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RubixNoob13

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TimestampSince previousGameRubixNoob13's comment
May 5 18:14:58 A Night with a Verbose Cat ♥ 0 Pretty fun little game. Unfortunately I exploded the cat more than once, and couldn't bring myself to go through all the scanning again the second time since I was basically done when he exploded. The text scrolling could be a little slower. I read pretty fast and had trouble keeping up sometimes. I liked the cute cat and the art style was nice!
May 5 18:28:51 13m 53s Send the Signal ♥ 1 The controls feel really nice. I love the pixel art and the beep boop music track! I also was going to suggest making the timer get lower once all the rocks were destroyed, but then noticed it actually did that, so awesome job lol. I *think* there was a time or 2 where I missed a rock with the bomb, but loot still spawned in the empty space anyway (maybe a rock that wasn't visible but still had collision on, or maybe I imagined it?) Overall amazing job!
May 5 18:37:14 8m 23s AGENTS RHYTHM & RAID ♥ 0 I LOVE the art style! Super cute! The combat section was fun, but the rhythm to catch the signal felt a bit incomplete, like not knowing how many I had missed/collected until the end, compared to something like a Guitar Hero or Rock Band game which gives immediate feedback to that. Still, had a lot of fun playing this and would like to see a more polished version in the future!
May 5 21:27:05 2h 49m Tunnel Vision ♥ 1 This was a fun little game! I really liked the atmosphere. Snek looks silly but also the close camera view / fog effect made it feel almost like a horror game where you never knew if the Snek was gonna just pop out of the next corner. Great work!
May 5 21:40:14 13m 09s Red Light Synthlight ♥ 0 This game was one of the better ones I've played so far. The music was pretty awesome and fit the game really well! I feel like the jump is a little floaty, but other than that I have nothing to complain about, other than I want more levels 😆 Great job!
May 5 21:51:26 11m 12s Trippin' Ballz ♥ 0 I think at some point I broke the web build, there were like 200 ballz flying around, I had around 80k points, and even when they hit the rock in the middle, it wasn't cracking anymore and the game kept going. Other than this, which I only managed to do once, fun game! Like the level of intensity and how it ramps up, and the music was nice and fit well! I did notice a bit of lag when switching cannons with many ballz on screen, but that might just be an issue in the web build where I was playing. Just wanted to mention it in case you expand the game, may need to check for what is causing that if it happens in the non-web exports. 🙂
May 6 19:14:00 21h 22m Crowbar and Sonar ♥ 0 Cute little game! I like the concept of the sonar to see in dark rooms. I attempted something similar but in 2D way back in LD48 for echolocation for a bat. I did notice a few stutters/lag spikes, it seemed like when you hit the trigger to display the on screen texts for the first time, like when you walk towards the wall switch, etc. It seemed to only do it the first time you hit each switch though, so maybe it's an object creation lag spike? Thought I would mention it. The sound also seemed to do ... odd things ... when I was using the scroll to control where the sonar was. Level design was pretty good for a jam, and I liked the overall mood of how some rooms were super dark and you needed the sonar, and some weren't as dark. Great job!
May 6 19:30:20 16m 20s Channel 59 ♥ 4 Pretty fun game. I was stuck in the first room for way too long before I figured out what to do. I also walked through the door with no collision and fell out of the map so I had to restart. Got stuck trying to play with the physics on the ladders and managed to make one of them fly off into space somewhere. Neat art style, a lot of atmosphere with the TV people, and looks like it could be made into something friggin' awesome with some more time spent on it! Awesome job!
May 6 20:22:32 52m 12s I Had No Signal! ♥ 1 So, first of all this game was a lot of fun! I think I also had the bug where I never saw the monster. But the atmosphere was amazing. I'm a fellow Godot dev, and I missed the HTML embed at first (thought it was just a screenshot of the game) so I downloaded the windows .exe I'm on Linux, but normally I can get them to run via wine or Bottles. Was having no luck at all, then realized there was an embed. That worked flawlessly, and even the fullscreen toggle in the options menu made the embedded game run in fullscreen instead of the tiny window in the LD website, so that was bonus points! Overall great job and keep up the good work!
May 7 18:42:22 22h 19m ROGER-ROGER, LOGGER! ♥ 1 Fun little game, although it took me a sec to realize WHICH vehicle I was controlling, so the first frog got a free pass to Area 51 lol Cute graphics, controls felt nice, sound fit well with the overall vibe of the game. Great job!
May 7 22:49:27 4h 07m Gecko's Odyssey ♥ 3 I kept losing my UFO and having to restart lol. This was absolutely a skill issue and not a problem with the game, I'm just bad xD The mechanics are really well done, and the music adds the right amount of atmosphere as well. The player character's design reminds me of the Madness series from way back on Newgrounds, nice nostalgia hit there for me 🙂 Great job and I could see this turning into a full on puzzle platformer with more levels added to it.
