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Feedback comments for LD58
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| Timestamp | Since previous | Game | LittleGamer's comment | |
|---|---|---|---|---|
| Oct 8 16:15:42 | WonderBot: A Lofty Return | ♥ 2 | Now I know what small dogs feel when climbing this kind of open stairs... I love how it becomes a skating at the end. Great entry, the way the level opens with the upgrade was very well done. | |
| Oct 12 08:19:36 | 88h 03m | Enter the Cardgeon | ♥ 2 | Although I found the game quickly repetitive (partly because I don't like games similar to Isaac, tbh), it is a very nice entry. Arts and especially sounds are great. My critics : - the very begining of the game is slow. I actually thought about quitting before getting my first card ; plus when taking the first one, I took an ace of spade, and wondered what it did. It lacked a bit of feedback on this card and I couldn't understand why it said it would go to my deck, but didn't appeared later in it. - the rooms lack variety. Enemies become way too repetitive quickly. Randomizing the enemies appearing and / or their placement would have been nice (tho I know this is the kind of feature that get scrapped because of time limits). Still a very nice entry, I insist that I LOVED the audio. |
| Oct 12 08:33:35 | 13m 59s | Predincament | ♥ 1 | I finally found time to play your entry ! It's a pleasure coming back to your graphic style. I liked a lot the sillyness of the characters and the audio. Seeing on the itch.io page that it sometimes didn't loop, I reloaded the game just to hear it more ; no regrets ! I couldn't find the interdimensional worm. Hope your arm and hands get better soon ! |
| Oct 12 08:37:45 | 4m 10s | Can you give me a hand gesture? | ♥ 1 | Fun idea ! I liked the music. No Spiderman webbing sign tho ? :c |
| Oct 12 12:39:13 | 4h 01m | Fighters Keepers | ♥ 1 | This is a *very* good entry, congrats ! |
| Oct 12 13:57:03 | 1h 17m | Fire Fuel | ♥ 1 | Hey ! I'm the guy you helped with html and zips on discord. Thanks again ! I liked a lot your entry, although I admit I tought it was a little bit frustrating at times because of how tight the jumps can be. Introducing the fact that the player can jump *after* you start falling would have helped, I actually realised it somewhat late in my attempts. Jumping with the up arrow / W made the game a bit hard too imo, I'd prefered to play with a controler or with another key to jump. The art looks very nice, the game's action is clear and the sounds are really good. It's clear you worked on the difficulty too to give a challenging game and sort of fast-puzzle-platformer. Overall I really liked it. |
| Oct 15 14:30:49 | 72h 33m | Capital Dungeon | ♥ 0 | Had a bit of a hard time understanding how the game worked at first but it becomes interesting once you understand it ! I liked it, tho I didn't manage to finish it. |
| Oct 15 15:02:44 | 31m 55s | Overdraft Charles | ♥ 1 | Funny game really, you did well with the graphics. Controls were a bit hard to use with the keyboard but still far from unplayable. |
| Oct 16 13:38:06 | 22h 35m | Stamp Collector | ♥ 2 | Nice take on the theme ! I see we had a similar idea, I wanted to include a binder collection in my game too (the TCG game you commented on yesterday, or maybe early in the morning depending on your timezone). My only (small) complaint is that you quickly miss space to operate properly. But I kinda see why it's needed, if stamps or letters were too small the game would have been hard to do. "I created this game mostly without using my hands, using eye tracking, voice commands and a list of other partially self-made tools." WHAT ? This is so nice ! Congrats ! I second the idea of a blogspot explaining this. |
| Oct 19 14:49:20 | 73h 11m | Blackmail.exe | ♥ 1 | This is well executed in terms of graphics and sounds, there is a nice UI and the presentation is cool, but I don't understand how the game works after two tries :/ |
| Oct 20 16:19:50 | 25h 30m | Touch Mycelium | ♥ 1 | I like the birds chirping sound. It adds a lot of charm. |
| Oct 20 16:33:14 | 13m 24s | Shaman | ♥ 1 | The concept is interesting and can probably work well in either a puzzle or tactics-like game. The graphics and the musics are very nice, and quite original ! The problem with the game tho, is in its UI. It would have been easier if the player could remove summons individually, or use the mouse-wheel to pass through the captured creatures. It was interesting to play, but a bit cumbersome because of this. Still liking the concept. |
| Oct 20 16:45:34 | 12m 20s | Frutiger Pachinko | ♥ 0 | A bit mixed on the experience. The UI is a bit confusing, especially when the buttons don't appear behind a black hole or don't seem to react, and the win/loss conditions are not very clear on the first go. However, the aesthetic is great, the music cool, and it's an actual multiplayer game with some nice (albeit maybe a bit oversaturated/strong) graphical effects. This was a nice entry in its concept. |
| Oct 21 14:18:38 | 21h 33m | Ghost Collector | ♥ 1 | Really nice ! It's a fun entry. The sounds were well done and the music nice. My only complaint is that the vacuum could have used a visual feedback for the player. At first I didn't understand how to vacuum the ghosts because I was vacuuming from too far, but when approaching they seemed to kill me. It's however nice that there is a small space between the light and the player that doesn't affect the ghost, it creates some danger when vacuuming. Overall a nice entry ! |
| Oct 21 14:34:31 | 15m 53s | Mines of Enceladus | ♥ 0 | Woah I liked this one a lot. The atmosphere and gigantism of the area is so nice, alongside the controls that are just on the right balance of uncommon but still easy to use. Might be my favorite entry this jam. |
| Oct 22 08:46:13 | 18h 11m | Crypt Creeper | ♥ 2 | Made 220 on my last run ! It's a fun game, and quite pretty. It's sometimes a bit difficult but nothing unbeatable as long as you are patient and attentive. My only complaints might be that the theme, while respected, is included in a relatively generic way, and about the FPS or IPS ; this could be my screen, but I felt like the IPS weren't high enough for the speed of the game, tiring a bit the eye. This is especially visible in the intro sequence where the sprites gets a little bit choppy in their movement toward the left side of the screen. It feels weird complaining about this because I usually don't care about FPS/IPS problem as long as its at a constant 30, but since this game is very dependent on its scrolling, I actually noticed it. Again, might be my hardware tho. Nice entry overall. |
| Oct 22 09:30:27 | 44m 14s | Booster Buster | ♥ 1 | Very good entry in all aspects. A bit too difficult maybe but really I don't see any other real problem with it. It would be a bit easier if you could cast spells while the deck and discard are shuffling, when you kept some spells in hand. |