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Feedback comments for LD56
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| Timestamp | Since previous | Game | Surfa's comment | |
|---|---|---|---|---|
| Oct 8 12:58:54 | Virus Vanquisher | ♥ 2 | I really liked the game with a couple of small annoyances. The visuals were nice but a matching floor texture would have gone a long way to enhance this. Not sure if I missed anything but other than the intro screen and the shadows I didn't really notice the player character model, would have been nice to see a stage complete animation or something (obviously within the time constraints it is understandable). Gameplay wise was a lot of fun but sometimes it felt like my grapple just let go without any real reason. Would have been nice to have some more feedback on how it works (sound effects when close to breaking for example). Overall very good entry, if this was you first LD Jam then also congrats on finishing and creating a really good game. | |
| Oct 8 13:13:59 | 15m 05s | It's all about the swarm | ♥ 2 | I had a few issues when playing but I like the idea. The graphics were simple but the effects on the flys were nice as well as the character sprites. Music was simple but fit with the game feel. Controls were ok but I had some stutters with some moves and felt like potentially the keyboard controls could have been mapped different (R and G feel nicer to reach with WASD on a qwerty keyboard then Z,X in my opinion). First problem I ran into was that going backwards at the start there is an invisible wall which wasn't obvious to me and I thought the controls had bugged. The second was the music wouldn't loop for me and just abruptly stopped. Congratulations and great job on finishing a game for the Jam and I look forward to seeing your future games if you decide to do the Jam again. 👍 |
| Oct 8 13:23:37 | 9m 38s | Tiny World Mayhem | ♥ 3 | Great graphics and overall presentation. You can tell it was made with a good team (professionals?) with a lot of focus and consistent design. Gameplay was fun (works best with a controller in my opinion). Really good game for the jam. Congratulations on putting out such a polished product. Music fit well with aesthetic and was to a high caliber. Had two minor complaints: * Timer does not stop when paused to change the volume (potentially a bug) * The boost sound effect seem to be louder than the rest and was a bit jarring. |
| Oct 8 13:35:06 | 11m 29s | Shrink & Slime | ♥ 2 | Interesting gameplay and design but I felt like it suffered from the time limit of the Jam as a few things felt a little under-cooked. I also had an issue with the embed whereby the intro panel was not scaled correctly and could only just press the play button. I am running an ultra-wide monitor so when fullscreen it was even worse in this regard. Things I liked: * Novel gameplay idea with shrinking enemies so the slime can gobble them up * Design of the animals * Design of the setting with everything being large Things I wish were improved / different: * I felt like if I shrink enemies enough I should be able to stomp them without taking damage. * Not sure if it bugged but were the rockets suppose to do damage or push you back or something? They felt under utilized. * Slime got stuck and the recall sometimes did not seem to work. * Difficulty - it felt a little too simple/easy * Mouse aiming felt too sensitive with no options to change. * Also wished there was volume slider for the music it was a little too loud initially and had to use the windows volume slide to adjust. Overall a solid entry and I really like the gameplay ideas that were put out. As well as the general feel of the world in which you play. |
| Oct 8 13:53:01 | 17m 55s | Forgotten (a tiny horror game) | ♥ 2 | Those are some big cockroaches. Overall the atmosphere was very creepy. The graphics were good but I felt some parts were far to dark for me. Although it might be because it is reasonably sunny currently and i had some glare on screen. But I struggled to see clearly part of the game. Also the next step was not entirely obvious with the reasoning behind what the player is doing not clear. Some visual story telling would have been nice and leaning more into using light as a tool to direct the player to certain areas. From a nice to have perspective being able to scale the audio would have been nice. |
