Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → CaptainDreamcast

CaptainDreamcast

Feedback comments for LD57

← LD56   LD58 →

CaptainDreamcast's games and stats for all events →

TimestampSince previousGameCaptainDreamcast's comment
Apr 8 13:41:52 The Moon Reconstruction Program ♥ 4 I did it, I reconstructed the moon, I only hope Mission Command and Blue, the entire rest of my team, is proud of me! I made a video of my playthroughs, and my lofty speedrun of 8.48.23 (first gem brutalized me in that run though): https://youtu.be/lE-gQJaOa-Y Amazing game! I mention it in the video, but it feels super smooth to play, the way the momentum works with the digging and how you can dynamically add paths through the rocks feels just right. The return-to-base effects are great for the rare case that you get stucked irrecoverably too. Mission Command is hilarious, I wanted to highlight him again in particular, I love the way he interacts with the player. Truly the heart (and the COMMAND without middle-men) of the game. This game has cool effects too, I really liked the intro effect and the credits, those were incredibly stylish. Super fun game, great job!
Apr 8 14:25:00 43m 08s SEABIOSIS ♥ 1 I built up my supreme army of multiple dozen fish over time and engaged the enemy fish in a gigantic battle that will be told of for fish generations to come. Super fun game! Seeing the number of fish in your shoal go up feels super satisfying as you collect the eggs, there is a nice feeling of progression in that, and like I mentioned, having a gigantic army at the end feels super nice. I also loved all the animations of when the fish turn, like their tails following the line of their movement, that makes it all look and feel super smooth. With the bubbles, the color palette and the sound effects, I think you also managed to capture the deep sea atmosphere well. Very well done, great job!
Apr 8 14:54:00 29m 00s Can Go Deeper ♥ 0 I made it through the ten rounds, and earned the life lesson about not diving in explodable crucibles. Had a lot of fun coming up with strategies to win! My original play was to stick with two swordfish and two dolphins, but I got wrecked so hard by a team of two hammerheads, that I then copied that strategy, and it worked incredibly well. The two hammerheads carried me until sharks were introduced, who then made short work of them. I then used a mix of sharks myself and pufferfish, but it was no longer so clear-cut, I did lose some of the bouts (but thanks to the hammerheads, I had amassed enough wealth to rebuy the crew as needed, truly the hammerheads were carrying me until the end). Last match was still a bit of a nailbiter, but the mysterious, powerful Kraken seems to have come through. Was all super great fun, very well designed! Art is cute as well, love the fish with their big eyes. I also liked the speech effect on Beffrey, that was a nice touch, plus the way he looks at your cursor. All in all great job, very well done!
Apr 8 16:14:29 1h 20m Flower Abyss ♥ 1 Really love this game, it was super creative and felt like it had something to say. The take on the theme with depth as the flower abyss (and what the flowers represent (no spoilers from me here)) fit together amazingly. I played through the right route and then the left route, there was only one thing on the left route, I'd mention, shortly after you get to the eye that reveals the secret, there is a part where you drop down to get another red eye, but whenever I dropped down there, it reset me to the last checkpoint. I thought maybe I had missed something, so in my second attempt I picked up the last grass, but no change there, whenever I dropped down to the platform I got reset. In my final run where I made it to the end, I just skipped that red eye down there (and the one revealing the secret to keep my longer jump/speed boost) and everything from there worked as expected again. But back to the game, what a journey. I loved the storytelling from both the writing and the environment: Like when the character falls in love, you actually fall, the trampled flowers foreshadowing a twist about the loved one, etc. As mentioned above the use of color is phenomenal as well, the switch between light and dark in the right route and the dark + red color scheme in the left route made everything feel a lot more poignant. The sound worked great to set a specific mood and really pull you in, I think that also really enhanced the game experience here. All around great job, very well done!
