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NonDev

Feedback comments for LD59

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TimestampSince previousGameNonDev's comment
Apr 21 18:13:05 Office Space ♥ 0 I like the layering of different things to pay attention to and that modify the signal you need to send. I'm pretty bad at these types of games but I had fun figuring things out. I dig the noisy/grungy art, meshes with the overall ambiguous nature of the game. Glad you took part, keep it up!
Apr 21 18:30:05 17m 00s GIMME TV ♥ 3 Lots of fun! I don't know why the aliens hate my football so. The art and use of the theme were real neat. Personally, I'm not so much a fan of the shooter style revolving weapon drops, but that's a me thing. Having some reason to pick them up might've helped. Great entry. [Chill]
Apr 22 16:24:40 21h 54m HELLO! I AM HERE! ♥ 0 ~~I'm running into an issue where the progress bar gets 90% full and then gets stuck. Tried on both Chromium and Firefox, both LD and Itch.io embeds. Shame because the character looks cute!~~ Edit: I tried a few more times and it suddenly worked! Maybe a network issue on my end. Very short and I found the angle of the fans made it quite hard to see when the gaps would appear. I did like the pose the character did when you poke the buttons though!
Apr 22 16:54:46 30m 06s Angler ♥ 1 For science! I really dug the atmosphere and tone, and I was excited to check this one out, but I do agree with previous comments that it feels egregious to have 5+ minutes of holding space bar for something to happen.
Apr 22 17:01:06 6m 20s The Last Signal ♥ 1 Reminds me a little bit of the motorcycle section/minigame of FF7! I must admit I was a little baffled at the inverted attack buttons, but a neat speedy little experience!
Apr 22 17:10:09 9m 03s We're Breaking Up ♥ 2 Had a blast. Never have I wanted to throw a phone out of a moving car so much. I really liked the signal strength dropping characters and making it even harder to understand what was going on - I mostly ended up just trying to see how far I could get without hitting anything. Really great submission!
Apr 23 10:41:19 17h 31m Taos Research Project ♥ 1 I love the style and overall vibe, it's right up my ally. Just enough for you get an idea in your head of what's going wrong. I ended up mostly ignoring the redirecting antennae and just used anomaly chaining for most scans, but they were neat when I did try them. Really great entry.
Apr 23 11:14:49 33m 30s The Dark Spots in Space ♥ 2 I wasn't expecting to get as engrossed as I did! I did get stumped in a few places, but not enough to get super frustrated. The only minor issues I ran into were how searching re-ordered the list, I think having them fixed order by date might've been something useful. And one of the long transmissions went out of the text container. I had lots of fun piecing the story together, great job.
Apr 24 18:30:24 31h 15m Ping to Survive ♥ 1 Simple but a neat little idea! Having different features unlock as time went on helped give it a little depth.
Apr 24 18:33:43 3m 19s LD59 SIGNAL STRIKE ♥ 0 Oh wow, I've not thought about Soviet Strike in a long time. I think some more feedback on taking damage and making enemy projectiles a bit easier to see would help, like others have mentioned.
Apr 26 12:40:20 42h 06m Smoke Show ♥ 4 It took me a while to get what was going on and not have my brain frazzled, but once I got it it was very compelling! Really neat idea for the theme. I'm not great at rhythm style games, but bumbled my way through. Such a nice job!
Apr 26 12:46:12 5m 52s Air Signal ♥ 1 Congratulations on your first game! The feel with the artwork is really impressive in the time-frame, everything meshes well. Be sure to keep it up!
Apr 26 12:50:36 4m 24s Artificial Invaders ♥ 1 After the tutorial I was not expecting a death match-style competition against the AI! I agree with previous comments that having the shape display on the UI instead of needing to stay close to the big display would've been a bit less overwhelming. Otherwise interesting stuff!
Apr 26 12:56:09 5m 33s Incoming "Signal" ♥ 0 Neither link is working unfortunately.
Apr 26 13:50:07 53m 58s Uplink ♥ 2 Fun little game! The enemy ships sure are a crack shot, but once I had a little bit of regen they were very manageable. I think ultrawide display messed with the HUD, because I couldn't see the satellite health/signal strength. I do wish there was a bit more variety or more difficulty ramping. It felt pretty rare that I got anything but one enemy ship that fired, the rest were just signal jammers. Still, I had fun and it felt good. Good job!
Apr 26 13:56:35 6m 28s Radio Head ♥ 3 I really love the mix of conveyor-belt Tetris, juggling different tapes and trying to keep ratings up. Apparently I won't make it since I kept getting fired. Visuals were great, although the effect made it a bit hard to make out the text for cassettes (but maybe that's my lousy eyes). Really great stuff, deserves more ratings!
Apr 26 14:04:44 8m 09s RESPECT ♥ 1 Speed running mourning! It's pretty amazing you got replay ghosts from other players in and definitely added a lot. The roll after jumping took me a while to figure out, I thought my guy was just _really_ bad a jumping.
Apr 26 17:54:28 3h 49m Kantarelli ♥ 2 Mushroom Pikmin! Really lovely art and overall atmosphere. Was easy to pick up what was going on and what did what from the visual feedback. Cute little game, good job!
Apr 26 18:02:34 8m 06s WiFi Trouble ♥ 1 Really neat puzzles, I was surprised how much they made me think for such a pretty simple concept. Everything was clear and easy to grasp. The only hiccup I ran into was that clicking on reset sometimes wouldn't fully reset a level, the source router would be stuck on zero range. I would have to click and hold to kinda finesse the reset. Fun stuff, good job!
Apr 29 13:55:03 67h 52m Lost Signal: Network Warfare ♥ 0 Works for me on Chromium. Very interesting idea requiring the signal to activate weapons! Gunplay and controls felt good considering the timeline. It would be interesting the see it fleshed out further. Good job!
Apr 29 14:21:56 26m 53s Pulse Advance ♥ 2 Oh no, the bunnies! Might be one of my favorite submissions, I had a blast playing this. I think it could definitely be expanded out into some sort of roguelite and be very compelling. My only real critiques would be obvious things (tooltips, more variety, shortcuts to switch between speeds) and, unless I was super unlucky, it seems like you can't get certain mirrored versions of pieces. Like the elbow routes only go clockwise instead of anti-clockwise, so anytime I wanted to bend down-then-right, I had to sacrifice 50% of the energy and use one of the intersections. Really great stuff!
May 1 10:50:42 44h 28m Signal Keeper ♥ 1 Despite the limitations (heaven knows I over-scoped this LD too), there was definitely the atmosphere of lonely melancholy of this little robot fella going about his daily routine to maintain a signal. Keep it up!
May 1 10:56:31 5m 49s Feelin' Crabby ♥ 2 Why won't mister diver accept by bubbly wisdom?! Very cute little game. Maybe a hint to which paths lead to which mini-games (or even mood bonuses?), as I ended up mostly getting socialize. Nice submission!