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Feedback comments for LD59
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| Timestamp | Since previous | Game | Avhatar's comment | |
|---|---|---|---|---|
| Apr 21 07:38:12 | i love you, too | ♥ 2 | Clear and satisfying mechanics. Fits the theme perfectly. Love the visuals — everything comes together really nicely. Solid entry, nice work! Recorded my playthrough — https://www.youtube.com/watch?v=_9AbJPikRXs | |
| Apr 21 08:23:49 | 45m 37s | Under Signals | ♥ 1 | Really interesting concept and I genuinely wanted to figure it out, but a tutorial would help a lot. I honestly gave it a few tries, but couldn't quite get it to work for me =( I was curious enough that I actually went looking through your source to see how the rules are implemented in code — but the repo seems to be empty - Screenshot_4.png Would love to give it another shot once I understand the rules — the idea really caught my attention! Recorded my playthrough — https://www.youtube.com/watch?v=KCuSkguNn44 |
| Apr 21 10:12:35 | 1h 48m | Ship Defence | ♥ 0 | Tried running the build — didn't launch for me. No worries, I thought, the source is there. Downloaded it, opened it up. Works in the editor, but the missiles were behaving a bit oddly. Looked like a small bug, so I patched it locally just to be able to play. Also got the build working on my end. Hope you don't mind me poking around — it just felt like a shame to miss out on the project over something small! I uploaded the fixed build here in case it's useful: https://drive.google.com/file/d/1Sga3gGHmnkf25aGlCLBQEBkxwhB5r3kM/view?usp=sharing As for actual feedback: feels like you probably ran out of time to do everything you wanted, but the core loop of dodging the missiles is genuinely fun — that base gameplay works really well. One thing worth mentioning: it's not spelled out anywhere that you need to build up "energy" and press space to clear the fog of war and get radar data. Took me a while to figure that out! |
| Apr 21 15:58:16 | 5h 45m | Multiplayer Signal | ♥ 1 | I figured out that you need to move letters into words, and I actually got somewhere with it, but at some point I got stuck and wasn't sure what to do next. Maybe it's because I spawned in Solo? |
| Apr 21 16:08:23 | 10m 07s | Beat the Signal | ♥ 2 | 5 stars for the audio — feels simple, but it slaps and it's actually woven into the gameplay. Bullet hell about a blue pill and coins is a winning formula by default. HP isn't shown anywhere, I actually thought I was immortal for a while. And honestly, there might be a bit too much of it — the challenge feels pretty light. Though maybe that's just the bullet hell veteran in me talking. Either way — simple, satisfying, and importantly, it has a tutorial. Oh, and the text animations are really nice! |
| Apr 21 16:21:27 | 13m 04s | While You Were Here | ♥ 1 | Really lovely art — gives off that warm, wholesome vibe of children's book illustrations. Nice sound design too. Simple puzzle, but the heartfelt atmosphere really pulls you in. Screenshot_1.png |
| Apr 21 16:30:48 | 9m 21s | Through the Dark Forest | ♥ 1 | Seems like this game is about intuition — and a bit of common sense too. I mean, if there's a Dyson sphere around a star, it probably didn't just pop up out of nowhere =) Also nice to be reminded of Liu Cixin once again. Thanks! Screenshot_2.png |
| Apr 21 16:59:28 | 28m 40s | Licence to Fine | ♥ 0 | A proper British parking simulator — and I mean that literally, there's a surprising amount of actual parking gameplay here! Honestly, the oscillator wave-matching minigame is already interesting on its own, but combined with the parking mechanics and the radar it works even better. That last signal was absolute hell though — at one point I started thinking it was a bug, but somehow I dialed in the right parameters. As someone from the Eastern Bloc, I'd only ever heard about the whole TV licence madness, so it was fun to experience it firsthand through a game =) Untitled-20.png |
| Apr 21 17:27:46 | 28m 18s | Finnicky Fourier Toy | ♥ 1 | This game is literally smarter than me — I only managed the first oscillation. But the concept is clear and it's all made with care. The sound is what's really missing though. There's something almost primal about it — when you see waveforms on screen, you almost reflexively expect some kind of howling or drone to go with them. |
| Apr 21 17:52:37 | 24m 51s | V.P.N. | ♥ 1 | The music slaps and the gameplay is genuinely engaging. Seems simple at first, but hiding your connections from the pigs is actually really fun. Plus there's a solid real-world allusion in there — super valuable and painfully timely. Respect! Screenshot_3.png |
