in the oven. Even after figuring out each damage type only works on specific enemies by brute forcing it, the lack of any other feedback like sound of particles etc. made it feel a bit lacking. |
| Oct 8 08:10:18 | 10m 52s | Mountain food collector | ♥ 2 | Congrats on the first game, since you asked for criticizing I will provide. To me this felt like a precise platformer but the bounds for the character felt weird in combination with extremely short flat areas in certain parts. The camera was too zoomed in for most of the level as there were quite a few drops that required almost blindly jumping in, same goes for ascending. The text in certain area felt a bit weird but then (at least I did) you have go back to deliver the single food back, it was just a bit of a weird combination. For a first go, not bad at all. Have seen many worse games, and some of them didn't even launch. |
| Oct 8 08:22:21 | 12m 03s | Doomsday Sale | ♥ 2 | Honestly a perfect timing on getting to the end, I was just about to ask "Is this an infinite loop" and arrived at the counter. The graphical style is so weird and I honestly have no clue what was done to achieve it, but it does fit. Don't exactly know what the characters were supposed to do in terms of difficulty but I always gave them a high five on the forehead whenever I was them. |
| Oct 8 08:30:56 | 8m 35s | The Soul Collector | ♥ 3 | Shame I got stuck in a sideways soul before I could get to the end. The atmosphere is well done but some sort of a background music could've elevated it even further. The letters had a bit of a bad tendency to spawn at the very edges of the screen which felt a bit annoying. Overall a fine jam experience. |
| Oct 8 09:21:50 | 50m 54s | space rocks | ♥ 0 | Took a bit to figure out the warping was the main mechanic of the game, but by the time I managed to figure it out I was out of oxygen and the game started to crumble. First I lost vertical mouse controls, then WASD and eventually the entire game froze but audio was still playing. An interesting take on the theme and and there was a lot of good, but I kinda soured the experience for myself. Also for some reason the game launched in the background and had to be maximized from the taskbar for it show, which cause the buttons or the mouse cursor to not be where it showed, weird. |
| Oct 8 11:55:45 | 2h 33m | HarvestValley | ♥ 0 | Oh boy that was a game and a half, accidentally played for like 45 minutes to min max my sheep and cow empire. Graphics and audio were nice (besides the **VERY** loud background song), audio sliders would've been nice. Couldn't figure out what the wood was supposed to be used for as I went there exactly once before realizing the animals are much easier. More player abilities would've been nice, but for a game jam game it was already quite a lot of things to do, well done. |
| Oct 8 12:25:43 | 29m 58s | Trashman Cometh | ♥ 1 | Got a lot of Nier-vibes from this one as a first impression. I probably missed something as the boss slamming itself kept one shotting without (what I think is) the health bar at the bottom ever moving an inch. Like others mentioned, the mouse was the biggest issue, nothing else technical to say. |
| Oct 8 12:34:45 | 9m 02s | Color Collector | ♥ 0 | Graphically impressive short experience. Audio was a bit loud but well designed to fit the game. There must be something wrong with the tools as they seem to only work when they want. On the first time nothing worked on the door and had to restart. After completing the game the menu didn't seem to work and felt more like a crash than complete, but that is usually what happens in jam games. |
| Oct 8 13:02:58 | 28m 13s | Clawful | ♥ 1 | First slow burn game of this jam, as much I would've wanted to collect everything trying to get through all of the games really doesn't leave enough time to properly test everything. Atmosphere was nice but the gameplay was quite thin. The first collectibles didn't seem to give much but I sure hope they get a bit more valuable after a while. |
| Oct 8 13:10:24 | 7m 26s | Cyclops' Treasure | ♥ 1 | The art was for sure the best part of this one, shame there didn't seem to be enough time to fully create the gameplay loop according to past comments. Would've loved to see where this one would've gone if time wasn't so limited. |
| Oct 9 09:07:49 | 19h 57m | Gibberwave | ♥ 1 | A lot of time was spent on the art and it shows. The gameplay may have been a bit simplistic but that is to be expected from jam games. Probably the most unique take on the theme in terms of story and world. |
| Oct 9 17:58:23 | 8h 50m | Mars Rovers | ♥ 1 | Didn't get through the whole game (trying to rate most games doesn't leave a lot of time per game) but from the first few levels I did, the atmosphere was the hallmark feature. The gameplay personally felt a bit tedious by the end, has a bit of the Baldurs Gate 3 syndrome where moves take just a bit too long and lack of sound controls was also a thing I noted instantly. The camera felt a bit unnatural but not unusable. As a base for an expansion this could work. |
| Oct 9 18:06:49 | 8m 26s | The Collector | ♥ 2 | The only technical thing that stood out was X being the interact key, quite a weird choice. Besides that I actually kinda enjoyed the enemies not killing you instantly and teleporting back to start (what most jam games would do) but instead the ingredients spilled everywhere. Not much else say that hasn't already been said, good style, goofy animations and harmless fun. |
