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A-pot-cathary
A-pot-cathary
By aaron-butterworth, MB2308 and Genevieve Phillips
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.00 | 6 | |
| Fun | | 2.75 | 6 | |
| Innovation | | 2.87 | 6 | |
| Theme | | 4.25 | 6 | |
| Graphics | | 3.87 | 6 | |
| Audio | | 3.62 | 6 | |
| Humor | | 2.50 | 5 | |
| Mood | | 3.87 | 6 | |
Comments
taek
2023-01-09 23:04
The ingredient combining mechanic is cool but there isn't any way to know what two ingredients make what unless you guess the recipe while having the quest selected. Even then, the game doesn't keep track for you so you can easily forget. The plant growing is tedious and there isn't any strategy to it. The rightmost room doesn't seem to have a purpose. Overall, a solid start to a brewery game but pretty incomplete.
htw6174
2023-01-09 23:17
Simple but comfy. I like the visual style and clear feedback on input. The garden was my favorite part.
Screenshot 2023-01-09 180855.jpg
someone
2023-01-09 23:59
I like the artwork, but the gameplay is a bit minimal. It was not obvious what to do, I had to re-read the instructions here a few times before I figured it out. Not really any strategy involved other than try every combination. It threw me a bit since two afflictions shared the same cure, but once you have found them all there is nothing else to do. Some kind of potion inventory system would have been a nice addition, rather than the targeted succeed/fail. The requests end up going off the bottom of the screen.