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| Timestamp | Since previous | Game | CaptainDreamcast's comment | |
|---|---|---|---|---|
| Apr 20 11:29:50 | Green Screen | ♥ 1 | I did it, I found the nodes and my work for the company was appreciated! Very immersive game, it really draws you in with the way you switch between the buttons and the display. That plus the CRT computer noise, and the button sfx, you really managed to capture that feeling of sitting in the dark with a computer monitor late at night extremely well! Gameplay was a cool tight loop, I always had to weigh checking just one or two more nodes against the potential system collapse, that gave a nice feeling of urgency to it. You can't use the buttons and see the node properties at the same time, so you had to make decisions there too, I thought that was neatly designed. And for me it was a real nailbiter, I had a couple of collapses and restarts before I managed to find three nodes in a row (I was lucky, they were all close to the starting node). Very cool atmospheric game, great job! | |
| Apr 20 11:53:36 | 23m 46s | Follow It | ♥ 2 | Found the way of lights, I made the narrator proud, my life is complete. For good measure I also let the darkness consume me an another playthrough, truly yin-yang, it's all about balance. Very atmospheric game! The sound design was really great in this one. The narrator voice lines and the sound effects were awesome, you did amazing with those! Also loved the touches of the light-turn-on sound effects being spatial, on my second playthrough I noticed that and could just keep moving without stopping pretty much, that was great! Definitely nailed the mood on this one, great job on this game! |
| Apr 20 12:10:03 | 16m 27s | Inside a Sun | ♥ 2 | Rest in peace star, I made it out before the implosion though, I lived! Very fun exploration game! By the end of it, my solar dissipation beam made the sun look like swiss cheese. It's just fun terraforming the environment like that, heh. Backtracking to new objectives through the tunnels, digging new ones, listening to the audio cues for the target. Really a fun hunt with a fun digging mechanic. Great job on the game design here! Loved the audio as well, there was something about the sfx and the background noise that just draws you in, I think it really built that sci-fi space exploration mood. Great job on this game, very well done! |
| Apr 20 12:24:48 | 14m 45s | Jammed! | ♥ 0 | M I S S I O N A C C O M P L I S H E D Hell yeah, that was close, I didn't think I was going to make it after the first two took like 50% of my health, but I pulled through with tactical EMPs and some good old bullet spam. At one time there were 10 of them in the middle of the map trying to gang up on my, but I fried them real good, that was great! So yeah, extremely fun game. Everything feels good in this, the hover tank tank controls feel very fluid, rolling over the terrain is fun, hovering over the mountains, shooting enemies, freezing them and blowing them up is very satisfying, there's a nice oomph to shots. Everything looks great as well, the effects on the shots and the EMP are super polished, same as the models used for the tanks, great job on everything! Sound design is top-notch as well, I love the sound the hovering makes, it's just super good. Love the framing story of remote work (the kanban board, lmao) as well. Very well done all around, great job on this game! |
| Apr 20 13:00:05 | 35m 17s | ECHO signal | ♥ 1 | I think in the 90k range is where I clock out, for some reason between 80k and 90k I keep going down, it's the greedy miner's fate. my sanity.png Super fun game! I kept jumping in trying to improve my score, trying to get a good balance between scanning and not-scanning to drive up the money. The upgrades and the shop made it a fun It's a great take on the theme, using echo signals to analyze minerals is a fun application of it. The gameplay loop is very fast-paced, so you want to immediately jump back in for another round. Very well done, great job on this game! |
| Apr 20 13:16:21 | 16m 16s | Signal, Frog | ♥ 1 | >You should not squish the frog, that's cheating Literally 1984 But memorized for future runs, I made it up to 423 (would have been 424, but I whiffed on LITERALLY the last click). I'm an extremely slow clicker so I doubt that Any% WR is going to stand long, but here it is: world record.png The signal frog really rules the field, if you click when he's angry, you're cooked, especially with the time loss. It was always really tense when he was awake and doubling the points and you want to squeeze out a few more of them, but he's about to turn- That got really tense, especially near the end when things go faster and faster. I like how the different systems played together, the green light reversing things really means you have to keep an eye on everything, trying to keep an eye on both the frog and the light, that made it very fun, you can't just mindlessly mash clicks, you have to mindfully mash clicks, I thought that was pretty neat design, great job on that! Very well done game, great job! |