Apr 8 17:14:01 59m 32s Drilling in the Deep ♥ 1 Phew, I managed to get saved! It's funny how in the beginning I felt I had all the iridium and none of the crystals, and in the end, I seemed to have a mountain of crystals, but iridium was becoming the bottleneck. But nothing half a dozen additional drones can't fix! Had a lot of fun seeing the resources go up faster and faster. I enjoyed the deep-sea atmosphere (although I see now that the music was supposed to loop, but the sound effects also carried a lot though). Very clean art as well, the game looks great. All around great job, very well done!
Apr 8 17:51:00 36m 59s Buried Under Profits ♥ 1 Very fun game! The quick cycles of gameplay give it that nice quality where you immediately want to jump back in again to improve your previous high score of gems. I usually got eviscerated by the laser fish before I could get a nice gem count going, but I did get five gems once in my best run, barely making it to the surface with the boost, a real nailbiter! SFX were great, it's fun hearing everything go off when you're in the middle of laser and mine chaos, those were great. All around great work, very well done!
Apr 8 18:06:35 15m 35s Bunker Blood ♥ 1 I made it through, it's possible to beat it, but the win condition seems to get triggered on year 12, not 24 unlike what the itch page says. Took me a couple of rounds to figure out, but my final strat was to go excavate south towards water, drop a bunker somewhere to keep humanity afloat for a couple more years and then drain the water, that worked out nicely. Then in the endgame, some bunkers on the bottom row, and voila, the bleed is staved off for just barely long enough. Very atmospheric game, with the reddish color palette and the synth-heavy otherworldly music. Really gives you the vibes that you're trying to make it through some apocalyptic event, I liked the presentation a lot. Had a lot of fun with this game, great job!
Apr 8 19:30:10 1h 23m Deep sea fishing ♥ 1 Ha, got jumpscared by Fred as well, what a way to go. So yeah, made it to the bottom as well. Very fun take on the theme, sucking up the fish felt pretty neat, especially once you have all the bait upgrades and the whole area is swarming with fish. That was extremely satisfying. Had a nice balance of when you get upgrades, there was a nice progression there, I thought that was balanced very well. The dark atmosphere with the little shining star-esque effects gave it a nice mood as well. All around a very fun game, very well done!
Apr 8 19:59:34 29m 24s That Underground Level ♥ 1 Fun collection of underground homages! My favorite one was the Zelda one, I liked how you had multiple ways to get through it, with the option to keep using bombs instead of the key. Final battle with the demon again was also cool, taking away the dodge roll I used to get around him in the Dark Souls section tripped me up at first, heh. Art was super clean, gave it a stylish neon feeling while keeping the mood of the originals as well. Music was super slick as well, most noticeably in the Undertale section when the musical references were synched to the attacks, that was super good, amazingly done! Great job on all the sections, all around super well done game!
Apr 8 20:44:09 44m 35s A Very Deep Tunnel ♥ 1 Made it to the end of the very deep tunnel! That final camera pan was super satisfying, to see all the drills and bees toiling away, felt great! Musically the game was astonishing as well, the dynamically reactive music was such a great touch and matched perfectly with the rhythmic work of the mining tools. Graphically the game is beautiful as well. I love the 2D sprite in 3D world style, plus the design of the tunnel, crystal and tools gave it a very comfy feel. The lighting completed the game by perfectly setting the mood of working deep underground. All around a wonderful game, very well done!
Apr 8 21:18:06 33m 57s The Well of Secrets ♥ 1 I got all the secret ancient gems, they were absolutely worth it, the voice from the intro had it all wrong! Very atmospheric game, it definitely pulls you in while you're trying to memorize your way back and then hits you with a scary sound that really gets you, that was very neatly designed, I thought that was cool. The pixel art included and the pixel art filter give it a very distinct fantastic look as well. Super cool game, great job!
