I like the abstract art style you went for, reminds me a lot of Thomas Was Alone. The jump boost was fun as well and I like the idea of the player getting weaker after each use of the powerup. Im struggling to see how this fits with the theme exactly (although that doesn't matter) but this is clearly an abstract art piece with a good anti-addiction/drug message behind it. I think some music and sound effects would have gone a long way in setting the mood.
zazzar
2026-04-20 11:27
Apart from the name, the signal theme doesn't come into it much. Despite that, for a very simple game its a very well designed game for the message its trying to put across. For such a small game it did far more than I expected. Nice.
Fun game, when the block started cracking I was kinda thinking "Oh, is this going towards a drug/substance abuse message?" and I was very pleased when I got it right. Minimalistic art style looks good as well, plus the intro text sets the mood, I liked that too. Cool game that gets its message across well, well done!