Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → CaptainDreamcast
Feedback comments for LD56
CaptainDreamcast's games and stats for all events →
| Timestamp | Since previous | Game | CaptainDreamcast's comment | |
|---|---|---|---|---|
| Oct 7 13:18:49 | GravelHeir | ♥ 1 | I did it, I raised the perfect heir! My final strategy was spending it all on saplings first, then turning them into money, and finally using my incredible heir-sale-acquired riches on turning Thornevald into an absolute 100% specimen with potions. Very fun game, I had a great time figuring out a good strategy to get an heir the quickest way. My first attempt was trying to just spawn a lot of potential heirs and see if one of them works out, but that didn't work out so well, so it was the butcher for them. On that note, I liked how there were a lot of mechanics at play here, like you had the farmer, the alchemist and the knight to manage your gold resource. The different fully grown potential heirs were a nice touch, I liked how it looked when you planted a dozen of them all over the place, slept a couple days, and then you had the lineup present in the garden, that was a nice visual. All around very well done, great job! | |
| Oct 7 14:41:28 | 1h 22m | ISOPODRICK | ♥ 1 | I did it, I got all the apple seeds, what a nailbiter finish. My final route was cup->stone next to big stump->in big stump on mushrooms->axe->cliffside->nest->rock->bushes next to rock->on top of cinder blocks (this one I blundered first, I had to go back because I didn't make the jump)->smaller holed out stump. I think I got lucky and the centipede got stuck. Was a full pacifist run as well, I thought about taking out the centipede (because when it sees you, it's basically over for you), but everyone managed to make it out alive. Very cool game! I love the environment, I think it gives you that Pikmin vibe, with everyday objects in a large environment. The designs of the critters was very well-done as well. Not only visually, but also the sound design. There is a certain sense of dread when you hear the army of spiders approaching, that really got the blood pumping. There were cool physics mechanics in there. On thin I only noticed on later runs is that you can propel yourself with your own bomb, I never managed to get it working well in my runs, but there's some neat tech in there, I bet you could make that cinder block jump easier with that one. And of course rolling around as a beetle is fun, the physics did a great job of making that feel good as well. Very cool game, great job! |
| Oct 7 15:01:59 | 20m 31s | Gnaw Moreļ¼ | ♥ 2 | My best score is 155.85: gnawmore.PNG My strategy was to wiggle the mouse as fast as I could and prioritize areas about to be eaten, so their point values don't get lost. That run I got really lucky and wasn't stuck on the core while maximizing area. There's a cool risk-reward tradeoff with the countdown, on the one hand, you want to squeeze out as much score as you want, on the other hand, if you don't make it back, it was all for nothing. That really added another layer of strategy to the gameplay. The visuals were very cute, I like how the worm wiggles, I think it went well with the style of the game. The title screen is absolutely superb, I love how you can eat the title and everything if you try hard enough, that's very fun to play around with too. Music worked well too here, I think it fit well with the gameplay, same with the sound effects, the gnawing sounds of the worm were again very cute. Amazing job, well done! |
| Oct 7 15:37:05 | 35m 06s | Tiny Creature Support Group | ♥ 1 | I made it through as well, I got some funny names in there, the movie reference one (I won't spoil) made me laugh. Same with the music, I love that one, it's great, I still have it on in the background while writing this. Very fun with the framework of the tiny creature support group too, I had a good time playing this. Very well done! |
| Oct 7 16:03:20 | 26m 15s | Critter Catchers | ♥ 1 | Lmao, I loved the intro and the vibes of the game. The ending was great as well. I can't really go into too much detail because I want people to experience it for themselves, but man, great stuff. Visuals, sound, and feedback was top-notch as well. I liked how it got more frantic as time went on, with the music increasing in speed and everything. Wonderful game, extremely memorable. Really enjoyed this one, great job! |
| Oct 7 16:33:44 | 30m 24s | ROLL! | ♥ 2 | I did it, hell yeah. Loved the customization as well, my tiny creature was incredibly smug as it made its way through the levels. Loved the visual style of everything too, the audio visualization in the the background was incredibly stylish, that looks great. Felt very good to control as well, I loved launching out after absorbing all the other creatures, that felt very satisfying. Ending screen is a lot of fun as well. Amazing how much cool stuff you put into the game, very well done, great job! |
