Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Prunus Padis

Prunus Padis

Feedback comments for LD57

← LD56   LD58 →

Prunus Padis's games and stats for all events →

TimestampSince previousGamePrunus Padis's comment
Apr 7 11:30:49 Voyage au centre de la Terre ♥ 1 That was kind of cute game. Too bad it was little short and there was a little to do, but as linear story game it works. The audio is nice expecially AXEEEL :D,it really brought the thing more alive.
Apr 7 12:34:47 1h 03m Depths of Hell ♥ 1 Suprisingly nice balanced, initilly little simple but once i got other guns and hang of when to use what. It felt to me that each gun had its place. Maybe you could have lowered their price a little since at start there is little to do. I had some bug/featuer? that i think "stole" some of my gold away, i was pretty sure i could afford more than 1 upgrade but then i had just 0 gold after buying one. This initially scared me away from going for long runs and just made me die once i had enough gold. Later this bug/feature didnt happen i could buy tons of updgrades. I really like that you left the last rounds gold stay on the map (bug turned feature :D?). It really made the progression easier and something to do initially with the easy waves. Some more feedback when getting hurt would have made it more immersive. Just a simple clear sound effect etc would have made getting overrun so much better (ofc animation even better but time is limited). Now its little lacluster and noticing whenthey are hitting me was hard. The visuals are pretty simple but work and are clear. Well that turned quite a long. I really enjoyed this evn though its pretty simple, the game balance felt really good and made me play to 9 dmg,8 cd and all weapons (glass cannon is the way). After that run, since the start is so slow i, stopped. Plus there was no clear indication if the following waves would have new enemies to discover. (more than green?)
Apr 7 13:16:51 42m 04s Depths of Space ♥ 1 Dude why make that end so hard! FINALLY i was saw the pwer cell close but no, my velocity didnt reach and black hole ate me :( Lovely janky jam game. The movement was intresting, wacy, challenging and fun. Some effect for getting hit would have been nice, i didnt notice that i got dmg sometimes since the movement is quite intensive to control. Nice!
Apr 7 13:29:52 13m 01s Freak Waves ♥ 1 Gameplay wise this was quite a simple. But the mood is really great. The waves and interactions with them is really also nicely done (had to look up how it was done). Though its pretty random with its difficulty, it was nice to getting rammed by giant wave and flipping the ship and the cargo :D. Really like the wibes you went for.
Apr 7 13:41:56 12m 04s Depths of the Deity ♥ 2 At start it was really hard, then i realized you can shoot the enemy spawners. Then i realized you can aim, and THEN i realized you can aim into any direction, since i was using controller. After these realizations clearing it slow and safe was super easy oppisite of playing to fast. Too bad the music didnt loop, it was quite nice at start. It was short and simple, nicely done for 12h jam.
Apr 7 14:17:14 35m 18s Ruby Hole ♥ 2 Really thematic and cohesive tiles and art. New look of tiles on lower level was a really cool touch. Maybe add a tip that you turn the tiles, i didnt realize this at after restaring 1 time already. (Maybe im just dumb :D) The help guide was nice and teaches the mechanics but it kinda breaks the immersion when I need to scroll down to look to remind what was i supesed to do. This isint usually a big problem, but since the game was pretty smooth and nice otherwise, it stood out to me. And there was quite a lot of examples given also. The tile laying of caves is nice but the road laying felt little flat since you were supposed to go only down? (Guesss there was additional mechanics planned or i didnt encounter them) Felt pretty carcassony in a good way and the tiles matched nicely, I really liked this.
Apr 7 14:38:35 21m 21s Debt Miner ♥ 1 I felt that his would work great as a tapping mobile game that you tap on when you want that dopamine hit. A simple and easy game since there is no lose condition. Expanding this would be quite easy, as now it still works at start with that hey im progressing game until you hit dimnishing returns. The ui is little messy and hard to read but everything is there. Why did you have to put sleep button at middle! Arg is was so annyoing when i spammed smith and enchat and my brain tells me they should be next to each other but NO, the sleep is between them. Maybe it was an extra challenge. It was nice of you to have an early "win condtion", but i decided to keep digging. Thank you for not making that be in vain since after some blast spamming i found the bottom :D .
Apr 7 14:55:23 16m 48s Walking Simulator ♥ 1 Hmm what to say, intresting choice of camera angel. Whole thing gives dreamy wibes. I hope you had fun jam and learned a lot :D Im pretty impressed that it runs on browser (used edge).
