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Avhatar

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TimestampSince previousGameAvhatar's comment
Oct 6 16:10:20 Clear Skies ♥ 1 I’m not a big fan of puzzles, but this one really got me hooked. Maybe it could’ve used a few more challenging tasks or some trickier constellations with stars that don’t belong to any pattern. But that’s just nitpicking. I played through the game with genuine enjoyment. The sound design fits perfectly, the visual style is cohesive, and the gameplay stays consistent from start to finish. Professionally made. Screenshot_4.png
Oct 6 16:35:01 24m 41s Sewernir ♥ 1 I’ve completed three levels, and honestly, I still haven’t fully understood the mechanics. Sometimes enemies pass through the rope I’m pulling, sometimes they don’t. When I close the loop, they get sucked in, but sometimes the rope isn’t long enough, and it’s not clear where to get more — like right now. Sometimes they hit me when they touch me, sometimes they don’t. Overall, I can’t really say I understand how to play yet. The music is interesting, though I had to turn it down because it drowned out the other sound effects. The monologues are engaging, but a bit drawn out in places. The art style feels a bit inconsistent between the dialogue window and the rest of the game. So, I can’t say I had tons of fun, BUT that’s probably due to bugs or my lack of understanding of the mechanics. There’s definitely potential here.
Oct 6 18:17:46 1h 42m LD 58: Loot Collector ♥ 1 It was quite hard to tell what the object in front of me was — they looked overexposed. Probably a bug. Separately, I couldn’t extract the attached archive — it gave an error message. I had to play on itch.io instead. But still — it works and it’s playable. That’s an extremely important detail for a first project.
Oct 6 18:26:40 8m 54s Far Fetch ♥ 1 The mouse sensitivity is straight from hell =) But overall, it’s fun to play. Though judging by my results, I’m clearly not very good at this genre. Screenshot_1.png
Oct 6 19:05:17 38m 37s Clawlector ♥ 1 Too fair for a claw machine game =) I almost always manage to pull something out. A real claw machine should make you want to smash it to pieces.
Oct 6 19:08:40 3m 23s Echoes of History ♥ 0 For some reason web build doesn't work. Maybe you have windows build?
Oct 6 19:18:30 9m 50s Bolt Action ♥ 2 Pure hardcore. I even learned to take out two projectiles at once from two drones, but I really want something like a dash bound to the spacebar — even if it’s limited by stamina or something. Without it you get constantly pinned in a corner, and the grapple’s speed isn’t enough to make it to the other side of the map. Overall it’s fun to play — I loved it. Especially the music; you came up with a really groovy riff, bro.
Oct 6 19:40:59 22m 29s Trip to the Teeth ♥ 2 I beat the hell out of all the beasts in the forest and ripped out their teeth, but I still haven't found the kid. Where’s the KID whom I was promised? I need his teeth.
Oct 8 07:04:24 35h 23m Unholy Black Hole ♥ 1 Clear and enjoyable gameplay, good visuals. Maybe it’s a bit lacking in visual consistency, but that’s just nitpicking. For some reason, I got a huge laugh out of the sounds — especially the “aiyaiyai” — I imagined the author recording it at home into a mic. There’s even some music in there. As for downsides, I’d mention the characters who keep getting stuck at the edge of the map, and it’s not clear how to get them out of there. I made several runs, and here’s my personal record so far: Screenshot_3.png
Oct 8 07:36:15 31m 51s Butterfly ♥ 1 I swear, it felt like staring into the abyss. Little bushes, blades of grass, a caterpillar — and then I pressed the sound button… Mother of God, both literally and figuratively. Then I clicked on the caterpillar and it started eating leaves, after which a butterfly appeared and the boy shouted “Yippee!!!!” — which, together with the music, had a mind-blowing effect on my psyche. Then I went back to the caterpillar and somehow ended up eating my own tail. And then there were butterflies. They were everywhere. The whole screen was butterflies. That’s when I broke. It was too sacred an experience — my soul wasn’t ready for this :D But overall — thank you for the game, really. It’s one of those cases where you feel like the work is trying to tell you even more than the author originally intended. P.S. I don’t understand why you weren’t nominated for sound — I’d honestly give 5 stars for the music alone.
Oct 8 07:49:53 13m 38s The Crossing ♥ 0 Simple, but it gets the job done. I felt it was missing a bit of challenge — I wanted some kind of punishment for losing a passenger. Maybe a bit of gameplay acceleration as the game goes on — like ghosts grumbling about delays and crowding on the pier, bumping each other off so I’d lose points for being too slow. But overall, it’s a consistent piece of work, and I genuinely enjoyed ferrying the ghosts.
