Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → Surfa
Feedback comments for LD58
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| Timestamp | Since previous | Game | Surfa's comment | |
|---|---|---|---|---|
| Oct 8 18:16:46 | Serial Cleaner | ♥ 3 | I had quite a few issues with the web build on itch.io (camera clipping, UI not selectable) but that might be because I was running firefox. I think the idea has promise but some bits felt quite under cooked, which is totally fair for a single developer. I think it would have been nice to have the mopping and vacuuming be limited to specific spots, with solid visual cues rather than the whole floor. I could not figure out how I was supposed to mop underneath the tables? If that was what I was supposed to do. So I ended up with c rank. | |
| Oct 8 18:25:36 | 8m 50s | Roots of Sorrow | ♥ 4 | It was very creepy so you really nailed the atmosphere as both the visuals and the audio were top-notch. I have two minor complaints: * Some of the items were hidden behind some of the background / set dressing. Meaning I missed out on some of the visual story-telling that the individual items had (also missed out on some art). * Sometimes I felt like I was going in circles looking for something. It might of been nice to have a way of pointing to the next item if the player is taking too long. Overall was a really interesting and cool experience. The art was great and the audio really added to the creepy atmosphere. Good job π |
| Oct 8 18:38:11 | 12m 35s | ASM - Automatic Spider Machine | ♥ 2 | Wow I'm glad that I don't own a automatic spider machine in real-life. Got completely overrun with spiders fairly quickly. Found it a little difficult to know when my merges registered fully and a few times felt a bit annoying when I merged spiders for them to instantly disappear behind some furniture. A nice quality of life feature would have been to be able to click on a specific point on the furniture to have the spider run away from that point. Maybe that already exists if so I failed worse than I thought. Overall I really like the graphics and thought it was a fun like jam game. |
| Oct 8 18:52:29 | 14m 18s | Stamp Divers | ♥ 1 | The amount of times I would memorize the stamps and then instantly forgot the colours as soon as I got to the dumpster diving scene was a little too high for my liking. Having a way to see the stamps I was looking for after the scene started would have been nice. It wouldn't need to stop the timer. Overall I liked the graphics and the audio queue. |
| Oct 8 19:20:22 | 27m 53s | My Little Castle | ♥ 2 | CAT!!!!!!!!!!!!! Also like the premise of the game. Took a while to understand the interaction between the knight and the ghosts. Overall I liked the game and thought the pixel art was well done and consistent in style π |
| Oct 8 20:17:05 | 56m 43s | Gamedud | ♥ 1 | I like that someone's mind also went straight to Pokemon when the theme was announced. You really captured the art style of the early pokemon games. I did feel like the mini games were a little simple but I really liked the idea. Overall great entry. |
| Oct 8 20:30:59 | 13m 54s | Canned | ♥ 1 | I like the atmosphere and graphics. I also felt like the gameplay was a little confusing. I could not get past 26 cans on the second 'day'. It might have just been me but I could not find anymore in the canteen etc... I did think it was an interesting entry overall. |
| Oct 8 20:50:31 | 19m 32s | Poop Simulator: Collector Edition | ♥ 1 | I wish people walking outside my house picked up as much dog poo as I have playing your game. Interesting idea but I had a little issue playing as the mouse seemed not sensitive enough as the default. Shame you weren't able to flesh it out a little more but these things happen in a Jam. |
| Oct 8 21:12:29 | 21m 58s | Treasure Hook | ♥ 1 | Really liked the game. Music was great, main character sprites was really nice along with the enemies. Although didn't realize the green mushrooms were enemies at first so took some damage. Difficulty was good, not too hard which is nice in a jam game. Also was surprised at the amount of content it just kept going. Always love a grapple hook as well. Although found a little later that you can sort of spam it to make some of the platforming a bit too easy. Great job especially for a solo game. π |
| Oct 8 21:19:49 | 7m 20s | Call Hector | ♥ 4 | Supercool idea. Great sprite work. I Need to come back when I get some friend on to test out the full experience. Really unique experience π |
| Oct 9 17:59:35 | 20h 39m | Leaves | ♥ 1 | The game whilst simple was fun. The fox/wolf be zooming sometimes though, damn. Graphics reminded me of games like Oregon Trail loved the CRT shader. I did feel like it was missing some audio/music. Overall good job for a solo entry π |
| Oct 9 18:06:53 | 7m 18s | A1 MAS Collector | ♥ 1 | Graphics and audio were really good. Gave properly creepy vibes the whole time. Not quite sure it fit the theme and it was quite short so possibly just ran out of time? Love the cameos (shorts guy and creepy face within the hands) from what I am assuming were a couple of the developers. |
| Oct 9 18:22:57 | 16m 04s | God is a nerd collecting video games and such, but | ♥ 1 | Can confirm the Linux build worked for me on Fedora 42 kernel 6.16.9-200.fc42.x86_64. Was a fun little game and the graphics were great. Felt bad for the poor kid loosing his game to a unruly god π |
| Oct 9 18:41:31 | 18m 34s | Cryptozootography | ♥ 3 | Was great, really loved the art. The overall style was fantastic. Had a little bit of trouble with the mouse sensitivity sometime it would be find then feel slow. Liked that it was on-rails but would have liked some indication of how far through the trail I was to ensure I didn't waste shots. Loved the jokes and the weird and wonderful creatures around. Great job overall one of the best games I have played so far. |
| Oct 9 19:54:07 | 1h 12m | Genius Gallery | ♥ 2 | Was very polished could easily see it being expanded into more of a mobile puzzle game. Currently it felt like it was a bit easy but for a Jam that is probably good as you want people to finished it and enjoy their time. For me what stood out to other games was the overall standard. I think it is easy in a jam to have one or many parts feel rushed or sub-standard but everything here felt like it had a good level of polish. The graphics, the UI, the SFX and music all done to a high level. Great job π |
