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Feedback comments for LD58
NonDev's games and stats for all events →
| Timestamp | Since previous | Game | NonDev's comment | |
|---|---|---|---|---|
| Oct 8 10:34:23 | Wasteland Workshop | ♥ 1 | Awesome end result and so much art! You get into a really comfy rhythm with these sorts of job simulators with different tools and it was fun to figure out what to do with each item (I kept dunking dirty shirts in water thinking I needed to clean them too). I think I got a bit unlucky with my playthrough, had bartering offer just as day seemed to tick over and a few cases I couldn't right click to repair an item for some reason. The UI hitboxes also were a bit off for ultrawide, but I can't really fault the game for dealing with less common displays. Great job! | |
| Oct 8 10:45:55 | 11m 32s | Raccoon Rumpus! | ♥ 2 | Had a blast playing! I agree that remembering which trash cans you've looted on such a big level became kind of hard, since naturally there's only so many identifiable landmarks you can get done in time. Maybe just having the trash can tipped over would've been a quick solution that wouldn't require extra art. I dug the night time atmosphere and the dogs. This neighborhood sure loves their dogs. Ran well, had fun, got lucky and didn't get swallowed up by the void, great stuff! |
| Oct 8 11:00:24 | 14m 29s | $ECURITY CHECK | ♥ 1 | Fun style and groovy music. Having to commit when you place things into your box is interesting and mildly stressful! I think highlighting which squares in the grid the object is going to get placed into would've been a small QOL that helped, since it's a bit annoying at first to manage that while under time pressure from items going by - but that's pretty minor. Team did a great job! |
| Oct 8 11:21:06 | 20m 42s | Do Not The Mushroom! | ♥ 2 | Very fancy environment and was fun just wandering around gobbling everything up to see what effects you got stacked up. In return it was gobbling up my CPU and GPU! |
| Oct 8 11:40:20 | 19m 14s | Clam Jam | ♥ 4 | Lovely little game, very cute. Never have I waddled so stylishly with a fancy shell on my head before! |
| Oct 8 13:27:07 | 1h 46m | Toy not trash! | ♥ 2 | Very neat intro. Who knew figures could break up a marriage so quickly? |
| Oct 8 13:50:11 | 23m 04s | Drunkink | ♥ 2 | Real tough to start with but had a blast trying to get 3 stars. Very fun art and music. Lovely job! |
| Oct 8 13:59:56 | 9m 45s | The Honorable Hunt of Sir Frogbert the Bold | ♥ 2 | I can't believe I got tutorialized by _the_ Sir Badly Cropped Capybara the Watermarked the Second. Had fun! I was panicking as Frogbert casually threw away the expensive shield because I picked up garbage. Nice work! |
| Oct 8 15:47:02 | 1h 47m | Clawful | ♥ 5 | sabotage.png full.png They tried to stop me, but they couldn't. Great game, my be my favorite played so far in the jam. Being able to smack other machines while you control one to have some passive attempt at income is a neat idea. Great stuff. |
| Oct 9 14:33:28 | 22h 46m | Gobblin' Günther | ♥ 4 | I got my magic sword and goodies only to spill them all over the place very dramatically right before the end. I ended up just letting things clatter about in my backpack rather than trying to combine them with how hectic it is. Very cute game! |
| Oct 9 15:04:58 | 31m 30s | Grinder^2 Tower | ♥ 1 | Survived a little over 16 mins. Had fun! The idea that you need to manually collect EXP orbs is a neat one and introduces some interesting choices of damage vs convenience with the multiple grab upgrades. I need to give it another couple of goes and see if it's possible to just min max the starting rifle. Great stuff. |
| Oct 9 15:12:23 | 7m 25s | 1100 Dots | ♥ 1 | What a neat little idea, short and sweet! It would be fun to see this grow out into multiple stages with different challenges with different attractors/repellers, maybe needing to combine colors, etc. Nicely done! |
| Oct 9 15:28:29 | 16m 06s | Pigeon Post Office | ♥ 1 | I was kinda surprised to find out I had to fly along the roads instead of over everything. Maybe that's some sort of anti-competitive legislation against the PPO! But cute pigeon business! |
| Oct 9 18:29:48 | 3h 01m | Space Cleaner | ♥ 1 | Double whammy of first game and first jam! You did a great job! Interesting direction with the controls using wheel up and down for thrust level. Hope you had fun and are going to take part again! |
