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CaptainDreamcast

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TimestampSince previousGameCaptainDreamcast's comment
Oct 6 11:37:31 Shape Collector ♥ 3 I bowed out at the 286133 mark, it looked like I had escaped the threshold for a while, but it got me in the end, hehe. shape collector score.PNG Super fun game! I loved experimenting with different strats from the powerups! My final strat was to always make sure I am strong enough for 1-click-kills, plus focusing only on green and only on rectangles/triangles (the circles know what they did). But there was still a lot of cool variation, with the dice and the hearts, that added another layer of strategy to it, that is super well designed, well done with that. It's the type of game that's super easy to get sucked into and try again and again to improve your score, I liked how that felt. Presentation and sounds also helped with the immersion there I think, I thought they were a neat fit. Great job on this game, well done!
Oct 6 11:47:26 9m 55s Key Master ♥ 1 I made it through on my final heart! Wow, what a rush! That final sequence, thankfully I got it right first try (not sure if they are autogenerated, but I had a tricky one with a green card at the end). Had a lot of fun playing this game! It has a cool puzzle feel with figuring out ways to move around the map in a way you get the cards in the correct order. The way it keeps you moving with the decreasing bar and the heart count also really immerses you into the game loop, I thought that was very good. The pixel art here looks super good as well, I wanted to comment on that. The area and the main character look really amazing. I also like the shader effects a lot, I think they add a lot of character to the presentation. Very well done game, great job!
Oct 6 12:39:49 52m 23s Far Fetch ♥ 1 After trying a ton of times, I managed to find a strat to get gold in level 2 (very shooting-heavy instead of trying to collect spheres manually, plus using the different floor types), but level 3 still has me beat gold-wise, heh. I think I could optimize by just rushing, dashing forward over the two huge chasms and shooting while in the air, but I'm not good enough to pull it off, I always have to do it after landing, costing me precious points. far fetch scores.PNG Had a lot of fun playing this game! It has a nice gameplay loop that pulls you into trying again and again to reach a better score. The levels have a good length, where it feels just right to try them again and again, I thought they were all well-designed and had unique interesting concepts to them. Liked the levels a lot, two is probably my favorite, trying different ways to get through and figuring out which routes work and which don't. Powerups were a nice touch as well, they added some cool variety to it. I also want to note that adding adjusting the mouse precision was such a cool addition, it was super nice, thanks a lot for taking the time to add it! That way I could make it feel just right for me, super neat. Great game, very well done!
Oct 6 13:41:08 1h 01m Greedlock ♥ 0 Made it to the end! The clever moment was in the final level when you have to move the camera upwards to progress, right? At least I felt clever when I figured it out. If that is another clever moment, then there are multiple clever moments! The music was a nice tune, I liked the different tracks for the levels, they were cool! Sound design in generally was good I thought. Difficulty was a bit on the higher side, especially on the third-to-last level I think, the first with the enemies, but the levels were short and sweet enough that it was fun to retry and find different routes to make it through, I enjoyed that a lot. I had fun playing though this game, well done!
Oct 6 14:06:26 25m 18s Tiles Collector ♥ 0 I felt super smart when I finally put together the final tutorial puzzle where you have to get 9 pairs per row! With these puzzles, the second it clicks and you realize the pattern is amazing! Testament to a super well-designed game, great job! Very unique and interesting puzzle game, loved it!
Oct 6 15:23:49 1h 17m Windows Explorer 2 ♥ 0 Very innovative idea! It's fun looking around for icons and gathering resources to upgrade your windows or add additional data siphons, fabricators etc. It's probably my favorite part of the game, leveling my favorite windows up (the BEST window is still steadily moving towards the 10000 points upgrade as I type). Super cool take on the theme, great job!
Oct 6 16:46:48 1h 22m I don't care who the IRS sends ♥ 2 Haha, I did it I escaped to Mars! Better invest into space shuttles, IRS! Very fun game! Juggling money generation and defense made it very tense, my first few attempts were squashed by me getting too greedy and going for too much income too soon. But that last run, it just went perfectly right, getting the robot just as I need it and bang, even the guys with shields couldn't do anything anymore. Awesome design with the difficulty balance, super fun to play! Art and sound design are top notch as well, I love the animation of the crypto mining and the assets slowly filling up the house, that makes it feel great. Like when you hold the PC and it just speeds up, and you really feel the number going up faster, I love it. Again, awesome on those fronts as well! Super fun game, great job!
