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Prunus Padis

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TimestampSince previousGamePrunus Padis's comment
Oct 8 08:14:01 Pixel Repair Agency ♥ 1 As others have said tutorial would have made it more clearer. After quickly scimming your text i got the idea but missed out that i had to get the most broken pixel which confused me. I really like the buttons and filters and stuff but using them felt little clungy. I would have had more fun if it were like more fast paced kill all the dead pixels, not like super fast but faster than the murder mystery wibes you went with. Really nice looking presentation!
Oct 8 08:41:05 27m 04s NebuLeet Troopers ♥ 2 Really awesome game, expecially for compo. I got to the level 7 on normal and it kinda felt hard/rng:ish so i stopped. I really like the auto battling mechanic and feeling. I would liked to have speed up button/automatic speed up after some rounds because its gets little boring to see 2 groups trying to snipe eachothers from the borders of the maps, but i understand there is no time for everything. I think showing the map/enemies or atleast vaguelly before selecting the troops would have been better. I realized that best start is to just first skip buying any and then going to back to after seeing what enemy composition is. THe concept of the cards is really cool but it felt too random at start since you have not really good idea what the card could be. Maybe show couple cards from the board so the player can make informed decicion at first or choose to gamble. After the first card the mechanic was fine imo. Small quality of life could have been having reset deployment button when deploying units. Sorry for my nitpicking and rambling but it comes from the love of seeing cool and highquality game in jam. I expect that you though some of this stuff but just didnt have time for everything :)
Oct 8 08:53:41 12m 36s Critters, Conjure, Cannonade! ♥ 1 Really cute audio really makes the creatures feel alive. The concept is really nice but i didnt have that much patience to try to undrestand and test each combinations quircks. Physics are really funny and work well, the little jumpings of the mass is 10/10.
Oct 8 09:10:37 16m 56s Slime Store Simulator 2024 ♥ 1 Super nice, franticly thorwing the bought smlimes into the enclosure is funny. Only thing missing is the dialogue system where you need to recommend the color of slime to the customer and talk about what food should you feed to your pink slime :D
Oct 8 09:21:11 10m 34s AHHElevator ♥ 1 Maybe it bugged out or maybe i missed something but after the monster in tutorial passengers would not leave the elevator? I really like the idea and trying to master the rope pulling (controller) seems like a nice challenge.
Oct 8 09:35:45 14m 34s Pigatomic ♥ 2 I dont know what unique mind had the idea of you story but the wibes are cool XD. The atmosphere is really cool between dreamy and funny. The gameplay mechanic is simple and works, but it took some time to understand whats going on and notice the hint in the menu.
Oct 8 09:47:27 11m 42s The Swarm ♥ 1 Got to the finish. Atmoshpere is nice and i like hearing the enemies coming. Quite punishing enemies and since the was no feedback when i took dmg the death often suprise. After some tries the layot of the map was familiar and i understood what to do. I though the hp pickups where somekind of altar switch where the body should placed xD. I didnt get what were you suposed to do with the bodies, distract enemies? Oh right, now that i read your info i was right :D
Oct 14 09:57:29 144h 10m Fish Fighter ♥ 2 Really nice looking and feeling sounds and art. Throwing the bait is little hard to get it fly far. I kinda cheesed it throwing the bait and then walked to the other side of the pond which dragged the bait where i wanted :D. I like the pokemon battle idea but it felt little lacking of variety/clearness what is happening, was there types? Also since this mimics the pokemon game i would have liked it more if there was somekind of "team building" for the equipment instead of just getting better single stats.
Oct 14 10:07:28 9m 59s Dark Fuel ♥ 1 Simple but nice game. Little too easy since i could just stall forver by keeping the beam on the light. The atmoshprere is good and the creatures feel alive. Some depth to the gameplay like multiple enemytypes orlights to defend and this could be really nice.
Oct 14 10:14:38 7m 10s Squabble Snooker ♥ 1 Got 31 score. Little static but throwing the ball and trying to aim was kinda fun with the extra challege of off-axis position of the ball. Your ingame "tutorial/guidance" was nice since it was pretty fast to get what i should be doing.
Oct 14 10:23:16 8m 38s Silk & Snare ♥ 3 Really nice webphysics and mechanic. Got a nice chuckle at the dying cutscene. The gameplay was generally nice but was little random. Some spider animations would have been cool to have, like spinning the web on the flies and then devouring them.