Apr 9 17:46:15 20h 28m Drill Down, Dog! ♥ 1 Super fun game! I felt I made it really far, but apparently still nothing to the score above: 5300.PNG I had a good system in place: Vertical movement good, horizontal movement bad, that was my strat to avoid the toxic enemies and their horizontal attacks. I don't agree with previous comments that it is too easy though, I was constantly just scraping by. The two-hearts system was great, it gives you one grace hit before you have to face sudden death and have to carefully get back to 5000 gold nuggets. There was one perious where I had two hearts and 5000 gold nuggets, that made me feel very powerful and invincible (but two encounters where I messed up with the laser enemies made short work of that buffer). On that note, I also enjoyed the additional enemies and what they added to the table, the aforementioned laser enemies that really change how you tackle a screen and the enemy that eats gold nuggets and makes it a race. All in all was super balanced for me, great job on the game design! The game itself looks and feels great as well. Digging through nugget blocks and enemies feels super satisfying, sound effects are on point as well. The pixel art style feels very clean, I like how the game looks a lot. Music fit super well the the vibe of the game as well, that's a nice tune to dig some gold nuggets to. Great game, very well done!
Apr 9 17:57:41 11m 26s DeepFrame 9 ♥ 1 Just barely made it past the 1800 wall after a couple of runs: barely.PNG My final strat was to stick to the corner, as long as the outermost brick is gone, I could aim and squeeze my way through there, this felt faster than doing it on one of the middle bricks. Super fun game! Very addictive gameplay, the type that immediately makes you want to jump back in and try again. Effects are super juicy and look/feel amazing, this game makes it incredibly satisfying to smash through all the walls. Music is hype as well, get the blood pumping, I still have it on in the background as I write this, absolute banger. Super cool game, you've done an amazing job with this!
Apr 9 18:43:22 45m 41s Dead & Buried ♥ 1 John Jones the type of guy who doesn't let death, a big hole or even a rocket bring him down, inspiring. Hilarious game from start to finish! The interactions with Jones, the texts on the coffins (guy who died of not drinking during a game jam, rip) and the overall escalation of getting rid of the zombies all culminating in the hilarious ending. Wonderful from start to finish, I laughed out loud multiple times! I think the game also really nailed the horror mood, when you see the day text pop up with the ominous ambience, you know something is going to happen, there is a feeling of approaching dread as Jones becomes more peculiar. Art has a nice cartoony quality that goes well with the humorous vibes of the game (Jones in particular is, again, incredibly charming). Gameplay was very fun as well, it threw a couple of loops with the disappearing coffins and the day where you have to remember where everyone is while you go to the underground screen. Plus the element of planning to maximize the family bonuses. I didn't play perfectly optimally, but I still think I managed to get an okay score, I had families together for nearly every coffin: 42k.PNG Very well done game, great job! Had a great time playing it!
Apr 10 17:37:06 22h 53m Spirit Lock ♥ 1 What a wonderful game! Played through it twice just to take it in again. Sets a very mysterious, anticipating mood with the music and lighting, I thought that was crafted very well. I also enjoyed the dialogues that play when you collect torches, the way they built up and culminated in the ending, that was cool, with the different "themes" for the different spirit realms as well. That color palette for the different realms and the art tied in neatly into the gameplay, that was very well done as well. It was also cool how the difficulty of the puzzles increased naturally the more spirit realms became available, like others have said, that's a cool mechanic you came up with! Super well-crafted game all around, great job on this!
Apr 10 18:06:57 29m 51s Artery ♥ 1 I think you managed to create a really unique and atmospheric game even with the reduced time limit! Going down with the spins of the wheel, looking out for weird light sources and openings in the artery (assuming it was a giant artery), it was an otherworldly trip that had me engaged all the way through! I tried to go into one of the openings in the wall close to the bottom, but I think that was impossible, other than that I was looking at and hunting the different light sources, those were very intriguing. Before I noticed that I was automatically moving forward when there's space, I thought something was moving towards me when I was on the bottom, that gave me a good scare. Such a tight presentation! The ambient music, the art style, the gameplay as well, I think it all came together to make something great and memorable. Very cool take on the theme, loved the vibes in this game! Great job!
