Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → RubixNoob13

RubixNoob13

Feedback comments for LD57

← LD55   LD58 →

RubixNoob13's games and stats for all events →

TimestampSince previousGameRubixNoob13's comment
Apr 11 23:38:26 Spirit Lock ♥ 1 This game was a vibe! Good music, sound effects. I really liked the transition between realms, I think you nailed it! You could still stand on platforms for a split second as they disappeared, instead of just falling off and being a rage game. I enjoyed it! Great job!
Apr 12 00:00:02 21m 36s Fridge Dive ♥ 3 Good graphics, I really liked the concept of the game overall. I'm not really a fan of how much shaking each piece of food had (sometimes I was almost perfect on pulling them out of the fridge, then it would swing wildly and smack something at the last second) The QTE got kind of annoying pretty fast as I'd be super focused on trying to avoid all the other items in the fridge and then BAM! QTE 🤣 I guess that's the point of QTE, though? Sometimes it was a bit hard for me to see the food I was supposed to be getting because there were other items in front of it, and I kept trying to grab those and move them out of the way but couldn't. Would like to see this expanded on but possibly make it so you can move obstacles out of the way (maybe they'll just make noise when you do so?) Fun game even if it frustrated me a little bit 😄
Apr 12 00:20:29 20m 27s A Well to Wonderland ♥ 4 Really loved the hand-drawn art! Music was cool (I had to turn it down a bit tho because it was very loud, but still good!) Took me a minute to figure out how to avoid the gate thingies, and I still was terrible at timing them correctly, so I died a lot. Still, solid entry, good work!
Apr 14 10:23:26 58h 02m Mr. Money's Phenomenally Soggy Water Removal Romp ♥ 2 - Downloaded Linux build as I run Linux. - Made the .sh file executable - ./MMPSWRR.sh: 5: Syntax error: Unterminated quoted string - Line 2 of the .sh file: echo -ne '\033c\033]0;Mr. Money's Phenomenally Soggy Water Removal\a' Because your game name has an apostrophe in it, the echo statement is broken. You can change the quotes around the string to normal double quotes like "" and that should fix it. Afterwards, I tried just allowing the .x86_64 file to run as a program and that let me at least play the game :) I enjoyed this a lot. Cutesy programmer art with some jokes built in, fun gameplay loop, and upgrades that felt meaningful. Music was catchy as heck as well! The main thing I didn't like was that I wasn't able to change out upgrades once I placed them, but that did make it fun to try to min/max which upgrade combinations would be better than others. Great game and especially for a game jam! I'm impressed!
Apr 14 10:48:38 25m 12s JetMine ♥ 1 After reading some of the comments, I'd suggest updating the game page to include more of the controls, because I didn't even know I could view my inventory without being at the shop. I liked the jetpack speed, although sometimes it seemed like it was almost too fast. Still a lot of fun. I wish you could maybe hover over the items you mined to see what they were before picking them up since you had limited inventory space, but otherwise it was still a pretty fun little game! Good job!
Apr 14 11:03:19 14m 41s Go to sleep... ♥ 1 I like the idea, although I kept getting a bunch of things like "no no no no" and I'm not really sure what to do with that. Not sure if others have this, but for the audio in the web build, I basically just had a deep rumble/buzzing sound. Wasn't sure if it was supposed to sound like that or if I was having sound issues. Awesome interpretation of the theme, and a neat concept I haven't seen before. Good job!
Apr 14 11:26:33 23m 14s The fate of Carl ♥ 2 M O O D. Music slaps. Gameplay loop was simple but fun. I managed to make it to the "Thanks for Playing" screen around the 2k depth mark. Would have liked to be able to place more turrets / have the console placed so you can see the turrets mowing down enemies as some others have said. But overall, I really enjoyed this game and (especially) the music :) I hope Carl's okay!