| Oct 9 18:15:17 | 8m 28s | Spells and Dwells | ♥ 4 | Despite the shortness, there is a lot of room for future development. Dialogue and item systems do take their own time to develop and if they are modular enough this could be used. The only thing I really couldn't get into was the weird button for almost every item. Good work though. |
| Oct 9 18:20:49 | 5m 32s | The Headpatting Cat Collector | ♥ 1 | Honestly expected much worse, but it was about as long there was content for. The upgrades were maybe a bit too easy to get, but don't know if that is even a problem to be honest. Points for having a right-click, not groundbreaking but haven't seen that before. |
| Oct 9 18:33:57 | 13m 08s | Zombody's Business | ♥ 2 | Honestly, could've used an upgrade system, with an autoclicker getting through the entire game was fine but without it would've been too much. Maybe a bit simplistic on the level design but can't expect COD levels in game jams. Some levels had extra zombies which I know are just leftovers and it didn't change the game in any way. |
| Oct 9 18:36:05 | 2m 08s | Valera: True Story | ♥ 1 | Leaving a comment just in case the build is ever uploaded. |
| Oct 9 18:40:45 | 4m 40s | MoruMatrix | ♥ 0 | Gotta give props for not using a game engine, there maybe only a few of you guys but all of you clearly know what you are doing. |
| Oct 9 18:45:00 | 4m 15s | Surprise Collector | ♥ 0 | Not quite sure if I did everything or not, but I did enjoy the brief style and atmosphere. Audio slider may have been a nice addition if it were longer but for this it was fine. |
| Oct 9 18:52:18 | 7m 18s | Fast Food Dimensions | ♥ 2 | Don't know if this was a me problem but my camera kept teleporting around which made the experience very bad. The dimension shifting is a very unique take on the fast-food genre of games that have been around for some time. The "press" on movable items should probably be "hold", and the order screen's material or overlay clips through other surfaces. Not much else was wrong but wasn't necessarily my cup of tea. |
| Oct 9 19:02:38 | 10m 20s | Bonkers | ♥ 2 | Now counting two online games this jam, last time around didn't even get one so props for that. A simple game that really relies on the graphics and atmosphere, and those are done well. Maybe not my cup of tea, but can't deny the art is good. |
| Oct 9 19:07:24 | 4m 46s | NOMAD | ♥ 1 | Couldn't get the itch.io build to load on any of my browsers, weird. Just for future reference, from the rules: "You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game." |
| Oct 9 19:12:45 | 5m 21s | A1 MAS Collector | ♥ 0 | The visuals are without a doubt the highlight of this game. I don't know if intentional or not but the character seemed to rotate around after bumping into some object, this can be stopped in Unity by freezing the rotation on the rigidbody (if it is being used and if not, then no clue why it would even be happening). A bit short, but can be expanded easily. |
| Oct 9 19:23:00 | 10m 15s | Collectorogue | ♥ 1 | The mouse was a bit too sensitive but enjoyed this overall. No clue what the grunting noise was about, seemed like it pushed them more than that cat did. Unfortunately for the cat it can be pushed out of the map through the floor, but it did seem to make sounds which probably only meant the visual part got outside. |
| Oct 9 19:32:48 | 9m 48s | Creepy Collector | ♥ 1 | I've probably played a bit too many match the type games and they kinda seem to meld together. The art style and idea stood out enough to differentiate itself but under the hood it is mostly similar. Well done on sticking out in some way. |
| Oct 9 19:41:51 | 9m 03s | Big Fish | ♥ 2 | The atmosphere was quite well done. The gameplay was a bit thin but can't expect the world from game jams. The space bar progress probably could've looped around as it seemed like the furthest throw couldn't catch anything and the bar filled up so fast it had to be tapped and immediately released. |
| Oct 9 19:48:20 | 6m 29s | BloodPact | ♥ 1 | Not quite sure if I even completed the game, just kinda interacted with with I think is the door when I entered the bell part without all of the items collected and got thrown back to the main menu. Art is very well done and even showed how it was being done, props for that. Honestly I have seen paid games with even less content than this game, just expand, build a community and send it. |
| Oct 9 19:58:10 | 9m 50s | Pekko's Bottle Odyssey | ♥ 2 | Prime Finland slander, but the only thing we would buy is more beer or lonkero and spend the next month's welfare on the tickets. Honestly expected more grinding but it was over quite fast **after** discovering there are upgrades, whoops. Not sure but I didn't find a way to close the tutorial panel when starting the game which was a bit weird. Cool graphic style and random trash pandas everywhere. |
| Oct 10 06:42:08 | 10h 43m | Precious Cargo | ♥ 1 | Leaving a comment in case the file is uploaded. |
| Oct 10 06:54:21 | 12m 13s | GeoGather | ♥ 2 | Wasn't quite sure what my goal was but after all of the enemies died I just kept collecting and eventually won. If the collectibles had a spawner, why not the enemies as well? Not quite sure where all of the work went with such a large team but it was fun as long as it lasted. |
| Oct 10 07:03:31 | 9m 10s | Mamudo | ♥ 3 | Most of the time must've been spent on the art, but it all fits and is well made. Unfortunately the gameplay is a bit on the shorter side but with systems already in-place it could be expanded into something larger or entirely different. If this was first/second game jam, congrats on making a playable game. Not many even get that far. Just for future reference, from the rules "You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game." |
