Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → mortus
Feedback comments for LD45
mortus's games and stats for all events →
| Timestamp | Since previous | Game | mortus's comment | |
|---|---|---|---|---|
| Oct 9 16:43:22 | I Have Nothing - If I don't take from you! | ♥ 1 | Fun game, but why do you put your boots before your pants? :D Best strategy for me seemed to be to block the lady in the bathroom and loot everything else first, then unblock her and finish the job. | |
| Oct 9 16:55:34 | 12m 12s | Alone | ♥ 1 | Great idea, I really liked the world emerging during the gameplay, it's how you explore any open world sandbox anyway, so it didn't feel limiting while being fresh. Amazing graphics, also! |
| Oct 11 18:27:17 | 49h 31m | Stellar Shepherd [VR support] | ♥ 0 | Cool idea, I really liked combining the nebulas together, but running around for them is a bit tedious. Maybe it's because VR games with movement always make me nauseous. Also, I don't understand what can I do to stop the black hole from destroying everything. Back-hand slapping was too weak for me, ended up never using it. Great graphics, though, and really fun mechanics of pushing things around. |
| Oct 16 20:42:01 | 122h 14m | Dice Dungeon | ♥ 1 | Great game! Always love to find games in LD that are fun to play by itself, and to which I would probably return after some time just to have fun. The controls were a bit laggy for me sometimes - either the button push won't register, or it will, but with a noticeable lag. But it doesn't happen too often. |
| Oct 16 20:47:56 | 5m 55s | Church Demo | ♥ 1 | Controls are a bit clunky, but I enjoyed the idea and finding more items was fun while it lasted. |
| Oct 16 21:02:18 | 14m 22s | God of the Elements | ♥ 1 | Great game! Always loved the alchemy type games and this one has a nice twist to it. And it looks like I've managed to discover all elements before even reading about the F12 hint. :D I was afraid I've missed something after I've nuked the whole map and nothing happened. |
| Oct 19 19:22:30 | 70h 20m | Keep Me Burning | ♥ 1 | Beautiful and really atmospheric game, but I didn't quite like the feeling of always being rushed. |
| Oct 19 19:27:18 | 4m 48s | Ahoy! | ♥ 1 | Fun idea and a great execution! I liked the visuals a lot. The only issue for me is that it felt a bit slow, sometimes you feel like you don't have much to do, because everything is automatic. |
| Oct 21 15:43:33 | 44h 16m | Necrofenser Hero | ♥ 3 | I love the simplified graphics. Is there a reason to use command at all though? I've piled up all my warriors near the stone itself and it seems to be working okay. |
| Oct 24 19:11:03 | 75h 27m | little BEETLE bottle BATTLE | ♥ 0 | Really love the idea. I will be sure to get back to this game and try to improve my strategy and play some more, it seems like a game I would play after LD finishes. |
| Oct 28 13:05:11 | 89h 54m | KOLENdor | ♥ 2 | Great work overall! Really good first impression, but very high entry threshold. I feel like when player sees a wall of text like this a lot of people want to just skip it. But the game is story driven basically, because the core mechanic is just chosing the option with the result that you can survive, and because of that wall of text might be actually okay (if you don't want to look at text at the beginning, you probably won't play a game with lots of text in it anyway). I kept reading everything for a while, but at about halfway through just ignored it and clicked through everything except the main quests. I guess it's because this game is really easy to deconstruct to its base mechanics and narrative doesn't seem to affect it a lot, so you can just ignore it for the most part. The same goes for battles - at first I tried to be "strategic" in them, but in the end just clicked buttons randomly and sometimes won. I really liked the ability to chose a trait in the beginning. I feel like adding more of those and giving them mid play would add a lot of replayability and unique feel to the game. You would feel like you're building your new civilization and suit it for your preferences and needs. Maybe grant 1 new trait after 1 main quest completion, or add special locations for that (of course, they shoud not just give new options in encounters, some may alter battles or provide passive bonuses for exploration etc.). Our own game had zero instructions for the first two days of voting and still has almost none (that's intentional), so it was a bit strange to see a game with a full three screens of rules and controls explanation, especially for LD. :D |