Apr 14 21:47:29 10h 20m Blurred Escape ♥ 1 So, I figured out the code much sooner than I thought. But, in my picture below, I was trying to line up the numbers where the 999 is in my picture, thinking that was supposed to be the "front" of the lock based on the angle you're looking at it, when apparently you have to line up where the 000 is instead. Maybe just a small arrow on the lock or something to indicate where the numbers should line up would be super helpful. - Side note: I like when you're interacting with the lock it's completely off the wrist shackle, but you're still stuck in the chair 🤣 made me giggle. Screenshot from 2025-04-14 16-41-35.png I LOVE your interpretation of the theme, it's one of the most creative ones I've seen yet. The audio was good, but like a few others have said, I was trying to figure out what the heck was going on making all that racket. Once you escape from the lock, the controls seemed very slow, almost like trying to walk under water, while playing in the browser. Like instead of turning quickly, it's like the game was trying to smoothly change my look vector from where I was looking to where the mouse had moved. Maybe this was intended, but it just felt slow/sluggish to me. (Maybe to go along with your head hurting when you first woke up and to simulate being groggy?) Overall, fun little entry and I'm mad it took me as long as it did to figure out where on the lock I was supposed to put the numbers once I figured them all out. Great entry!
Apr 15 07:46:17 9h 58m Dig Digger ♥ 4 These high scores make me sad lol, I only got around 16k. I actually logged out of my main Linux partition and went back over to Windows to try this one out because I couldn't get it to run well under a VM in Linux and I wanted to give it a fair shake. Nice graphics, good music, fun little game! Great job!
Apr 15 11:13:26 3h 27m Expert Gem Digger ♥ 1 Pretty fun little game. Catchy music. Cute art style. I've not heard of this engine before, definitely gonna take a look into it sometime though, looks interesting. Great work!
Apr 15 11:19:47 6m 21s The Cleaner of the depth ♥ 5 I love the art style, as well as the audio design with the teeth playing chimes. The cleaning control felt a little clunky at times, maybe I was trying to press it too fast? Still, fun little game, great job!
Apr 15 11:31:01 11m 14s Thallas ♥ 2 Mood/Atmosphere were amazing. Here's how my gameplay experience went: - Swim up off the screen assuming there might be more stuff "up". Camera tries to follow me, starts moving up with me. I swim back down, camera doesn't come all the way down, I can't see myself, so I refresh the page. - Swimming along, find some oxygen tanks and repair kits. Oh, cool, a fish thing. OW, he bit me... OW! "YOU DEAD" - Swimming some more, avoid the cool looking fish thing. Can't figure out what else to do. Get eaten by an even BIGGER fish thing. 😝 I liked the graphics and sound, and I see from the comments that it looks like you didn't get to finish the ending, so that explains why I didn't know what else to do. Good job on what you got so far!
Apr 15 12:20:50 49m 49s Depths of Hell ♥ 1 I have not played Vampire Survivors, but I've seen it played. This very much feels like "We Have Vampire Survivors at Home" but in a GOOD way. Upgrades felt meaningful, and I ended up playing this little game F A R longer than I probably should have just to give it a rating 😅 I liked the graphics, the sound was good, although it was a little repetitive (pitch shifting your audio by +/- 10% or so can do wonders to help your sfx sound better). I don't know how to do this exactly in Unity, since I use Godot, but in Godot it's pretty simple: $AudioStreamPlayer.pitch_scale = randf_range(0.9, 1.1) Basically just setting the pitch to a random float from 0.9-1.1, and I do this every time before playing the sound, that way each time it plays it sounds just that little bit different. Still, this game was a lot of fun and an amazing job. My only other "complaint" is that it would be better with some music!
Apr 15 12:33:22 12m 32s Submarine Waffles ♥ 1 Graphics were nice. I felt like I was just spraying batter and chocolate all over the place instead of coming anywhere near actually making waffles, though 🤣 Fun little game, definitely a vibe.
Apr 16 04:06:04 15h 32m Asteronaut ♥ 1 Catchy music, graphics were decent. Pinball was a different approach, and the black hole made it far too short. Not sure how the theme really fit into this game, but was fun to play for a few til you get sucked into the black hole.
Apr 19 04:15:29 72h 09m Ruby Hole ♥ 1 I really liked the art style and how the tiles changed at the different depths. The music was good without being too loud/obnoxious like often happens in Jam games, it felt really nice. Overall vibe I really liked. My only issue was that, on my first play through, I didn't realize that I could scroll down after making it to the ruby hole, so I dumped a bunch of tiles trying to fit a few things together because I was running out of space. But that was just me being dumb, after that I figured it out and it was a blast. Great job, solid entry, and I have fun playing it!
