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bad_fetus

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TimestampSince previousGamebad_fetus's comment
Oct 6 23:25:38 Fly on the wall ♥ 2 Really cool concept! Took me a couple attempts to get the hang of positioning myself since you inadvertently move whenever the paddle moves - finally ~~won~~ survived on the 3rd playthrough when all the bricks got destroyed. Was hoping the paddle would run out of lives but never really got close - is that also a win? Fun for how simple it is - though I do think it was a tad too long for the amount of content, a couple more mechanics to keep things spicy would go a long way. The gravity powerup was cool though, I don't think I've seen that in a Breakout clone before. Good work!
Oct 7 00:13:10 47m 32s Corporate Swarm ♥ 1 Fun game! I enjoyed the sound design a lot - the calm, relaxing music is a nice juxtaposition to the rushed footsteps chasing you. I wish there were more to the game - more levels, more mechanics - but I liked what I played. Good work!
Oct 7 00:23:15 10m 05s Snail Typing ♥ 1 Great art! Always impressive when people manage to put together coherent visual design in only a couple days! The font choice pairs well with the art of the game but I think a clearer font would work better - hard to differentiate some letters like U and V when they are not parts of words. I was surprised to see that the snail took a bit to finish after I did - does the typing determine movement speed rather than position? A bit confusing. Good work overall in such short time!
Oct 7 00:35:35 12m 20s Brood Defense ♥ 1 Cool concept - was interesting to try out different lineups. I found a combination of flingers and ladybugs to be most effective but perhaps there's room for the other insect too - I couldn't quite make that one work. It was a bit frustrating that most of the difficulty came from trying to make the insects not get stuck on each other and walls rather than strategising against the opponent - maybe it would have been more fun to keep the gameplay locked to the grid rather than the insects having free movement? More variety in units would be welcome too, though that's understandable given the time limits. The artwork isn't really my style but it's incredibly well done for such a short timeframe - gritty and very detailed! I see that this is your first LD entry so I'm looking forward to your artwork in future games - hopefully with fewer insects! :) Good work!
Oct 7 00:48:59 13m 24s Lil' Chimeras ♥ 4 Took me a while to understand what was going on but cool concept once I figured out that the goal is to "win" one of the four meters before the opponent does! With more time and more mechanics it could be very interesting. As it stands though, I'm not sure there was any strategy to it? You have to play your whole hand before you get new cards so it doesn't matter what you play since you have to play everything anyways. I also noticed a gamebreaking bug if you click too fast on the button - you can play the same card many times in a row. You can fix that if you have the time - fixing gamebreaking bugs is allowed even outside the allotted time! It will probably help other players as it's very easy to run into the problem and break the whole game. Cute concept and animals! I liked pressing N over and over to see what combinations I could generate! Partial to the iguana with a fox tail personally, lizards would be much cuter if they came like that IRL! :) Good work overall - shame you ran out of time on this one. Looking forward to your future entries now that you have some experience!
Oct 7 01:02:44 13m 45s Immune Invasion ♥ 1 Got S Rank first try! โœŒ๏ธ Glad to see someone else with the idea of using cellular level life with this theme. It was a fun twist to be on the "evil" side of the equation this time though! The artwork is simple but well done - it looks really good and is clear to read! I'm unsure how the mutations worked - lining them up awarded a mutation but do the colors mean anything? Was I supposed to lineup specific colors somehow? I only made sure to line them up. Good variation in the powerups, I think I got 4 different ones - nice variation in such a short time span. Great work overall, had a good time with it until I died! Keep up the good work!
Oct 7 01:14:58 12m 14s B&B: Bugs 'n' Breakfast ♥ 2 Wow, great artwork! Coherent and detailed while remaining very readable! Amazing work for just 2 days on art alone! The insects' animations are fantastic as everyone else mentioned and I personally really like the stomping animation. I wish there were more mechanics as the levels went on - I think the game was a bit too long for the amount of variation. What was there was fun though - enjoyed stomping my way around. Especially right in front of inspectors' faces once they gave me a penalty anyways and had a cooldown. ๐Ÿ˜ Great work, looking forward to see more from you!