Apr 10 18:34:57 28m 00s A Well to Wonderland ♥ 4 Amazing game! The art is phenomenal, the use of colors gives it that particular wonderland feel like you're falling through a special realm. The music is amazing as well, it also really helps build the mood of the game, it also perfectly embodies that "Wonderland" quality (plus it's super catchy, absolute bops) I love how the same motifs are present in multiple stages, that also drives home the sense of progression. Gameplay definitely has the type of quality that sucks you in, I enjoyed finding ways to better survive the hazards. Like when I figured out that most of the non-qte hazards follow a pattern where you can either keep falling to make it through all of them, or need to brake with a peculiar rhythm. Figuring that out was very fun! Very cool take on the theme, great job!
Apr 12 07:56:16 37h 21m Holy Moly! ♥ 1 Very fun game! Made it to the end, just barely hanging on with my last heart, a real nailbiter! At some point I got a good feeling for how often I could hit the hunters until they reloaded (the reload sound effect was a great addition, that helped a lot). Game design is top-notch here! Everything feels super awesome, the digging, the shovel swing and the combat all have that juicy, responsive feel that makes them really fun to use. Art is cute and goes super well with the game. I especially admire the animation when the mole turns, the way the snout and the eyes turn so smoothly, that's incredibly cool! Like I mentioned, sound design is super tight as well, both with the sound effects that make everything feel good and the bopping background music, I like that a lot, I think it fits well. Very well-done game, great job!
Apr 12 08:39:52 43m 36s Maps of The Darkness ♥ 1 Heh, farthest I explored was floor 6, that was when the green guys ganged up on me and put an end to my adventuring. I love the way you actually have to map out the paths yourself, I thought that was fun and also kept you on your toes to do this and pay attention to where you are going while traversing the dungeon. I also liked the different playstyles that were possible in this game. The combat upgrades for when you want to play more aggressively, slaying all the enemies, the armor when you want to play more defensively and the light, which is extremely useful when you try to avoid combat altogether. The sneaking approach was actually the one I got the furthest with, seeing a good chunk of the room and thus the exits/connecting floors is an incredible advantage. Music and art fit very well too, I think it really immerses you while you are getting around exploring the dungeon. You did very well designing this game, it's super fun!
Apr 12 09:48:15 1h 08m Deeper ♥ 2 lmao, the libido sudoku! Hilarious game through and through, it perfectly parodied what those newgrounds flash games with the lust/libido/etc minigames were like (n- not that I would know). I laughed out loud every time something new appeared on screen. It even has the frosted glass background effect and the character sprites, art was on point as well for the parody. Only just realized how genius of a take on the theme it was in that it also worked towards parodying the genre. Yeah, amazing through and through, absolutely loved this game! Great job!
Apr 12 10:14:34 26m 19s Focus Hunt ♥ 1 Found them all! The letters took a while, the second A and the B were super-well hidden! I win.PNG I had the same bug as pixelstain with the current version (both on Firefox 137.0.1 (64-bit) and Chrome 135.0.7049.85 (Official Build) (64-bit)). I'm just on some regular laptop with a 1080p display and not doing anything special, not sure where anything could be coming from, unfortunately. When I downloaded a previous release from github, that one worked for me. There was one slowdown when I spammed click but other than that it ran very smooth for me! But yeah, back to the game: It's very cute, I think the easter theme linked with searching for objects is a very cute idea. Also very creative take on the theme, using depth of field based on the theme is genius, great job for coming up with that idea! Finding objects is fun, your daughter is correct, so it's a fun game. As I mentioned before, I thought the objects were hidden quite well. All-around great game, very well done!