| Apr 21 18:03:16 | 10m 39s | White noise | ♥ 1 | Really deep, almost visceral mood to the scene. And here's a fun thing — the game actually made me grab a pencil and a piece of paper from my desk. Screenshot_4.png |
| Apr 21 18:13:15 | 9m 59s | Monolith | ♥ 1 | Predatory rock kiting simulator =) It's a shooter — a can't-miss formula. Even if you've only got one gun and a couple of enemies on screen, it's still fun to mow them down. |
| Apr 21 18:25:42 | 12m 27s | Avalanche | ♥ 2 | Amazing atmosphere, really minimalist and striking visuals, simple — almost non-existent — gameplay that somehow still keeps you going. The sound supports everything beautifully. Little joys like the rabbits, wolves, and sheep are super delightful and feel like tiny discoveries. I chased a rabbit for a good 5 minutes hoping to catch it =). Special respect for the well-executed tilt-shift effect. So far you're my favorite, fellow jammer. Beautifully done — definitely sharing this with my friends! The only con - no source code =( Screenshot_5.png |
| Apr 21 20:04:58 | 1h 39m | Peter's divine intervention | ♥ 2 | Pops was such an unexpected twist — I genuinely thought I was screwed, which would've been the usual outcome in these kinds of situations =) The art really made my day, it puts a smile on your face all on its own. |
| Apr 21 20:13:24 | 8m 26s | Fae'calling | ♥ 1 | These sounds make my asshole pucker into a coin slot. Tried to catch the fairy and do something to her, but she's too fast. Tried to watch TV but it's showing a static storm of ants. Everything is against me tonight. |
| Apr 21 20:28:05 | 14m 41s | Social Signal | ♥ 0 | Nice beach episode anime vibes. Love how much effort went into the art. That said, some of the social situations went completely over my head — my Slavic brain just isn't wired for this stuff =) Big thanks for including hints for slower folks like me! |
| Apr 21 20:59:47 | 31m 42s | Metric Relay | ♥ 2 | Ironically, I had to use an LLM to figure out the rules, and it only managed to get through to me on the third try — when it finally resorted to "Alright kid, imagine you had one apple and..." =) Overall, this turned out to be a really cohesive piece. UI, sound, gameplay — everything's in its place and fully delivers on the vision. |
| Apr 21 21:12:54 | 13m 07s | Signal-Tied | ♥ 1 | hm... Screenshot_7.png Looks scary |
| Apr 21 21:22:17 | 9m 23s | Green Screen | ♥ 0 | I spent like 15 minutes and still couldn't figure out what I'm supposed to do. I hear the beeping, the message says I need to reboot. I reboot — everything starts over. I don't reboot — everything breaks and starts over anyway. I try clicking different nodes and everything keeps breaking and resetting. I'm clearly doing something wrong =( |
| Apr 21 21:35:37 | 13m 20s | Follow It | ♥ 1 | The redness consumed me, and no twists or jumpscares at the end. Tried both the red and the light. On the other hand, it's rare these days for people to use their own voice in games. An interesting little story. Almost metamodern — you keep waiting for something to happen, nothing ends up happening, and that's kind of the whole point. |
| Apr 22 05:17:55 | 7h 42m | Broken Jukebox | ♥ 1 | Honestly, I didn't want it to end. I kept wanting more knobs, switches, and dials to show up, for the gameplay to ramp up, for especially picky dancers to start showing up. Brilliant idea, excellent execution. Special respect for the playlist — Mercury especially. Keep it up, fellow jammer, you're doing great! Screenshot_8.png |
| Apr 22 05:27:57 | 10m 02s | Sound Signals | ♥ 1 | Simple and nicely done, nothing unnecessary. Quick to play through, sounds pleasant. In the dark room I was expecting some kind of dirty trick to happen =) |
| Apr 22 05:39:46 | 11m 49s | Signimal | ♥ 1 | When I saved all the hamsters, I literally felt like that girl. The art is just ridiculously cute — you can't help but grin like an idiot. I was genuinely worried about all the little critters the whole time. Really loved the difficulty progression — textbook stuff, super smooth, one new element per level. Always enough time to get comfortable with the previous ones before something new shows up. Screenshot_10.png |
| Apr 22 05:51:01 | 11m 15s | Adventures in Xenolinguistics! | ♥ 0 | Really love the OS UI. The concept is brilliant — especially for fellow "Story of Your Life" fans like me! |
| Apr 22 05:58:43 | 7m 42s | Moon Moth | ♥ 1 | Honestly, the game has some serious horror vibes. Female voice, poetry, a fairy — but why does it feel so creepy?! :-D Jokes aside though, I really dug the art style — it turned out like a festive greeting card of sorts. |