| Apr 20 14:59:35 | 1h 43m | Signal | ♥ 0 | Fun game, when the block started cracking I was kinda thinking "Oh, is this going towards a drug/substance abuse message?" and I was very pleased when I got it right. Minimalistic art style looks good as well, plus the intro text sets the mood, I liked that too. Cool game that gets its message across well, well done! |
| Apr 20 15:43:37 | 44m 02s | Mixed Messages | ♥ 1 | That rascal Jim, I should have known. Absolute mad-lad final image as well, knowing how Jim feels about egg-based sandwiches. Worked fine on itch for me, I had a blast. What a genius idea, a typing game based on a bad signal and you have to type out the rest of the message. It was super fun figuring out the crazy stuff being sent and slowly figuring out the truth behind it all (dehydration? No, could it be-!). The way the signal kept getting worse as well, I needed several passes for the final hard ones. Loved the appearance of the hut as well, Smokey cameo and the wifi mug, perfect. Loved it. Amazing take on the theme, great job with this game! |
| Apr 20 17:03:58 | 1h 20m | Twisted Pair | ♥ 1 | I MADE IT! I was probably the slowest twisted pairer alive, but that sense of proudness I got when I finally found the final piece that put it all together- true bliss. Here's my completion score: slowpoke score.png So yeah, very satisfying puzzle game to play. The feeling you get when you finally find the piece that connects perfectly is just awesome. The effects are satisfying as well, the shortcut bzzz when you rotated something in a way that doesn't work is a nice signifier to keep going. Despite the wires going all over the place, the connections were always easy to follow thanks to the highlight, this is a very polished game, I thought it looks great. Sound is the quintessential puzzling banner, plus of course the aforementioned sound effects, I only now see that those were 3am sound effects with the occasional hissing, sound design is great as well here. Very cool game, very well done! |
| Apr 20 17:22:00 | 18m 02s | The Message | ♥ 1 | Lol, the endings! Loved the selection between both of them, I used the level select to go back and pick the "wrong one", great that you added that in! Very fun game! Worked well for me. Took me a while to figure out the code frequencies, but the helpful interfaces and tooltips pulled me through, worked like a charm. Very-well designed game! Great take on the theme as well, signal decoding as a game is super fun, I loved the different decoding stages and how the signal was converted + decoded during each stage! Had a great time with this game, very well done! |
| Apr 21 17:25:57 | 24h 03m | Through the Dark Forest | ♥ 1 | I did it as well, I scraped through on star 11 I think, it was getting a bit close and I was worrying I might have skipped too many, but it all worked out and humanity progressed. The only one that got me was the star with the rings, looking back, avoidable, but that was a dang cool star even if dangerous, I had to report it. Very cute game! Looking into the sky and vibe checking new planets was fun. I liked that the mission statement was a bit more vague, I feel it kept me on my toes, especially in the beginning, and it didn't feel unfair, like after a while you figure out that "yeah it's probably the stars that look like they aren't real stars" and that's neat when you figure it out, I like that. The art is cute as well, I like the look of the main scientist. The ability to get a little rest in the bed was cute as well, that was a nice detail. Very well done game, great job! |
| Apr 21 18:02:18 | 36m 21s | Footsypool | ♥ 0 | Do you need to do set something special setting to get on the leaderboard? I made it pretty high, according to the current board, I'd have a shared second place, unless that's supposed to be me, but that's the Romanian(?) flag instead of the German one, so I dunno. Well I can still post it here, just look at this field, I could have gotten another shot maybe if I hadn't been stupid that round, but three million more for first place were very much out of reach: world's fullest field.png Super fun game! It's very addicting to see the combo number go up and up and up. There is a bit of a learning curve, but the quick gameplay loop really makes you want to jump back in and try again. Very well-designed and polished! Music and art is top-notch as well, I especially love the cute players and their little customizations. Great game, very well done! |