Apr 24 04:21:04 120h 05m Flatline ♥ 2 Pretty fun game, I liked the audio and feel like the music really suited the mood of the game. Some of the voice lines got a little repetitive (probably because I'm bad and kept dying) 😜 Overall, fun little game, great job!
Apr 24 04:40:08 19m 04s SIRTET ♥ 2 I... did not get a high score lol Fun game, it's Tetris, but different enough that it made my brain hurt from all the "I think I know what I'm doing bu then oops, I left a gap and game over". The music fit really well, graphics were definitely cohesive, and who doesn't like Tetris, especially with a new twist on it? Great entry, fun game, awesome job!
Apr 24 04:50:26 10m 18s Down Wheel ♥ 1 Graphics are cute and I like the overall concept. My complaints are that some of the spikes felt like their hitboxes were much larger than others, as in there were some spots I kept dying even though I felt like I was definitely NOT touching spikes, and others where I thought I hit the spikes and I did not die. Also, I managed to get stuck in the area where you leave the water, after dying I was spamming dash and apparently dashed over the top of the map or something, and physics just pushed me down outside the map (I assume, because the camera followed me down a bit then stopped) Overall, still a pretty fun game. Volume settings would be nice to have, but I just turned down my headphones quite a bit since the sounds were a bit loud. Good job though :)
Apr 24 05:07:42 17m 16s Dyamid ♥ 1 I started off being impressed by the music. Then, when the camera unlocked for the first time and it clicked. Then, you got me with the "Look, a trampoline!" and I immediately died. If I could give more than a 5, the audio would definitely deserve it. This was a blast, would love to see more levels for it in the future!
Apr 24 05:27:27 19m 45s Quantum Inferno Run ♥ 1 So it was pretty fun overall. I think a cool idea might have been to have the 3 depths be different instead of just copies of one another, so maybe you HAVE to swap between them to be able to get to the end. Music and sound effects, even just small bips and beeps when you jump, land, etc, can do wonders to add a bit of polish to your game. SFXR or BFXR are pretty good for this and they're free, just so you know 😄 Still, played this longer than I probably should have given the amount of people who requested a rating from me lol, so good job!
Apr 24 06:22:33 55m 06s Downstairs ♥ 3 Ok, so I have mixed feelings about this one. First off, immediate SCP vibes, reminded me a bit of this one: https://scp-wiki.wikidot.com/scp-087 I also had exactly zero problems running it on Linux under Pop_OS 22.04 using Bottles, didn't even have to try the shaderless version because the normal one worked perfectly fine. That's not bad at all, just an observation. Graphics and mood were amazing. I didn't really like the controls, felt like it was too much for aiming/shooting to need an aim button, then arrows to aim and then another key to fire, maybe mouse aim/shoot would be better. Creepy vibes were a M O O D (in a very good way) The stupid bugs. OMG the bugs were the worst thing ever! Not anything wrong with the code, the literal flying insect thingies that kept slapping me lol It did start to feel a little "same-y", almost like when you buy a Steam game that starts to feel like the dev wants you to play more than 2 hours so you can't refund it? But you did mix it up with the platforming vs having to fight different types of enemies, so it wasn't a terrible time. Last complaint, though. WHAT kind of gun holds 5 bullets, at least from what appears to be like a SWAT unit or something sent in by emergency services to check out an anomaly in a basement? And how many magazines did you bring, because I reloaded like, a half million times easy. Where do you keep all that ammo? 😅 Overall, great vibes, good mood, and a fun experience (I probably legit played it for over an hour before getting to the end) so great job!
Apr 24 06:28:56 6m 23s Earth Below ♥ 1 I agree with basically everything said by @empyreans right above me. Took me a second to figure out exactly how it works, but once I got the hang of it, game felt really fair. Cute pixel art, sound that fit pretty well and wasn't just loud or obnoxious. Great job!