| Oct 7 16:43:01 | 9m 17s | Welcome to the Jungle | ♥ 1 | Yay, I did it, I am the big creature now! Very fun game! Took me a couple of rounds to get to the optimal strategy, felt great when I figured out how to grow gigantic and eat all the other creatures. Very satisfying! The creatures all look very cute. What really stands out about the sound design is when the music cuts out and you hear a big creature approaching, that one's great, that really keeps you on your toes when it happens. All around great job on this game, well done! |
| Oct 7 17:36:28 | 53m 27s | Honey for the Winter | ♥ 1 | I did good, I would be an amazing honey bee. Was a bit close, I ramped up the hive to a couple thousand bees shortly before the end, and was at very low reserves for that, but thankfully I pulled the breaks early enough. At the end, I could have made it for more than a year (unless the beekeeper gets greedy again): reserved.PNG Very fun game! I think splitting it between the stats part and the exploration part broke it up nicely, I feel the two modes complemented each other very well. I had attachment to the blackberry harvesting, I went out three times to find it, after all. I think that was a very good design choice. Loved playing this a lot, very well done, great job! |
| Oct 7 21:09:58 | 3h 33m | Mini Running Ant | ♥ 3 | I got the hit box down now, I'm just whooshing around the rocks: 230.PNG (The emulator I used was Pokemini (https://sourceforge.net/projects/pokemini/), which worked reasonably well out of the box, in case anybody is scrolling through the comments looking for emulator recs.) This is very cool stuff, tying the hardware into the theme is truly next level. Amazing idea! Feels great to control too, I never would have guessed that this was only seven hours and your first project on the hardware. Plus with annotated source code and everything! Really awesome stuff! Great work on this game, I enjoyed it a lot! |
| Oct 7 21:26:38 | 16m 40s | Leconium | ♥ 1 | I defeated the virus and rescued the body! My final strategy was always going around in circles, if it's on the lower platforms, I went counterclockwise for the left one and clockwise for the right one to get away from the spinning attacks faster. The designs of the main character, its animations and the virus/virus attack look cool. I also liked how you managed to fit the tutorial in naturally with the wall blocking the way and the required jump there, I thought that was very well done. Great job on the game! I had lots of fun playing it! |
| Oct 8 14:50:16 | 17h 23m | Prince Charmony | ♥ 2 | Phenomenal game! I think the art especially is amazing in this one. And of course the humour is on point again too! Love the villain and his pants in this game. He's living the dream. Made a video with the live reactions that also includes most of my thoughts, but just so it's also in text form, amazing job, incredibly polished game that's super fun! https://youtu.be/Df9FtVjVq_c |
| Oct 11 18:42:29 | 75h 52m | Critter Clash | ♥ 1 | I did it, the gnome on the right stood no chance (he did NOT utilize the mammal bodies as well as I did). Very fun game, I got really into it. Especially the last two levels were nailbiters, I finished them with one health left remaining. But I got through by the power of cheetah legs in the last one. Awesome gameplay! Loved the theming of the different levels too, how the challenge/puzzle was built into the cards that were available. The third one where all the cards were weaking critters over time was pretty hardcore. All the levels were great! The presentation was great as well, the flavor texts on the cards were funny, especially on the frog legs and the T-Rex arms, those made me laugh out loud when I first saw them. SFX were extremely charming as well. The art makes everything look vibrant and fun, it captures the mood you were going for perfectly. Amazing game, very well done! |
| Oct 11 19:21:12 | 38m 43s | Hexoban | ♥ 1 | Very cool take on sokoban! Honestly, after playing this, I feel hexagons lend themselves much better to sokoban puzzles than squares. My time was 12:40, I took a while on the 10th level and the roundabout one I think. My favorite level was Hexscape, I really liked how satisfying it felt when you make that final round and push in all the boxes. That felt great. I also liked how the titles doubles as a tutorial, that helped a lot, especially with the double push, I thought that was a smart way to teach players what they can try. Also want to praise the animations, both for the bee and the level transitions, I think those were really cool. Very fun game, great job! |
