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Feedback comments for LD55
6Knowledge's games and stats for all events →
| Timestamp | Since previous | Game | 6Knowledge's comment | |
|---|---|---|---|---|
| Apr 16 07:32:08 | Rune Caller | ♥ 2 | The creature sounds were the best part of the game. The instant stop to the background music on interact was way funnier to me than it should've been. | |
| Apr 16 07:42:42 | 10m 34s | SummonInn | ♥ 2 | Short but sweet game. Could probably be expanded into a bigger project. |
| Apr 16 08:00:13 | 17m 31s | Dr. Kappasigma's Summoning Training | ♥ 3 | I failed at math, just like in real life :( |
| Apr 16 09:00:54 | 1h 00m | Shrine garden: saved by the bell | ♥ 3 | The idea was behind this was the best part. Most other aspects could've used more work, but it was at least an unique game. |
| Apr 16 09:16:48 | 15m 54s | Plaguebringers | ♥ 0 | Classic unreal engine experience, < 10fps, real time lighting and bundle assets. The rats were an interesting idea, but most of the time was probably spent on programming which didn't really leave time for gameplay design and balancing. |
| Apr 16 09:38:15 | 21m 27s | Demon Well | ♥ 1 | My first experience with this developer's game and it was most certainly positive. Will probably check out other releases. |
| Apr 16 09:50:20 | 12m 05s | Final Chants | ♥ 1 | Besides the horrible headache I got (probably FOV) it was an ok game, all aspects complemented the game well. Audio was probably my favourite part. |
| Apr 16 10:07:41 | 17m 21s | BlĂĄkulla | ♥ 2 | Good graphics and audio, but from the get go I had issues. Fullscreen and non-fullscreen both are completely broken, cutting off the bottom of the window which makes playing really annoying. Certain spells very very difficult to cast, but that is probably on me more than the game. |
| Apr 16 10:19:32 | 11m 51s | Chuck It Up The Mountain | ♥ 1 | Getting over it, but even more annoying (nothing negative, I swear) |
| Apr 16 10:27:26 | 7m 54s | Crazy Court Summons | ♥ 3 | Probably the most unique take on the theme. Too bad I got stuck and I got dissed for it :( |
| Apr 16 10:34:34 | 7m 08s | Firestarter | ♥ 1 | Animations and graphical style were interesting, but everything else kinda fell flat. The hitbox on the summon circle was ridiculously narrow which kinda made spamming the best strategy. |
| Apr 16 10:45:46 | 11m 12s | I Just Want to Bake a Cake but a Random Wizard Keeps Summoning Me to Teach Sums! | ♥ 2 | Where is cat??? Want cat |
| Apr 16 10:56:42 | 10m 56s | Helldrivers | ♥ 1 | The amount of motion sickness was worth the 5 minutes of playing I could do. |
| Apr 16 11:17:48 | 21m 06s | Ritual of Mix | ♥ 1 | Good take on a classic genre. The graphics were the best part of the experience, and the background music got kinda annoying after struggling hard to find more combos. |
| Apr 16 11:33:18 | 15m 30s | Ordinary Wizards Doing Ordinary Things | ♥ 1 | Squish and stretch, the best invention since sliced bread. The graphics and music were absolutely brimming with old internet, points for that. |
| Apr 16 11:44:48 | 11m 30s | Unstable | ♥ 1 | I smashed it so hard firefox gave up and tried to destroy itself. |
| Apr 16 11:59:43 | 14m 55s | Super Pal Summoner! | ♥ 2 | For a second gamejam, this was very well made. Not exactly my type of game, but good regardless. |
| Apr 16 12:07:36 | 7m 53s | Get Away Your Pitchforks from My Oak! | ♥ 5 | Hopping wolf is my mood. |
| Apr 16 12:18:13 | 10m 37s | Boiled Hell | ♥ 2 | The style was an absolute killer here. Man the high scores are really high, I only got to like 200 and the others are at 2000. |
| Apr 16 12:27:16 | 9m 03s | Summoner's Recipe Book | ♥ 1 | Got a lot of good Hades art style vibes from this one. Unfortunately the depth of it doesn't go beyond the surface. |
| Apr 16 12:37:41 | 10m 25s | WIP (actual game name) | ♥ 0 | Don't know if the last level is even possible to be completed with only the one block (could just be me). Regardless, the style carries this game, but otherwise rather flat. |
| Apr 16 12:40:24 | 2m 43s | Duck Spawner | ♥ 1 | 🦆 |
| Apr 18 15:22:45 | 50h 42m | Spell the Spell | ♥ 2 | The idea here is good, but god do I hate the getting over it type of games. Nothing against this game, but it really does take patience to make progress. |
| Apr 18 15:27:53 | 5m 08s | Forward Crystals | ♥ 1 | The style really holds up the game, its quite simple after a round of figuring things out. |
| Apr 18 15:51:20 | 23m 27s | Summoning Tower | ♥ 1 | You guys were right, our teams did really get the same idea from summon. The foundation is all there, but the balance did have room for improvement. Got through the game by spamming the base units and really didn't have any clue as to what the improved enemies did in the gameplay. They all felt a bit too weak to be special. Kinda the same thing with the HP bar, I assumed it was my player's HP since it dropped when the "deflector" enemy popped up, but then I didn't lose any when enemies passed? No clue about that. |
