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johnnysix

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TimestampSince previousGamejohnnysix's comment
Oct 8 21:34:29 Suck! It! Up! ♥ 1 haha, great job - love the style. It took a while to figure out the animal arrangement. Quite satisfying seeing the cascade of animals eating and being eaten. 😃 I was trying to avoid the fox eating stuff for the first few rounds 😅
Oct 11 21:24:55 71h 50m Relica ♥ 1 I didn't get very far , I did what others did and bounced into the wilderness instead of into the dungeon, so spent about 10 minutes wandering to the farlands. 😭 I really enjoyed the character design and animation, though it was a little slow to get into the action. The dungeon creatures were intense though 😄 Screenshot 2025-10-11 221438.png
Oct 13 20:58:46 47h 33m Biblio-Worm ♥ 1 Very cool - loved the character style - very much akin to the old 8-bit era loaded from a tape machine! Bonus points for the music - great job there. I couldn't make it past the first level, too old and slow for anything that requires skill or reaction time 😄
Oct 15 19:09:10 46h 10m Super Sucker ♥ 2 Fun game, I struggled with the block puzzles a little 😢 I was trying to swing the blocks around corners . The art was great as ever, loved the animations of the guy and his hoover-pack. The autist in me craves a reticule when sucking up the slime to see the targeted area. I could never quite satisfactorily line up my guy with the slime chunk to not leave a few splots remaining that evade the vacuum head. Screenshot 2025-10-15 200440.png
Oct 15 19:20:06 10m 56s The Cult-lector ♥ 2 Really cool, super detailed stuff , loved the way the villages started trying to block off the paths 😄 Great aesthetic with the scribbly demon face, made it all the more menacing. Great stuff!
Oct 19 00:17:15 76h 57m WonderBot: A Lofty Return ♥ 1 Very cool game, I couldn't find the last spec of dust ( I did find the easter egg too ) If you did continue this ( which you definitely should ) - maybe a dust radar / detector or something , I feel like I was super close. 😢 Teleporting felt a little OP, like you could skip battery upgrades if you could just teleport. Not bad balancing overall though, especially for a game made for a jam. Great job! Screenshot 2025-10-19 011327.png Screenshot 2025-10-19 005227.png
Oct 19 19:10:48 18h 53m Collect or Die ♥ 1 Cool concept! I'd love to have a little more time to start - maybe a sliiiightly more forgiving difficulty curve. I guess pick-ups are randomised, it can be unforgiving at times 😄 Maybe something more deterministic - where the layout of pick-ups and order they're taken matters, would be cool - for use gamers on the wrong side of 40 who don't have the sharpest senses any more haha. Great job with the graphical style and the music. Would be cool to see some more levels unlocked. ✌️
Oct 19 19:20:33 9m 45s Catlosia ♥ 1 It took me a while to figure out hitting the carpet would trigger a barf - and I have a cat . 😄 Would be cool to have more house to explore, maybe some moving traps / puzzles ( vacuum cleaners , dogs etc. ) to avoid, maybe some tactical pukes ( if you could puke to leave something behind to collect later ) Screenshot 2025-10-19 201800.png
Oct 19 21:10:34 1h 50m Chickens Go Home ♥ 1 This was very fun, really loved the movement of the wheel-barrow bike. 😃 Great job with sound effects and musical bits . Would be great to see more levels, and some upgrades for the barrow-bike. Utilising more chicken physics, like being able to jump and boost a chicken into the air with some velocity to catch high-up collectibles would be great. Screenshot 2025-10-19 220800.png
Oct 19 23:28:35 2h 18m Chaotic Containers ♥ 1 That was hilarious. Loved discovering interactable stuff like the radio 😃 Screenshot 2025-10-20 002142.png I don't know if I won, but I got most of the pollen into the boxes and the boxes in the van. Thanks for the trip down memory lane, I still have a bunch of floppy discs with some Klik & Play /Games Factory back in the 90's / early 2000's. Screenshot 2025-10-20 002254.png I use a program that's similar ( event driven , same 'building block' style movements etc ) called Construct 2 ( they have a new one now but it's subscription based 😢 ) Dunno if you plan to make some more things post-jam, but some behaviour on the pollen balls when they're trapped against the wall to make them fly into the air or something when jumped on would be cool. Anyone with OCD will have a bad day with those balls you can't get in the corner of the screen! 😭 Screenshot 2025-10-20 001935.png