Oct 6 16:59:26 12m 38s Virus singularity [Mega Drive] ♥ 2 I made it to the end! Amazing, it escalated a lot harder than I had anticipated, at first you think "Ok, Auto Move is probably going to be one of the harder ones, the graphical ones aren't that hindering" but then it hits you with the color palette virus and the scanline virus and all hell breaks loose lmao. And of course reverse attack, that one made it tricky as well, especially with the additional enemies. Super fun, it got super tense near the end! I really loved how it escalated like that, I still have Kega Fusion (I'm an emulatorbabby) open just to look at the funky colors at the end after winning. There's something very mesmerizing about it, it looks super slick. You got absolutely amazing effects out of the Mega Drive, kudos on what you did here. And the controls were super smooth and snappy, it felt great to play as well. Amazing game all around, very well done!
Oct 6 18:10:45 1h 11m The Glasses Shop ♥ 1 I made it! I got all the orbs! I'm not sure if I got it all figured out in the end, but it seemed like you do reset to the top if you're not holding any orbs while falling? I used that to get the cyan orb, and then finally made my way to green! Very atmospheric game! I liked how the transparency effect on the geometry gave it an otherworldly appearance, I think that looked cool, especially the ending. Very fun trying to get the puzzle figured out, I loved when it all connected. I kind of just decided for myself that falling down is a game over, so recognizing that that initial assumption was wrong, and I had basically tricked myself into being unable to progress, felt really smart once I figured that out, I liked that! Very cool game, great job!
Oct 6 18:35:28 24m 43s Fluster Fencing ♥ 1 Haha, what a fun idea! Aiza gave me a hard time my first try, I seemed to always get her answers wrong, but after a couple more duels and practicing the art of flirt fencing, I got some gold, land and all the crown jewels (after my revenge grudge match with Aiza). Awesome! I like the character designs, I think they're cute! The idea of fencing via flirting is also hilarious as I had already mentioned, I thought the back-and-forths were funny. Super funny take on the theme, great job on this game!
Oct 6 18:53:49 18m 21s CONTAINMENT BREACH ♥ 2 Very tense game! The final chapter where you hear the creature make noises while you run for your life got me good, I was positively spooked. I liked the atmosphere and worldbuilding a lot in this game, I think it really helped get immersed in the game. Like you're doing the wreckage salvage game and suddenly something happens. Or the notes lying around the area giving you backstory and motivation why you're here. I thought these were really cool touches. And of course, starting with chapter 3 was a cool motivation, that added a cool layer of tension to the first two chapters. Very cool game, great job!
Oct 6 19:40:15 46m 26s 🩸 Peeping Tom ♥ 1 Haha, I collected them all! Jack the Ripper got me once when I couldn't find my way back home via omen street, but other than that luck was on my side! Very fun game. I like the personality the city has with the road names, the funny radio announcements and the things the houses say. Collecting serial killer trinkets is also a cool, unique take on the theme, I think it was very clever as well. The 8-bit artstyle is charming and I think it works well when contrasted with the gruesome murdering and the dark humor messages coming in, I think that worked well together. All around great job, well done!
Oct 6 20:19:48 39m 33s LD58 - Space Crystals ♥ 1 Super fun shooter! I felt I found a nice spot on the left side of the screen where the patterns barely got me (though they ultimately still did), I got 1504 points on my best run: space crystals score.PNG It's very fast-paced and cool! Adding the drone for collecting also varies up the gameplay and adds another additional layer, that was a cool addition. The C64 aesthetic (well, can you still call it aesthetic if it's the real deal, lol) is super slick as well and fits great with this time of game. Awesome job on this game, well done!