| Oct 8 14:21:15 | 28m 14s | Critter Gang | ♥ 6 | I am not sure I have the patients to defeat all the bosses but after sometime I got the first two. The overall design of the bosses is good and interesting. The art is really nice and the theme is fit strongly by the game. The animations are great and I really like the design of the characters and feel of their animations. Overall I really liked this entry but my nitpicks with this game are: * The damage indication feels slightly weak. Hard to tell when you have taken damage unless looking at the HP indicator. * The Wolf attacks were not as well choreographed as the others. The two slash moves for example was not obvious from a little glance if it was high or low. * Controls felt a little floaty like sometime I would feel like the movement was not precised enough for the platforming. * Hit boxes for our character seemed a little big or maybe just the attack hit boxes are too large. Undersizing them always feels nicer to play even if not true to the attacks. * First phase of the second boss dragged on a little. If the wind pull move was slightly less strong you could get more damage in that phase. * Difficulty was a little high for my liking when you consider it was a game jam game. Not sure everyone is going to want to put the time in to understand the fights well enough to finish the game. * I have an ultra-wide and the controls screen got cut off due to the scaling. Forcing a 16:9 aspect ration would have been better for me. Really well designed and I really like the animation on the bosses. Great job 👍 |
| Oct 8 15:07:12 | 45m 57s | Wrath of the Evil God | ♥ 1 | Quite a fun little game. Felt like the movement speed was a little slow and the overdrive not useful in the later levels due to the damage build up being a lot quicker. Was a fun little game and I love the design of the player character which was nicely executed in the sprite work. |
| Oct 8 15:19:15 | 12m 03s | TINY PACK | ♥ 1 | One of my favourites from the Jam I have played thus far. Really nicely scoped with polish in the areas that matter most. Was a lot of fun as well and would make a nice short full release with a couple of enhancements and expansions to the gameplay formula. Great job |
| Oct 8 16:11:25 | 52m 10s | Ready, Set, Escargot! | ♥ 1 | Lost right at the end on my first go as I got screwed by the leaf placement. Second attempt got assaulted by another snail eventaully getting the W on the third. Fit the theme nicely and was hiliarious for the first few runs. I enjoyed a lot of the snail related puns for the AI names. The music was also well selected, especially the race theme. |
| Oct 8 18:11:33 | 2h 00m | Ghostie Hunt | ♥ 2 | Very nice graphics and fitting music. I never could find the last one on the third level so ended up giving up. Was quite fun to play and some of the ghosts certainly were tiny 😄 |
| Oct 8 18:29:49 | 18m 16s | Silky Slinger | ♥ 1 | The controls took a little while to get used to. But once I did it felt nice to swing with. The ground controls felt a little slow and some wider steps would have been nice to show off the animations. Graphics were nice, sounds were good for the pick ups and crawling. Was just missing some music and potentially some additional gameplay mechanics. Great job 👍 |
| Oct 8 18:44:35 | 14m 46s | Ogron Gramsay's Culinary Journey | ♥ 4 | Ummmmmmmm yummy yummy! 5 stars for the restaurant. |
| Oct 12 15:33:56 | 92h 49m | Ants Assemble | ♥ 1 | First I want to say this was good entry. Graphics were simple but consistent. Music was great and fit the games theme. Things I liked: * Controls made sense and it was quite nice to send ants out * Music really fit with the game and was good * Enemy ants were clearly visible and their threat obvious by their sizing Things that I wish were different: * I would have made the night time much less dark, felt sometime difficult to see * More feedback on selecting ants (cleaner highlight or white border) * Wish the controls were tightened. Sometimes I thought I had selected ants but actually had not so was controlling a different ant or ants. Goes hand in hand with above. * Wish the ants didn't overlap so perfectly when moving. It seems like I would get a bundle or 8-10 ants all in the same place making splitting them a pain. * I would like to have a fog of war system whereby the map stays but is darkened like classic RTS games. Rather than disappear entirely. * I got screwed by a random difficult spike with a giant ant, when most of my ants were further away. Felt a little annoying seeing as other ants did a lot less damage if hitting the base. Overall was a really good entry and I hope you make more games for later Jams 👍 |
