FoonLudum Dare ExplorerLD58 → GeoGather

GeoGather

By lzwu, lianyi, James Deng, yuechen.z, Lightblue39, Nikolai07 and Minghan Zhang

View on ldjam.com

CategoryRankScoreCount
Overall5583.2816
Fun3923.3216
Innovation2603.4616
Theme3173.7816
Graphics1
Humor3443.1115
Mood5413.3216

Comments

lining 2025-10-06 13:33

Interesting game

2025-10-09 10:42

I like playing this imagining I'm a fat lady.

blatalzar 2025-10-10 06:44

Nice game! Very hard to get to 24 triangles. I didnt really understand the point of the yellow rectangles. But well done!

6knowledge 2025-10-10 06:54

Wasn't quite sure what my goal was but after all of the enemies died I just kept collecting and eventually won. If the collectibles had a spawner, why not the enemies as well? Not quite sure where all of the work went with such a large team but it was fun as long as it lasted.

jcourt 2025-10-10 06:58

This was interesting, if a little short! I really like the minimap. Also, this isn't very important, but being able to adjust the volumes is always a nice extra bit of polish for a game jam.

I did find it a little annoying that the minimap would show collectible shapes that were outside the allowed area, but that's a very minor complaint.

I do feel like there's probably something that could be done to make the game a little more entertaining to play for longer periods - something that makes it so you aren't just moving in circles around the map (like maybe moving walls, or Hexagons that take multiple hits to destroy, or something else).

neowhoru 2025-10-10 07:03

i finished the game and realized later i were able to shoot something (i never saw the enemies)..so you can solve the game without shooting :D Nice little game.

forger801 2025-10-10 07:49

A tutorial would be nice, but i liked the style. Idea of collectables being used as shields is very interesting

good-enough 2025-10-11 20:52

I'd be interested in a post mortem for this game. It seems like a compo game rather than something created by a team of seven people. I'm curious as to what problems you had to solve, and what constraints you were working with.

nickfleming 2025-10-23 22:14

Nice game, interesting concept. It got quite a bit more challenging as the orbits filled up and smaller passages became inaccessible / I had to maneuver closer to the walls.