Apr 12 10:35:47 21m 13s Earth Below ♥ 1 Made it to the end as well after skillfully dodging the lightning, it took a couple of tries, but my strategy of jumping through the lightning, then rebuilding just in time as the lightning has passed worked out perfectly! Going straight up on every screen was my ultimate strat, the second screen with the flamethrower attack nearly broke it though, I got really lucky there. What a fun game! As you could tell from the first paragraph, I got really immersed in trying to come up with different strategies to beat it. Since rounds usually were pretty fast in the beginning, you could immediately jump back in and try to improve or make it farther, learning from the previous runs. That gave it a great sense of progress. Super fun! Music and art were nice as well, the pixel art was expressive, especially for the devil giggling away as he's hurling rocks to destroy my platforms. Great game, very well done!
Apr 12 10:46:53 11m 06s Topography ♥ 1 Hehe, what a fun puzzle! I made it to the end as well, it's super fun when you have that "ohhh, of course I have to go like that" breakthrough moment. Music was super stylish, the way it adapted to the layers present. The terrain tool was super fun to use as well, it really brought back the feeling of using the topology tool in one of the old zoo tycoon or rollercoaster tycoon games, great job implementing that! Super cool take on the theme, great game!
Apr 12 11:49:57 1h 03m Clean Down ♥ 1 lol, the "inspired by real events"! Super calming game, I got really entranced by cleaning up the various hallways. I feel like I got really good at it too, the smooth sweeping, making sure to not step into it and you're not creating more footsteps. Later juggling it with the fireball selection for light. There's a lot of things going on in this game and it feels really good when you get a good flow going, it's very well-crafted! The guitar music is a nice fit as well, I like how it adjusts over time, the darker it gets and the closer you get to the "source". Great job, very well done!
Apr 12 13:10:55 1h 20m Sun(d)less Descend ♥ 3 Super interesting game! Figuring out the story from the echoes of the dead and the notes, while also trying to keep track of the phonemes was cool. I really enjoyed the surreal imagery as you descended further and further, plus the whispers of the voices coming from every direction. That was an incredible experience, loved every second of it! Amazing game and take on the theme, great job!
Apr 12 13:25:49 14m 54s Talkie Escape ♥ 1 Very fun game! The twist of making the character on the other end of the walkie talkie jump and turn after doing it yourself was very cool, that was a neat idea! I nearly got him through without any major injuries, except maybe one or two close encounters with chainsaws. Your game looks amazing! The 2D sprite in the 3D environment, plus those clean pixel art textures on the 3D geometry, it just looks fantastic! Very well done, great job! #complexout
Apr 12 14:18:57 53m 08s Caver ♥ 1 Neat, I made it all the way down to the final level on my third attempt! I got super lucky and was able to find a ton of torches and tanked all the bear and scorpion attacks. Very cool game! I like how every movement is a decision and how you're juggling all your resources, torches, health, ropes. I was always on edge trying to make sure I'm not running out, I had to take some nailbiting decisions ("Yes, 4% chance MIGHT sound bad at first glance, but it doesn't say impossible AND it will save a torch!" - final statement before disaster strikes). Had lots of fun and a great time with this game, I was really getting immersed while trying to find a way through the caverns. Great job, very well done!
Apr 13 19:51:08 29h 32m Cave Hunter ♥ 2 My skills are legendary, I won! Was a close call, my platform health got really low as I prioritized more damage with turret upgrades. Super intense and super fun gameplay! The art looks great as well, the pixel art is really beautiful, and the colors really help set that spelunking mood! Very well done game, great job!
Apr 13 21:48:13 1h 57m Into the Depths ♥ 1 I did it, I became guild master! My final strat was to put it all in defense, once that's maxed out I can venture into the dungeon as basically a tank, the mimics had no chance, hehe. So yeah, super fun game! The different options to choose how you play (offense/defense/neglecting status for more treasure etc) added some nice strategizing to the game. I loved how it felt as well. Everything looks great and the sound effects give it a very nice sense of feedback, the way there are different ones for different events was cool! Everything felt very polished! Very well done, great job!