May 7 22:58:28 9m 01s The Last Transmition ♥ 1 As you can see in the screenshot, when you make the game full screen, the score on the title screen is out of place as well as the life counter has an image in front of it through the little window on the top right. The actual game seems fine graphically, this just seems to be on the title screen. Game was fun and challenging, probably the most literal interpretation of the theme I've seen so far. Graphics were nice. While I've seen some people say they'd like background music, not sure I agree, because it might mess with your perception of hearing the signal when you play it back to see how close you are to correct. Fun game! Screenshot from 2026-05-07 17-55-38.png
May 7 23:03:10 4m 42s heartbeat ♥ 0 Beep beep beep 😆 So, if you go too fast, game over. If you go too slow, game over. So you have to at least vaguely simulate the speed that the heart should be beating. I do like that the visuals actually seem to match up with how fast or slow you are making the heart beat. I see potential in it, maybe as a mini-game in a larger hospital sim or something like that? Could do some interesting stuff with this I think!
May 7 23:12:46 9m 36s TernTile ♥ 1 I tried to play the embed on the Ludum Dare page and I get this error message: Screenshot from 2026-05-07 18-07-47.png Seems to work fine on the Itch page however. The music you selected fits VERY well with the game itself, sort of a chill puzzle game vibe. Yes, reminds me of "Lights Out" but with 3 colors instead of 2, which adds a whole new level of challenge to the game. Great job!
May 7 23:22:26 9m 40s Apollo's Gift ♥ 1 So, I'm not very musically inclined at all. However, I had a lot of fun hitting people with lightning and watching them ragdoll. Thanks for the laughs, it was pretty fun!
May 7 23:28:12 5m 46s ULTRA-RADAR ♥ 0 The audio was a bit much once there were a lot of ships on the radar. I'd have also liked to see some type of penalty for just spam firing, like maybe limited ammo or a score penalty for misses. Otherwise, fun little game, good work!
May 7 23:37:38 9m 26s OVERDRIVE SIGNAL ♥ 1 This is sort of like a 3D version of our original version of our 2D platformer. We had planned to add in some upgrades so there were different signal strengths you had to match to defeat different enemies. Sadly, due to time and other issues, we only ended up with 1 enemy and 1 weapon. The graphics and sound fit well with the fast pace of the game, and I liked trying to match up the signal to be able to fire at the cyborgs. Great work!
May 7 23:49:15 11m 37s Find Divine ♥ 2 As a fellow Godot user, it's super easy to also make a web build, and generally more people will play that. Even in a game jam, sometimes people are hesitant to download stuff from people they don't know and run it on their system. I'm also on linux, but I was able to get the Windows version to run under Bottles and play it. I did notice a bit of the z-fighting that people mentioned with some textures, but MAN the audio work was amazing in this! First time in ages I've been legitimately jump scared, and I was in a well-lit room at like 6 in the afternoon, not super spooky dark room at 2am like it normally takes to scare me. Amazing job!
May 8 01:26:52 1h 37m Mayday - Keep the signal alive ♥ 1 The music fit the vibe of the game really well. I like how when it went to the steering minigame it felt super tense due to the change in music. We had the same issue that some have mentioned with fonts being weird in our game. Apparently with Godot, in the editor, if the font you are using is missing a character, it'll fall back to using a system font. But in the web export, you'll get the little box which is (apparently) a unicode character code printed inside a square since the sandboxing of the web export can't access the filesystem directly. You can double click the font you're using in the FileSystem tab, then click "Pre-Render Configurations" at the top and "Glyphs from the character map" to see if the symbol you want to use exists in the font you're planning to use to see if it's going to be an issue. We had to replace the ~ and { with just a - and [ symbols because they weren't in the font we picked to use for some text, and it was too far along to change the font at that point. I also think there was a bug with the radar scanning minigame, but I eventually got it to let me rescue the poor people stranded. Cute pixel art and a really fun little experience! Nice work!
May 8 23:46:31 22h 19m Packet Panic ♥ 0 Fun little game! I was trying to figure out a way to optimize so I didn't have ANY dropped packets, but I think that's impossible lol Would have liked some music or sounds to add some atmosphere but otherwise a great entry!
May 8 23:51:46 5m 15s Drum`n`Ice ♥ 3 REALLY interesting take on a rhythm game! The controls took me a second to figure out, I think mostly because the embed on the Ludum Dare site made the arrows REALLY small, so I was having trouble seeing which one I needed for which spell. Graphics were cute, the music and sound effects fit well. Overall, really solid entry!
May 9 00:25:11 33m 25s Peace : 165 ♥ 1 I really enjoyed the art style and sound design in this game. While it was a bit short, it IS just a game jam, after all. Would love to see where the story could go in the future!