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Prunus Padis

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TimestampSince previousGamePrunus Padis's comment
Oct 6 12:15:13 Sewernir ♥ 1 Nice dialogue and decent instructions for controls. The rope was kinda weird to use, no clear feedback how it worked. I thought i kinda got gist of it but then i took +1 pin upgrade and finishing ropes felt impossible unelss super small sized? At this point I gave up. I also saw the corner stuck enemies. I agree with other comments that vision of mechanic is nice but its just hard to use. Nice music! Too bad there were no other sound effects.
Oct 6 12:20:31 5m 18s LD 58: Loot Collector ♥ 1 Pretty nice first project. I love the collecting animation loading bar its so smooth. I feel this jam game belongs to the way too easy category since i just press the button and collect ALL THE LOOT, but the idea is there!
Oct 6 12:39:51 19m 20s Overdraft Charles ♥ 1 This was GREAT! Played it to the end, super nice ending, guys its worth to play it trhough! BUG: The vacuuming did not working on my keyboard but the inputs worked great with a controller. This is so nice, too bad there was no more sounds, would have tied it super nicely together. I would see this as a great humoristic couch co-op game, where you payday like try to cordinate the optimal "robbing". It was super funny to just grab all the stuff while the kid was crying. Too bad i could not punch the kid or sell them :(.
Oct 6 12:45:49 5m 58s Clawlector ♥ 1 Hmm, i was not sure if there was any goal there? Was the number suposed to mean something at after you open the ball? The TRY AGAIN was super funny, getting always that xd. Controlling the claw was decent and i could see this as a full "game" whithc rng on top of rng :D
Oct 7 16:07:21 27h 21m A suspicious game ♥ 1 Simple loop but it kinda works. The sneaking animation is nice and the game art feels cohesive. I kinda wished to be able to rotate the objects slightly, trying to get that sofa was kinda hard. I love that you can kidnap the kid. xd
Oct 7 16:36:59 29m 38s Have a nice Reap ♥ 2 Nice apocalytic mood. Got to level 10 and then lost before getting like 7 souls more. The hell portals or what ever were little punishing but i like the addition. I went full speed build so i kinda just had to dodge other reapoers, the spamming e felt kinda annoying so i just didnt even want to try it. There is nice feedback when collecting souls and the direction indicator is nice. Too bad there is lot of things sometimes hidden behind buildings. Would have enjoyed more if the audio was more looped and not so clear cut in middle, but it really elevated the athmoshpere.
Oct 7 16:55:05 18m 06s Eightatwenty ♥ 2 Intresting game. Really good mood with uncanny horror and not knowing what happens next. Had to use your hint for the keys in the safe, it came little abrubtly to have suddenly different puzzle even though i noticed the hint. I though maybe there is more hint later about the safe or smt. I DID NOT LIKE THE JUMP SCARE, it was way too loud and hiqh pitch compared for the rest of the game since the dialogue is kinda muffled and quiet. Scare me but you made me turn my volume way lower for the rest of the game.
Oct 7 17:11:07 16m 02s Bounties & Badasses ♥ 2 Just interested if you are willing to share what kind of ai tool/prompts you used? Would work nicely for pure programmer game proto testing if you can get easily stuff like that. The game feels kinda random with less choices, like a simulation that you only watch what happen. As a concept i like the "dating app" to choose but in this game it kinda feels pointless with so few dislikes and not knowing what happens next, then you get into a situtaion to just spam like all the rest. For future jam if you do comple mechanic i suggest to have a ingame tooltip system or atleast a guide for all the icon stuff or just use words, makes much easier to play. The concept is nice and i think this could work as a idle/auto battler game.
Oct 7 17:26:52 15m 45s Gibberwave ♥ 1 Really nice chill mood. The character art is fantastic. I think the timing was kinda harsh, sometimes i had to just quickly guess a text since i did not have time to read all and were quite many times left confused.
Oct 7 17:35:05 8m 13s 1100 Dots ♥ 1 I was kinda tempted to do a particle themed game too but went to a other direction in the jam (I would have used unitys particle system thought). Too bad you did not have time to flesh this out to more of a game. Havent heard of Bevy before or touched Rust but data-driven game engine seems like fun. One more option to play around in future if i want to challenge my self with a new engine stuff :D
Oct 7 17:39:08 4m 03s Tax Collector Millenium Overdrive ♥ 2 What? Nice mood though.
