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Feedback comments for LD58
Archimagus's games and stats for all events →
| Timestamp | Since previous | Game | Archimagus's comment | |
|---|---|---|---|---|
| Oct 7 20:36:17 | Tax Collector | ♥ 1 | Cool idea for a game. I somehow ended up with a homeless guy exploiting the system, he had to go 🤣 Screenshot 2025-10-07 152805.png Not a big deal, but I have an ultrawide monitor, (5120x1440) and in full screen the labels don't line up with the houses properly. They work fine not full screen. Screenshot 2025-10-07 153406.png | |
| Oct 7 20:47:07 | 10m 50s | le Collectionneur Britannique atteint de Syphilis | ♥ 3 | This is the weirdest thing I've played in a long time, but in a good way. It would be super cool if there were one more location where you could go to view all the artifacts you collected. Also, I went to Paris first, and spent all my money buying artifacts, but after playing more I feel that was maybe a mistake? Does it just fill up social class, so buying more when already full does nothing? Either way. Cool idea. |
| Oct 7 21:15:20 | 28m 13s | On Pins and Needles | ♥ 1 | Cute game, it looks really great and the premise sounded super interesting. I found the controls to be a bit frustrating; the movement is kind of robotic, rather than fun and wobbly like I was hoping for, and I kept dropping everything by rolling into a slight hill. Also it's a bit difficult to understand the objectives. Still, good showing overall, I could see potential in this idea. |
| Oct 7 21:59:53 | 44m 33s | Catch a Critter | ♥ 1 | I caught them all! This was awesome. Love it. Took a few tried to get them all. I forgot to look at my high score at the end though. It would be nice if there was a way to view the high score from the main menu. I really like how the different bugs have different movement patterns. > Please maximize the WebGl-window to see the entire interface. Has issues at 5120X1440 Untitled.jpg I have a "full screen in window" plugin that lets it be nearly maximized, but still within a window. So I was able to play it well. |
| Oct 8 01:03:52 | 3h 03m | Unreflows | ♥ 1 | I don't get it. And the effect hurts my eyes. |
| Oct 8 01:15:41 | 11m 49s | ICE BOMB RUNNER | ♥ 2 | Great job for a first time. I was unfortunately not able to get more than the couple starter coins and 1 shrimp. I couldn't figure out how to move after that, just moving the two platforms didn't seem to help aside from getting to the one higher coin. Everything else seemed blocked. I think with some more practice you'll do better, it's a good starting point. |
| Oct 8 02:31:35 | 1h 15m | Shaman | ♥ 2 | Quite hard game, but I managed to beat the final boss. The art is quite beautiful I like it a lot. The controls are frustrating. Moving with Arrow keys, but esc and z being the undo and withdraw keys makes it awkward. I would make movement be on WASD at least optionally. The movement is also annoyingly slow and clunky. It would be much nicer to have free movement rather than single direction. The cards could use some icon indicators for a few things, especially flying. That would help a lot, as well as a more convenient way to sort through the cards, those little buttons are not very nice to use. Still, overall the game is well done, the puzzle was satisfying to solve and the art is great. |
| Oct 8 02:44:49 | 13m 14s | Nonstop Furry Trading | ♥ 1 | Cool idea. Not really my thing though. Still the art's pretty good. |
| Oct 8 03:41:22 | 56m 33s | Interstellar Collector | ♥ 1 | Flying around the system feels great, with the hyper drive. Trying to collect the critters feels a lot harder than it should be. Also navigating around the planets it pretty tough, it would be nice if there was some better controls for orbiting. But other than those couple things it's a pretty neat game. Nice job. |
| Oct 9 06:25:51 | 26h 44m | Trading Postage | ♥ 3 | Why is this game fun? This shouldn't be fun. Let me just knock out one more game rating before bed he says, it'll be quick he says... Oh, it's 1:30 in the morning now, what happened? Seriously though, great puzzles, super well put together. I wish I knew the game was going to end though, I could have perfected my grand master book. {02A7FB8E-2898-4236-875B-748B8462B83E}.png |
| Oct 11 04:27:24 | 46h 01m | Vivisepulture | ♥ 4 | I feel like I'm missing something, I found one body, and all I could do is click and read the story, I didn't seem to have any control over what was going on, and then the game ends after the one body. If I am missing something and you can give me a hint I'd like to come back and try more of the game. But as it stands I didn't get too much from it. Aside from what others have said, the art is great and the story idea is good too. I like the concept, I just feel like I'm missing something. |
| Oct 11 05:11:04 | 43m 40s | Balck Hole Salvage | ♥ 1 | Great idea for game. I think it maybe could use some balance it's hard to tell if the upgrades are actually doing much. I found myself mostly just crashing into asteroids hoping they break before I hit them, most of the time they don't. Speeding up to get some distance, then slowing down for the asteroids seems to help some. But it's hard to know if an asteroid is going to break or not. After a while I ended up on a black screen with just the HUD but no particles or asteroids so I had to quit out. I found in the menu the list of all of the rarer elements, but as far as I could tell I only ever got iron. Cool idea, I think with a bit more time polish and balance it could be fun. |
| Oct 11 06:35:26 | 1h 24m | The World of my Own | ♥ 2 | Cool idea and pretty well executed. The ramp puzzle was kind of frustrating with the loose floaty controls. The concept is really cool though, with slowly building up the game by playing adding additional elements. Well done. |
| Oct 13 02:05:52 | 43h 30m | The Haunting of Rebus Manor | ♥ 2 | Well done, a great level of polish. And I could tell a lot of time went into the design. Some of the puzzles took me a lot longer than I'd care to admit LoL. A few bits of constructive feedback. - Pressing Enter in a text box confirms, but on a wrong answer it should re select the box. (I found later on that hitting enter a second time does select the box) - Escape in a riddle window should just close the window, not ask if I want to quit the game - Escape with the quit window open could close it. - Pressing I to bring up the inventory only brings it up for a few seconds, really hard to read the story in there. |
| Oct 13 02:20:12 | 14m 20s | Counterfeit | ♥ 2 | Why not just use a zip file? Much more widely supported? |
| Oct 13 02:31:26 | 11m 14s | Canny Celestial Collection Crew | ♥ 2 | Beautiful game. Nice chill vibe. I like it. Some things I think would make it even better. - WASD controls. Arrow keys and mouse is hard on the wrist. - Some sort of indication of what the purpose of the creatures is. It took me a while to realize the creatures powers were what let me click on the use power things. - Making the symbol on the UserPower clickable and not just the sign. All minor things, overall great job. |