| Oct 10 07:18:00 | 14m 29s | Halloween Night | ♥ 1 | Congrats on the first jam release. This one had a bit of balancing and input issues but besides that it was mostly fine. The graphics were the highlight of this one and a bit a shame there was no audio. With the current difficulty it would've been nice if the skulls either stayed in your inventory or in the altar, but can't have everything I want. |
| Oct 10 07:30:38 | 12m 38s | Hatterdashery | ♥ 1 | Would've loved to get a stat panel or something to tell what each of the hats did. At the start of the game the enemies seemed to die quite easily but eventually they took quite long to go down. And I had no idea if you were supposed to collect more for yourself or try to get through the game as fast as possible. Some of the hats also felt a bit weird shooting in extremely inconvenient ways and being two shots away from a reset made it more frustrating. Overall a good jam game but could've used a bit more polishing. |
| Oct 10 07:40:57 | 10m 19s | Lost In Taxation | ♥ 2 | I'll give props for making your own engine without any formal training, because even getting something like that working with a relevant degree takes effort and dedication (tried it once, not worth it personally). A bit of a simple game but can't expect the world, especially by what you've told in the comments, but works fine in a jam. |
| Oct 10 07:57:37 | 16m 40s | Collector 2315 | ♥ 2 | Instructions would've been nice, but figured it out eventually. But what I never figured out was what the meat was for. The tower bar just filled up but nothing seemed to change once it was empty. Simple clean graphics and a short little experience without hindrances, well done overall. |
| Oct 10 08:31:25 | 33m 48s | The Bunker | ♥ 0 | Just for future reference, Unreal engine games are not exactly well looked upon in game jams with the download sizes and ridiculous system requirements. I got the hang of the game quite fast but never figured out how to get back to the bunker. The map seemed quite big and with the resources seemingly dropping from zombies don't know if the size mattered in any way. Never really got to see the colony sim in action as the moment I started the game I just left outside and never got back, but I am sure there is a working simulation somewhere in there. Graphics were about what I would've expected from unreal engine, a lot of gloss and filters, but so do most other games. The controls were a bit funky but not unusable. Simple and to the point. |
| Oct 10 08:39:30 | 8m 05s | Gobblin' Günther | ♥ 3 | A short but sweet jam game, never really used the mouse as there was just too much going on but don't think it really made my experience any different regardless of it. It was kinda funny when your entire backpack got emptied in-front of you and you couldn't do anything but stumble on your ex-items that piled up. |
| Oct 10 08:46:11 | 6m 41s | Cursed Labyrinth | ♥ 1 | The very first thing I noticed was the character rotation on its own. This feels like a classic Unity rigidbody unconstrained rotation issue. Not much to say on the graphics anymore without parroting everyone else. Some of the interactable items had inconstant language, the very first door being the most obvious. |
| Oct 10 08:52:16 | 6m 05s | Raccoon Rumpus! | ♥ 2 | Kinda sus to get just an .exe and nothing else, but at least it didn't throw any warnings about trojans. Short and simple, maybe could've used some gimmick to spice up the gameplay a little. Unlike in many other games of this type, the enemies could actually catch up. Surprisingly many just leave them too slow. |
| Oct 10 09:03:57 | 11m 41s | Hex to the Max | ♥ 3 | Not really my cup of tea as I can't plan my moves as much as these types of games need, but regardless this was a surprisingly simple compared to some games that I've tried in the past as jam games. Some levels felt extremely easy because of the multipliers that kept appearing one after another, while some dragged on quite hard with only the most basic ones. Overall a good jam game, could be expanded into something bigger if wanted. |
| Oct 10 09:12:18 | 8m 21s | The Garbage-Man Of New Trash City | ♥ 4 | Nice throwback game to the flash era. The turning felt like an actual garbage truck, don't know if that is a positive or a negative. Dead-end streets felt like an actual trap with the turning radius, but can't expect everything to be perfect. I couldn't really figure out when the "quota" was filled for an upgrade as I only managed to get one before the dead-end road got me. Overall a good jam game, well done. |
| Oct 10 10:43:22 | 1h 31m | The Drift | ♥ 1 | I was a bit unsure why I died in the middle of my first run, but apparently there is supposed to be oxygen meter but it isn't visible in the web version, same for the inventory. I don't personally play a lot of these types of games but I did get through this one. The visibility was a bit too limited for my liking but that isn't my decision. Overall a well made jam game. |
| Oct 10 11:06:25 | 23m 03s | Framed | ♥ 2 | Could've used a bit more polish. The examination process was quite detailed but the way to get to the conclusion was quite a hurdle with the icons being quite small and at a weird angle, and the signatures being quite odd (never figures out which ones were correct). The tools was a nice addition, as most other games would've just done without any of those. |