| Oct 12 15:43:43 | 9m 47s | Very! Tiny Creatures | ♥ 4 | Good little puzzle game. Felt a bit quite without some music. Concept was good but I have two small criticisms. * If I didn't wait long enough, when placing food, the robots could skip to closest blood cell breaking my plan. Wish instead they moved in order of placing them down. * The final blood cell / food always felt kinda wasted as it was always place near the needle maybe was not needed. Overall cool ideal with good execution. Great job 👍 |
| Oct 12 15:48:35 | 4m 52s | Medic Mayhem++ | ♥ 1 | Really cool concept and the graphics were great. I had a couple of issue with the CPU players gettig stuck and also accidentally hitting what I can assume is a debug button in R and just face my 'spawn'. Love the little sound effect of the guys when they're fighting though. |
| Oct 12 16:06:12 | 17m 37s | Blood Crux | ♥ 1 | Loved the graphics, the cohesive styling and the gameplay loop. It felt like the more hectic it got the easier to was. That weas until I got unlucky and got hit with a buch of attacks all at once. The web-build did start to lag a little bit once it got flowing but I really loved the overall themeing of the game and the asethics were top notch. |
| Oct 12 16:54:24 | 48m 12s | Laverino | ♥ 0 | The plushies looked great and I like the ideas of the little mini-games. I think I would have been more creepy with slightly less light. Also some more creepy ambient sounds. Also it wasn't always clear what was going on with the camera and why I had to occasionally press button to continue. Some visual and audio feedback regarding being spotted would be nice. |
| Oct 12 17:01:02 | 6m 38s | Pigeon Pummel | ♥ 2 | Pretty interesting game and was fun to play. The one thing that threw me off at first was that you want to release just as you are above the target not just before. Originally I felt like the momentum of the pigeon should be taken into account but that might have been too difficult. Good Job 👍 |
| Oct 12 17:10:44 | 9m 42s | Quackling Rescue | ♥ 2 | Extremely cute ending cut-scene. It is always nice to see people put effort into story in a game jam game (even if you can tell from our game I am biased on this). Was fun little adventure and I found the music to be very funny. Although I do appreciate the volume slider as it can get a little repetitive. I really like the game, the character and object sprites. I felt the level design was a little lacking in details but I was left hoping that there would be more content so it must have been good overall 👍 Also for people wondering about the ZQSD on the floor. I think the quality of the bagguette sprite is a hint. 🇫🇷 🥖 |
| Oct 12 19:00:16 | 1h 49m | Tiny Cafe | ♥ 2 | Was quite a fun little game. I like the sprite work on the animals. Felt like the gameplay loop was simple but interesting. I also felt like the timing was a litte too random. It seems like some animals could only wait 0.001 microseconds but others weren't that bothered. Overall 👍 |
| Oct 12 19:09:57 | 9m 41s | Flea Circus | ♥ 2 | Wow what a fun little game you made. A little confusing to begin with and I did have an accident with one flea and the trapeze where it got launched completely off screen never to return. Also it seems like the black tint was parented to the flea so I got to see behind the scenes. Really cool game though and nicely polished for a game jam 👍 |
| Oct 12 19:18:00 | 8m 03s | Goober Goblins: A Nose Picking Simulator | ♥ 2 | Absolutely loved the pixel art for the win / loose screens. The goblins were possible the weakest of the art but good enough for a game jam for sure. Found the game to be either super easy or too difficult. Was super easy when I just aimed as low as I could and it seemed to dodge the goblins most of the time. Was fun and didn't try to overstay its welcome which was nice. 👍 |
| Oct 12 20:35:54 | 1h 17m | Gnomin' | ♥ 2 | I always struggle with this type of game. When I fell in the cave are your legs suppose to break and that is why you can move anymore or did I hit a bug? If it was the former a small audio or visual cue would have been nice. Overall the graphics were really good and the controls were just the right amound of jank. I think I just needed a little more skill to finish it. For me the volume sliders were set to minimum on start up for me so I couldn't turn anything down. Good job though, it shows a lot of promise 👍 |
| Oct 13 18:16:08 | 21h 40m | You are What You Beat | ♥ 2 | Really good game. Had a lot of fun playing it. Love the music with the oof sound effect :) was nice and the boss fights were paced well. None felt too long or too difficult which is perfect for a Jam game. Great job 👍 |
| Oct 17 17:59:43 | 95h 43m | Need For Snail:midnight | ♥ 0 | This was a lot of fun. The graphics were great and I love a good cat 🐈. The audio fit well and suited the theme. My only complaint was the main gameplay loop is a little simple. But I know lots of people enjoy these types of games, so probably just me. |