| Apr 22 06:17:55 | 19m 12s | FINDER-1 | ♥ 2 | Captivating art direction from the very first frames. Really cohesive execution. The atmosphere is spot-on throughout. Gameplay fell a bit short — I never quite figured out what I was playing, just kept clicking random spots on the asteroid until I found what I needed. But everything around it is masterfully crafted. For some reason it gave me strong overworld map vibes from Kentucky Route Zero. I might just have to steal this style for a future project of my own — the result feels so satisfying, even though the execution looks deceptively simple. |
| Apr 22 06:26:26 | 8m 31s | Signal Blast: Alien Shooter | ♥ 1 | At first I didn't understand what to do and just went on a rampage =) Special shoutout to the rocket's art style — I don't know why, but it gives me warm fuzzy feelings. |
| Apr 22 06:38:15 | 11m 49s | Jammed! | ♥ 0 | I just jammed the whole map =) First thought: "why isn't there proper aiming?", then: "actually, this is way more fun!" and I just rained fire on everything around me. |
| Apr 22 06:55:21 | 17m 06s | Expanding Horizons | ♥ 1 | Cookie Clicker in space — an unbeatable gameplay formula. At some point the button to build new factories disappeared and the whole point was gone, but otherwise it's hard to stop playing. |
| Apr 22 07:04:36 | 9m 15s | Static | ♥ 1 | Cleanly done, no frills, but it gets the job done. I really missed having a second weapon to switch between, and a couple more enemy types — that would've made it really great. |
| Apr 22 07:16:27 | 11m 51s | Star Traveller | ♥ 1 | Total 60s sci-fi vibes! Loved that touch where the text changes with the static. |
| Apr 22 07:53:40 | 37m 13s | Call Me | ♥ 1 | The music, oh the music =) Overall, clear and simple mechanics, I got into it quickly. |
| Apr 22 08:06:23 | 12m 43s | Data Routing | ♥ 1 | Brilliant idea. So simple and so functional. You're basically playing against your own brain — your ability to interpolate and distort your own assumptions. Really cool. The art is on point, the sound does its job, but the gameplay concept and execution are top-tier. Definitely going into my top 5 at the very least. |
| Apr 22 08:20:48 | 14m 25s | Follow the signal | ♥ 1 | Really well-executed card mechanics — not a lot of elements, but they're meaningful and you genuinely want to figure out how they combo together. Art is also on point, everything in a consistent style. Some vicious nightmare creature ate me right at the end, as far as I could tell the lighthouse was right in front of me. I'm not a huge fan of Slay the Spire-likes myself, but even I appreciated this one. |
| Apr 22 08:35:40 | 14m 52s | The Hive of Queen Bee-Atrice | ♥ 1 | 5 stars for the sound, best "Zzzz" I've ever heard :-D Overall — a cute little masterpiece. I was a little confused at the beginning with the bucket, but then I figured out how the nectars and feeding work. Died a couple of times from the bird's ultimate =) |
| Apr 22 08:47:56 | 12m 16s | Signal Back! | ♥ 1 | Cookie Clicker with puzzle elements — interesting, unexpected. |
| Apr 23 06:04:24 | 21h 16m | Mixed Signals (using DOD) | ♥ 1 | There's something here — I think you've stumbled onto some genuinely interesting gameplay. It's basically a puzzle and a reaction game at the same time. A couple of nuances — it took me a while to figure out how to use the abilities, I thought they applied to my object and didn't immediately get that I needed to click on the "signal" sources. But overall it's pretty addictive. You need some kind of motivating sound when you catch a signal correctly, something that gives you an endorphin boost. But overall, honestly solid game design. Even without fancy art or sound, this is a solid A-tier in my tier list. |
| Apr 23 06:51:11 | 46m 47s | Qwadrant | ♥ 1 | I think I'm the target audience for this game. Maxed out all the upgrades and wanted more. Overall this is a solid S-tier in my tier list, definitely 5 stars for fun. I'd really recommend adding upgrade descriptions to the game page, because there's some ambiguity. For example: Spawn rate — what does this mean? Do they spawn faster so I can get more points, or slower so I can catch my breath? Spawn delay — is this the delay after an enemy dies before it respawns, or the initial spawn delay at the start? Velocity — whose velocity are we talking about? Mine? Theirs? Do they move slower? Do I move faster? And so on. The difficulty curve at the start is a bit rough — for the first couple of minutes I had no idea what was happening or what the rules were, I was just getting wrecked. But I'm a hardcore player, I like that kind of thing — I just worry a start like that might scare off more casual players. Funny thing — you and I, fellow jammer, made almost the same game at its core: you shoot at enemies in a cone and dodge them, then upgrade using resources you get from killing them. But yours came out better from a design perspective — the quintessence of this idea. I tend to spread myself too thin, stuff in all kinds of unnecessary things and can't stop myself. Bravo, hats off! |