Oct 19 23:44:09 15m 34s Goblin Lord's Dream ♥ 2 Ah man, I just couldn't do the asteroid blob game ahah. Great stuff. really loved the mixture of levels and the whole UI going into each-subgame 😄 Screenshot 2025-10-20 004137.png Your game is # so far in titles with Goblin in name or theme ✌️
Oct 19 23:51:56 7m 47s Goblins n' Ghosts (MAKAIMORA) ♥ 1 Maaaaaaaaaaan that was tough! I played ghouls and ghost ( aka ghouls and ghosts ) on the mega-drive. Really liked the enemy types - once the ghosts came out it was hard to avoid death. One small thing, would be vertical shooting, especially trying to take out the flying enemies like the ghosts and eyeballs ✌️ Screenshot 2025-10-20 005132.png
Oct 20 00:00:49 8m 53s Gem Goblin ♥ 0 This was pretty fun - really liked how the monsters would chase you through the tunnels you'd dug. Could be cool to have some weapon power-ups, or some bomber-man style tnt or cross shaped explosions to blast through tunnels and take out multiple enemies. I tried getting them into choke-points to see if I could mow them down easier. Got close, but no cigar, couldn't get through the crowd of monsters in the end 😢 Screenshot 2025-10-20 005837.png
Oct 20 00:10:58 10m 09s Loot Goblin ♥ 2 Very cool - as a fellow goblin game maker it was fun to see another take 😃 The mechanic is cool - liked having the slimes protect you from the knights roaming the dungeon. Dunno what godot is like for this kind of movement, but it'd be cool if the walls were a little more forgiving , I died to snagging sadly. With the throwing mechanic, a last ditch thing would be the ability to throw the bucket at the armoured dude, you'd sacrifice your gold for the opportunity to get away ( maybe the bucket + gold only stuns them? ) Bonus points for a huge tutorial, and loved the pixel art / animations! Screenshot 2025-10-20 010640.png
Oct 20 19:02:41 18h 51m The Internet Collector ♥ 3 I wasn't smart enough to figure out the puzzle, but really enjoyed the interface - reminded me of Windows 98 😃 Great job with all the interactivity and authentic feel of old windows! Screenshot 2025-10-20 200053.png
Oct 20 19:08:10 5m 29s Trinket Trail ♥ 1 Love the art style, amazing work on the levels and music. Especially love the lighting style on the crow- would be cool to see more, especially some more interaction with the enemy mushroom guys and level mechanics. :) Screenshot 2025-10-20 200637.png
Oct 20 20:43:09 1h 34m Nover ♥ 1 Cool start - looking forward to seeing what you develop with story element. Really liked the level style and character design. Why is he sleeping so long 😴 Screenshot 2025-10-20 213843.png Screenshot 2025-10-20 214122.png
Oct 20 20:52:41 9m 32s Collector's Cove ♥ 1 Pretty cool - I didn't get the arrow mechanic initially. I managed to blast whole rooms with the red mana circle though. Would be cool to see some puzzles / different enemies and load-outs. Rotating the bows would be cool - It felt like they needed to face/fire outwards Screenshot 2025-10-20 214905.png
Oct 20 21:02:47 10m 06s Type II ♥ 2 I spent a few goes launching satelites directly into the planet, before figuring I need to launch them tangentially 😄 Pretty cool - would be good to have a little more visual feedback on the 'collecting' part, maybe some rays of sunlight for when the panels are facing the sun etc. Screenshot 2025-10-20 220022.png Screenshot 2025-10-20 215739.png
Oct 20 21:05:36 2m 49s BloodPact ♥ 1 Reminded me very much of the old DOS games. Some more visual feedback on the enemies when struck with knockback would be cool. The progress to second level took me a while to figure out also 😭 The spinning forest with the bats was very trippy! Screenshot 2025-10-20 201324.png
Oct 20 21:33:49 28m 13s Raccoon Rumpus! ♥ 2 Love the raccoon animations - would love to see more development of the trash collecting mechanic, if the little guy pulls the lid off and spins around inside throwing the trash out to find food etc. Great job! Definitely worth doing more with post-jam! Didn't get any screenshots mid-game as I got oofed too quick 😭 Lots of dog related jump-scares!
Oct 21 19:54:13 22h 20m Rollslop ♥ 0 This was really cool - maybe a little more time at the beginning to get your bearings before being swamped by prawns and ghosts would be good. I had several rounds where I'd die before I could grab the second heart 😱 Since it's your own engine and all the physics stuff was done from scratch it's very impressive! Something cool to see , if you added more to it , would be more things that spawn after the initial patch ( or maybe they do but I died to soon?! ) - and maybe more complex stuff, like building a 'worm' shaped katamari to traverse different terrain or similar. Though the level of control would probably preclude deliberately building your player into a specific shape! 😄