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Feedback comments for LD57
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| Timestamp | Since previous | Game | bad_fetus's comment | |
|---|---|---|---|---|
| Apr 7 18:11:21 | Echoes of the deep | ♥ 1 | Cool concept! I like the idea of getting progressively deeper and exploring more difficult regions while slowly upgrading my vessel. The gameplay felt a bit lacking - it was too easy to constantly swivel the light to see the enemies and ignore all other mechanics, perhaps the enemies should react to the light rather than the sonar so that you are incentivised to avoid using the light and rely on the more limited sonar? The mood is very well done - great job on the underwater audio and the simple visuals do their job of engulfing you in the dark depths very well. Good work! | |
| Apr 7 18:25:47 | 14m 26s | DeepFrame 9 | ♥ 1 | I found the gameplay a bit disorenting - the controls and the visual indicator felt backwards - to shoot down for example I expect to pull up and see the targeting thing point down. It also felt inconsistent when the ball is fast enough to fully break a tile versus just damage it but that might be because I missed something. Great job on the mood, the frenetic music sets the tone well and the audio & visual effects both are very satisfying when smashing through the tiles. Well done! |
| Apr 7 18:36:49 | 11m 02s | Submarine-Souls | ♥ 1 | Cool game! Simple but functional mechanics, enjoyable old-school gameplay. Felt perhaps a bit too tedious at times though - maybe it would help if the tunnels were wider and in return you could move faster with more punishing mistakes? The walls should probably bounce you back at least, scraping along felt off. I liked the visuals a lot, very colorful and joyful to look at. Well done! |
| Apr 8 00:46:11 | 6h 09m | Help! I'm Trapped on The Torment Trapeze. | ♥ 1 | This is incredible for a compo entry! Great music, a fantastic idea and mechanics explored in depth. It also feels surprisingly polished. Trapezing off of past lives is cool enough and yet there are many other mechanics that interplay in interesting ways. Very, very well done! |
| Apr 8 00:57:11 | 11m 00s | Subconscious Abyss | ♥ 2 | A mikado psychologist game was certainly not something I expected but is a great idea! The base game was a great introduction to the mechanics while crisis mode kept it interesting after beating that - well done on getting the balance right in crisis mode, managed to beat it with exactly zero patience left. I liked the effort that went into all the different problems and their resolutions - didn't notice any that felt superfluous so well done on that front. Great game overall - the only big criticism I have is the performance one but that's already been addressed above. Very well done! |
| Apr 8 01:16:34 | 19m 23s | Crabs in a Bucket | ♥ 1 | Fun idea! I'm impressed by how polished the UI feels already, good work! The gameplay loop has surprising depth to it, feels largely complete already. The balancing needs a bit of work - spawning enough boulders early on to keep the board clear of crabs matters a lot. I suspect the boots are underpriced as well. Nevertheless, it's well balanced for a compo game. Great job overall! |
| Apr 9 00:25:19 | 23h 08m | The Trench | ♥ 1 | Interesting and interactive way to show how deep the ocean goes. Reminds me a lot of "If the moon were only 1 pixel" with space replaced by the ocean. I would love to see an extended version of this where the route is even longer to get a better sense of how massive things really are. I liked that there wasn't much gameplay, I think it would distract from showing off the scale of the ocean in an immersive manner (though I don't know if this was your goal). I enjoyed this, well done! |
| Apr 9 00:32:37 | 7m 18s | The Apple of my Aperture | ♥ 0 | Cool concept, I like the idea of a game around being a cameraman a la Pokemon Snap with more mechanics around getting the focus right etc. I liked the music as well, well done on that front. Good work! |
| Apr 9 01:09:46 | 37m 09s | Meanepth | ♥ 3 | Very atmospheric! I enjoyed slowly walking through the memories and contemplating life. While the game lacks in gameplay, I think it's a lot harder in some ways to make something more artistically meaningful, something you connect with emotionally - well done pulling it off in 3 days! I had the same mouse drifting issue some commenters above had but I honestly did not mind it too much - felt like it could have been deliberate given that we seem to have a drinking problem. Though I suppose you'd expect more of a wobble than a constant rightward drift with that. Great work on the visuals - both on the amount, variety and detail of assets but also on the consistent design and well-used shaders - helps sell the melancholy together with the audio design. Very well done! |