| Apr 21 19:49:33 | 1h 47m | Coverage | ♥ 1 | Hell yeah, I conquered the map, shame I didn't have anybody to play against either, but I would have conquered them as well, I controlled enough phone booths to put a 90s kingpin to shame. Very fun game! Incredibly charming presentation with the cell phones fighting by hopping against each other, plus the absolute banger of a phone soundtrack, I still have it on in the background while writing this, it's great. There are a lot of loving details in this, I think that's where a lot of the charm comes from, like the aforementioned battle animations or the implementation of the CPU player where you see what it's doing. There's also a great variety in the different options to pick, that's really awesome, lots of gameplay options and strategies here, either zerg rush, or build up your phone booths and build a dynamic army to take over. Very cool game, great job! |
| Apr 23 16:20:23 | 44h 30m | Winnerman Scams a Game Show | ♥ 1 | Gigachet as he was, no 36-year-old can stand against a time-traveling wizard and a 29-year-old, it's just science, he had no chance against my genius logic (after 13 hints from Winnerman). Hilarious game, I recorded a video of me giggling at everything: https://youtu.be/ZyXwSKUQdXk After rethinking it, I think I ruined my frame perfect run a lot by not immediately shooting the hand at the end. BUT STILL, as long as I call it a WR, it is, that's how it works, that's what I learned from Winnerman. I gave most of my thoughts in the video already, but after rethinking it, another thing that impresses me is how well you interleaved the humor and the gameplay here. Especially the final part of the show, shooting the duck, you have the funny duck whizzing around, PLUS you also have it being a puzzle where you are actually supposed to shoot, so it's perfectly balanced both funny and challenging. Genius game design there, I like that a lot. |
| Apr 23 17:46:16 | 1h 25m | Signal Circuits | ♥ 1 | What a cool take on the theme! Using literal signal processing like this as a game idea is really cool! I must say, I didn't quite manage to build a clock, but I still got a lot of satisfaction when the the XOR gate and the SR latch finally turned green, just a great feeling! I thought the way the puzzles built on each other and slowly built up your "arsenal" was really well-designed. Plus I loved that it saved the solutions! So when I was trying to build the XOR gate I could check the previous gates again, since my memory is a bit of a sieve. I loved that implementation. Another great thing is how it checks your input in real time, seeing it happen live is so much cooler than just getting a wrong or right message. Adding that in really added a lot. Super fun to play around in this game and see what signals you get out of the different configs! Great game, very well done! |
| Apr 23 18:10:42 | 24m 26s | Traffic Control | ♥ 1 | I did it, I ended traffic worldwide. All it took was 44 sacrifices, may my beautiful worms rest in peace, in worm heaven if you will. Absolutely hilarious, I was laughing at it all the way through, the explosions, the carnage, the voice lines (the worm cop is in CHARGE and he's really good at this), absolutely beautiful. I loved it, great job on this game! |
| Apr 23 19:33:22 | 1h 22m | Chatos Control | ♥ 1 | Lmao, I love the dialogues in this game! My favorite was the guy who turned from flunking his exam to top-tier villain in 9 messages, that one was the best. Second was the guy deadset on crashing his game, a king among men. Hilarious through and through, you really accounted for everything in this, I loved how smoothly the conversations flowed into each other no matter the combination, super amazing how you made that work. Felt super polished as well, the manual connection of the conversations was super smooth and the bgm shifting is a bop as well (plus the cool shift from exposition to freestyle reflected in it). Hilarious game, great job! |
