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bad_fetus

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TimestampSince previousGamebad_fetus's comment
Oct 6 01:06:01 COOLector ♥ 3 Is it intended there is no sound? I see that you didn't opt out of the sound rating. I think I got all the endings, was short and fun. The controls were jank but it reminded me of playing flash games back in the day so it worked out as a nostalgia trip of sorts.
Oct 6 01:10:55 4m 54s Petals ♥ 3 Fantastic sound design, the soundtrack sets a relaxed, bittersweet mood and the sound effects for the flowers are spot on. I found the gameplay itself confusing but it was a nice experience nonetheless. Well done!
Oct 6 01:26:59 16m 04s Mid-Sized Monsters ♥ 3 Had a good time with this, always fun to play a monster collector. The only thing I didn't like was the "big mush" - got stuck there for a long time because I didn't realise it was a separate monster to the "mush". Only a minor issue though, still had fun. Very impressed with the graphics - how did you achieve the "scrolling" effect? Is it all 2D with custom calculations or is it actually a 3D scene with sprites? Looks very cool in either case! mid_sized_monsters.PNG
Oct 6 01:33:08 6m 09s Hammer & Horde ♥ 2 Very cool concept - I think this could make a fun puzzle-platformer with each level getting more and more difficult to carry out the gold, especially if each new level introduces mechanics. Really liked the graphical style as well, great job!
Oct 6 01:43:33 10m 25s Go Be Collector Somewhere Else ♥ 2 Really funny reversal of the theme, had a good laugh as soon as I opened the page. Was a bit too difficult for me though, gave up in level 7 - the jumps get insanely precise starting at level 5. Got too frustrating by then but was fun until. Good work!
Oct 6 01:54:52 11m 19s Numismatic ♥ 2 Turns out I'm not cut out for the cutthroat world of coin trading - ran out of money and got stuck with coins I couldn't sell really fast. Was curious to see how the storage lockers would have worked but never managed to buy one. Cool concept, might be too technical for most though. Good work!
Oct 6 02:01:33 6m 41s Stealth Hobo ♥ 2 Is the third level winnable? I reached it twice and got everything as far as I can tell but it was not enough. It's a cool concept overall, wish the timer was more lenient though and failing the stealth gameplay more punishing - right now it's less about stealth and more about getting to every trash can as fast as possible since you get punished hard for anything else. Had a good time with it though, good work!
Oct 6 02:06:43 5m 10s Predincament ♥ 3 Cute art and sound! Wish there was more to do in terms of gameplay but it was pleasant to look at. Good work!
Oct 6 02:14:54 8m 11s Forest of the magic mushrooms ♥ 3 Took me a full run before I understood that there was an actual goal but it was fun once I got it. This could be fun with a ton more items that are randomised each run, could be an interesting take on a rogue-like. Well done! Capture.PNG
Oct 6 03:03:45 48m 51s Fluff 'n Roll ♥ 4 Sheep bleating over itself 100 times wasn't on my bingo card for the theme but here we area. Absolutely hilarious sounds when you get near a sheep, had a good laugh. Well done!
Oct 6 03:12:40 8m 55s Dragon Hoard ♥ 3 This is a cool concept, I like the idea of a wave-based shoot 'em up based around defending an objective rather than yourself. I think this has potential as a roguelike with upgrades to buy/pick between each wave. Reminds me a lot of [my entry from two jams ago](https://ldjam.com/events/ludum-dare/56/the-last-leukocyte), cool to see someone had similar thoughts. Great work! Capture.PNG
Oct 6 03:37:31 24m 51s Attic Thrifter ♥ 2 Sokoban is usually my least favourite sub-genre of puzzle games but the cute artstyle and the cozy sound design more than made up for it. Played through the whole thing, had a blast. Great work!
Oct 6 03:43:50 6m 19s snake-collector ♥ 2 This was neat! The switch from 2D to 3D was semi-unexpected ("no way they switch perspective right..?") and very impressive. Building up your moveset by picking up powers was cool, I could see this turning into a compelling puzzle game if developed further. Really enjoyed this, well done! Capture.PNG
Oct 6 03:54:03 10m 13s Collecting Dust ♥ 2 Probably the most humorous game I've seen across all editions I've participated in, the writing was very witty. Giggled at practically every line, fantastic work! Not sure there is much strategy to the game besides tossing everything in a corner and waiting but here's the best I managed in endless in a couple minutes: Capture.PNG
Oct 6 03:58:51 4m 48s The A?! game ♥ 5 Holy cow, is this the first quintuple A game? I... don't know what on earth I just played but it was hilarious and a blast to go through. Great work and thanks for the laughs!
Oct 6 04:11:11 12m 20s Pollen Pusher ♥ 1 I'm not entirely sure what the goal is in the Sink level — only two targets but three kinds of pollen as far as I can tell. That's where I gave up. Well done on pulling off movement on a hexagonal grid — not sure if you came up with it or if the movement scheme already existed elsewhere but I was pleasantly surprised at how fast I got used to QWEASD movement and got proficient at it. Good work on getting the sokoban QoL in there as well with the undoes. Great work!
Oct 6 04:17:39 6m 28s Banana Craze ♥ 3 What have we come to as a society if a gorilla cannot enjoy his bananas in peace but must sell them for goods and services to make ends meet..? Cool little game! I really like the gorilla animation - it's very simple but it does the job, conveys movement well. I also liked that you could go around the outside of the maze as a cool secret. One thing I'd change though is make bananas pickable during invulnerability frames, frustrating to walk through them with nothing happening. Regardless of that, good work!
