Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → someone
Feedback comments for LD44
someone's games and stats for all events →
| Timestamp | Since previous | Game | someone's comment | |
|---|---|---|---|---|
| May 4 21:20:21 | Kill The Money | ♥ 1 | That was fun. Great work on the music and sound effects. The roll animation was a nice touch. The collision is often little glitchy when walking between platforms you can drop through and solid ground. The shoot control being on the mouse, but the mouse used for nothing else was a little weird. I would have liked reload to be on the mouse as well if fire is there. The R key is a bit out of the way. A lot of the rooms were a bit too much just jump-and-shoot. The ones with platforms are much more interesting to play. Also your download link says Linux but there is no Linux build included. | |
| May 4 22:26:17 | 1h 05m | Zap Signal | ♥ 1 | That was certainly an interesting experience. Took a while to realise the targeting reticle was what I was shooting at as it doesn't always appear for some reason. Also the Linux build starts in a super tiny window. It resizes ok though. |
| May 4 22:49:53 | 23m 36s | Piggybanks in Space | ♥ 1 | Nice relaxing game. I enjoyed the music though the coin sound was a bit jarring compared to the overall mood. I like how the eating is gradual, so you have a chance to escape rather than being an instant game over. I did die the second I pressed play on my first attempt though. I guess a pig spawned on top of me. |
| May 4 23:15:25 | 25m 32s | Herding Cats | ♥ 0 | That was entertaining, if a little frustrating at times. Some of the buttons are so close together its hard to not attract the cats on the other buttons. The laser pointer was a bit hard to see, also it seems to shine through the walls. Is the fourth level supposed to be broken? |
| May 5 00:00:15 | 44m 50s | Rich Robots | ♥ 1 | The gun was not very satisfying. An aiming reticle or iron sights would probably improve it. I had more fun getting them to bunch up and blowing them all up at once. Decided to stop at wave 10. |
| May 5 00:21:10 | 20m 55s | Deal With the Devil | ♥ 1 | That was quite entertaining. I like all the different attacks you can use. Great work on the intro too, and the ending made me laugh. Multiple enemies tend to end up on the same spot quite often making them very easy to beat. It seemed odd getting several souls for what appeared to be one kill. |
| May 5 11:19:21 | 10h 58m | UnderBreak | ♥ 1 | Love the artwork. A solidly built and enjoyable game. The movement penalty from the second stage felt like a bug. It was a while before I figured out it was intended. I initially thought it was caused the controller I have plugged in. Perhaps the descriptions could be better as 'disable forwards movement' isn't really what is happening. I also don't like how you have to mouse over the tick and cross buttons to see what they are. I kept getting hit on the first level by invisible bullets. I think they were underground. They should really collide with the terrain. |
| May 10 00:57:27 | 109h 38m | It's a DEAL | ♥ 1 | Nice art. The gameplay could use more work. It needs some kind of feedback when you take damage. Currently it feels like health goes down for seemingly no reason. |
| May 10 21:39:57 | 20h 42m | Hollowyard | ♥ 0 | Nice little game. Movement is a bit slow for how big and empty the map is. Somehow I managed to miss Rakriel's stall at first by going right. Some paths to act as directional hints would be useful. |
| May 10 22:20:09 | 40m 12s | KYNIGI - LIFE, DEATH & ROBOTs | ♥ 1 | Can't really play. I just get a black screen with the UI. Fixed this issue in another unity game by reducing the quality setting but you have no config window and adding '-screen-quality Low' doesn't seem to do anything. That said I did manage to somehow get to level 3 room 4 from the minimap alone. |
| May 10 22:38:53 | 18m 44s | Bloody Medic | ♥ 0 | I'm also getting the Couldn't find file: res/files/audio/EP.wav error. (Linux version) Tried extracting the res folder from the jar but it didn't help. The files are certainly there though. |
| May 10 22:50:41 | 11m 48s | The Colosseum | ♥ 0 | Looks like you had the same idea as me. Unfortunately the links don't seem to work. |