Apr 7 15:08:47 13m 24s RepliCore ♥ 3 At first i was just wibing at starting zone, the background audio somehow really well cyncs with the jumps. (Also i didnt realize you just need to jump down) The clone mechanic was nice and the maps use it well. Though the game felt little to hard with its timinsg. The movement etc is pretty slow so getting the timing whith clones right felt overly hard (though it made the game longer) The cloning animation was really great and i like the games mood.
Apr 7 15:19:27 10m 40s Little Lantern ♥ 1 This what game jams are all about, having fun and trying things and learning. I really like the fish and the animation is nice in addition with nice sound. At first i though the eatable fish was a lie and just a planned feature since i did not find anything. But just as i was closing the game, i found and ate 2 tasty fish. I could realy see a cutsy minigame made with this style where you just eat fish and chill in the darkness.
Apr 7 15:28:48 9m 21s A Soggy Situation ♥ 2 Man the clicking is too hard, so i cheated and used a macro to spam click to see the end. Imo you should have just made it little easier so people can see the ending :D And the pumping was a good difficulty level!!!! The art style and mood is great!
Apr 7 15:43:23 14m 35s EchoAbyss ♥ 3 The sonar mechanic is super cool! Though i was kinda missing the steretypical "PING" sound. It was pretty easy since after getting suprised once by the fast enemy i just super avoided them all. The map layout could have been litte more intresting. I really liked getting suprised by environmental props that werent in sonar, really made the "exploring" more mystical. Though the art is nice it little missmatches with the black sonar. The sea near you is wibrant but then there is completle darkness in sonar area. Either having the sonar be a lighter color (maybe even inverted so the ping borders are black etc) or having the sea be more dark. Now those 2 concepts fight eacheother, am i diving into a nice colorfull colar or a deep dark depths? Would love to see this as more full game!
Apr 7 15:57:11 13m 48s Fishing the Depths ♥ 3 Reading the line "Dad mode LD57 game" and saw a fishing game. Is the game about living or dad mode or does it mean lifesitutation :D Note to self: do not buy so heavy lure that you cannot drag up. (spend all my first money for sinking speed xD) I like the things that are there and it somewhat works but is hard. There is a quite a many things but just not fully fleshed out and balanced. Thank you for your generous starting money, and then earning just couple coins from fish, I was think if this was somekind of allegory? ;) Great audio!
Apr 7 16:41:00 43m 49s Arctic Hell ♥ 1 Its simple but for some reason i liked it a ton. There is some deep understainding and timing required for the movement. If you slide at wrong timing you die. You just gotta do it right. The increasing speed make this more and more challenging. And the random tile layout and the randomnes of gaps makes it even harder. Really high skillcap! Is the jump a "hidden" feature since you dont comment on that in text? Took me many runs to realize that i had even more options for movement. I got to 48, if this had a quicker way to reset than clicking on the reset i would have played it more, but its fast pace and then reuquiring again to click for reset was annoying. (this was not helped the game crashing couple of times after death, webbuild) The games audio is phenomenal, the ohmygod is just a perfect death sound! PS: I tried it once more and accidentally got into a off screenspot on left, where i dont fall or anything and the game just keeps going (300) as of writing.
Apr 7 16:47:04 6m 04s Home is where hell is ♥ 3 I was ready to give up on it since it was a pretty random to know where you were falling. But then i realized its on the devil theme and it was suprisingly short and saw why you did it like that :D The music is really good! A short but good game!
Apr 8 13:40:54 20h 53m Sound the Innersea ♥ 1 It has really good athmoshpere. The visuals are cohesive and evoke feeling the cold icea ocean in the darkness. Sadly i did not enjoy the gameplay loop that much. It was cool to dive into the ocean but the combat mostly felt annoying to me. Since the ammo and movement were tied to together i felt that it was best to just stay still when fighting since you run out of energy so fast if you tried to move and fight. Since the movement is so fast once you accelerate, it was weird mix of stand still, dive, stand still. I dont really understand the how the yellow fish behave. They swim at you then run away if you shoot them enough? It was pretty annoying to get upgrades since the green one only gave hp and other enemy just runs away. Other option is to try to farm the hidden enemies but if i did that yello fish would come hit me and then id had to chaces them to get maybe a reward. I did not like the long delay of collectin the pickups either. Since you went with the more thematic scan etc idea and fish would run away when dmg but i think it clashed with the otherwise arcade like feeling of the movement, combat and upgrading. Maybe using some button to instanly "scan" the data so there is the interaction of scanning but you dont need to sit down for so long time. Sorry for my rant but i really liked the potential that was there but I just didnt enjoy the game play loop, though the athmosphere was super good. I think the ideas are great and mechanics work but the balance is off. I really liked the using inworld meter for energy, though it was little hard to notice at start.