Oct 7 01:32:59 18m 01s Astral Plunge ♥ 1 Managed to beat it first try! โœŒ๏ธ Very impressive for a 2-day project! Cool concept to fly through a tunnel of tiny (and cute!) creatures - but I'm more impressed that it's actually as fun as it sounds. I'm not sure if the short render distance is a computational limitation or a deliberate design choice but I think it works in the game's favour - there's a sense of mystery and exploration as you play. Not a lot of mechanical depth in this one but that's OK - the game is the perfect length for its depth. That's a hard balance to strike but you nailed it! I do wish it ran a bit better and it probably wasn't a good idea to put _that many_ tiny creatures on the screen - but it wasn't problematic enough to be unplayable and it was definitely amusing to see the school of aliens fly across the screen. Fantastic work overall! Loved it!
Oct 7 01:44:51 11m 52s Annihilation of Tiny Strugglers ♥ 2 Cool concept! The movement sensitivity was a bit too high for my taste but I enjoyed swatting out airplanes nonetheless! It seemed like the best strategy was to ignore them and keep spamming the strongest attack though. They also stopped spawning eventually - not sure if I broke them somehow. Fun mechanic nevertheless! The game has a tendency to crash on browser (Firefox) but I'm not sure what triggers it - I think I accidentally clicked off-window both times it happened? Might want to investigate. I'm not sure about the sound design - the airplane collisions etc. do their job but charging the attack to max power is unpleasant with the buzzing getting ever louder. The art is rough but servicable - no issues with readability. The tentacle arms though were done really well! Good work overall - had a fun time exterminating the Earth. Cool take on the theme!
Oct 7 01:52:59 8m 08s LD56 ♥ 1 Is there nothing left to do after dumping everything? Was expecting a new level or a game over screen but it kinda kept going. It's a perfectly servicable prototype for the most part - not a lot to comment on but not a lot to complain about either. The art and the mechanics do their job. The standout was the beetle - it has a tendency to do 360 degree twirls for some reason and it's charming! Guessing it wasn't deliberate but definitely keep that if you put more work on this. :) I'm surprised you opted out of the humor category given the description here. I suppose that's technically not a part of the game but eh I was ready to give you a good grade there! Sounds like it was your first time working with Godot - great work on publishing something functional in such a short time!
Oct 7 02:04:25 11m 26s Monthkeeper ♥ 1 HighScore.PNG Probably not too impressive but this is the best score I managed after a few attempts. Cool concept overall - it probably needs more mechanics and felt more luck based than strategy as is but there is still some risk-reward style depth in playing for score or discarding in hope of more turns. The art is cool! I like the abstract patterns and the keepers are cute. The sound design is great! There is a fitting sound effect for everything and the music is nice and atmospheric. Good job! Great work overall, I had a fun time.
Oct 7 12:29:53 10h 25m Karma Keepers ♥ 1 Cool concept! Took me a while to figure out how to play but the progression systems were very intuitive once I figured it out. Took 25 minutes to beat it since my start was so awful and had to come back from around 5%. Might want to add a mechanic that removes souls - started having performance issues after a while. Was there any audio? I see that you didn't opt out of the category but I couldn't hear anything - maybe I did something wrong. The graphics were nice. Very easy to read once I understood how the game worked. The soul collection animation was confusing at first though - I thought my guys were trying to shoot at the enemies and I thought it was a bug that they kept "shooting" to the top right of the screen. Might be because I was missing audio cues. I liked the invulnerable dudes at the end, they looked cool. Good work!
Oct 7 14:48:04 2h 18m Tiny Creature Word ♥ 0 As someone playing Wordle, PlusWord, Squaredle etc. every day it is refreshing to see a word game here in Ludum Dare! The theme feels a bit hamfisted but otherwise I enjoyed it! The only thing I'd change is maybe gray out the used letters instead of removing them - you lose the ability to construct various bonus words when they are removed. Well done!
