Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → johnnysix
Feedback comments for LD57
johnnysix's games and stats for all events →
| Timestamp | Since previous | Game | johnnysix's comment | |
|---|---|---|---|---|
| Apr 8 15:40:56 | GRAFFITI TOWER | ♥ 2 | Decent for a first game, is this all procedural? Would be cool to have a stat counter to show how many floors completed. The biggest combo I could managed was sadly 11 😢 | |
| Apr 8 15:48:39 | 7m 43s | BURIED | ♥ 1 | Very cool concept. Would love to see some IK/FK on the legs to really push off/ repel down the wall, maybe add some danger by the rope spool being faster depending on how long you hold. Great sounds / atmosphere as others have already mentioned! |
| Apr 8 16:26:16 | 37m 37s | Resurface | ♥ 1 | Very cool! Really enjoyed the process. Upgrading the gear was cool, especially the mining lazer. If you did a post-jam version, some explosives / bigger weapons to destroy more ores would be cool. Great music and atmosphere too! |
| Apr 8 23:09:26 | 6h 43m | Dyamid | ♥ 1 | Amazing job,loved the concept and the puzzles! Definitely worth exploring more post-jam! I kept forgetting the screen wrap most times I started a new puzzle 😄 Lots of lateral thinking. Screenshot 2025-04-09 000641.png |
| Apr 9 21:46:12 | 22h 36m | Depth of Moments | ♥ 3 | Love the art - I took go stuck on the compass in the backpack. Am curious to see the whole game / story. Amazing style for such a short time! |
| Apr 9 21:57:24 | 11m 12s | DESCEND with CAUTION | ♥ 1 | Very fun, loved the gravestones wherever you splat. 😄 IF you did more levels ( more mountains ? ) - would be cool to see a little air control even if not totally realistic. Also, definitely some friction/sliding on the sloped walls like this section here would be amazing 😱 Screenshot 2025-04-09 224934.png. |
| Apr 9 22:01:07 | 3m 43s | Dungeon Chef | ♥ 2 | I got stuck and wasn't able to pull stuff off the shelf after the first bad recipe 😢 Cool concept though, can see a lot of work went into making the recipe book! Great job for a first game! Screenshot 2025-04-09 225934.png |
| Apr 9 22:06:37 | 5m 30s | DeepJamGameCan'tThinkOfAName | ♥ 2 | Ah, sad I can't rate. Really nice concept, reminds me of the old early 90's DOS games. Can see potential, the main character animation and movement feel great. Would recommend to keep working on this , especially given the content you've finished nails the old school style so well. Keep it up! Great job on the music - I still dabble with the old tracker music, as that was what Unreal Tournament used back in the day. 😄 |
| Apr 9 22:14:41 | 8m 04s | Hyperspacedive | ♥ 1 | Very cool - really loved the chip style sound effects, reminds me of making games in gw-basic back in the 90's 😄 . I was trying to play it like the Sonic 2 bonus stage , but don't think I figured it out, I didn't know if I had to hit or avoid the balls 😖 |
| Apr 9 22:28:32 | 13m 51s | Forgotten Files | ♥ 2 | Very cool - I couldn't get the pin so feel pretty stupid 😛 . Cool concept, definitely cool to know there's a tool out there to build out these branding multiple choice adventures. I am old enough to remember the old choose your adventure novels back in the day. aha . I don't know if my login is broken but I can't rate this for some reason. |
| Apr 10 19:25:14 | 20h 56m | Tidehold | ♥ 2 | Very cool - I enjoyed trying to balance the resources - I didn't find the signal sadly. 😢 If you develop post-jam - it'd be cool to see some deep-sea creatures that are attacking the base and some ways to fend them off - I kept having sections blow up but wasn't sure if it was seismic activity from over-mining an area or some "Kaiju" advancing across the sea floor. 😄 |
| Apr 13 00:15:45 | 52h 50m | Dwarf Descent | ♥ 2 | Loved the pixel animations! The mining could be a little punchier, or auto-fire , rather than clicking the block, so you just hold down and he mines. The platforming with the gold block and the race vs the diminishing light platform element was fun. Definitely would be cool to have some shot-gun upgrades for taking out the slime creatures. 🔫 |
| Apr 13 19:57:03 | 19h 41m | Wrinkles | ♥ 1 | This was really cool and original. Very hard towards the end having to scale/resize the globules to move them to where they needed to be. If you develop post compo, it'd be cool to see just how close each section was to perfect smoothness 😄 - maybe a zoomed out version on the face at the end 😄 Great stuff for 48h. |
| Apr 18 22:11:35 | 122h 14m | Life&Depth | ♥ 1 | Great stuff, loved the art style and the attention to detail on the UI. Very cool. The music was great too, reminded me of the old Zyrinx games. |