| Oct 10 11:22:18 | 15m 53s | Dirge of the Sleeping Bell | ♥ 1 | The light felt a bit too weak to navigate the map, even for a dark game. I moved against many of the walls to navigate around. Somehow I managed to brute force the bells at the beginning by playing random notes, that was weirdly funny to me. Puzzle games are not really my cup of tea so I had to cut it short before I got to the end, but the atmosphere was extremely well done. |
| Oct 10 11:35:31 | 13m 13s | Wishdom Teeth Pact | ♥ 2 | Props to the artist for creating this many pieces with consistent quality. Gameplay was a bit on the thinner side but it was certainly unique, can't say I've seen two of the same teeth collecting games. |
| Oct 10 11:51:01 | 15m 30s | Corpse Collector | ♥ 1 | A very interesting take on this type of a game and theme. Absolutely do not have the brains or the patience to play puzzle games for more than a few levels, but I can see that this is one of the more well made ones. The style of graphics was quite nice, then again, pico-8 has a bit of a tendency to create unique looking games. |
| Oct 10 12:51:13 | 1h 00m | The World of my Own | ♥ 2 | Started of quite strong with the key collecting and wireframe visuals, but the sand puzzle was a weird one that took a bit to figure out. The start was quite strong so the rest was bound to fall a bit shorter, as you can't expect the world from jam games. Didn't quite figure out the tree part as it felt more natural to try climb higher than to just wait for it to be at a pre-determined part because the hitbox felt like it was the entire width of the starting side. Overall a fine jam experience, could've been a bit longer. Well done on the graphical style. |
| Oct 10 13:41:55 | 50m 42s | The Witch Chef | ♥ 1 | Very well done on the visual and atmosphere side. I'm not sure if I liked or hated the fact that single ingredient foods were included, but it did lower the playtime, so it didn't overstay its welcome. By the end I couldn't figure out the bottom left two but don't think there was more game after that anyways. |
| Oct 10 13:59:54 | 17m 59s | Subterranean | ♥ 4 | What an interesting take on the theme. At around 5 minutes I was starting think that I would run out of food soon near by and the game probably could've used an upgrade system. And that is when I found the upgrade menu and realized why the wood was needed alongside iron (which is not a food). Mother was quite hungry even after feeding her, maybe a short countdown after feeding would've sufficed for that. Job well done. |
| Oct 10 14:50:54 | 51m 00s | KOLLECTOR | ♥ 1 | Graphics are clearly the highlight of this one, strongly followed by the atmosphere and audio. Shame the final level didn't have an ending, felt kinda weird to just bump into a collider and that's it. While punching you could spam movement keys and the hit could hit a single target twice. |
| Oct 10 15:30:37 | 39m 43s | The Grande Concoction | ♥ 1 | Shame the mouse is so laggy the experience is disrupted. It wasn't particularly hard to get through, but at first the instructions really didn't come through and had to spend a few moments on head scratching at what I was meant to do. Atmosphere and art were absolutely a highlight while gameplay may have been a bit thin. |
| Oct 10 15:39:13 | 8m 36s | Interstellar Collector | ♥ 1 | The collection mechanic was a bit confusing as it felt like the ray wouldn't capture anything and the ship had to be rammed into the planet for the objects to register. Besides that I was surprised that there were moving asteroid belts, gravity and other small features jam games of this calibre wouldn't have. Atmosphere was quite well done but probably could've used some background music to fill the void. |
| Oct 10 15:47:34 | 8m 21s | A Lifelong Hobby | ♥ 1 | As much as I would like to give a fair playthrough, I think the gameplay would run dry quite fast. The art is fitting and consistent, audio fit, and no technical issues. A jam game of all times. |
| Oct 10 15:55:59 | 8m 25s | Go Gelato! | ♥ 0 | Didn't quite get to the end but I after a few upgrades it probably wouldn't get much more intense. The art and vibe were the strongest part of this game while the gameplay or progression probably could've used more time in the oven. The obstacle colliders were extremely precise, often hitting outside of the image frame, and even the fruits could spawn under / over the obstacles. Overall a fine jam game. |
| Oct 10 16:19:08 | 23m 09s | Crown Crow | ♥ 3 | Well done on the graphics and atmosphere side, don't know if there would've been much more that could've been added in terms of gameplay but it did feel a bit dry after a while. The upgrades are almost always a good idea in a game like this, so props for that. |
| Oct 10 16:30:35 | 11m 27s | Better Hurry Up | ♥ 2 | For a first jam this is quite impressive. Not many can even get a proper build working in that amount of time. The graphics and atmosphere are without a doubt the highlight of this game. Well done overall. |
| Oct 10 16:38:06 | 7m 31s | Reapurr | ♥ 3 | A fine jam game overall. The graphics were well done and the atmosphere was what is was supposed to be. Shame the general unreal engine experience is glossy materials and bad fps, but that isn't on the developers necessarily. A few times I found kids that were running around outside of the map so they couldn't be killed (sounds quite bad 😆). Besides that I couldn't find anything else technical. |
| Oct 10 17:28:15 | 50m 09s | Spider's Meal | ♥ 0 | Interesting spin on the explore and progress style of game. Had some problems at the start with the pick-up being press F not hold F which instantly dropped the fly but didn't stop it from firing, which was a bit odd. Also noticed that when the level restarts (at least I think it is that) the background music instance isn't destroyed and another one is spawned, so eventually you'll have a bunch of overlapping songs. Even with those faults, there wasn't much wrong, so well done. |