Oct 6 04:38:57 21m 18s Pumpkin Jam ♥ 2 The game had severe performance issues for me (old PC, possibly also a Firefox issue?) but managed to play enough to get the gist of it. I'm very, very impressed with the amount of effort that went into all the 3d models and the terrain and the various visual effects, incredible for a 2 day game by a single person. Great work!
Oct 6 05:01:58 23m 01s Cellmate ♥ 2 Wow, great art in so little time, the prison environment is grim but cool and moody. I like the facial animation on our guy as we walk around. Cool soundtrack too. The solitaire was a bit glitchy though — I think there is a bug in mouse position tracking as placing cards in their spot gets physically harder and harder as the game goes. Had to restart a couple of times to fix it. Enjoyed it still, good work! Capture.PNG
Oct 6 05:13:57 11m 59s Acorny Business ♥ 2 Very pretty! I'm impressed by how well a job this game does at making you feel in nature, good terrain design and art. Surprisingly bug-free geometry too for how complex it is - only got stuck in a tree once (even then, managed to wedge myself out after struggling for ~20 seconds). The flying itself was nice too, I didn't find it hard to get used to or be precise. I did have some trouble clicking on the nuts after landing but maybe that's the mouse capture issue you mentioned above. Great work overall, this was nice.
Oct 6 05:26:40 12m 43s Clean Line ♥ 2 This is surprisingly complete for a compo game - the UI is clean and works like a charm, the mechanics could be expanded upon but are perfectly sufficient, the tutorials are there, the sound and art fit perfect and there are a ton of levels. ~~The only "problem" I could find is that you get softlocked if you place every single block since the only way to get them back is to put another block on top, but this required me deliberately acting stupid to find.~~ Very impressive amount of work, fantastic job!
Oct 6 23:42:31 18h 15m Tax Collector ♥ 1 Good humour, certainly had me smiling throughout at the game. Really liked that the coins were physics based as well, added an element of skill to bouncing the coins into the cart. Good work! Played a couple runs, here's my best one: Capture.PNG
Oct 7 02:03:20 2h 20m Demon Scalper Blues ♥ 2 As someone above said, big flash game shitpost vibes. It was funny, good work! Here's my time - I think a punishment for missing would go a long way if speedrunning is an intended part of the game, spamming buttons is OP right now. Capture.PNG
Oct 7 02:13:36 10m 16s Claw & Collect ♥ 1 There's been a lot of "normal thing but rogue-like" games released lately and I feel like this could head in that direction - add an upgrade system and some sort of limitation (number of attempts? time?) and this could become a full-fledged game! I liked the polish on this, the buttons physically being pressed is cool and the balls dancing around you to mark your progress is a nice touch. I wish the controls inverted with the camera though - it is frustrating trying to move the claw when the camera is not straight on. I understand that would be less true-to-life but I think it would enhance player interaction. Regardless of that though, this was enjoyable, good work!
Oct 7 02:29:50 16m 14s Coal Lector ♥ 2 Funny play on words and a nice initial surprise that it was still about collecting even though I first thought you side-stepped the theme with the name. This looks very cool, a unique artstyle and well handled lighting. I wish the items that dropped were highlighted when not visible but cool little game beyond that. Good work!
Oct 8 01:23:36 22h 53m Goblin Lord's Dream ♥ 3 A way to exit games on demand and not just when you win would be great - I won the third game twice but died before I could exit which restarted it. Fun concept otherwise, impressed with the artwork and sounds overall. Good work!
Oct 8 01:50:47 27m 11s Paper Airplanes Collection ♥ 3 Very cozy graphics, this was calming to go thjrough. I wish there was some gameplay to it though - maybe you get to throw your airplanes and they can fly according to whatever characteristics that type of paper airplane would have? I liked the effects on clicking on the background, reminded me a lot of desktop destroyer from back in the day. Good work!
Oct 9 01:38:33 23h 47m Fume: The PC Gaming Simulator ♥ 2 Kiwi! I really liked the attention to detail in this — actual username in the top right corner, funny quips in game descriptions and the relevancy box, references to developers etc., kept finding more things the more I looked. I really, really liked this, very well done! Took some effort but managed to get it all eventually! Capture.PNG
Oct 9 01:55:09 16m 36s 1 of 8,031,810,176 ♥ 2 This was very creative! A great concept, fantastic sound design, and a clever sense of humor to tie it all together. Easily my favourite game I played this jam, very well done!
Oct 10 00:58:20 23h 03m Blossom Fox ♥ 3 Very pretty art! Really like the fox especially. I also liked the design of the hunger mechanic in this, adds depth to the game as you need to track a few different things. Good work! Managed to get a date, wasn't good enough for ending 5 :< Capture.PNG
Oct 14 22:15:34 117h 17m The Glasses Shop ♥ 2 !> Is the game over when you collect the green cube? Seems to be the only cube with a different effect, deletes everything physically as far as I can tell with nothing left to do? This was rather confusing but I think I eventually managed to figure the mechanics out - certainly an interesting approach to the "rule-learning" puzzle genre where you have to learn the basic rules to the world itself. The graphics were a bit glitchy (in particular, the pause menu liked to violently shake triangles on the screen) but otherwise did a great job of conveying a mysterious mood, especially combined with the falling down sound. The game felt incomplete but otherwise was a cool experience, good work!
Oct 21 01:19:51 147h 04m RIPOFF ♥ 2 Going around beating scalpers is definitely a funny take on the theme! Took me a couple rounds to understand what the goal was but it was fun platforming around and looking for the scalpers once I understood how to play. The punches didn't always work - not sure if I'm missing a mechanic there but otherwise I had a fun time. Good work! Here's my best score: Capture.PNG