| Apr 23 07:12:01 | 20m 50s | Inside a Sun | ♥ 1 | I turned the star into Swiss cheese =) Conceptually it works overall, I got into it. Punching holes in a star is fun in and of itself. Screenshot_12.png |
| Apr 23 07:25:49 | 13m 48s | Awaiting Response | ♥ 1 | Thick and oppressive atmosphere. I don't know what just happened to me, but something definitely happened. That's the feeling after playing through it. Screenshot_13.png |
| Apr 23 07:43:47 | 17m 58s | Signal Circuits | ♥ 1 | Definitely not my genre, but I made it through 5 levels. I get enough programming at work. But I can't help but appreciate the work that went into it — it's actually a really cool thing. I wish I'd had something like this as a kid to learn logical operations. Now I'm "too old for this shit" =) |
| Apr 23 08:15:31 | 31m 44s | DOT-DASH-Protocol | ♥ 1 | Simple and punchy concept. Had a great time playing through it. Toward the end I started missing some challenge — I was expecting some kind of gotcha beyond just the input swap, but the game ended before I got bored. One suggestion — reducing the transparency of the sphere's range circles would be a good call, I didn't notice them for quite a while. Screenshot_14.png |
| Apr 23 08:45:59 | 30m 28s | Winnerman Scams a Game Show | ♥ 2 | "cats dog cats dogs cats dogs bat bat bat..." what did you do to me, man :-D But honestly, this is a masterpiece — both the concept itself and your a cappella. Made my morning before work. |
| Apr 23 17:52:33 | 9h 06m | Cardboard Delivery Service | ♥ 2 | Really loved the cardboard art style. The gameplay is basically puzzle-based, so as always in those cases it was tough for me, but driving the car was really fun. The one thing is there's a contradiction in the design — you're driving a car, right? You want to floor it, but instead the game stops you, the signal breaks. And it kind of feels like the game contradicts itself — they gave you a car, but they don't let you drive it =( But otherwise, I really enjoyed it. The music is great by the way, really fits what's happening. |
| Apr 23 20:04:08 | 2h 11m | Martian Masher | ♥ 1 | As always, blew half an hour of my life on bullet hell. This genre sucks me in no matter what form it takes =) A bit of progression between runs would've been nice — some roguelite elements would've fit perfectly. But otherwise everything's great, I had a blast. The art is really juicy. Some background music on top and it'd be absolute perfection. Screenshot_16.png |
| Apr 23 20:23:02 | 18m 54s | Outpost | ♥ 1 | Really enjoyed the "tank-like" controls in the spirit of old-school shooters. The concept is interesting overall, but I couldn't figure out where I was supposed to go. I read the messages, decided I needed to save that guy, got into the pod and died. So I tried clicking on research, sleeping, and so on, got into the pod again and died again. Seems like I'm doing something wrong. Which is a shame — I was starting to like this strange place in the middle of nowhere. |
| Apr 23 20:39:04 | 16m 02s | The Signal | ♥ 1 | I was expecting some kind of gotcha right up until the end — that the van would drive off with a "you thought it'd be that easy?" =) |
| Apr 23 21:01:11 | 22m 07s | Signal Interference | ♥ 1 | Engaging, punchy, doesn't overstay its welcome. The music especially got me. Even though I'm not a fan of battlers, I got into it. Really well-executed. Screenshot_17.png |
| Apr 23 21:10:25 | 9m 14s | Dignal | ♥ 1 | That voice, damn... I'm kind of sad you didn't break into singing with a guitar, but honestly your "umm..."s were already almost a song on their own. Really cool — the rules seem simple, but it's actually hardcore, I only managed to score 400 points. |
| Apr 24 06:05:05 | 8h 54m | HeartW@rd | ♥ 1 | Conceptualization 10/10, if you know what I mean =) The art is also consistent and pretty unusual to my taste. Overall I really enjoyed what was going on. But the gameplay was a bit strange — I mean I never really figured out whether I actually understood how it works or not. I was just pressing different buttons and praying the right color would come up. Other than that, it turned out really unusual in a good way. Screenshot_18.png |