Oct 7 14:24:04 18h 04m Trivia Hart in "The Case of the Porcelain Tricorn" ♥ 3 I did it, I solved the case! The stuff dreams are made of (commonly known as porcelain) is safe! Also made a video of my runs: https://youtu.be/oH1KSD0JzQ0 My best time was 02:25:52. It WAS the spike ending though, so Trivia Hart scholars might contest it. My time for the other ending was 03:35:32, but I lost some seconds to tomfoolery in that run, alas. So yeah, I already talked about it in the video, but I wanted to write again, that I think this was one of the funniest Ludum Dare games I had played yet. I was giggling the whole way through, there was constantly something funny happening in the audio lines, the animation or in the background, so many great jokes, some of them even went over my head the first time (BARber, how could I miss that!). There was a lot of attention to detail in this game, and that made it a blast to play! Since you wrote that you will never draw that much for a Ludum Dare ever again, I also want to point out that the art was amazing. The animations of the characters (the dancing guy!), the backgrounds and especially the lighting effects in the alley, those all looked superb! The metagame and watch transitions looked super cool as well, especially the one on the title screen. Just fun to play around with, it's great! I took the simplified drawings in the endings as a humorous way to end the game, they did not change my view on this game's art being amazing. Sound was great as well, I especially love the transition when you enter the BARber or go back to the alley, that transition between tracks is super smooth. And of course the amazing voice lines, an unbelievable amount of work must have gone into them, but it paid off they sound super good and super funny. You made a super hilarious awesome game, amazing job on that!
Oct 11 12:02:31 93h 38m Notebook Flight ♥ 2 What a cool game design! The final level was my favorite, that's when the replay mechanic really clicked for me, felt amazing! The way you slowly build up your path until it all comes together, it's super satisfying. I still have the ship going on the thanks for playing screen while writing this, it's super fun to watch. The notebook aesthetic is very charming as well, I love how everything looks. Very well done, great job with this game!
Oct 11 12:26:58 24m 27s Your Friendly Neighbourhood Card Store Keeper ♥ 2 Lmao, I was already giggling when reading the description. Hilarious game through and through. From the cards (Yi'xyzquz, mysterious ninja and Dante were my favorites, lmao), the descriptions on the win screen to the whole setup, absolutely great. I managed to get all the cards, none of the players had "Sudden Adoption" until vict- until donor #295, so I collected quite a lot of foils as well. My final strat was to only focus on two tables (before that my strategy was detectionmaxxing, currently sitting at 25), it was super fun to try and get as many cards as possible, hehe. The art and sound effects are very cute, and work super well with the game. I already mentioned they're hilarious, but I also love how all the card designs for Return To Revenge of the Squirrels Remastered look, I think they look great! Awesome game!
Oct 11 12:49:08 22m 10s Katamari Survivors ♥ 2 Lol, the success is yours speech! My best run came in at 3:50: success is yours.PNG My strategy was focusing on size over the other powerups, once I could collect the blue fence, it all came together. Genius take on the theme! Of course Katamari Damacy is the ultimate collection game, so a spin on that with some cool new elements mixed in is the perfect match for the theme. Amazing pick there. Also amazing how well you captured the feel of it, it was super smooth and felt super natural to collect all the items and grow bigger. Awesome game, great job, had a lot of fun rolling around in it!
Oct 11 13:16:41 27m 33s Loaded Dice ♥ 1 Very fun deckbuilder game! My favorite strategy was to center my deck around flip cards, I feel like you can get a lot of mileage out of them, especially with tricky opponents centered around empty dice, like King Gradus and the sirens. I liked how snappy and fast the gameplay felt with the dice flying around, the sound effects made it very enjoyable as well. The animations and the character designs were fun (enfant terrible, heh) and I liked how it linked into their playstyle, e.g. the robot having a robotic playstyle centered around throwing multiple dice etc. Very well-made game, great job!
Oct 11 14:39:36 1h 22m The soul collector ♥ 1 Super cool! I also did two runs, first I did a stealth run using the pathway to the right, the second time, I did a full frontal assault run. Super fun! I found strafing really works well against turrets from far away, streaming their bullets like you would in a bullet hell game. Again, super cool! I love the rock theme it had going on, with the voice lines and the music. The voice lines in particular are amazing, I love the demon's voice. Setting stuff on fire and firing fireballs is super satisfying, I like how that felt. Very well-done game, great job!
