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Feedback comments for LD58
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| Timestamp | Since previous | Game | mahalis's comment | |
|---|---|---|---|---|
| Oct 10 12:24:14 | Greedy Collector | ♥ 1 | Fun and minimalist—I too hit the issue where the enemies could glitch through walls, but I was mostly able to keep away from them anyway. Loved the music. Nice work! | |
| Oct 10 12:41:16 | 17m 02s | Light Runner | ♥ 0 | I’m a sucker for the neon aesthetic so I had to check this out. It’s fun and meditative—I like games that just give you something to engage with and experience, without pushing you towards a particular goal. Could have used some more variety in the environment: I enjoyed jumping the ramp things, but once I’d jumped a few it felt like I’d reached the end of the verbs I had available. Great music. Well done! |
| Oct 10 12:48:19 | 7m 03s | Trailside Mycologist | ♥ 1 | This is almost frighteningly ambitious for a jam game. Lovely artwork and great choice of sounds / music—even without much to do but walk around, I had a thoroughly relaxing time just walking around. Outstanding work. |
| Oct 10 12:54:58 | 6m 39s | Skeledaddler! | ♥ 3 | This is unbelievably good. Super novel and delightful mechanic, beyond-charming art (my skull’s wince as I kicked it was a nice touch), whimsical and engaging sound and music, clever puzzle design… just extraordinary. One of the most polished LD games I’ve ever seen. Bravo. |
| Oct 10 13:03:23 | 8m 25s | Puzzle Pieces | ♥ 1 | I love the art! Sort of a graphic-novel style with some really nice little touches—I loved the glint on the screws as they came out. Kinda had a feeling where the story was going after the first box, but I enjoyed the payoff. I’ve never beaten one of these puzzle-box games and now I can say that I have! |
| Oct 10 13:09:34 | 6m 11s | Dragon Hoard | ♥ 1 | This is charming and hard! I only made it to wave 12—it got impossible to defend with my steadily shrinking hoard. I found myself wishing I had a better way to gather it back together, but I guess as a dragon I don’t have opposable thumbs. 😅 Nice work! |
| Oct 14 00:11:26 | 83h 01m | CLEAN UP THE TOWN! | ♥ 2 | Simple but fun—the art is really charming, as is the magnet-ing animation and its corresponding sound effects. Well done! |
| Oct 14 00:31:54 | 20m 28s | Reapurr | ♥ 3 | This is terrifically impressive! Love the art and writing—I couldn’t believe how much flavor text (ha) you had in the Candypedia, and I enjoyed the names of my opponents and their bits of dialogue. Gameplay-wise, it felt smooth and polished but a little unbalanced (which is something I’ve always had trouble with in my games)—it might have felt like there were higher stakes if some of the NPCs had a way to take **my** candy rather than only the other way around. I did end up with an F because I bought a bunch of upgrades, but at least I had a cat photo to console myself with. Lovely work. |
| Oct 14 00:41:41 | 9m 47s | Sorter | ♥ 0 | This was interesting! Very polished and atmospheric. The inspection mechanics worked well once I figured out how to use them. Unfortunately I can’t read Russian so I didn’t have a way to learn anything about what was going on… but that’s my fault for never having learned Russian 😅 |
| Oct 14 00:47:24 | 5m 43s | Cat Catcher | ♥ 0 | Condolences on having to start over—that’s rough! Your cats are adorable but I’ll admit I was aghast the first time I missed catching one 😢 Music was very charming. Hope things go more smoothly for your next game! |
| Oct 14 00:57:48 | 10m 24s | Collector 2315 | ♥ 2 | This is really well done! You did a great job of turning a couple of common mechanics into something unique—I can’t think of another game I’ve encountered that played like this. I liked the sort of pseudo-retro animations: the bits of meat turning at the same low frame rate but with different timings was a neat quirk. The F button mechanic was very helpful and I think more games should adopt it. Nice work! |
| Oct 14 01:04:26 | 6m 38s | Collect It | ♥ 1 | As yet another person with very bad short-term memory this was a bit of a nightmare 🙈 Good mechanics though! I think with a smaller board I would have had an easier time keeping track of things and been able to engage with the upgrade path a bit more—it seems like there’s an interesting balance to strike between using the more numerous lower-level tiles to upgrade vs. using the already-upgraded higher-level tiles. Well done! |