| Oct 11 20:46:20 | 1h 25m | Slimeow Game | ♥ 2 | Wonderful game! I maxed out all the stats as well. 18 slimeows are feeding the village, while two interns with full veteran status keep the war machine going. I got really hooked into the gameplay loop. Figuring out how to best get the left bar down and the right bar up felt super satisfying, especially with the large amount of options the upgrades provide. When it all comes together, it just feels wonderful. Art style is lovely, the Slimeows look super cute as they meow around. SFX also play into how satisfying everything feels, while the meowchers mow down the bobtails the arrow sounds feel really good. Amazing game all around, very well done! |
| Oct 11 21:38:53 | 52m 33s | Shadowy Creatures | ♥ 1 | Had a lot of fun throwing around the shadowy pals! Felt super fun to create these little platforms once you got the timing down. I especially liked the level where you had to use all of them in the beginning, it really gets you thinking tactically whether you want to preserve or keep them, I was mapping it out in my head hoping I could make these final jumps. Plus the thanks for playing screen really drives home just how satisfying it feels to throw around a lot of the shadowy pals, that is super fun as well. Love the mood set by the art as well, I think it fits well with the shadowy pals. Great job on this game, very well done! |
| Oct 11 22:21:47 | 42m 54s | Feet Survivors | ♥ 1 | My best score was 409, I got super lucky with repair mode, I got it twice near large swarms of insects so I could stomp them without any care in the world and really rake in the points. But then my own hubris overcame me and I kept stomping until I went down with the tile, it was a shakespearean end. Super fun game, you get really hooked in the loop of trying just one more time to improve your score. The power ups are great as well, I always look forward to finding a wrench or a bigger stomp powerup to really show the bugs who is boss. The stomps themselves feel great as well, I think it's the stomp sound effect, it really adds a lot of weight to it. Plus the feet models look great, them changing color with health is a nice touch as well, I loved that detail. Great job with this game! |
| Oct 12 10:27:22 | 12h 05m | Mouse House | ♥ 1 | Very cute game! I tried multiple ways to get the right apple to the rat king, I attempted to somehow jump-push the apple over the pipes underground, but that always led to the down-the-pipe ending (although I got really close one time). In the end, I used the trusty rope-over-fridge strategy, that one did the trick. What really stands out in this game is the charming presentation: The mouse animations, especially the death screens with the squishy mouse are super fun. The house itself is great, with all its poison and nuclear waste bins, it really drives home the death trap vibe in a fun way. Awesome game, great job! |
| Oct 12 10:55:37 | 28m 15s | Bug-Bash Buggy | ♥ 2 | I join the ranks of the people who only had a core left. It was a real close thing too, I had no life left, I was sure the last ant left was going to eat the rest of the apple in an ironic twist, those were some tense seconds until I got to it. But that final rush of the bugs was awesome, that was great, just rushing around rolling over bugs. That felt really satisfying. The art and sound effects were great too, the really add to how good this game feels to play. I also liked the text from the superior officer, they were both helpful in giving directions and funny, those were a great addition. I had a lot of fun playing this game, amazing job, well done! |
| Oct 12 11:58:42 | 1h 03m | Bug Bounty | ♥ 2 | Heck yeah, I won! victory bug.PNG Took a bit, I kept my forces small and strategical. My final strategy was gunning for the bomb and collect items primarily, raking in the coins and getting multiple allies in one go felt really good. I also liked how the game made you feel attached to the characters, you feel the loss when your big sword knight is gone. And of course the original sheriff, he died somewhere around the middle point for me, that was dramatic. SFX and art were great as well, I also like the confetti effect on the victory screen, that was a nice touch. All around great game, very well done! |
| Oct 12 12:41:24 | 42m 42s | Tiny Creatures as Us | ♥ 1 | Beautiful game. What an amazing take on the theme, my favorite take I've seen so far, I love the idea of using the theme to examine the human existence as the tiny creatures in the grand scale of things. The framework of the museum worked extremely well too, I think. You could give it this very distinct minimalist art style and it felt really natural, as it was set in the far future. The music perfectly helped set the mood as well. What a great all around package. Beautiful art, beautiful game. Wonderfully done, great job! |