| May 10 23:24:12 | 33m 31s | Gunny | ♥ 1 | That was pretty good. The visuals were great. Could really use some sound though. It get to a point where its impossible to lose after a few upgrades. I stopped with a score of 36848 with 7050 energy. In the end I was ignoring half the spiders as I could quickly get back more health than they could damage. Some of the small pickups were impossible to hit, and it was irritating (at first) when pickups dropped behind the raised in the floor at the back. |
| May 10 23:50:45 | 26m 33s | Darkspace Arena Ultra II | ♥ 2 | Interesting premise, and quite entertaining. The explosions are satisfying. Some monsters are too big for the arena causing them to get stuck and sometimes popping outside the arena. The only ones that are a threat are the tiny ones. It is irritating when they spawn on top of you so you die without knowing what happened. I got stuck outside the shop map and had to restart. |
| May 11 01:10:13 | 1h 19m | Cards Against Sanctity | ♥ 2 | That was great. Solid mechanic and I really like the artwork on the cards. Decided to stop after a score of 158. It seems quite dependant on the luck of the draw but there is certainly some strategy involved. The end turn button and bet buttons could do with being highlighted on mouse over, took a while to figure out how to start. Also the turn counter seems odd, usually such counters count the round rather than individual players turns. |
| May 11 12:11:13 | 11h 01m | Monotheizmation | ♥ 0 | I really like the concept and the overall atmosphere was good but I really have no clue what I was doing. It was quite easy just to keep all the bars at maximum, then the reward at the end of the day seemed quite arbitrary. It could also do with a clock or something on the UI to show time of day. |
| May 11 12:40:59 | 29m 46s | Bloodlines | ♥ 0 | That was great. Interesting mechanic. Good Humour. It was a bit frustrating when cultists would get stuck on something or randomly stop for no reason. I kept finding cultists I had left behind without realising. It could do with using WASD as an alternative to panning around with the mouse. Also it seems to get stuck if you get too close to the edge of the world. Also the game over screen needs so say how to restart. It seemed to be just stuck there and I thought I would have to reload the page, but after mashing some keys it did restart. - Ah it says R on this page. Missed that. |
| May 13 23:46:01 | 59h 05m | Space Ninja 2: Back to Edo | ♥ 0 | Good start of a game. The character model and animation were great but the combat was a bit unsatisfying. Needs some fatality animation or at least some dead poses to blend to instead of just disappearing in a puff or red. It was far too easy to just sneak attack everyone. Even the boss you can just walk behind and he will forget you are there. |
| May 18 15:31:10 | 111h 45m | Olaf's Adventure | ♥ 1 | That was great. Nice simple platformer but well polished and and some good additional mechanics. I had a much easier time once I mapped my gamepad to the controls. The enemies were very hard to hit. It was much easier just to run past most of them. I also died a few times due to the game lagging for a second. Its great that you respawn instantly when such things happen though. Also as a lot of the platforms are higher up, you spend a lot of time off the top of the screen which is not ideal. The bow was by far the best weapon of the three. The multiple endings were a nice touch. |
| May 18 16:10:30 | 39m 20s | Bullet Roon | ♥ 1 | Decent start but the way the enemies are entirely predictable and only come two at a time makes it very easy just to stand still and shoot everyone. The additional things you can buy were not useful. |
| May 18 17:05:07 | 54m 37s | Coin Floor | ♥ 1 | Yay, I won. I ended up not opening the first door in the red room though. I like the views of the gates when you open the doors. The game did lag a bit for me. |
| May 18 17:31:16 | 26m 09s | The Preying Salmon | ♥ 1 | The inventory system was well made, the rest could do with more work. The world is plain grey for me. Also I had no sound and it felt like I was dying for no reason. One of your shaders is not linking: `error: interpolation modifier mismatch for varying parameter (named frag_texIndices) between shader stages` `New light shader 8` |