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Prunus Padis

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TimestampSince previousGamePrunus Padis's comment
Apr 21 09:28:19 Signodia ♥ 1 Nice game, allows for really complex dynamics. I like how you made it kinda punishing witch make it more puzzle game than a strategy. The 2x does not seem to work on money? Bugs like this kinda discourages experimenting :( Also i had some trouble to destroy the links at start for some reason, even though i was sure it should be possible, weird. Blind buying upgrades is pretty scary in punishing game like this, i have no idea what the icon does for the first time and if i bought wrong one i could instant lose because of it. The music was nice and it looks nicely cohesive even though really simple visuals. Some more interaction sounds would have made it more nice. You nice had the most important feedback there so it was pretty straightforward for me to understand, after couple tries how things behave.
Apr 21 09:50:36 22m 17s Signal Weave ♥ 2 This is crazy good, just my taste of a game. The game works great, you have really good feedback which made understanding the game so simple. When i realised you combine the color i got so nice AHAA moment. The level layout is nicely done which makes you think. Exapanding the concept would be so nice so you can have crossings etc. Its like minimetro but more relaxing without pressure.
Apr 21 15:10:31 5h 19m Make Way for the Supreme Leader ♥ 1 The theme going on was nice, sadly this game feels like trying to do too complex system if you were planning to have real traffic. I had no real feel that anything i did affect that much what happens in the game. I gues the optimal way to play is just keep rotating colors as needed. Since the icons are so small it was kinda hard to drag them fast. I think the idea is really good and with some more feedback and feeling that your things do affect it would be a nice game. Maybe same idea in a smaller setting would work better with some different intersctions going on and more distinct layouts. Like designing the players feel like "oh i hate that intersection" etc.
Apr 21 15:44:44 34m 13s CONNECTED ♥ 1 I strugled to understand what each unit was doing, the spriters where slightly too similar so it was hard to know what units i had on what lanes. The lack of audio really hampered this in my mind since it was not that satisfying to watch your units beat enemies since there was some feedback missing. I my opinion the limited unit pool punishes agressive play too much and makes me just kinda want to boringly wait for enemies to turn up since i need to check that other lanes do get to the finish. Maybe some feedback how many enemies are left (if static) or smt like that. The speedup after no units are left was great addition, overral i would have enjouyed this more if the fights were faster. The minigame to upgrade unit was great idea, though it also required some more feedback to actually see how your units turn out. The theme and art is strong here.
Apr 22 18:12:37 26h 27m Artificial Invaders ♥ 1 This was a really fun jam game. Nothing too complex but enough stuff to keep me on my toes. The AI getting more dangerous each level was a good choice. The timed sitting on correct place was kinda hard since it can be long way to go check up what is the color and the back to the color, though it made for nice challenge.
Apr 22 18:24:45 12m 08s Space PPT ♥ 1 Morse code is nice idea, but i really dislike manual decoding like that so i cheated and used a external tool to decode the messages. This in turn turned to the game kinda of repeat the morse code which was suprisingly fun. I only did couple of messages since there was no clear indication if it was just a pool of messages or was there some progression. The art is nice, though i strugled find that i had to press the button in the machine since there was no feedback on what is clickable.
Apr 22 18:31:26 6m 41s Defying Fate ♥ 1 I guess you had mind some more complex mechanic for managing the party? The ending was great was not expecting that. It was super easy to play and i only failed couple of quests. The variety of task descriptions was fun.
Apr 23 16:33:50 22h 02m Last Writes ♥ 1 Really nice, the story beats where nicely done. I sadly had to give up on getting to the finish. The cheat button did not seem to work on me? The cheat sheet is nice addition to the page, though i had already forgotten the name of level. Slightly weird option to go with lifes since you dont randomize the levels and losing is really punishing since you have already solved the levels and need to just repeat the motions and remember the spot you were in, ofc this reduces brute forcing and makes some tension of punishment. Maybe checkpoints between some level to even it out?
Apr 24 15:20:34 22h 46m Under Signals ♥ 1 Really nice visuals with lots of small details, though lost of feedback and usability still missing which hampered the enjoyment. Like scrollbox gliching out and lack of some feedback. Since you have so nice visuals already even little ui sounds would have made the mood so much better. The rules were quit cryptic and i kinda thought i understood them and then it hit me in the end that yeah i was suposed to reject the weird ones or i was confused rather than just guess and acept them? Oh well sry basestation i was just doing my job with shit pay. I kinda dislike the look at info end decrypt it since it so boring manual work but here i kinda quickly kinda understood and guestimated later the things which is fun experience to start be able to read previously completely gibberish information. Overral its slightly hard to play and big learning curve but really nice thematics going on.
Apr 25 09:16:56 17h 56m G-VAUDAN ♥ 0 Great game though goes to the jam game category of too easy. Though defendinb being easy allowed the diffuculty trying of understand what each upgrade actual does a nice challenge. The icons where nice and made sense once you understood each one, though not always clear how they stack. Since i mostly just click spammed my signals it made me think this could also be a autoshooter/iddle game easily. I like how well you tied the theme to your core mechanic and utilisied it in many ways. Was there plans to have some color signaling of different types of enemies since you have the towers color coded? The graphics are super good with lot of polish and distinct style. The sound is nice though feels slightly less polished compared to everything else. Thank you for making there be somekind of ending though i would have had kept playing longer but first endles levels felt super super easy, i kinda wanted to lose to massive waves.
Apr 25 09:50:32 33m 36s No Signal ♥ 1 This was slightly too short, once i got into the groove of understanding it was already over :( For the game i think you had slightly off difficulty curve the number puzzle is clearly the hardest but its so early. As for tutorial since its a jam game my suggestion is that you would have made player play one super easy puzzle as tutorial anyways and not just ask did you understand. I read it but ofcourse i say "i understand" even though i dont :D. Though it is super easy to brute force anyways since you allow to return, i think its fine here and just expect the player to play properly if they want to have proper experience. It would be intresting to see this slightly longer and with some audio, like having the static buzz when you lose as a punishment and bring up the athmostphere.
Apr 25 10:01:22 10m 50s Switchboard Sprite ♥ 1 I managed to get myself stuck at fist day on first playtrhough somehow, i dont think i succecfully did any call and the day did not just end. After restart it worked. Really nice game with unique athmosphere and style. The music was super great and set up the mood so great. The game play is hectic and i dropped many calls but dont know why since there was so much happening, i thought i connect it right way but still got the error sound after many calls ended, might be just user error though but thats how i felt. Really great entry was fun to play!
Apr 25 16:38:04 6h 36m ROGER-ROGER, LOGGER! ♥ 1 Got 1400 score after couple tries. This was really fun and simple idea. For me the tanks felt pretty bad those mainly got kills with aimlesly driving trucks and managing the CIA ship. The laoyt was intrestingly done with different layers. I could not stop smiling while play it. The music choise was great too bad it was not made during the jam :(
Apr 25 16:50:14 12m 10s Last Frequency ♥ 2 Really great minimalistic style, i am wondering what did you use to draw such clean lines? The game play was simple and decently easy but with the mix of variations made it a nice playthrough. My favorite part was splitting signal because it takes some brain power to not get confused which direction to go, would have been nice to have more parts like that, though you had quite many levels for a jam game anways! The theme is strong in visuals and gameplay.
Apr 30 19:42:47 122h 52m Steampunk Ship ♥ 1 Nice take on this kind of game, though i kinda felt super alone taking care of so huge ship. The graphics are nice, though sometimes hard to distinguish between important parts vs decorations. Took me while to understand that the top thing was a UI element. I can see that you had more plans for systems than you had time to implement a feedback system for :D