| Oct 10 17:38:22 | 10m 07s | Eclipsera | ♥ 0 | The gameplay is a bit too basic personally. The first level has holes where you can fall through, most prominent being at the end. The trigger to transition probably doesn't appear if everyone isn't collected. Same exact thing happened on the second level (which I couldn't even get to by third try) and I just fall through the level. There seemed to be more content but a shame that I couldn't really get access to it. |
| Oct 11 06:34:18 | 12h 55m | Fallen Leaves | ♥ 1 | Nice graphics, audio and atmosphere all in all. The leaves had a bit of a bad tendency to get stuck in corners, but that has been the case in most other leaf-blowing games. Short and simple, no technical hiccups that I could find. A very fine jam game. |
| Oct 12 06:12:15 | 23h 37m | Underwater Salvage | ♥ 1 | Could've used a bit more depth and with that even more upgrades. The graphics were the best part, fitting nicely together as a package. Couldn't quite confirm it, but it felt like the magnet had the classic movement issue where moving diagonally is faster than in straight lines, but that isn't an issue, just funny. |
| Oct 12 06:44:10 | 31m 55s | Predincament | ♥ 1 | Well it was quite random, just like the description said. Interesting take on the theme. Quite short but that is quite understandable with the art being of high quality, but the gameplay really took a hit because of it. Not really sure what could've been added to spice it up being mainly a talking game (not really my cup of tea). |
| Oct 12 07:38:31 | 54m 21s | The Internet Collector | ♥ 3 | Not exactly my cup of tea as most of it felt a bit too brute forcing a solution. Graphics and atmosphere are well made but the gameplay wasn't necessarily as well made. |
| Oct 12 07:50:52 | 12m 21s | Opa is de Koning | ♥ 0 | The graphics, level design and gameplay are absolutely the highlight of this one. Personally I would've liked if the intro was either shorter or done during gameplay. I don't have much time per game so having to idle and listen as the dialogue goes on without any significance to the task / gameplay is excessive. The audio was quite loud, even with jam preparation for loud audio (cut windows audio by half), but it also could be because the audio is extremely jagged and not necessarily loud. Also not quite sure what "Made from the beginning except" means? Were some textures or past assets used or what? Because the rules state: "**You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game.**" |
| Oct 12 08:02:34 | 11m 42s | 1 of 8,031,810,176 | ♥ 2 | Got a bit of a headache from this one, but that is just a skill-issue. The vibes were strong in this one, from the audio to shoving yourself through a wall, just so much random aspects to go around. Would love to see if the level is actually just a long looped hallway with every single combination or just what the gameplay requires (didn't get to the end because of the skill-issue). Gameplay is a bit thin but the gameplay gimmicks were enough to hide it. |
| Oct 12 08:14:08 | 11m 34s | Bail-out | ♥ 3 | The moment the game froze for a solid 5 seconds and random collision sounds started playing, I knew what I was in for. And was it glorious. The only thing I would've liked to be a bit improved was the collision / movement interaction. It seemed like the smaller props kept breaking the movement, where sometimes it felt like I was floating and the controls were reversed. Overall, exactly what I expected from the thumbnail, well done. |
| Oct 12 08:28:57 | 14m 49s | QIZI: Flag Collector | ♥ 1 | Could've used a tutorial or instructions in-game, but the game was simple enough to be figured out by brute force. Graphics were nicely done, but the font looked a bit weird as it probably wasn't meant to be this small. |
| Oct 12 08:50:00 | 21m 03s | Marble Trouble | ♥ 4 | Currently in the top 3 of this game jam (at least personally). Everything was clearly made with a plan and so every piece fits together from audio to gameplay. Didn't get to see how restarting is handled, coming down to the last ball in the final level. The black hole marble seems to be either the biggest W or troll depending on where it wants to go. For me it got stuck in a corner but a bomb managed to clutch it into the boss to win the whole thing. Very well done. |
| Oct 12 09:00:01 | 10m 01s | Beelines | ♥ 1 | Not much to say on the gameplay, very simple and to the point. Graphics and audio fit the game nicely, and the only thing that I noted was the fact there was no highlight on the selected bee. Drew quite a few weird paths because sometimes the selecting just didn't work. |
| Oct 12 09:08:33 | 8m 32s | The Tithe of Souls | ♥ 1 | Well this was an interesting take on the theme. Quite a few of these in the same graphical style, but this is the first in gameplay. For a jam game, very well done in the graphics and atmosphere departments. UI may have been a bit cluttered but that didn't take anything away from the experience. |
| Oct 12 09:21:35 | 13m 02s | Paper Airplanes Collection | ♥ 2 | First impressions were quite high as I expected a simulation in combination with being able to craft your unique paper plane with the tools that are visible in the screenshots. Unfortunately that wasn't the case. The gameplay was very simplistic, but the atmosphere and graphics were nice. |