Oct 7 18:04:25 25m 17s Magical Knights ♥ 2 Fire spamming to win. The combo system seems cool but there was little use for it in most cases. It was slightly hard to get the attacks right for me at start too used for Darks Souls binding with light attack on right bumber and heavy attack on trigger xd. This made the start super hard untill i realized to just spamm light attacks. The melee combat was super satisfying when the combo was done nicely but sometimes I just got stun locked so i preferd to chiken out in range. In final boss the large enemies got throwng out of the level so i had to blind snipe them outside of the camera xd. Next just make this a full game!
Oct 7 18:10:48 6m 23s Cosmic Collection ♥ 1 Nice little game. Intresting to try to optimize dodging and hooking. There seems to be a bug that hook shoots into wrong direction after finished pulling of mineral and i did not update the direction after that.
Oct 7 18:20:01 9m 13s Bug Driver 3D ♥ 2 Really cool applied game about importance of seatbelts. Really funny physics and mood. The driving is nicely done, in my experience its pretty hard to get nice. Would have liked to have boost also work on reverse. Really nice cinematic start :D.
Oct 8 18:30:53 24h 10m Collect-o-maniac ♥ 3 What a weird bunch of minigames. I love the kinda cohesive art style but still all of the games felt like their distinct art style. Most of the games were pretty intuitive to play but grabbing the barrel scrubber was hard and i was slightly confused by the metal detector game first time. Punching felt really satisfying xd
Oct 8 18:43:27 12m 34s BIGDIG ♥ 0 Reminds me also about the minigame in pokemon diamond/pearl with ds touch pad. So i am comparing to it. Here i think it was just too usefull to use the heavy swing constantly since its just a speed game mostly, in pokemon its more of a thinking game with limited turns. Also forcing to click the icon tool instead of just switching to small tool discouraged the swithcing in fast pace, if it was a keybind i would have maybe used other tools more. Really nice juice in the game, felt satisfying to break things and the loot showos animations were funny :D.
Oct 8 18:51:56 8m 29s BloodPact ♥ 1 Really intresting graphics. The controls were slightly unintuitive to me. I dont think the running worked in the web build? I not sure what happened but I kind skipped the forrest level immediatly after entering, weird. For first project this is really nice, and you brought up the castelvanina style mood nicely.
Oct 8 18:55:59 4m 03s Pocket Monster World Collector Adventure ♥ 0 Nice parody game. I like that you allowed me to just trying to keep biting the turtle until i die, way to die kid :D
Oct 8 19:20:55 24m 56s QIZI: Flag Collector ♥ 1 I kinda just went for full ranged start after witch the game felt too easy. The system is intresting but it feels like its not a startegy game or puzzle game and falls akwardly between them. I think it would be more fun if it went into a more either direction (startegy maybe). Since losing pieces is super punish just going ranged was way to go, would be more fun if the front line was cheap and expendable so i could maybe move more into enemies. The game gives decent feedback so i kinda understood whats happening and thats important in more complex jam game like this, ofc its a endless road to make it more understandable but i think you got it nicely decent for the duration.
Oct 8 19:30:38 9m 43s Canny Celestial Collection Crew ♥ 2 Kinda strugled at start without any inputs given, but got the hang of it after trying things out. Art is really nice and there was suprisingly many collectable creatures, loved the line following me :D Even though its really simple you had nicely time to make the game have many screens and decent routing with all the nice backgrounds. The game ended too suddenly though for me and now way to go back? Was there stuff in the city?
Oct 9 14:06:59 18h 36m Afterlife Debt Collector ♥ 1 Really nice entry. Good level design, it was sometimes just little too much walking around for me tough (the walking was not that satifying). The voice effects and dialogue were funny :D Oh my <3
Oct 9 14:17:52 10m 53s Lost In Taxation ♥ 2 Shit happens during the jams and learning is the most important part of the jams imo. This feels papers pls esque on its tone, and i get the idea. Interesting tech using own engine, there are lot of open source engines too that like Godot if you want to do more complex games easier without thinking about license, though i understand working on own engine is fun too.
