steffo 2019-05-02 22:55
Your game cannot be downloaded for some reason...
Is there a typo in the download link?
Foon → Ludum Dare Explorer → LD44 → Monotheizmation
By zeriver
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 919 | 3.02 | 22 | |
| Fun | 976 | 2.73 | 21 | |
| Innovation | 695 | 2.97 | 21 | |
| Theme | 722 | 3.13 | 20 | |
| Graphics | 657 | 3.36 | 21 | |
| Mood | 719 | 3.10 | 21 |
Your game cannot be downloaded for some reason...
Is there a typo in the download link?
The Game can be downloaded and played :) it's a cute god simulator where blood rains on your crops from time to time, and you hope that people will sacrifice someone to you! :D
I liked playing your game, because I'm a big fan of simulation games :) It's quiet relaxing compared to most games I've seen so far here. Controls are simple and go well along with the indirect gameplay. Overall great game!
this is a very creative idea! i've never seen anyone make a game about competing gods, so this was certainly a fresh new take for me. the game itself is a little empty, but it would take a lot of work to polish this idea into a full-fledged game, so i think you did great for 72 hours. i think the best way to improve it would be to make it faster paced, with shorter days, less holding down the mouse button, and maybe even some direct god-to-god action? i loved the concept, and i hope to see you expand on it in the future.
Things I didn't like: - Very confusing, I didn't understand bery much what I was doing and for what purpose. Like, the sun and rain were very intuitive, but the population mechanic was not clear. When people had bubbles of humans should I put more population where they were standing or on the houses? If they wanted the animal, how could I provide it for them? There were other icons like the leaf and other plant that I didn't understand, I was taking care of the things that produced them, why people were sad about it? haha - The game starts abruptly with all the mechanics already there. The main thing that I learned searching for how to do tutorials is: "Teach gradually through experience". If the player started with only one mechanic and the game explained how to use it and what consequences happened, one mechanic at a time, it would be much less confusing.
Things I liked: - The mood is nice, the music and graphics made me feel calm and happy to provide for my people xD. - The theme was fun, being a god that people sacrifice other people to. - The limited time to enhance each thing made me want to continue improving and continue playing. If you continue working on this game and make an objective system and such, I could see this being an addictive game.
Another ambitious game from you! It's really inspiring and tempts me to do something like this, though we tried a city sim ~10 LDs ago with questionable results. Curious what your dream sim game would be if you actually had the time to make a full one.
Really cool presentation of the game. It's subtle but I like the slight camera angle tweaks you do to stand out a bit from others. The screenshot for the game actually drew me in because of this. The gameplay is solid though the one thing I really love to see in god games is the city truly flourishing with life. I'm sure you could achieve that affect with only a few tweaks but it crossed my mind. I think there's a lot of breadth to the game so I'm impressed with how much you were able to squeeze in in the timeframe, nice job.
Graphics looks good and gameplay is interesting. Good job!
I really like the concept and the overall atmosphere was good but I really have no clue what I was doing. It was quite easy just to keep all the bars at maximum, then the reward at the end of the day seemed quite arbitrary. It could also do with a clock or something on the UI to show time of day.
MONO ACHIEVED!
I got to a 150-0 split vs the other god.
He didn't even know what to do with his faith. I won by being proactive... I didn't find the villagers to have a very good handle on what needed doing, so my loop that I won with was like this:
Be doing something all the time Go into rain mode, water all the things, just hold leftclick down and pass over all, filling meters Go into sun mode and do the same Go into baby mode and baby up the town (this was the key piece I missed for a few days) Repeat Totally ignore villager dialogs
That was my winning strat, and got me all the way to Monotheizmation Achieved!
Interesting take on the theme, with the double usage (my faith/life is my own currency, and the villagers are paying for my services with blood sacrifice). I enjoyed exploring the interlocking systems a while, and the graphics and UI were nice, with lively interactions so I could see what was going on.
The system was a little bit too simple in the end, because I could just execute a set script to win, and if you flesh it out I think it needs a bit more in terms of variety of situations.
Nice entry!