Oct 14 10:43:25 20m 09s Tiny Aliens ♥ 1 Okay concept and you really use the core mechnic creatively. I kind stuck the wall with the clearness what to do couple time which made me quit. At first i missunderstood the mechanic as to drag to creatures away from the field on the positions and then was little confused on the human level why its not letting me pass even after draggin the creatures away since i did not drag them in the pattern. I think its mostly on me thinking the game was more simple than it was. After i finaly understood how the game really works it was enjoyable. But then got stuck in the level where the 2 guys are locked in place and im suposed to place 1 guy in pattern, or break the rules somehow? The art and wibes the game sends are nice but even though the mechanic is "simple" but there is not that much feedback on how well you are doing.
Oct 14 10:56:48 13m 23s Pill Sub ♥ 2 Reminds me of barotrauma with trying to keep the ship intact. Little hard, but i expect with more play it would be easier. Simple and efficient entry for Jam and could be easily expanded with more mechanics. I disagree with others that the inputs should have been hold, but you should give more feedback and make the spamming feel more rewarding, or let us hold the button :D. The ship could have been little more easier to visually navigate or if you wanted to go with the "you must learn the ship" maybe have different sized ships. I also would have liked to have maybe "empty" rack/s in the ship to make the swapping the tools mechanics more clearer and for more options for strategy.
Oct 14 11:10:49 14m 01s Rex-Terminator ♥ 2 Super funny audio! 9 Deaths 148 kills and 440s to beat. I really like that you made it "easy" by just counting the deaths. I enjoyed the platforming though it was little finicy and hard but got much easier after i realized you CAN and have to dash (always forget something when reading the controlls). Map design reminded of getting over it and other "rage" platformers, dont know if this intentional.
Oct 14 11:24:55 14m 06s Tiny Skweek plays Breakout ♥ 1 Intresting using custom engine like that, i like the opensourcines of seeing the game code next to the game. Game is little slow and since there is no audio engagement is slow at start. I like the speeding ball but since the game starts from level on restart i really never got to play it more. Level 2 also start super fast or something compared to level 1 witch waits for the player input and lost my first run because of that i think and almost lost on the second try.
Oct 14 11:38:35 13m 40s HAIRDIVERS ♥ 3 Super good game. The audio, the cinematics! Too bad there was no ending cinematic :(. Some nitpicking. I would liked to have weapon selection so I could manage the ammo of weapons though trying to get enemies stack up before shooting for optimal shotgun use is fun too. The final boss was little easy since there was no adds. I dont know why but i missed first carepackets appearing which discounraged me from moving encourage me to mostly circle around. I expected that behaviour would let carepackets to no miss/go far which appeared to work. There could have been couple of voicelines for the carepack drop since your sounds where otherways so good but hearing exact same voice line got little old and i was expecting some jokes etc more.
Oct 14 11:46:08 7m 33s Solo Hamstering ♥ 2 WTF. Really nice art and story. Lets say i was not expecting the story go where it went after the level 1. The mechanics are simple but for a story heavy jam game i think its okay. It was short, really enjoyable and I am just stunned by the experience.
Oct 14 16:41:26 4h 55m Squeak-Squeak ♥ 2 Nice graphics makes a consintent world and the comic strips to set the atmoshpere for the game. The mouse is cute. Audio and game play are little lacking wich hampered the enjoyment of the game. I like the jump mechanic idea but the implemntation was inconstintent and would randomly fail to jump. It took me way too much time to realise you even should hold the jump button since quickly jumping didnt even blink the meter. This lead me to wondering was i missing something or was the game just inconmplete. Also the camera was kinda of run killer with randomly turning and changing my jump trajectory and lead to my dead couple of times. The level design simple but works and you get the feeling of traversing the house. The roomba or what ever that robot was suprised me and killed me instantly which was funny :D. I dont know if i cleared the game but i guess so since i got into the fridge and the game went to the menu? I think if you had the time to do some features giving feedback to the player and polish the movement this could have been a really great game.
Oct 14 17:01:22 19m 56s Hare Rescue ♥ 1 No audio kinda lowers the mood of otherways so nicely presented game. Game was little hard to undrestand at first and i had to check some clue from the comments what i was suposed to do to proceed, after exploring the map. I think onehit death kinda punished from experimenting with the worlds creatures which lead me to falsely only trying to avoid them. Maybe clearly showing some interaction so the players will realized to experiment how the world works. I really like the concept and you could easily expand it much further with more creatures, interactions and levels.
Oct 14 17:16:41 15m 19s A Flicker In The Dark ♥ 1 Really nice atmoshpere, too bad there was no ambient audio becuase you set the mood so well visually. The mechanic was super cool at the start but quickly started to become a chore to move the escaping bugs. Dont know if "pushing" or "pulling" was better. At first i though the map was circular and i was confused why there is nothing happening after i light up to lamp xD. I really liked the only vague help there was for this minimalist game.