Apr 9 10:30:13 20h 49m Neon Wars ♥ 2 Really creative way to use the unbalance of game for highscore and having a high scoreboard! I had also switch tabs to look up if you could key the towers since there was so much money. (reading long instructions is boring :D) Maybe just small text of the key at the buy button would have made this easier. This was nice, i like the tons of effects happening so that i cant even see wtf the rockets are hitting without zooming it. As stated the balance is off but its nice that its too easy rather than too hard, and min maxing the for highscore well would require couple of tries. I like the effects audio with some kind of neon style music would have elevated it realy nicely, since the colourscape is evokes that kind of feeling.
Apr 9 10:48:45 18m 32s Lifted ♥ 1 Got me couple of tries to get it running properly (had to swicth browser), trying to exit the options menu was a first boss. (reading instructions is hard) The gameplay is somewhat missing but what it lacks in gameplay it really shines on its mood and narrative. It really captures this mystical feeling world that what beyond this place. The music enhances it really well. Since interaction is limited to only talking to npc it was little annoyiong to hear same prompt again without ability of skipping. I would really wanted to see more if this world :)
Apr 9 11:07:28 18m 43s SignalBit ♥ 1 Got to score 8990 on my second try. I really liked this, its simple but effective. Its little repetitive on its slow parts once you get into the groove of controlling it. But this enhances the "oh shit" moments when the music starts to speed up again and you need to actually dodge. Little weird choice to have the dmg and score signals so same color. Ofc this makes the skill ceiling if you want to capture the points higher. I didnt realize that the other is score before i was forced to a corner with 1 hp and then hit the signal and istead of expected death I got score. Some more clearer effect when getting dmg would have been good to hit it more home since the bubles are in the corner. At first i just tried to capture the signals and was confused that i died :D I had really fun with this.
Apr 9 16:03:58 4h 56m Deeper into steel ♥ 2 Really nicely done narrative game. Though its pretty simple for my tastes, (though i had to use your tip for the code xd). This could be right kind of difficulty for a non gamer in its simple mechanic. The art is really nicely done with so many details. But so much detail lead to me having to look up sometime for the first button and was initially wondering was something just broken (happens with jam games). I kinda liked the long transition in the "elevator" but it was missing somekind of visual, would have made it 10x nicer. Nicely done keeping the style well cohesive with so many people working on it.
Apr 10 11:13:55 19h 09m Turtles All The Way Down ♥ 1 Definetly a rage platformer withs is simple but highskill movement. As others stated leaderboard was a good addition! I really like the audio when you loose, it right enough whimsical and sad "oh you lost". Really helped me to try out more.
Apr 11 16:59:58 29h 46m Depths of Darkness ♥ 2 Running back and forth really hurt my eyes. Otherways this was really enjoyable. The darkness nicely made the map seem scary with suprise enemies possible killing you. Remind me of old nes games etc with the punishing mechanic and sidescrolling simpleness. I have mixed feeling about the visual clearness of platforms etc. On the other hand it really ups the exploraty getting lost and in the other hand they are just hard to see sometimes. Since, the way I atleast played, there was a lot of small running back and forth quickly when kiting the enemies and my eyes suffering anytime i did it somewhat lessened the fun of redoing the "solved parts" again, even though it was in my option good lenght. The style of game is positively distinct with the mix of 3d 2d.
Apr 11 20:51:53 3h 51m DownThread ♥ 1 This is one of those where a simple idea is really polished. The shooting feels responsive, interactions are super nicely done and sounds nice. The enemy hit box felt sometimes small though, I thought it would hit but then the shot just "feels/seems" to go through, hard to say since its so fast and enemies were moving mainly when that happened. The main loop got a little boring quite fast for me but as you said earlier theres more plans in future development. I would either keep it simple and more variety for things to shoot, some story maybe and more audio, or you could go with a more complex route of having different shooting/abilities etc mechanics. The enemy animations is really nice with procedural animation and the movement they really seemed to make them "alive".