| Oct 17 20:50:33 | 2h 50m | Tiny Paws | ♥ 1 | Great game for such a short period of time. All the minigames felt well put together and I think the difficulty was well balanced and it didn't over stay its welcome. Only minor complaints are: * Wish there was more animations for the cats 🐈 * More minigames 😺 * Would have liked a volume slider as I think it was too loud on my setup by default I'm very impressed 👍 |
| Oct 19 18:03:37 | 45h 13m | Tiny Escape | ♥ 1 | Quite a fun little game, liked the little hamsters. Didn't manage to save all of them on any level but that is likely a skill issue from me 👍 Also probably one of only a few games I have seen that used Phaser which is interesting. That fact it seemed to save my progress when I accidentally closed the windows was also super coo and let me experience level 4 which is the only one I got three stars on 😄 |
| Oct 19 18:22:07 | 18m 30s | Nano Commando | ♥ 4 | Overall was a good little game. But I have a few points of things I would of like to see: * More variety in the gameplay. Potential for different enemies that could pose a larger threat. * As mentioned before a way to differentiate between the players fire and the enemy fire * An end screen showing your time and some other interesting stats. Like most pieces attached. Enemies killed etc.. * Bit more feedback in the sound design for when hits connect and pieces are fee to pickup. Overall was a good game that stuck to a simple core gameplay loop and theme and looked very nice and cohesive. 👍 |
| Oct 20 17:42:00 | 23h 19m | Dino Island Safari | ♥ 2 | I really like this type of game and seen some good ones made in previous Jams. This one was fun to play and was generally well put together but suffered from a couple of things. * The slow-mo was more off putting than anything and nothing worse than reloading during the slow mo * The camera movements were slightly erratic in their pacing. Generally the speed of the movements is fairly consistent in these types of game. * The camera also felt like it moved a litte too much. Made it somewhat awkward to aim when fighting. Felt like the shooting galleries should have a more static camera position. * It felt like timing the reloads was the key to do well which is a little disappointing I would have preferred if reaction times and well aimed shots would had been more important. Overall was fun to play. Love games with Voice acting in the Jam and impressive for two people in such a short period of time. Also loved the unfinished Brachiosaurus, was unintentionally hilarious. Would have loved a voiceline poking fun of it. Great job 👍 |
| Oct 25 19:06:28 | 121h 24m | Many Tiny Creatures | ♥ 0 | Nice idea for a game but I felt it was lacking a little in the polish department. Having a failure state of having all the people jump off and/or a retry button but would have gone a long way to improving the experience also some sounds and music. Good job for a single person effort though. 👍 |
| Oct 25 19:15:40 | 9m 12s | Squeak-Squeak | ♥ 0 | Build didn't work for me originally when I came across this game. But did this time just in-time for me to rate it. I really like the graphics and the consistent style that you had going for it. The animations for climbing with the mouse was also a pleasant surprise. However I do have some comments: * Some location specific background noises would had been nice * The controls felt somewhat clunky and it wasn't super clear from the get go how to progress. * It self like for longer jumps it would make sense to have the green part of the bar higher up, * The end was a little bugged for me in that when I placed the blocks it didn't update the hud and wasn't clear what to do next. * Menu music was nice would have liked it as a background track during gameplay Overall like the graphics a lot include the intro comic. Gameplay was solid idea wise but I felt lack a little in execution. |
| Oct 25 19:21:10 | 5m 30s | Lil' Guys, Big Adventure | ♥ 0 | AI art doesn't bother me in its usage but it does lead to a bit of a mismatch in the icons in the ui of your game and the level end screens. The little creatures do not match too well. |
| Oct 25 19:29:34 | 8m 24s | Tiny Tale | ♥ 1 | Like the little individual stories of the toys that you encounter overtime during the game. I really appreciated the graphics and the effort that went into creating all the different environments and toys. Overall likes the maze section the most and wished some of the other toys had mini-game like quests rather than a walk here pickup object type quests. 👍 |