Oct 14 21:20:28 4h 03m The Rubber Room ♥ 1 Did couple tries, on second i got to the sentient room but lost to sanity. I like the frantic managment of different task and it was really fun to play. The mechanics arent that clear how they work but the game is forgiving so you get to test them out. I am not sure i undrestood everything but i think thats part of the charm. Really nice expecially for a compo game.
Oct 14 21:43:09 22m 41s Moon Picnic ♥ 3 My bigges complaint about the game is that it was TOO SHORT since i had so much fun playing it. Best overral jam game i have played so far. The difficulty curve felt little weird to me since the levels actually got easier the more power ups and i would liked to have stronger enemies or something. The 2nd ability was useless to me and i mainly used the basic click and bomb. Freeze is way to long for the cd it has. To me it felt little like a rythm game since getting to groove of tapping the basic attack to the music was really satisfying and efficient strategy. I would have liked to have keybidings for abilities since clicking the ability always ruined my tempo and flow. I thought at the start that the critters ate the food and and the health bar was how long i had to defend. I realized my mistake of sometime wondering why nothing is happening even though i keep smashing these bugs and realized i had to destroy the nest. The repairing of nests is really good mechanic to the game.
Oct 14 21:56:05 12m 56s Mobile Group [Ballbam]: Together We're Strong ♥ 1 Really nice concept of changing your properties of the body and using it as ammo/health. The play area felt little small for the game and the mechanic of picking up the shot parts. The allerts are nice touch to know where the enmies are coming from. As only quickly skimming the tutorial first time i didnt realize you could move which made the first run really hard, but rereading the tutorial fixed that xD.
Oct 15 14:47:21 16h 51m Hero must die ♥ 1 I like the idea of "reverse tower defense" or what should you call it. Game is little low on information and feedback whats happening. I kinda spammed the spawners as some other commenters seem to have done and won. The art is nice and the end screen was nice reward for winning. The world feels little cold/empty though. Overrall nice idea and execution, but as usual more complex games in jams tend to be unfinished or hard to understand.
Oct 15 15:05:19 17m 58s Tiny followers ♥ 0 Really nice idea! Reminidng me of trying to manage pikmins that follow me and then mercilesly letting the slow ones drown when they decided to take shortcut into the water. This game went with little more cozy management :) The character controller is little floaty to me but i can see its necesary for the kind of level you had time to make. With some more mechanics and puzzle this could easily be expanded into a nice puzzle game. The lack of audio hampers the otherways cozy and cute mood. Even a single audioclip could have brought the bouncing critters to so much more living feeling. Overral really nice job for compo and nice game.
Oct 15 15:14:45 9m 26s Guzzling Ants ♥ 2 As an ant fan this was a nice game though as it was an iddle game it wasnt that interactive. Why did you have to limit the ants :(. I wanted to see my browser freeze from all the ants it could handle xD. The graphics were nice enough and the spiders feel alive expecially when looked from afar. I liked to color more since it brough nice constrast. The one thing i most wanted was you to implement a proper ant colony optimization algorithm and see the ants create and travel their own paths and finding food. (Ofcourse you have time for that right?) Joking aside the idea is there and the grahipcs are nice. Only thing the game was lacking is more depth but simulating the ants on my other monitor while playing other games netted you most time played of the jam games :)
Oct 15 15:28:56 14m 11s Bnuuy ♥ 1 Really nice graphics and smoke. The movement was intresting challenge with taking account the recoil and make quite a high skill ceiling. Too bad there was no sensitivity slider to properly try to make quick 180 degree turns for fast and long jumps. I kinda like the heavy smoke and spray and pray type of shooting while trying to efficiently move and dodge the enemies. At start i though the game was just meant to be hard but after noticing the hearts were actually pickups made the game much easier and i played it though. Maybe some more indication (effect/animation) whats static and whats pickup to clear up the environment. I had fun!
Oct 15 15:51:43 22m 47s It's A Bees World ♥ 1 Really nice and complex idea for the jam game. Since RTS is kinda complex and hard genre and some small things missing really lower the experience easily. I can really see the goal you were striving and the base is there. I expect you had ideas for more complex building with adjency bonuses etc since the hexagonal hive structure really allows that. As its current form its little annoying to play with bunch of clicking and no way to delete buildings? The combat mechanic is little vague could i even try to kill the bird or is it just there to be tried to be avoided? You have alot of nice things that make the game more clear but as its so complex there is always something missing but as i played more I kinda started to understand it more and hows it should be working. Missing the drag select kinda bumbed me out at start but then realizing that optimal start is to spread out the workers and not spam them into single flower helped a lot :D. Too bad i didnt get to see the large hive since my camera bugged or something at middle hive phase and i could only see brown when outside :( The grahpics are nice and expecially the buildigns really have style!