| Apr 23 19:53:37 | 20m 15s | Trot in the Poly-verse | ♥ 1 | Trot has escaped the poly-verse with me as well! I struggled a bit with the level with the small path with the tight corners, but I made it through in the end! Feels super satisfying to try different signal placements to jump through the levels, I especially felt tactical in the tower level, taking verticality in account, and the final level, spacing out the signals to just get enough juice to make it to the end, super fun! And in the aforementioned tight path level, a tactical signal to jump over most of it. Super satisfying to figure stuff like that out, combines the best of a puzzle game and a platformer! The music and art style gave it a nice sci-fi aesthetic and mood. Trot is cute, the screen face and the monowheel also have that cool retro-sci-fi aesthetic, I think. Great game all around, very well done! |
| Apr 24 15:14:02 | 19h 20m | Lock | ♥ 1 | Made it all the way to level 16! It gets super challenging once the second set of outer rings gets added, that really pumps up the difficulty. Super fun to figure out the solution, reminds me of a futuristic rubix cube. 16.png My best strat in the end was to break it into two steps to first get the colors into position of the signals, then rotate the outer layers until it fits, you can get pretty far with that as long as the initial position was correct (it wasn't on my level 13 and that took me a while to figure out). Super rewarding when it all spun into place after that! Like I already mentioned, I love the feel of the game as a futuristic rubix cube. The signals were also a nice take on the theme, I liked the signal-changing devices and how they added challenge to the levels in a natural way, you could probably slap a third layer on top of that for some even harder turbo puzzle challenges, heh. I also like the sci-fi look of it with the bright beams and them pulsing in space, it really pops, especially when you play it in a bit of a darkened room. Very well done, great game! |
| Apr 24 16:00:00 | 45m 58s | Kepler-186f | ♥ 0 | Defeated the bot that was signalled down from heaven! Very intense game, I love the signal weapon. It made for tense battles, I think it solves a fundamental issue of gun gameplay, that you have nothing to do while it reloads, with the signal gun, you are tuning it, trying to get it to the right frequency before you can fire again, that's awesome! Plus how you can keep it ready and humming, it's really an awesome weapon that makes its presence felt, reminds me of some of the more iconic halo weapons. And in addition to all that, it's also a flashlight so it makes the dark sections even more tense with your weapon drawn by default. Awesome design all around! Also loved how everything looked, it perfectly portrayed the sci-fi feeling of a space station with its lowpoly art style, I really liked the colors used as well. With that and the sound design you really managed to build a great sci-fi atmosphere. Had a great time playing this game, very well done! |
| Apr 27 19:00:26 | 75h 00m | Flirting 101 | ♥ 1 | Yessss, the final level that brought it all together, perfect! Man that felt amazing when it clicked. The progression of the abilities is amazing in this game. I remember thinking it would be awesome if the puzzle incorporates realtime elements, and then it did! THere was always what felt like a tutorial level for a new ability and then a difficult puzzle with the new ability at its core, that was such a perfect learning curve. And then of course like I already mentioned the final levels bringing it all together. When shooting yourself came back after several levels as part of the solution... chef's kiss. Also a genius take on the theme, dating signals is such a good idea, I love it. The retro art style worked well, I feel like it called forth some sokoban vibes, especially when the boxes and blast wave came in. And of course the sfx, the one when you get hit by love and hate are great, I love them so much. Amazing puzzle game, awesome job all around! |
| Apr 27 19:50:42 | 50m 16s | Sky signal | ♥ 1 | Made it to the beacon! I also went the other route and found the green antenna, the environmental storytelling. The regular storytelling is amazing in this game as well! It has a very cinematic feel, with the game title intro in space. Jade's death was kind of a storybeat highlight for me as well, I liked how Anastasia kept talking about Jade afterwards, rediscovering her importance after her early death really makes you go "oh so this wasn't just a nameless droid that randomly died in the beginning". There's also a sense of tension when Mars' battery doesn't fit and you kind of wonder if you can even reach the beacon with what's left. You can, but you don't know that in the moment, so the final ascend is really tense, I liked that. I never actually got stuck, there were some close calls, but I felt that wiggling the mouse left and right usually got me free somehow, I thought this was pretty solid actually. Mood-wise, I love how everything looks, it really sets the alone in space feel with the motor sfx chugging along, the sci-fi signal beeps and the spacy rock formations. Also the sfx were fun in this game, I noticed how they changed when you moved the camera closer to Sky, that was really cool, these spatial effects were awesome. Great job with this game, very well done! |