| Oct 9 18:36:12 | 6m 24s | COLLECOON | ♥ 1 | Really cute art and fancy music! Wearing some of the stuff you grab is an adorable touch. |
| Oct 10 09:27:12 | 14h 51m | City Bike | ♥ 1 | Dang I must be getting old, I barely made it to 0.7 miles before I got got. The introduction is such a simple nice touch that conveys what's going on. Don't spot many submissions using Go and I know your pain about AV false positives, Nim also has that problem and it's a pain to chase up AV vendors to get things unflagged. Nice stuff! |
| Oct 10 09:48:02 | 20m 50s | Call Hector | ♥ 3 | I had a ton of fun with this. Plenty of puzzle variety and enough hints dotted about to avoid getting stuck too long. The center piece did feel like a step up compared to the others though. Really lovely little game, great job! (Poor Hector, will he ever get any peace from these darn jam callers?!) |
| Oct 10 10:01:14 | 13m 12s | Butterfly Gathering | ♥ 3 | Very relaxing and there's something that scratchers the collecting itch when you see fancy holographic butterflies. The world record for sizes was a very neat extra touch! I must admit that the money does seem very very generous. |
| Oct 10 10:12:11 | 10m 57s | Plant Pack | ♥ 1 | I really, really dug the art style and overall feel. Having the inventory open when you interact with a pot would've gone a long way to avoiding some initial confusion and repetitiveness when you've got multiple pots to manage. And _boy_ does everyone really knock on that door! |
| Oct 10 11:06:03 | 53m 52s | Where's my money, Gnomski?!? | ♥ 4 | So many gnomes, holy cow! I was a bit overwhelmed with just how many were scampering around the map but I had a blast tracking the pesky little debtors down. The items you can hold to scare/attract is a cool idea. Very neat idea, looks great and was well done! kissy gnomes.png Now what were _these_ gnomes up to? |
| Oct 10 11:33:26 | 27m 23s | Scrap to Stars by "The Nameless ones" | ♥ 1 | Aw, the rocket didn't start, I hope the little robot does okay. Really nice atmosphere! |
| Oct 10 14:13:30 | 2h 40m | Shape Collector | ♥ 1 | Fun little game! The upgrades with trade offs are interesting. Had a dry streak of not getting any damage upgrades which made me need to mash my poor mouse! |
| Oct 11 11:31:52 | 21h 18m | Bug Driver 3D | ♥ 2 | A little hard to control but such a fun little idea. Really nice introduction and so many voice lines! And I can't help but love the dithering. Good stuff! |
| Oct 11 11:36:24 | 4m 32s | Lil'Jones 2: The Collector's Tomb | ♥ 1 | I think most of the critique I have others have posted. Having an overall driving goal to get towards (like $X in a single run) to both give the player something to focus progress towards as well as introducing a fail state, would go a long way. If you had obstacles to avoid it would spice the gameplay up a little more as well as give you more mechanisms to play with. Such as gaps you could avoid by keeping jumping shoes in your bag - you're introducing choices on min/maxing earnings per day with countering obstacles. |
| Oct 11 11:52:28 | 16m 04s | Super Sucker | ♥ 2 | Really amazing entry and so much of it! Adored the art, great sound and was surprised with the puzzle mechanics to reach upgrades. Will need to come back to play some more. Here's to sucking! |
| Oct 13 11:30:48 | 47h 38m | Ambrosia Collection | ♥ 2 | Amazing game, I'm really surprised with how little attention this has got. Had an absolute blast and the jump scares really got me good a few times. Looks great, plays well, puzzles were enough to not get frustrated. My only small criticisms would be: the video filter is a bit harsh and unnecessary in my opinion, and the introduction's dialogue is a tad long. (The slightly wonky English wasn't enough to distract at all in my opinion.) Really really amazing job. Well done. |
| Oct 13 11:36:59 | 6m 11s | Metal Undergrowth | ♥ 1 | I need to come back to this and play more but really enjoyed this! Such a neat idea and absolutely loved the visuals and overall style. The way the bugs are made up out of objects is a fun idea. Great job! |
| Oct 13 11:41:10 | 4m 11s | Enter the Cardgeon | ♥ 1 | Had a lot of fun with this. I might be biased because I've had a similar idea floating around in my head for a long while. Very polished, everything looks great. As others have mentioned, more enemy variety would've been great. I feel maybe a random modifier being thrown on top of cards or some other sort of synergy would've gone a long way to reducing the feel of repetitiveness. Really fun idea, hope you develop it out further! |