Apr 24 06:47:23 18m 27s River Woods ♥ 1 I wasn't talented enough to even get a bronze, I kept exploding the boat lol Cute pixel art, and I liked the humor (not sure if it was supposed to be funny, but things like 'Q 2 quit' made me chuckle) I feel like this would be a fun game for 2 players where each one controlled one of the paddles to see if they could work together and navigate the river as well. Good job, had fun, broke many boats heh
Apr 24 06:55:19 7m 56s Echo Diver ♥ 0 I like the minimalist aesthetic, and the echolocation is really cool (it reminds me of my LD48 entry Don't splat the Bat, where I came up with a similar mechanic) I got killed a couple times, then like others just found an endless void where I sank for a few minutes straight before giving up. It has a lot of potential though, good job!
Apr 24 07:07:39 12m 20s Cosmic Junker Simulator ♥ 1 Graphics were pretty nice, although when you're using the gun to attract, it (to me at least) looks like the beam is going away from the gun. Might be nice to see if look like it's pulling towards the player instead. As far as sound effects, I recognize a lot of those from the original Half Life game, but they fit pretty well with the space theme overall. Pretty fun game, but I died quite a lot heh
Apr 24 07:15:47 8m 08s Pretty Fish ♥ 1 Decently fun, felt pretty well polished and balanced overall. Would have liked to see my fish get much larger so I would know whether or not I could eat some of the bigger fish as I started to progress. Audio and mood were really nice, great job!
Apr 24 07:36:06 20m 19s Eurydive! ♥ 2 The sound effects were amazing, even though I'm pretty sure the whooshing noises were just mouth sounds 🤣 Art style reminds me of old-school flash games, which I'm pretty nostalgic for these days. Fun little game, felt pretty well balanced overall, and I thoroughly enjoyed it! Great work!
Apr 24 08:03:59 27m 53s Sub-mersed ♥ 1 I *REALLY* hope you read all this. I know it's long but I want to be as helpful as I can 😄 So far, things I noticed right off the bat: The download actually contains a zip file, in a zip file, IN a zip file. Which makes your download bigger, and I see other people saying it was flagged on itch.io I downloaded directly from Ludum Dare and the zip file is 2.2 MB, the one on itch.io is only 566k, so it looks to be fixed on itch, just not on LD page, which still contains multiple nested zip files. As others have said, distributing python games can be hit or miss unless you use something like PyInstaller, especially if the user doesn't have the right requirements or packages already installed on their system. I switched to Linux about six months ago, and it was pretty straightforward since python is already installed by default on most Linux distros, (but I know on Windows it can be a bit more of a pain to get things to play nice) What I did to get it working: - Unzipped the download - cd into the directory - run 'python3 -m venv venv' to create a virtual environment - run 'source venv/bin/activate' to activate the virtual environment - run 'python3 main.py' and get an error of "ModuleNotFoundError: No module named 'pygame'" since I don't have pygame installed and it's not a default part of python - run 'pip install pygame' which installs pygame to the virtual environment - run 'python3 main.py' again, and now the game runs. This is a lot of steps for someone who is non-technical (or not a 🤓 like me), so I highly recommend following the advice of others on how to package your games going forward. That being said, I'm going to take a break in writing this to actually play your game now ^_^ Ok, ESPECIALLY for a first game, and ESPECIALLY for the COMPO instead of taking extra time to work on things for the JAM, I'm pretty impressed! That being said, I have a few things I want to say about overall game design stuff: As others have pointed out, the small fish being part of the background isn't very clear. I noticed that your shots and (I think) the submarine also go behind the small fish. I am not a pygame dev, but I'm sure it has some type of z-ordering or z-index to determine what gets drawn in front vs. what's drawn in the background. That will help to let players know what to focus on shooting and what they can ignore. I also noticed that if I was going left on the screen, the sub turns left, but if I shoot it still fires to the right, unless there was some other command I missed to change the direction you were shooting. The music was a bit annoying, but again if it's something you threw together in a short amount of time, it's probably not going to be perfect. Some sound effects for shooting, killing enemies, and maybe some type of scoring system or goal for the player to work towards would also be really nice. OVERALL, this was a really solid first entry, and I hope to see you participating in more events!!!
Apr 24 08:15:28 11m 29s Raid the Abyss ♥ 1 So, the graphics were really nice. I didn't like being stuck to the grid so much, but that's a design choice I guess. I liked the sound effects and the overall vibe, would definitely like to see this developed more! I also spent a while killing guys and leveling up, then noticed that on the bottom near my sword it said kills: 0 Then I realized the guys I was killing weren't attacking me, and I'm pretty sure I got to like level 9 off of friendly fire killing my AI teammates, since they didn't seem to be attacking me either? Then I went towards the different looking people on the map and suddenly they were attacking me. So... oops?