| Apr 28 16:12:50 | 20h 22m | Signal Interference | ♥ 1 | lmao, the tyranny we were actually fighting against, nothing could have prepared me. I fought hard, it was really close in my final battle, the enemy amplified some super attack that immediately reduced me from like 18 to 2. To be fair, I did the same thing and did expedite + amplify for a 16 attack with priority 1 on the first turn, but still! But going all in on that final round and just clinching the victory like that felt amazing. So yeah, super fun card battler! Figuring out the best strategy was super fun! For me expedite did the hard carry, I upgraded all my scramblers to double, always had one to expedite each turn, and if I also drew an amplify, good night tyranny. I liked how many unique upgrades there were, plus all the different card types, I thought they were great. Like selecting between upgrades was hard because all of them sounded really useful, that's awesome when upgrades feel that way. Lots of depth in the design with charge cards and defense as well (and of course space for tactics like mine). The presentation is cool, the monochrome colors go well with the hacker/matrix vibes I think. BGM is a bop as well, I think it's got a nice cyber vibe to it. Super cool game, very well done! |
| Apr 30 16:59:05 | 48h 46m | FM Escape | ♥ 1 | Made it through! Last chapter was a close call, it really kept me on my toes, but once I figured out the perfect 96->97->96 frequency combo to keep the turret doors closed, I could get through it before the press me button expired. What a rush! Felt great when I figured it out, using the doors to block turrets was a cool addition! Love the design around finding the traps as well! Having them on multiple channels really created some tension moving around, especially on the second chapter, where they were in very tempting places. I also love the sound design, the beeps as you hone in on the currect channel, and the dying noises were very well done. Great take on the theme as well, using signals to navigate around hidden traps really worked well here to make a fun game out the theme. Awesome game, well done! |
| May 7 17:53:17 | 168h 54m | Under Signals | ♥ 1 | I did it, I got the Vigilant Sentinel ending even on the first try! The mimics stood no chance. For good measure I also went back and let through all the mimics and got the Port Compromised ending, always five out of five, hehe. Super fun game! I was very intrigued by the description that you have to both keep an eye on the signals and your instincts, I liked that a lot. There was that one case where a ship comes in that by all accounts should be asking for help, but their Q4 signal is that they want to resupply or offload I think. So yeah, not letting them in. On that note, the different signal categories were cool, figuring out what each of them meant. During the first ship, the first thing I did is go through all the quadrant signals in the manual and figure out the patterns behind them, felt great when my patterns were vindicated by getting the correct ending. Very cool take on the theme as well, signal comparison against a different set of patterns is a super fun take on it, and I think it was implemented extremely well in this game, very well done! |
| May 7 20:15:34 | 2h 22m | Trailwork | ♥ 1 | Very chill game, I like the atmosphere it creates. Just spinning and vibing until you hit the debris and can make another running attempt for one of the beacons. Orbiting around and jumping across the parts that make up the geometry to other places has is a cool mechanic, like others already mentioned it also looks great the way the level geometry pieces rearrange. I found four, I think, if we include the hallway from the start, I got pretty lucky with the running start from the hallway and went a couple beacons beyond. Couldn't find any way to reach further though, would have loved to see what it leads up to, but after reading the second hint, I guess this might just be as far as I could go. But still, the intended vibes of the game got across extremely well, like I mentioned I love the chill spacey otherworldly vibe it created. Not just with the geometry rearranging, but also the sound design, with the signals the beacons send out, I think those were neat, as they got louder or quieter while you orbited. Made you feel like a satellite. Very cool! |