lining 2025-10-06 13:33
Interesting game
Foon → Ludum Dare Explorer → LD58 → GeoGather
By lzwu, lianyi, James Deng, yuechen.z, Lightblue39, Nikolai07 and Minghan Zhang
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 558 | 3.28 | 16 | |
| Fun | 392 | 3.32 | 16 | |
| Innovation | 260 | 3.46 | 16 | |
| Theme | 317 | 3.78 | 16 | |
| Graphics | 1 | |||
| Humor | 344 | 3.11 | 15 | |
| Mood | 541 | 3.32 | 16 |
Interesting game
I like playing this imagining I'm a fat lady.
Nice game! Very hard to get to 24 triangles. I didnt really understand the point of the yellow rectangles. But well done!
Wasn't quite sure what my goal was but after all of the enemies died I just kept collecting and eventually won. If the collectibles had a spawner, why not the enemies as well? Not quite sure where all of the work went with such a large team but it was fun as long as it lasted.
This was interesting, if a little short! I really like the minimap. Also, this isn't very important, but being able to adjust the volumes is always a nice extra bit of polish for a game jam.
I did find it a little annoying that the minimap would show collectible shapes that were outside the allowed area, but that's a very minor complaint.
I do feel like there's probably something that could be done to make the game a little more entertaining to play for longer periods - something that makes it so you aren't just moving in circles around the map (like maybe moving walls, or Hexagons that take multiple hits to destroy, or something else).
i finished the game and realized later i were able to shoot something (i never saw the enemies)..so you can solve the game without shooting :D Nice little game.
A tutorial would be nice, but i liked the style. Idea of collectables being used as shields is very interesting
I'd be interested in a post mortem for this game. It seems like a compo game rather than something created by a team of seven people. I'm curious as to what problems you had to solve, and what constraints you were working with.
Nice game, interesting concept. It got quite a bit more challenging as the orbits filled up and smaller passages became inaccessible / I had to maneuver closer to the walls.