| Oct 12 09:28:47 | 7m 12s | The Antiquary | ♥ 1 | Expected something very different before spoiling myself with the description and comments. Not really my cup of tea having to loop constantly to gain a bit of money, but UI and atmosphere were extremely well made. Was surprised when there was no chargeback penalty, like most other games have, but that was not a negative at all. |
| Oct 12 09:42:40 | 13m 53s | Collector`s Insomnia | ♥ 2 | The most fun I had with this one was spamming the dash into the obstacles to play some piece of audio that is always cut off (probably playing in the character which is destroyed and reset). I had no clue what the intro image was supposed to represent and it felt like I accidentally stumbled into the game. The controls were tight and respawning was fast to counteract the level difficulty. I was going to write that you could get stuck on the platforms' sides but that turned out to be a mechanic in the later levels. |
| Oct 12 09:51:41 | 9m 01s | Where's my money, Gnomski?!? | ♥ 4 | Not necessarily the most unique idea on this theme, but the execution of it absolutely is. For a jam game this is well done but with a big team you can usually get a lot done. Would've loved if this had been a web game instead of unreal engine, but can't have the world at my fingertips. |
| Oct 12 10:03:10 | 11m 29s | The soul collector | ♥ 0 | First impressions were mixed, but once I got into the tutorial I had some hope. Then the first level loaded and it turned into a generic point and click magic shooter. The audio was very loud and had to lower my windows audio to 1 to play. Not sure what the bar was supposed to represent as you could spam the magic before the counter was full. This game, alongside at least 10 others, have this weird spinning thing that happens the moment the game starts (Still choose the believe it is a rigidbody that has unconstrained rotation). Just for future reference, from the rules: "**You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game.**" but then you did opt-out of graphics but not audio? |
| Oct 12 10:12:09 | 8m 59s | Artifactologically! | ♥ 0 | The art was the highlight of this one. Have come across a few of these inspect and decline games but this one is not quite at the top unfortunately. The gameplay is quite thin without many gimmicks to keep it interesting, and the lack of transitions, sound effects or interesting camera work really hurts it. The first item I got I could clearly see an error on the handle, but clicking at the part that connects it to the body isn't counted as a valid "error spot" which obviously spends the amount of points you can click on. Didn't play much but guessing the exact same thing plagues the rest of the game as well. |
| Oct 12 10:18:00 | 5m 51s | Toy not trash! | ♥ 2 | Considering how short the story was from start to end, I don't why the button to skip skips the **entire** thing when it could've just skipped to the next panel. Sneaky lil pose at the end for those that did watch the whole thing 👍. Not much to say on the gameplay, a bit simplistic but nothing negative to say about it. |
| Oct 12 10:27:04 | 9m 04s | Arpeggio | ♥ 1 | The story/idea behind this game is the highlight with atmosphere and BG graphics being well made. The levels could've used a bit more time in the oven, but the gameplay drags behind as it is quite simplistic without much to speak of in terms of gimmicks, upgrades etc. outside of unlocking basic elements that exist in every game. |
| Oct 12 10:34:51 | 7m 47s | Butterfly Gathering | ♥ 4 | A nice and simple collecting game. There were some things that I took note of: Selecting a new flower didn't seem to be plantable until interacting with a butterfly (something to do with focusing on wrong layer?), music cuts very hard when entering the book (to be expected when just hard starting a song but very noticeable), and the game seemed to just throw money at me which meant all of the flowers were basically free to unlock at the very start (making the money system pointless). Nothing major but could've used a bit more time in the oven. |
| Oct 12 10:40:14 | 5m 23s | Cave Packer | ♥ 1 | A simple mining game, a few of these have been running around this jam but this specific execution is the most complete / comprehensive package. The art and atmosphere are well put together and the gameplay has enough gimmicks to stay interesting. Overall, well done. Just for future reference, from the rules: "You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game." |
| Oct 12 10:58:33 | 18m 19s | Mr. Fungi | ♥ 2 | The atmosphere in combination with the graphics and music made it an interesting experience. The balance between time day length and how much you could collect didn't seem to scale quite as much I would've hoped. In the start it was quite slow and days were as short as the would be, so obviously not as many were collected, and the prices seemed to increased quite fast. Props having a next day button to skip the upgrade screen entirely. |
| Oct 12 11:04:32 | 5m 59s | Fair Trade | ♥ 2 | Seen quite a few card games around this jam but this one absolutely holds the spot in terms of graphics and style. Gameplay may not be the most unique and isn't also the most thinnest in what can actually be played. For a jam game, very well done. |
| Oct 12 11:10:16 | 5m 44s | Out Of Energy | ♥ 1 | About everything I had to say about this game has clearly been said by everyone else, so won't go into the details. First impression was quite bad as I thought it was just a collect and deposit game, but then I was teleported around to the next location. Got quickly overwhelmed and couldn't really progress, but then again, missed a core mechanic. |