Oct 9 14:29:32 11m 40s Zark and Jones ♥ 2 Classic Jam game with tons of mechanics but not enough time to implement them all (happened to me many times). The vision you seem to be going for is pretty nice and cool. Whats the post box meant to be i could just get infinite resoureces from it? The animations and art is nice. I really like you added some bird noices, really brings the feeling we are in forest! There was a bug that i could spawn infinite fires during the build phase since i did place it before build phase. Also i failed to enter the night phase 2 times, the game just went black and nothing happening, i could still hear hitting sound if i click it and othre audio, weird.
Oct 9 14:50:44 21m 12s The Antiquary ♥ 1 Really clean UI. The game idea is nice but it feels pretty spread sheety in its current form. Once i realized what i was suposed to do I did not even pay attention to names of the objects and instead of just skimmed the tags, which kinda ruined the immersion of being a collector. I think more visuals would have made this much more fun (maybe simple icons or smt). I could really see this as a cool full game and could be taken to many different directions. I kinda missed having some audio and since it seems like you did not do Compo category some generic background music + sfx would have made it even more nice.
Oct 9 16:54:06 2h 03m Collector`s Insomnia ♥ 2 That walk animations is so nice. I did disliked the huge contrast on speed and jumping height (suspect this was for easier level design). The controls are litle slidy but the generally nice. Funny how you did not reset momentum on death :D. Lead to so many times me dashing to spikes and immediatly respawn and keep my momentum to dash into them again, or fall into ground xd. Level design was nice and on the edge of almost too hard for me but i did get past the levels (thank you for having easy ends on hard start rooms). Seems like it works on controller but you did not bind dash to anything?
Oct 9 17:01:25 7m 19s Bumper Master ♥ 1 Super cool presentation. The game is nice but gets slightly repetitive at the end of round. I would think it works better in pvp. The bot is slightly too good but feels like a player, maybe because of the inherent chaos of the movemtn, so nicely done on that part. I agree on that there should have been more penalty/reward when you fall/kick other out, makes it more intresting since sometimes it might be better to fall.
Oct 9 18:47:02 1h 45m Prairie Dog Music Collector ♥ 1 Simple and funny. I found kind hard to dodge the birds was i suposed to go home when they were attacking? The hole tp was nice. Gotta love the infinite zoom out, free the wheel and the world is just a tiny spec on my screen xD. Ending was nice, though hearing chrimsas songs this early gives me creeps.
Oct 9 19:09:50 22m 48s All Roads Lead to Me ♥ 1 Nice game, its rare for me to have patience to properly play/read full story jam game like this to the end. Writing is nice, though gets repetetive for obvious reasons. The mood is really nice. Imo the ending felt slightly flat for me since I did not really get the collector, but i like the direction and story the game told.
Oct 9 19:15:09 5m 19s Tax Collector ♥ 1 Intresting take on the tax collecting game. The coin physicst are little wonky but funny. There is quite a lot of small things going on so its little hard to follow everything thats visually happening. The starting title animation was awesome, noice voice acting too :D
Oct 9 19:23:38 8m 29s ScrapheapSprint ♥ 0 Really intresting concept, though in this implementation it was hard to do anything but a spinning laser disk. Which was funny for the first time but i was kinda sad i could not get a proper movement working, it always started to just spin and move uncontrollably untill i hit a meteor, break my thurster and try again. Nice visuals and audio.
Oct 11 14:18:37 42h 54m Collector's Cove ♥ 1 Cool idea, its prettyh hard to understand how the items work. Seems like one of those we did not have enough time to implement this cool stuff. I am sucker for creating my own builds and with some more time and a goal in the game this could be fun. Not sure which one does the red circle thing but i managed to get whole screen red sometimes by spam clikcing :D
Oct 11 14:33:22 14m 45s Fluster Fencing ♥ 1 Fun game though little too repetitive once you get it. Got my ass beaten in the first fight but then I mastered the flirt and 100-0 swooned until i got all the jewels. As other have said more unique fights would have been fun. Also somebackground music/ambience. I like the art, nice compo!