| Apr 9 01:15:16 | 5m 30s | To The Core | ♥ 1 | Love seeing a simple game! This is basically a vertical Flappy Bird and it works well, smart use of the theme! Pretty graphics help make it a short and sweet experience. Well done! |
| Apr 12 00:25:18 | 71h 10m | Hole Punch | ♥ 1 | Love to see simple games, I came in planning to make one but then overscoped as always. Not much to say here, there isn't much but what is there works well - the visuals are clear, the audio keeps you in the game and the mechanics work. The only things that really need to be changed are the issues mentioned above regarding keyboard layouts and a penalty system for pressing the wrong key. Good stuff, well done! |
| Apr 12 00:51:08 | 25m 50s | Talkie Escape | ♥ 1 | #complexout Always love a "2.5D" game and this one pulls it off very well - not at one point did I think the graphics were confusing or ugly, they were charming. The sound effects were solid but I think the game would be improved by having a soundtrack. I liked the mechanics - simple platforming but it worked well and the 2.5D aspect of things added an extra layer that I think was utilised well given the time constraints (the level design with platforms in fore/background in particular reminded me of Paper Mario). As someone mentioned, the controls felt a bit delayed rather than snappy - not sure why but worth looking into (though this worked well for the co-op section). Very well done, I enjoyed the game! |
| Apr 12 01:17:13 | 26m 05s | Pogo-Lift | ♥ 2 | Reminded me a lot of this old game called Bouncedown (video below) - same main mechanics of descending without hitting the top/bottom of the screen. I liked the fresh take on it though with actual level design (as opposed to randomly generated endless levels) and some form of combat. I agree with some of the above that the timing was too tight for the enemy jumps. Perhaps it would help if it allowed you to hold down space bar pre-emptively - I think the fun in the challenge is to avoid jumping too high/low and not having good timing. In any case, very well done, this was enjoyable. [Bouncedown](https://www.youtube.com/watch?v=bPQJkmWDWsQ) |
| Apr 12 22:14:56 | 20h 57m | Diggin' Deeper | ♥ 2 | Cool concept! Simple but it works. Something felt off with the timings though - I wonder if it would work better if the miner had continous movement rather than a full tile at a time because it's hard to get a feel for it. Good work regardless! |
| Apr 12 22:24:36 | 9m 40s | A Well to Wonderland | ♥ 4 | I found it very hard to judge the timings of the toggling platforms, maybe it would be nice if there was an even faster speed to help with when it's an awkward distance. The gameplay was fun other than that. The art was gorgeous, and the music was fantastic. Very well done on both fronts, it certainly is a spectacle. With some gameplay tweaks I can see this being a perfect mobile game to play on the train etc. Well done! |
| Apr 12 22:30:04 | 5m 28s | Ad Light | ♥ 1 | Quick, fun and satisfying - what's there not to love? The art was gorgeous, the gameplay was simple and straightforward. No complaints here, very well done! |
| Apr 12 22:34:46 | 4m 42s | Helldriver 2 | ♥ 1 | Hahaha, great concept! The simplicity, gameplay, art style all took me back 20 years ago to the golden age of Flash games and I certainly welcome it. The game knows what it wants to be and does it well. Greatly executed, I enjoyed this a lot. Fantastic job! |
| Apr 14 01:12:25 | 26h 37m | Endless Depth | ♥ 1 | There was a surprising amount of variation in the levels given how quickly this was made, well done! |
| Apr 14 01:19:51 | 7m 26s | DUCKDEPF | ♥ 1 | Wow, can't believe how polished and fully realised the game feels already after one weekend. Solid sound design, clear enough visuals and everything looks and feels professional in general. Very well done, fantastic job, had fun with this one. |
| Apr 14 01:31:47 | 11m 56s | Devour | ♥ 1 | Cool concept! It was short, sweet and worked well. I was not expecting to "one-shot" the ship and was amused that it was basically just another fish to our Lovecraftian monster. As others above said, I'd love to play a longer and more difficult version, whatever that might look like. In any case, great work! |
| Apr 15 01:41:44 | 24h 09m | Voyage au centre de la Terre | ♥ 1 | Thanks for inspiring me to read the book again, used to be one of my favourites as a kid. I liked the idea of mental battles to solve puzzles, I think the concept could likely go far if developed further. The audio was pleassant, especially the AXEEEEEEEL line. Good work! |