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RubixNoob13

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TimestampSince previousGameRubixNoob13's comment
Oct 21 04:44:50 Astraay ♥ 1 The mood/atmosphere was great! I'm really impressed you did this all in your own custom engine! I played the linux version, and that being said, there were quite a few graphical artifacts I noticed, and the level was SUPER dark. It seemed like if there was a light in another hallway (through the wall I guess is the best way to describe it?) I could usually see a flickering square around that, maybe a shader issue or something with transparency? IDK the technical aspect, but I could see them 😛 Also, alt + enter didn't seem to work for me on Pop_OS 22.04 LTS, despite the fact that I actually have alt + enter bound to toggle fullscreen in apps as well. Despite those things, it was a pretty fun little game, just wish I could have seen better because where there WAS light, the graphics inside the space station looked really good! (Although your description says it's a "dark" space station, so maybe it's supposed to be like this lol) Great job!
Oct 21 04:53:09 8m 19s Cold Side ♥ 2 This was pretty intense! I played the linux build and didn't notice anything I'd call a bug or issue really, other than the sound from the monster seemed to come from random directions, not necessarily where the monster was in relation to me. But other than that, everything seemed to work as expected, controls etc. Graphics were nice, music and sounds were on point as well. Great job!
Oct 21 05:02:20 9m 11s Human Coin Chicken Flower ♥ 1 Sometimes the king would just take 5 of the same thing in a row, so if I wasn't paying enough attention and only had a single one of that resource, I'd still lose. I LOVE the programmer artwork, makes me happy to see it! I wish you had enough time to add some sounds, but other than that it's a great entry!
Oct 21 05:19:39 17m 19s Siege Crawler ♥ 2 Music be like "Bum. Ba ba ba bum. Bum bum. Ba baba bum." 10/10 xD I played this for a lot longer than I expected. Controls were very responsive, even in the web build, and everything worked as I expected it to! Great work, fun game!
Oct 21 05:35:06 15m 27s Mr. Collector ♥ 1 I agree that the UI should be bigger. I tried both mouse and controller and after figuring out that moving my right analog stick meant I'd fire in that direction, I had a lot of fun with it! The only other suggestion I'd have for more improvements is maybe a way to get back health, because once you get hit that's it. Otherwise, great job!
Oct 21 05:45:03 9m 57s Garbage collector's minion ♥ 1 As someone who has programmed in C and had to do manual memory management with allocating, deallocating, reallocating, etc. This still made my brain hurt 😛 Was fun, would have loved any type of sound effects though to add to the experience!
Oct 21 09:56:25 4h 11m RunicForce ♥ 0 I played this for a bit longer than I expected :3 Sound effects were nice and fit well with the art style, but sometimes I was a little confused on what some of the effects meant (although this could be because I was trying to play it while working as well lol) Great job!
Oct 21 10:04:54 8m 29s Super Sucker ♥ 2 The trees remind me so much of the MANY hours I spent playing Legend of Zelda: A Link to the Past on the SNES back in the day. Music and graphics were on point! Amazing job!
Oct 21 10:10:08 5m 14s Frame it ♥ 1 I liked this a lot, actually. Nice to imagine just casually having the Mona Lisa in my living room to have to try to figure out where to put it amongst the other priceless artworks lol I also liked the transition effect you did between levels / menu, it looked pretty clean! Great work!
Oct 21 10:14:15 4m 07s Notebook Flight ♥ 0 Game was pretty fun. For some reason, the web build here on LDjam site wouldn't do anything when I clicked to move (firefox on Pop_OS 22.04 linux) When I went over to itch.io it worked just fine though. Overall good job!
Oct 21 10:22:33 8m 18s Type II ♥ 2 Maybe it was the music, but this game really gave me some Kerbal Space Program vibes, and I liked that a lot (although I was blowing up more satellites than making them stay in a stable orbit haha) Great job though!
Oct 21 10:42:39 20m 06s Collectore - Ludum Dare 58 ♥ 1 Music, sound effects, and surprisingly the graphics were all pretty on point. Even though they're "just letters" they felt like they had some weight to them, and I liked collecting the currency. On the LDjam site, the timer is cut off on the top of the game, but I think that's due to the resolution on LDjam more than your game itself. Still, I enjoyed this quite a lot. Reminds me of a lot of the minigames you get when fishing in Black Desert Online. Good work!
Oct 21 11:32:23 49m 44s Debt ♥ 1 How DARE you make a game that makes me feel emotions during a game jam! Just WHO do you think you are? Seriously though, this was very well done. I haven't gone through it enough to find all the different endings, but I'm impressed you were able to put together something this detailed for the COMPO especially! Great work!