Oct 8 08:03:25 13m 32s Treasure Goblin ♥ 1 A simple and straightforward puzzle. But I’ve got to admit, I actually got stuck for five minutes in the room with the trophy. The solution turned out to be obvious, but I honestly couldn’t figure out what to do at first. Definitely not my genre =)
Oct 8 10:03:28 2h 00m Out Of Energy ♥ 1 Good old bullet hell — you can’t go wrong with that. I played it with real pleasure. The length is just right — it doesn’t overstay its welcome. The music’s got great vibes, you really get into a flow state while playing. Screenshot_7.png
Oct 8 13:01:19 2h 57m [blank] ♥ 1 My playthrough ended at the question, “Are you for real that dumb?” After several failed attempts to admit that, yes, I actually do consider myself rather dumb (the game told me I was lying), I had to reply with: “I need to say no just for the game to continue? Sorry. Can’t say to you what you wanna hear. Bye.” In a way, it’s a pity I couldn’t finish the game simply because I chose to stay completely honest with myself and others — but that actually makes the concept work even better. Either way, it was fascinating and deeply introspective. I love works like this.
Oct 8 16:44:38 3h 43m Private Inequity ♥ 1 That was enlightening and genuinely fun to play. Simple, clear, tasteful, and meaningful. Respect.
Oct 8 16:54:10 9m 32s Greedy Collector ♥ 1 It was really promising until it crashed =( ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object obj_Wall_UpperLeft: DoSub :1: undefined value at gml_Script_anon@4355@animation_start@Animatron ############################################################################################ gml_Script_anon@4355@animation_start@Animatron (line -1)
Oct 8 16:55:24 1m 14s A game ♥ 0 I'm intrigued...
Oct 8 17:03:10 7m 46s The Pink Operator ♥ 1 Solid puzzle expirience. Not really my genre, but I managed to get through 7 levels — and actually enjoyed it.
Oct 8 17:40:51 37m 41s Outward ♥ 1 Damn, I was really hoping they’d start building little houses =( But seriously, this is great — I really liked the art style, and the gameplay is right up my alley. The only downside is there’s not enough content. Come on, dev, give us more! If this were on Steam, I’d totally add it to my wishlist — it’s very promising despite its apparent simplicity.
Oct 8 17:41:27 36s The Gem Hoarder ♥ 1 Simple, straightforward, no frills — but it gets the job done.
Oct 8 17:45:17 3m 50s La kolektanto ♥ 1 I didn’t quite understand why I shouldn’t just collect items of a single type and sell them for the highest multiplier. But in the end, the gameplay works just fine.
Oct 9 07:28:04 13h 42m Snake Tale ♥ 1 Simple but enjoyable. Well done. Screenshot_9.png
Oct 9 08:00:06 32m 02s The Grande Concoction ♥ 1 That strange feeling when you’re doing weird things in weird circumstances for weird reasons — and still having fun =) Also, I have a suspicion the creator might be a medic, judging by the handwriting. Screenshot_10.png
Oct 9 12:29:05 4h 28m 1 of 8,031,810,176 ♥ 1 Best game so far. The concept is brilliant, and so is the execution. The sense of humor deserves its own Oscar. Bravo — hats off. I could never pull off something like that.
Oct 9 12:59:28 30m 23s FluxBeam ♥ 1 Can’t say I would’ve figured out the moral of the story on my own if it hadn’t been written on the screen =) Other than that, I really enjoyed flying around. Somehow, the game gave me vibes strangely similar to Barotrauma.
Oct 10 07:29:12 18h 29m Grave Situation ♥ 1 A tower defense in its pure form — all the classic elements are there. The music fits perfectly, and the sound design gives great feedback. The only downside is the lack of challenge — it all feels a bit too easy. Other than that, it’s really well made. Screenshot_12.png
Oct 10 07:37:12 8m 00s LD58 - Space Crystals ♥ 0 I honestly tried to figure out the controls, but I just couldn’t. I had no idea what I was supposed to do. Holding Left Ctrl and using the arrow keys moves the ball, releasing Ctrl moves the ship. And… what exactly am I supposed to do in the end? I just keep getting one-shot by some fast-flying things. I guess I’m too dumb for this game =(
Oct 10 08:00:40 23m 28s CONTAINMENT BREACH ♥ 2 It ended too quickly. Just as I was starting to get into the story — I was already gone.
Oct 10 13:28:15 5h 27m Space derelict data collector ♥ 1 Not sure if I collected all the data, but overall flying around was pretty fun. As I played, I kept imagining how interesting it could become — like having to manage fuel, shoot down mines, and all that. In short, I can really see the potential here. Screenshot_13.png
Oct 10 14:12:44 44m 29s Heart Collector ♥ 1 One of those cases where the controls do something weird — and it fits perfectly with what’s happening on screen =) An awesome psychedelic experience, I genuinely enjoyed it. By the way, is it endless? Screenshot_14.png
Oct 10 16:57:33 2h 44m Duckollector ♥ 2 Insanely addictive. In terms of game design, it’s the best I’ve played so far. I never quite figured out how to use SlowMo effectively, but I managed without it. You, comrade, are a very talented game designer — do you know that? Screenshot_17.png
Oct 12 18:39:28 49h 41m Taxulator3000 ♥ 1 Interesting concept, but there’s a noticeable lack of usability. In the end, I managed to properly count only one resident. Overall, it feels like a project that’s a bit too ambitious for a compo. For some reason, it slightly reminded me of Shadows of Doubt. The main character’s animations were a real delight =)