| Apr 24 06:14:13 | 9m 08s | Signal Operator | ♥ 0 | Nice relaxing gameplay. For some reason I really loved that a wrong signal or a broken train doesn't punish you — you just keep trying until it works. The background music also fits what's happening perfectly, everything's so meditative and unhurried. |
| Apr 24 06:24:01 | 9m 48s | Dracula 2: The Bloodening of Neo London | ♥ 1 | There's something wildly Batman-esque about this atmosphere. But overall it was really short of course — I wanted some upgrades for the car, and for Dracula to start launching those fucking projectiles at me. Basically I didn't get enough, I want more. Special respect for Dracula's villainous voice =) Screenshot_20.png |
| Apr 24 06:35:33 | 11m 32s | codevibes | ♥ 1 | Really interesting concept and great visualization, but it turned out to be quite a complex thing. I'd appreciate a video with commentary on how to play this. I poked around for 5-10 minutes and even won once, but saying I understand what I'm doing would be a serious overstatement. Either way, great work. |
| Apr 24 06:42:18 | 6m 45s | Blackboard Eraser Arcade | ♥ 1 | Simple but engaging concept. I was expecting to get to enter my name at the end like on old-school arcade machines — it's a shame, that would've been cool. Especially if you made a post with the stats at the end of LD. |
| Apr 24 07:00:33 | 18m 15s | Saintfall | ♥ 1 | A game about religion (in some sense) is a rare thing. And the concept is pretty interesting overall. Enjoyed looking for the holy one. Found it fairly quickly — I was expecting to spend half an hour on it using process of elimination, but no, I managed it in about 5 minutes. Screenshot_21.png |
| Apr 24 07:12:21 | 11m 48s | Flirting 101 | ♥ 1 | Nice visuals with really good feedback, and the sounds were great too. Puzzles aren't my thing, but I made it to the level with 2 characters. Overall I appreciated it — cleanly done. Especially loved that the game teaches you how to play as you go. |
| Apr 24 13:31:04 | 6h 18m | Propagation | ♥ 1 | It feels like the main character is the Holy Grenade from Worms. The art looks really simple, but somehow everything feels so cute, including the main character. Overall it's punchy, clear, everything's on point, easy to get through but there's still a challenge. Screenshot_23.png Screenshot_24.png |
| Apr 24 17:30:23 | 3h 59m | Trot in the Poly-verse | ♥ 0 | Honestly didn't fully get how to play, jumped through the first level but got stuck on the second. But I really dug the creepy vibe, and that robot's mug especially =) |
| Apr 24 17:32:23 | 2m 00s | ECHO-7 | ♥ 1 | I enjoyed the hell out of it and I want more, but with improved UI/UX. Some cubes ended up killing me and I didn’t even understand how they did it — I just died. Was pretty frustrating =( At some point I also managed to run out of iron completely. I also didn’t really understand what I’m doing and why. I was just placing guns and walls and relays as needed. Basically I really want to actually beat this game, but honestly I don’t quite get the goal yet. Otherwise it’s really cool, and the genre is totally my thing, I love stuff like this. Special respect for the CRT screen effect, I use something similar in my own stuff. Screenshot_26.png |
| Apr 24 17:55:44 | 23m 21s | Zone Out | ♥ 1 | Surprisingly engaging. The rule seems elementary, but I was practically sweating while running away. Screenshot_27.png |
| Apr 26 09:27:08 | 39h 31m | Sleep ArthonBru, Sleep! | ♥ 1 | I really liked the concept, and I'm a big fan of games built around music and sound in general, but I couldn't figure out how to play it =( I'd really like to understand it and give it proper feedback. So I recorded a video in hopes that it'll help show what's not clear to a dummy like me, and maybe motivate you to make a tutorial video with commentary. https://www.youtube.com/watch?v=iStKlcyI7yY |
| Apr 26 09:56:46 | 29m 38s | CRASHDAR | ♥ 1 | Really vibed with the GameBoy feel — that's totally my thing. I was fully intending to beat the game, even installed SameBoy, but got stuck partway through. Maybe I'm just not smart enough, or something's actually bugged. I recorded a video. https://www.youtube.com/watch?v=0INkmztWm7I |
| Apr 26 10:13:01 | 16m 15s | Radiotower | ♥ 1 | Engaging, really on-theme, great game design, nothing unnecessary. Honestly a shame it ended so quickly — I was ready for at least 10 more levels with increasing difficulty. As it is, I didn't even get through all the upgrades. Screenshot_28.png |
| Apr 26 10:55:25 | 42m 24s | Bulletproof Broadcast | ♥ 1 | Damn cool, and the satire really hits the mark. And just as important — it's actually fun to play. Great work, bravo fellow jammer, hats off. Screenshot_29.png |