| Oct 12 11:23:36 | 13m 20s | C-C-Collector | ♥ 1 | The disconnect between the MC art and rest of the art is kinda funny depending on if intentional or not. The exploration could've used some background music or SFXs, but then getting a ear-full of loud SFXs when the beatings happens is also weird. The levels are well made and have some gameplay functionality, overall well done. |
| Oct 12 11:31:36 | 8m 00s | Holy Dible | ♥ 1 | Literally everything I had to say about this one was said by the person above me. Needs a bit of hand holding at the start because the mechanics are quite unique. I, by pure luck, even managed to get through two levels by just spamming random buttons because I had no clue what to do. |
| Oct 12 11:39:49 | 8m 13s | Bug Driver 3D | ♥ 2 | The audio layering was very well made, probably the best in terms of BG-music this jam that I've come across. The collecting seemed a bit too light as I probably killed more than saved as they kept flying off the back. Graphics were all very well made all the way from the level to the UI. Didn't even know there was a drift until finishing playing, didn't seem to make that much of a different in gameplay, but nice to have regardless. |
| Oct 13 04:50:33 | 17h 10m | Soul collector! | ♥ 1 | Haven't played one these styled games in a long time, nice little throwback. Gameplay was a bit simple but that is to be expected when you do everything solo. Didn't unfortunately get to see the end as I died and couldn't restart because the button for it didn't work (or return to menu, don't know which one). Overall a simple jam game, a few technical hiccups but it is what it is. |
| Oct 13 04:58:13 | 7m 40s | Orbital Cleanup | ♥ 2 | Would've been a perfect game for the ESA jam that was like a month ago. Pretty simple in terms of gameplay but figuring out what to actually do with the trash took a bit to figure out. The trash may have been a bit too durable for my space immersion as they could really be bumped around, but simulating that properly would be expecting too much from a jam game. Overall well done, maybe a bit more time in the oven for the gameplay to keep it interesting. |
| Oct 13 05:03:51 | 5m 38s | Cursed Collector | ♥ 1 | Controls were a bit unconventional but figured them out eventually. Thank you for a checkpoint system because the movement isn't exactly the fastest. The atmosphere was without a doubt the strongest suit of this one, but the gameplay was a bit thin but something has to give in a solo project. |
| Oct 13 05:09:41 | 5m 50s | Toybox | ♥ 1 | Unique spin on a very often seen game type. Wasn't quite sure what I was doing until the second level, seemed to accidentally pass the first level somehow. I'm sure the non-compo version has more gameplay, but the compo version was quite barren in terms of gameplay. The movement didn't exactly match what I would've expected being kinda floaty and inaccurate, but it did keep that aspect at least that a bit more interesting. |
| Oct 13 05:19:54 | 10m 13s | Cosmic Recorder - An unusual collector who collects sounds | ♥ 1 | Interesting idea to shove the game into a windows window. Had some issues with the bridge colliders blocking entry, exit and jumping but didn't block any progress. Didn't even notice there was a third sound to be collected at the end and couldn't collect the key (looked it up on the video above after the fact). Surprisingly the second game where you collect sounds. Overall a simple jam game with no major issues, well done. |
| Oct 13 17:25:46 | 12h 05m | Chill Gems | ♥ 1 | Probably could've used an upgrade system or something to spice up the gameplay as the clicking got tedious after a short while. The movement could've been a bit tighter as having the entire screen edges as the movement area adds even more mouse flicking. Simple graphics and atmosphere but they did their job, overall a fine jam game. |
| Oct 13 17:30:59 | 5m 13s | The Legend of the Mondrokko | ♥ 1 | Honestly expected something much more slower but was positively surprised it stayed around as long as there was content for. Simple and to the point. It took a few runs to figure out why I wasn't getting any money, but I guess I just got very lucky to never pick up anything poisonous at the start. A well made jam game. |
| Oct 13 17:36:49 | 5m 50s | Home Sweet Island | ♥ 1 | The very first thing I noticed (and felt) was the very low FOV, even got a small headache in under a minute of gameplay. Just like the description says, you just walk around and collect stuff, not much else to say on that matter. Apparently there was an inventory by the looks of the comments, completely missed that. Was kinda weird that there is apparently no audio in the game but there absolutely is if you jump in the water and "drown"... |
| Oct 13 17:43:25 | 6m 36s | Interstellar Repossession Service | ♥ 1 | The gameplay could've used more time in the oven as this feels like maybe the first version of a mechanic like this. Instructions weren't hard to brute force out of the simple gameplay but a square of text would've helped. Graphics fit the style and atmosphere but can't rate that (props for at telling, quite a few have tried not to). |
| Oct 13 17:50:23 | 6m 58s | Cosmic Collection | ♥ 1 | Could've used some variety in enemies or movement as the gameplay was pretty simple, but that is to be expected from jam games (especially without much experience). The enemies seemed to really dislike strafing as their forward velocity seemed to carry them very far. Some sound would've been nice but at least there was BG sound to fill the void. The free hand drawn (?) UI elements were a nice touch, haven't seen too many of those this jam. |