Apr 24 08:24:34 9m 06s Upstream ♥ 1 So, I love the art style, and the screams were an amazing touch. I *THOUGHT* I was doing really well, then a boat with like 4 dudes on it showed up, and at the same time another like 4-5 jumped out of the trees onto my ship and basically everyone died. ☠️ Really fun little game, may play it some more and try to get farther once I finish rating some others! Great work!
Apr 24 10:13:36 1h 49m Lust4Life ♥ 1 The graphics and music were pretty friggin' awesome! I would have been happier if there wasn't a timer to worry about and I just got to keep digging instead of getting pulled back out every couple of minutes. The only gripe I had is picking up items felt pretty finicky. I think the items themselves still had physics attached to them and were hitting things near me, like other rocks, etc, and then falling out of my hand. I'd expect having to walk to an item then interact with it I would now be holding it until I press the button to let it go, not just accidentally getting it knocked out of my hand. One rock I had to pick up like 6 times to move it about 3 feet to the crusher thingy because I kept dropping it. Still, other than that, this was a really solid entry and I enjoyed it a lot. Bonus points for using Godot AND making a Linux build so I didn't have to run it inside Bottles 😆 Great work!
Apr 24 10:21:20 7m 44s Mafushi ♥ 2 I ABSOLUTELY LOVED this game! My only complaint at all is that I had to wait for the harpoon / spear thing to move itself, I couldn't just aim. But that adds to the overall challenge, because if I could just point and click at the specific fish I needed, there wouldn't be much of a challenge. Art was crazy good, even on the main menu I noticed several things on different layers as you'd expect. Sound settings a) EXIST (which is kinda rare in my Jam experience) and b) actually WORK, which is also a plus so my ears don't get blown off. Gameplay was fun and felt like it had a good balance between difficulty and stress of "oh no I missed that fish and I need one soon or that shark will eat me!" AMAZING job to everyone involved, I am thoroughly impressed!
Apr 24 10:56:50 35m 30s Squirrel swirl ♥ 2 I absolutely loved the art style and music in this game. And I love Tower Defense games, so it was a lot of fun! I just want to know why are those ducks so mad, though? 😆 Great job!
Apr 24 11:07:26 10m 36s Descent ♥ 1 For some reason, the first few enemies I hit with an umbrella I'd still die, even though I was in the air. After like 3 restarts, that stopped happening and the game played as expected, I ended up getting a high score of 45, so if the dev score really is 42, I win lol Seriously, great job! I loved the artwork and the music. Kind of reminds me of Downwell but with an umbrella to slow you down.
Apr 24 11:12:47 5m 21s Voyage au centre de la Terre ♥ 1 Cute game, I like the pokemon style battle and the music. Wish it was longer! Good job! Oh yeah, AXEEEL!!!! 😆
Apr 24 11:28:46 15m 59s The Altermind Project ♥ 1 A very unique take on the theme, and not like most things I've seen in Jams in the past. Great work!
Apr 24 11:36:33 7m 47s Sound the Innersea ♥ 0 I love pixel art games, especially liked the little wiggle the sub would do when you were changing directions while descending. Sound was nice. Controls were a bit odd, but so were the ones in my entry 😆 Great job!
Apr 24 11:42:13 5m 40s Depths of Hell ♥ 1 This whole game was a mood. I liked the silly voiceovers, and when I got to "Fireball", I had already jumped into one before they were announced the first time around, which got me killed. So, do better silly voiceover man 😆 Seriously, good job, this whole game is a vibe!
Apr 26 00:40:42 36h 58m Game and Physics: Water Cat ♥ 1 Cute little game! Glad I saw your comment on mine with enough time to play yours and give it a rating! I really enjoyed it! Puzzles seemed pretty well thought out, nice difficulty curve. Cute pixel art, even had animation for when you were moving and jumping out of the water. I'm nowhere near the top score, but I didn't have to restart, so that's got to count for something, right? 🤣 Great job! Screenshot from 2025-04-25 19-38-29.png