| Apr 19 14:20:15 | 16h 08m | Down Golf | ♥ 1 | Haha, very cool - took a while to get the first ball in, didn't expect to follow the ball down the hole. 😄 Some nice puzzles, really liked the concept and the sound effects. Screenshot 2025-04-19 151839.png |
| Apr 19 14:34:04 | 13m 49s | Fill The Coffers | ♥ 0 | I really like the concept , very ambitious for a compo game! I struggled a fair bit trying to avoid the gobbos , who insisted on following me to the shop / gold-storage area. Would be cool if that part had a door or something you could hide the dwarfs away in, and the enemy would then lose interest and return to the caves. Would then be a bit easier to build up the numbers of the dwarf party before tackling the deeper recesses of the cave. Great job, the sounds were authentic 😃 |
| Apr 21 10:28:11 | 43h 54m | Submarine Waffles | ♥ 1 | No technical glitches here, I did occasionally pour batter on a closed waffle iron though. Great concept, I was trying so hard to align waffles on the plate for presentation to see if my accuracy went up, but couldn't get above 40% 😢 If you continue to develop post-compo , a cloth to wipe down the work surfaces would be a cool addition, say if you get a customer allergic to chocolate and your work-station is compromised with sauce all over the shop 😃 Screenshot 2025-04-21 112213.png |
| Apr 21 10:35:17 | 7m 06s | Deep Dish Pizzagram | ♥ 2 | Pretty cool - took me a while to figure out the placement. Once the compo is over it'd be cool to see a gallery of all the stuff created haha, especially the artistic ones like @jern 😄 |
| Apr 21 10:42:32 | 7m 15s | Descend | ♥ 1 | Nice - really loved the small story elements in each level, makes the player curious to continue to see more. My favourite was probably the tower of dog creatures 😄 |
| Apr 21 11:33:47 | 51m 15s | Hadal | ♥ 3 | Very cool! The jumps between bubbles were tricky but once you get a flow of it, and the timing of the moving parts hits right, feels really cool. Would definitely be a candidate to develop post-compo. Would be cool with more puzzle elements, maybe less forgiving drops etc. like 'getting over it'. Lots of potential for streaming , rage-quitting 😃 Screenshot 2025-04-21 122310.png |
| Apr 21 11:52:14 | 18m 27s | Pack | ♥ 1 | Amazing stuff as always, especially for a compo game to have something finished and so polished! Love the art. Took a while to get the cat in the box 🐱 I had to watch someone else complete the last level as it had me stumped 😖 Screenshot 2025-04-21 124744.png |
| Apr 21 22:00:20 | 10h 08m | Dino Rush | ♥ 1 | Very cool ! I got down to the last three but just wasn't quick enough to get all the bones near the lava 😢 . Nicely paced game, and great work on the music and art. As others have mentions, a forced 'snap' to nearest grid point would be cool, as the inter-tile snagging issue definitely hindered some runs, especially when trying to speed-dig downwards following the retreating lava to get the maximum digging time. Screenshot 2025-04-21 225808.png |
| Apr 21 22:39:04 | 38m 44s | Continental Shelf | ♥ 1 | Very cool, really enjoyed the puzzles as always. Some seemed impossible at first, the one with a bunch of sharks was particularly tough 😄 Very satisfying when it all comes together in the ah-ha moment! :D Great job as always with the art and music and consistent polish with your game! Screenshot 2025-04-21 233616.png |
| Apr 21 23:02:01 | 22m 57s | Depths of Darvaza 2 | ♥ 1 | Really enjoyed this one, great concept well executed - I tried to take a screenshot of the later levels and it reverted back to non-scaled version sadly, so missed out a bit on the boss fight. 😢 Would be cool to see some more levels / enemies etc, the music and the style was cool , great use of a limited palette, the only parts that were a little challenging to distinguish were the water bits. Screenshot 2025-04-21 235503.png |
| Apr 23 19:45:41 | 44h 43m | Down Wheel | ♥ 1 | Sad to say I couldn't make it past the diagonal water tunnels. 😢 If you tweaked post-compo, tweaking the hitboxes on the spikes would make it more forgiving , and perhaps a slower acceleration ramp for the precise moves. There were times, especially in the initial brown zone where the player didn't appear to be hitting the spikes, say if adjacent to a wall with spikes on top, but would explode anyway. 😄 Screenshot 2025-04-23 204500.png |
| Apr 23 21:34:06 | 1h 48m | Deep Sea Squid Hero | ♥ 1 | A lot of story for a jam game! I accidentally dropped a few creatures into the holes thinking I was saving them, then saw their charred remains floating in the abyss. 😢 If you were making tweaks post-jam, moving the volcano pressure to the main UI would help keep the intensity up, as well as perhaps adding some sort of angry-birds style sling-shot or spinning throw to the squid to propel those suckers into the cave with serious velocity. 😄 Screenshot 2025-04-23 223030.png |