| Oct 13 17:56:32 | 6m 09s | BallBoy! | ♥ 1 | Not quite sure what happened as the players just stopped playing by the first minute, expected it to go for as long as there were lives left. A very interesting take on the theme, can't say I've come across another like this one. The graphics and the style of them were absolute standout and a lot of time was clearly put into them. |
| Oct 13 18:00:42 | 4m 10s | Hollow Choir | ♥ 2 | Guess the Halloween being so close on the calendar made a lot of developers think of summonings and witching stuff. There's been so many I've lost count at this point. Its a shame Unreal Engine is just so unsuited for jams because these small games get lost in the totally unnecessary bloom, gloss and whatever post-processing is done by default. The game was about what I expected from the promo material but doesn't mean it was bad, just expected. |
| Oct 13 18:07:24 | 6m 42s | Clockwork Collector | ♥ 1 | Have a bit of a bad habit of turning my brains of in all puzzle games if a the steps aren't clear quite early and unfortunately it happened here as well. I don't think the level 2 was supposed to even be hard but something just didn't click and lost interest. The overall style was quite pleasant and fitting which was a nice change of pace with mismatching elements around every corner. Well done overall. |
| Oct 13 18:15:00 | 7m 36s | GNOWER | ♥ 2 | Sweet and simple. No issues on the technical side which seems to be a general trend. For such a rapid-fire game I would've expected more gimmicks and gameplay tricks, maybe even a difficulty tweak. Nothing wrong with it being what it is currently but more is better when there is content for only 60-120 seconds. Overall a very fine game. |
| Oct 13 18:21:53 | 6m 53s | Final Buppo 64 | ♥ 1 | What an interesting out-there game. Can't say I've come across quite anything like this before. The controls were a bit odd first but brute forcing solved that issue quite fast. The art style may just be a filter (can't confirm) but it does look unique. The other player simulation mechanic was quite a nice addition, would've been just a void without the others (and their struggles). |
| Oct 14 12:13:09 | 17h 51m | Virus singularity [Mega Drive] | ♥ 1 | If I had a nickel for every Samuli that I know who does retro games on outdated hardware, I would have two, which isn't a lot but it is weird there are two of them. Couldn't really try the game out but at least there are some promo images to see the game in action. |
| Oct 14 12:16:55 | 3m 46s | Taxcellent | ♥ 2 | Surprisingly well done for a jam game, but guess having a team does come with that benefit. The general style is nicely done and liked the overall vibe. The gameplay may not exactly be quite high up on my personal list but it is a very fine game regardless. |
| Oct 14 12:25:38 | 8m 43s | The Strongest Army Is Already Dead | ♥ 2 | Seemed to get kinda far by not knowing how to even play. The collection screen seemed to be the biggest issue for me having no feedback at all to what was happening or what was supposed to happen. When the next round started I only had the starting units from the start. I'm sure all of the mechanics have a reason to exist but the first 5 rounds seemed to go by without any input on the battle. The character art was done in an interesting style, but the rest seemed to be placeholders so not much to say on those. |
| Oct 14 12:37:07 | 11m 29s | I Hath Slain the Dragon! | ♥ 1 | Interesting take on the gameplay side of this jam. The kick felt like a coin toss whether it wanted to kick everything or nothing, and sometimes had to walk back to get it working. Don't exactly know what the intention of the jumping was as once you "fall down" you can't even get back up anymore. Simple and clean execution, no major technical hiccups to speak of. |
| Oct 14 13:02:01 | 24m 54s | Raccoon Days | ♥ 5 | A simple bullet hell game, just like it says on the tin. Not really my cup of tee so not sure if I got to see everything but it was enjoyable as long as it played it. Graphics were absolutely the highlight of this one with very fitting animation style. Maybe could've used something to spice up the gameplay but it is absolutely fine as a jam game. |
| Oct 14 13:12:44 | 10m 43s | GOBBO THE GLADIATOR | ♥ 2 | Pretty simple gameplay that really relies on the levels to be interesting, but there was at least some variety in the level design (unlike quite a few games this jam). The mantling mechanic felt a bit out of place, feeling a bit too heavy for a game like this but mostly everything else was fine. Nice style and overall feel in the levels and mechanics were simple enough to understand without much guidance. |
| Oct 14 17:47:46 | 4h 35m | Potion for the Final Boss | ♥ 1 | What a nice twist on the retro RPG combat. Didn't quite get to the end by the screenshot's on the page but I think I got the gist of the game. Didn't get to test if the potions could be applied twice because I wanted to throw a shield and a damage, but apparently that would just target the chosen target and you can't apply buffs to enemies (could've been interesting to see that). Simple graphics but there was quite a big lack of atmosphere. |
| Oct 14 18:04:39 | 16m 53s | Talla and the Tomb of the Takers | ♥ 1 | Can't say I've seen anything quite like this in a game jam, don't know how much longer the game would've gone for but from the little session it seemed like there was quite a lot of content for a solo jam game. Maybe not the most innovative game ever made but personally I probably wouldn't have managed to make such a game in time. Also, since you stated explicitly to have 3rd party assets, do remember to opt-out of relevant categories. |