| Oct 12 15:16:15 | 2h 34m | Mini Mutiny | ♥ 1 | Very fun game! I liked the twist at the end, the signs were there if you pay attention to the tasks. Very nicely done! I love the dialogue from the other gears, the ones down below in the second level are the best, those made me laugh out loud. Gameplay was fun as well, I liked how the pace was kept fast with the day and night timers exchanging, it keeps you on your toes at all times. My best run was two days, first night scroll+data+diamond gear, and then the second night to invade the quarters. Had a wonderful time with this game, great job! |
| Oct 12 15:41:01 | 24m 46s | Emberlight | ♥ 2 | Like others pointed out, the atmosphere in this game is excellent! The shadows of leaves together with the music and the sound effects can really pull you in, I was completely on edge all the way through while playing this. I managed to light all the beacons in the end, but it was tense all the way through, at the end I felt striders could jump out at me from any direction. Very well crafted! The look of everything was beautiful as well, especially the lighting effect on the water, the light reflections looked amazing. Great game, very well done! |
| Oct 12 16:22:03 | 41m 02s | Look | ♥ 1 | What a cool game! A really unique idea. Keeping track of multiple screens for the puzzle is very fun and challenging. I seem to clock out at 10, at that point it feels like I always end up having to trade one looker for another. My big-picture strategy was also to always try and go for the closest purple orb. I think I'm not using the boxes completely perfectly yet. That's what really makes it fun, it's fun to try and keep track of all the blobs. Amazing that you managed to write all the 3D rendering within the two days as well, that's really awesome. Love the atmospheric music as well, it really sets the mood very nicely. I think you created a good atmosphere with that track. All in all amazing game, great work! |
| Oct 12 17:36:31 | 1h 14m | Tiny Wars | ♥ 1 | I did it, I conquered the enemy base as well! I went full ant mode near the end, it was quite the sight to behold the full line moving towards victory. Whenever the enemy spawned a spider, the ranks were pushed back significantly, but I still managed to hold out and zerg rush them. Felt super good! I liked the design of the different types, I liked how it focused on the numbers/power tradeoff, but in a way it didn't feel like all would be lost if you save up for one big unit if that makes sense. I felt the pace was nice and fast in the game, the front line moving forward and backward, making this super engaging all the way through. Great job with the design on that! Cool game, very well done! |
| Oct 12 18:09:11 | 32m 40s | Friends Adrift | ♥ 2 | AAAAAAAAAAA, I DID IT! STAGE THREE WITH ALL FRIENDS RESCUED! What a tense level, I was hyperfocused all the way through. You've done some great level design in all levels, but level 3 easily takes the cake, just an array of amazing ideas in there. Music is a banger and the stage has that cool cyber look with the playstation, circuit board inspired design. The 2.5D style looks brilliant here as well. The sprites are cute and lively and contrast well with the 3D environments. You've nailed the Playstation aesthetic, looks amazing. Everything is awesome in this, you really did an amazing job on this game! |
| Oct 19 14:48:50 | 164h 39m | Tiny Tribe | ♥ 1 | I tried both versions, the original version and the post-jam version. In the original version, my tiny tribed multiplied and were happy under my fair, yet iron-fisted rule. All the coconuts and pets they want and only the occasional beating to improve morale. In the post-jam version, the tiny, tiny soldier caste apparently had enough when the other tribe came to attack our queen and razed their part of the islands to the ground in return, which resulted in supreme victory for my tiny tribe. Love this game. The tiny blobs are incredibly cute and have a lot of character. Very enthralling to see them move around and live their lives. I also love how you put so many creative types in here. Not just foragers and woodcutters, but painters, musicians and even shrinks. I'm building a civilization here. The art and the music set the mood perfectly, it really captures the comfy tiny nationbuilding vibe, it fits extremely well. All around, this game just feels great to play. Super impressive, very well done! |