| Apr 18 16:08:36 | 17m 16s | Arcane Summoners: Rifts of Destiny | ♥ 1 | Is there supposed to be a link somewhere? Can't see it anywhere. And how have people rated it without playing it. |
| Apr 18 16:10:06 | 1m 30s | Elemental Conjurors: Rise of the Titans | ♥ 1 | Can you even submit games after the deadline went? Surprisingly many empty games recently from accounts created after the event ended. |
| Apr 18 16:25:32 | 15m 26s | Ink Summoner | ♥ 2 | The game desperately called for some sound effects or background music. Other than that a unique take on the theme. Unfortunately I got completely stuck on the electricity level after I couldn't figure out how to get past the gate thing. Almost thought the main menu was somehow supposed to be the game, but quickly figured out what the game wanted me to do. |
| Apr 18 16:27:26 | 1m 54s | Chronicles of the Summoned: Reawakening | ♥ 0 | Starting to get a feeling there are bots spamming the LD55 page with these empty games. This is probably the fifth one I've seen in the last hour of playing. |
| Apr 18 16:43:51 | 16m 25s | Nectar Nexus | ♥ 1 | Like many of the other commenters have said, the graphics are the best part of the game, but the first impression is not good. The downloaded file doesn't work (yes I know it said so in the description, but other projects have made working versions), the github version apparently can't launch (didn't spend too much time on that) and once I did make it to the web version, I was already disappointed. And the cherry on the top, I couldn't really even play it, the controls were so odd I barely got past the second level. |
| Apr 18 17:03:06 | 19m 15s | Sunrise | ♥ 0 | Got some portal vibes from this one with some gameplay from getting over it. I was warned the game would be dark, but man, even with full brightness it was DARK. Couldn't really figure out what the concentration feature was, just kinda wandered around until something happened or a character said what to do. |
| Apr 18 17:14:01 | 10m 55s | The Deep Madness | ♥ 2 | There were so many fish around my raft. I honestly had no clue what the magical pyramids were doing the entire time, they just kinda hung around looking at me. The fish on the other hand were very aggressive and constantly swarming at certain points creating a pile. Interesting idea, but kinda fell flat. |
| Apr 18 18:13:18 | 59m 17s | Summoning for Dummies | ♥ 1 | Simple art-y card game. Gameplay was very smooth with nice little animations. Got myself stuck on the fire card when I had no cards in my hand (knew what I was getting into before playing it). |
| Apr 18 18:44:48 | 31m 30s | Midsummer Maiden Massacre | ♥ 1 | Those shrooms really did hit hard. It was a shame it wasn't longer, the end really came out of nowhere and really didn't get to make any choices. Other than that, generally positive experience. |
| Apr 18 18:59:09 | 14m 21s | Summoned | ♥ 3 | Fun little game, for sure gets a +1 for using such a unique game engine. Got down to around 3 enemies left before the game froze and crashed. The enemies are absolutely brutal killing machines, practically terminators. Felt like I could be pushed in with no effort. |
| Apr 18 19:26:24 | 27m 15s | Portal Me Away | ♥ 2 | A great mix of tower defense and third person gameplay. It was really unfortunate the controls (or physics don't know which one. Either really fast acceleration or slippery ground) caused the inside part to be extremely difficult to navigate alongside the weird rotation mechanic. On the outside at least controls improved a little, but all the button related actions were completely lost in the barrage of information. The enemies had a very fast attack that wasn't tied to their attacking animation which made it very hard to get an attack in before they had already done their attack and drained yours. Some SFX on that would've made that much clearer. With more time and polish this could be an interesting game. There already is a good set of models that really brought the game above a standard jam hack and slash game. |
| Apr 18 19:28:37 | 2m 13s | HangryCat | ♥ 0 | The link 404s and the publisher's itch.io page is also empty. Is it set to draft? |
| Apr 18 19:29:45 | 1m 08s | Summoner’s Saga: Legacy of the Ancients | ♥ 0 | Yet another bot post with no links and an AI generated mobile game title, a classic at this point. |
| Apr 18 19:53:08 | 23m 23s | Wizard in the City | ♥ 0 | If I had to take a wild shot, this was a great idea that really didn't pan out in the end. Debug functions are enabled, your summons are unable to cause any damage (except the exploding one for some reason(also the only thing that has SFX??)), broken retargeted animations and small unfinished maps. Who knows what this could've been if it was finished on time. |
| Apr 19 11:05:43 | 15h 12m | Some Munnings | ♥ 2 | Don't know much about horses, but that man sure knew his horses. A fun lil' game. No clue what this has to do with the theme of the jam, but hey, I liked it. |