| Oct 9 20:11:12 | 17m 05s | Arkeolog | ♥ 2 | The game and menu design was solid. The atmosphere was good and the graphics overall were good. I do have a few critiques: * The game is not super clear on what is and isn't an artefact when you play it through for the first time * Some of the artefacts are super small * The ghost whilst interesting didn't seem to be any danger for me (maybe I did not play enough) * You can just fall down to the bottom from the start and collect higher level stuff. * The progression is super slow for a Jam game. I don't think I would ever be able to sink enough time buy all the items in the shop. Would be nice to have it progress faster. * The procedural generation was cool but a lot of it felt similar to one another. Overall though I thought it had some good ideas and could be interesting to play through more with a few tweaks. The custom engine ran well and I was impressed with the design. |
| Oct 9 20:20:58 | 9m 46s | Patch-flip Scout Camp | ♥ 1 | This game was a lot of fun. Great job on making something fun to play. I did think it was a little easy and would have like to have had more level/rounds to play. I just stacked damage and blew the opponent away. Wanted to play more so must have been good π |
| Oct 12 17:16:01 | 68h 55m | Gobblin' GΓΌnther | ♥ 3 | I really liked the music. What a banger of a track for a jam game. Thought the art was nice and coherent. My one complaint was on the gameplay side. If I dropped some loot it could snowball into loosing everything if it happened on the far left of the screen. This was because you dropped it just in-front of you and hit the next piece dropping more loot. Other than that was fun and well made. Good job π |
| Oct 12 17:24:01 | 8m 00s | BloodPact | ♥ 1 | Like the graphics and audio. Felt like it was a bit easy to play and the attacks felt a little light and weightless. Would have liked it to feel a little more obvious when my attacks connect with the enemies. One 'bug' I found is if I left to the far side of the screen I could jump up to the level above through the platforms. Overall very good entry into the jam, thought you guys got a lot done with this entry. Great job π |
| Oct 12 17:36:30 | 12m 29s | If I Ran the (Alien) Zoo | ♥ 1 | Was a fun little game to play. A bit too much text in the introduction which I skipped out of laziness so originally did not know what I was doing properly. Liked that it corrected me when I brought the wrong earthlings. Good job on the game π |
| Oct 12 17:46:29 | 9m 59s | Suck! It! Up! | ♥ 1 | Really liked the intro and the music/voices. Graphics were good and consistent and the overall gameplay was good. As with other commentators I was not quite sure of the order of operations when scoring which made it a little more difficult. Overall great job π |
| Oct 12 17:57:07 | 10m 38s | le Collectionneur Britannique atteint de Syphilis | ♥ 2 | Was very funny but I think the game could of benefited with a bit more variety in the gameplay. Loved the sprite work though. |
| Oct 12 18:45:46 | 48m 39s | KOLLECTOR | ♥ 1 | Good jam game for sure. Graphic, music and audio all had a high level of polish. My main complaint was on the difficulty. The damage coming from the enemies didn't feel consistent and it sometimes felts like they had an unfair advantage on my guy, being fast overall. Also it would be nice to get a little more feedback when enemies were stunned or couldn't attack back straight away. Great jam entry though. Also as a cat lover and owner I really liked your logo. π |
| Oct 12 18:57:21 | 11m 35s | Bone Hunt! | ♥ 1 | Good entry. I think it was would have been nice if the fog was blended a little more in the first level and if there was a way to see the place you have explored already. But overall I liked the idea and I Was just glad when I died on the first level it was early on in my playthrough. |
| Oct 12 19:19:11 | 21m 50s | Skeledaddler! | ♥ 3 | Great game felt very polished. Could be a little frustrating at points when you make a mistake and put yourself back like 3-4 mins. But overall super cool game and concept. |
| Oct 13 19:10:14 | 23h 51m | Trash Game | ♥ 1 | Holy hell I can't believe you made a cover of The Offspring for a game jam. Really leaning into the crazy taxi vibes. Love it so much. We have previously made a game inspired by crazy taxi so this is right up my alley. Great entry π |
| Oct 13 19:33:25 | 23m 11s | Interstellar Repossession Service | ♥ 1 | Good game overall, enjoyed the gameplay and the idea behind having a long trail of cannons. I did have one issue but nothing major. I have a 21:9 ultrawide and so I could see slightly off the screen and see things spawn in and be de-spawned. I agree with some other commentators that it was a little hard to hit some of the AI which could be a bit frustrating. |
| Oct 13 19:45:18 | 11m 53s | METALOBAZA | ♥ 0 | Originally the music did not start for me but did on the first restart. I found the jumps to be a little floaty but I really liked the gameplay mechanics, changing the robots and being able to deposit the toolboxes to change my robot. |
| Oct 23 18:13:17 | 238h 27m | tabli tablo | ♥ 1 | Was fun and I like the idea of a painting collector trying to store all his paintings. Felt likes it needed an ending. Maybe it could look at the space left and spawn similar size paintings to fill it up. |
| Oct 23 20:35:03 | 2h 21m | The Mysterious UNIT-Y | ♥ 2 | I really liked the idea, but felt the execution was a little bit wonky. It definitely felt a little easy in that most of the units I got made profit of thousands and the few that were losses were in the low hundreds max. I really liked the graphics and the little unity reference was nice good job. π |
| Oct 23 20:51:41 | 16m 38s | BulkUp | ♥ 1 | Really enjoyed the cutscenes. Loved that you put some story into a jam game. My main complaint was I feel like you put the scoring backwards. Surely 200/300 (200 out of 300) makes more sense than 300/200 (get to 300 but you have 200?). Overall one of the best entries I have played this jam. π |