Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Surfa
Feedback comments for LD59
Surfa's games and stats for all events →
| Timestamp | Since previous | Game | Surfa's comment | |
|---|---|---|---|---|
| Apr 21 18:18:07 | Remote pest control specialist | ♥ 3 | The graphics reminded me of those old road carpets you might have as a kid 😄. I liked the horn sound effect that was a fun choice. I thought the car driving felt nice and responsive. The graphics felt consistent but I did noticed the placeholder nest for the bugs. One thing that stood out to me was the horn and the drone SFX were much louder than others. But overall good job. | |
| Apr 21 18:43:55 | 25m 48s | Directive 13 | ♥ 1 | Really liked the graphics and the idea. It felt a little repetitive and the sounds were a little loud for me initial. I also got stuck on Day 8. It seems like it only gave me the first two words and I could only get 'Protect Target' it wouldn't let me discard it either. Was a shame as I was hoping to experience the whole game. But overall was very well made, excluding the potential bug I had. Only other complaint was it felt like the Guilty , Innocent decision should be the other way round to match the accept / discard buttons on the code screen. |
| May 1 21:05:54 | 242h 21m | A Signal In The Forest | ♥ 1 | I liked a lot about this entry but there was also a few things I was not a fan of. I wish there was a bit more environmental decorate so you could orientate yourself. I felt like there was maybe too many repeats of the puzzles with no much differentiating the last two times I did the puzzles. I also would have likes for the music to play in the background not just with the radio on. Also a small amount of background sounds would have made it less silent and empty feeling. |
| May 1 21:13:28 | 7m 34s | RESPECT | ♥ 1 | I did find the controls a little annoying but that is partly my fault for having an odd keyboard with the arrow keys in a separate macro layer. The jump and roll mechanic was unique but did feel a little unforgiving but that made nailing it feel much better. I like the ghosts of other players as well even if that did just highlight that I did bad. |
| May 1 21:28:31 | 15m 03s | McFoley's | ♥ 1 | Great SFX and premise for a game. Had quite a bit of fun with this one. Great job. |
| May 1 21:37:09 | 8m 38s | Echo | ♥ 3 | There is always a few really cool little puzzle games that come out of Lundum Dare and this is definitely one of them this jam. Really cool designs of gameplay and puzzles. Great job 😄 |
| May 2 16:31:30 | 18h 54m | (Un)Authorized | ♥ 1 | A repeat of others but yeah if the detection cone was a bit clearer it would be nice. I think for me personally my biggest gripe was not so much not knowing what to do but the reliance on timing for some of the puzzles. Overall was a well put together little game. |
| May 2 16:44:54 | 13m 24s | First Contact 3000 | ♥ 1 | Was a good game. These idle games are not my cup of tea but I see that this was well made and had a good progression path. I would have liked a bit more from the UI elements but I understand the time constraints in a game jam. Overall good effort. |
| May 2 16:50:59 | 6m 05s | Follow my ski-gnal! | ♥ 1 | As with pastry-chef I was terrible at this game. But it was very charming. I really like the graphics and overall concept, it fit the theme well. Also it was very topical with the Winter Paralympics that ran recently. |