Oct 11 14:56:09 16m 33s What's Left to Keep? ♥ 1 Very philosophical game. It is a genuinely wonderful thought-provoking take on the theme and what asset collecting means in our current world. I enjoyed the atmosphere it created with the simulation of an OS too, I thought the retro-future vibe with the scanlines and the sci-fi OS worked well for this type of discussion. Took me longer to realize the text input works by itself and doesn't need me to type than one might expect, heh. The trackplayer track is very somber and goes along well with the discussion with the narrator. Very unique, memorable game, great work!
Oct 11 15:17:59 21m 50s STAVROS ♥ 0 That final rest ending, poor Stavros. I tried replaying it to see if the rising platforms in the castle level lead somewhere else (that's also when I saw the level select "I had hopes", which I felt), but Stavros' fate was set in stone, or rather container. Very atmospheric horror game! The level where the demon first appeared got me good, that was super scary. I think your work with the sound effects paid off, the sound effects in this game are all superb, they were something that really stood out to me while playing it. The noise when text appears on the screen (I loved this between levels, it was such a good way to set the theme of the level!), the containers breaking, the demons, and the ambience where something seems to be out there. Just amazing stuff. Super well done horror-game, great job!
Oct 11 18:09:11 2h 51m MoruMatrix ♥ 0 Woah, lots of cool mechanics in this game! When you hit the beer jug and just collect everything in a perfect line- pure bliss! My score clocked out at 242329: morumatrix.png There were a lot of levels where I went slow in the beginning to get all the items to collect, then sped through with the methane boost, that seems to have done well for my score (although it led to the occasional nailbiter finish against the clock). As I mentioned already this game feels super good to play. It has that arcade-like quality, that just makes you want to keep jumping back in and keep going to make it to the next level, I liked that a lot. Graphics-wise the artstyle is superb as well. I reminds me of Rez in all the good ways, which is another game with a genius art direction. Love it! Same for the music, it's really good and just keeps you in the loop. Top stuff! Very good game, great job!
Oct 11 18:26:28 17m 17s Creepy Collector ♥ 1 All the bullies have stopped going to school, haha! Quinn was my protagonist pick, I needed the money advantage, and the 26c rich kid pocket money saved me throughout the run. Leo was really the star of the show too, I laughed every time he introduced himself during the shop screen. The item descriptions and variety were hilarious too, I love the flavor texts on them. Was super fun to play through the game, I thought it was balanced really well, where it wasn't too easy or too hard. I was hovering at around one heart after each round due to a mishap with one of the earlier bullies, I was super focused the whole way through to not let anybody get an additional hit in. Sound effects and art work well too here, I especially like the art for all the items and the sound effects playing when the bully is attacked with the various multiplications and resistances. Very cool game, great job!
Oct 11 20:08:23 1h 41m Invasive Spectral Projectiles ♥ 1 Woo, what a blast! My best score eeked out at 216550: invasive spectral projectiles.PNG I went with a default-shot-only strategy, plus an important cornerstone of living through the first and third level in particular: Do. Not. Mess. With. The. Red. Bats. I got very cocky in the third level and thought "Yeah I can take them" after all my upgrades, but I was humbled very fast. When I came to the part where there's ten or so hanging out, I held my fire and "sneaked" by. So yeah, might have left some points for the high score there, but I live to tell the tale! Super fun shmup! Collecting the enemy shots as a mechanic was a cool take on the theme. The upgrades were fun as well, they gave me an incentive to collect the currency objects during the level and not just do it for score. On that note, being able to shoot and destroy some of them was a fun little touch, I thought how you made it that you can't just hold fire and rush through the level mindlessly was very neatly designed. I also liked the style of the game, the NES vibes with the vibrant foreground colors worked well here. Same for the audio design, I thought the sound effects were top-notch as well, made everything feel like it had a nice impact, they're great. Had a lot of fun with this game, great job!