Oct 7 17:27:15 2h 39m Fifty Six LilyPads ♥ 1 Fun game! Reminded me a lot of Hex-a-gone from Fall Guys, though I guess That's My Fish (which I hadn't heard of) is even closer to that. As others have pointed out, I'm not sure the music fits the gameplay but is a competent work otherwise. I do wish the AI was more competent, and a "clean it up" for me option would have been good after all rival frogs are stuck to avoid clicking on tens of tiles, but those are fairly minor and likely too much to expect for a 2-day project. Great work, had fun with it!
Oct 7 17:36:34 9m 19s Tiny Trails ♥ 1 Fun game, compelling combination of mechanics for a puzzle platformer. I can see this becoming a full size game with more time spent on level design and polishing the physics. Good work!
Oct 7 22:24:05 4h 47m tiny villages ♥ 1 Great artwork, love the villagers and the overall style. Very impressive for a 2-day project. I'm unsure how it fits the theme though but I suppose it's optional. The gameplay loop felt well balanced, good job getting a good feel for that in such a short time. The only thing I'd change is maybe start the player with some resources or villagers so you don't have to click so many times right away. It's a minor issue though, the gameplay loop was well made. Keep up the good work!
Oct 7 22:34:55 10m 50s Dreadzone ♥ 1 Capture.PNG Felt impossible after getting the minigun, no idea how someone has 29K. Simple but fun game. There is (mostly) a natural progression to the weapons that keeps up well enough to the enemies for the most part. I do wish there was a reason to go back to the previous guns with some mechanical advantages though, it felt odd to be able to but have no reason to. The visuals look great, very atmospheric. The camera sway with the strafe was a bit difficult to get used to but felt natural after a couple minutes. The enemies were appropriately scary (though maybe a bit too scary when a spider got stuck on my head). Good work!
Oct 7 22:51:28 16m 33s Adelie - When We Were Young ♥ 2 TIL pico 8 cartridges are embedded into a png. Neat. Very cute and fun! Simple and straightforward but rather challenging. Reminded me a lot of the recent Magic Garden game in UFO 50 but with a fun twist of not being locked to a grid. Very impressive given the console! Great work, might come back later to hunt a high score!
Oct 8 01:04:51 2h 13m Deflummoxer ♥ 1 What a bizarre game! The gameplay itself is very simple (though tricky once you get to 4+) but the presentation is weird in a cool way. I like it, good work!
Oct 10 01:37:02 48h 32m Koi ♥ 1 Koi WR.PNG WR! I like this game, very simple and fun! Great work! You gotta get WR on my game now ๐Ÿ˜‰
Oct 11 01:47:47 24h 10m Drinlan Madness ♥ 1 This game is gorgeous! Very polished graphics for a jam game. Pretty to look at, and no issues with readability - very important for a action game. The way the theme is introduced via the dialogue is funny, and the humor was on point in general - โ€œI hope it doesnโ€™t end up being a cultโ€. The only thing I would change is the crouch - like the commenter above I couldn't find a use for it. I thought it would make a lot of sense in the final fight with the boss being smaller but it didn't seem to help there (might be a skill isuse on my part, not sure ๐Ÿ™‚). This is not a major flaw though, it's easy to ignore the action after all - but it would help add more variety to add one more useful action as I ended up mostly spamming z/x depending on the situation. Enjoyed this a lot! Fantastic work, very well done!
Oct 11 03:47:36 1h 59m Fear of the Ungnome ♥ 2 Ungnome WR.PNG Took me way too long to do this ๐Ÿ˜…
Oct 16 09:02:12 125h 14m My Keyboard is Full of Ants! ♥ 2 MKIFA WR.PNG I liked this a lot, a typing game with elements inspired by roguelikes is very innovative. I'd pay for a full edition that iterated on this concept. Very well done!