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Feedback comments for LD45
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| Timestamp | Since previous | Game | mattdotam's comment | |
|---|---|---|---|---|
| Oct 8 01:28:44 | Ultra Quest | ♥ 1 | I am going to need that epic loot to pay the fine for starting that forest fire. That change to the world map had me laughing out loud. Really polished. You came in with a plan and executed. Great job. | |
| Oct 8 01:41:08 | 12m 24s | Knight of Redemption | ♥ 1 | Held space, became berserker. Good variety of enemies. I always appreciate seeing damage reflected on the character, not just in a health bar. Well done. |
| Oct 8 01:48:13 | 7m 05s | Yin-Yang | ♥ 1 | The black and white design constraint was a smart move; more time for gameplay and polish, which was abundant. Fun to play and I managed to win. Great job. |
| Oct 8 02:05:42 | 17m 29s | Paint a Solar System | ♥ 1 | I had fun hoovering up the space dust, hoping to create a larger sun. Suddenly the 3D planets appeared, and I painted up the Earth and Jupiter. Good stuff. |
| Oct 8 02:35:52 | 30m 10s | Oh Dam! | ♥ 1 | That music is going to be stuck in my head for a while! Cute low-poly graphics. Different strategies to try for saving the beavers. In all, a cool concept, well executed, and some fun to play! Good job! |
| Oct 8 02:41:47 | 5m 55s | Runed Memory | ♥ 2 | The combinations are a cool touch - most funw as going hard as the Rocket Wizard. The main menu gave me Mount & Blade vibes which is always good. Lots of effects, and the game title is clever. Good job! |
| Oct 8 02:44:58 | 3m 11s | Empty Stomach, Empty Toilet | ♥ 1 | If only raisins helped me move that fast. Or my apartment was that big. Funny concept. Good job! |
| Oct 8 02:49:24 | 4m 26s | Soulless | ♥ 2 | This is a great concept for the theme of this jam! Wish I'd thought of it. The audio complements the graphics. In all, this is packaged nicely and well done. The minimalist aesthetic just suits a cube who has lost their soul. Poor cube. |
| Oct 8 02:51:59 | 2m 35s | Nought - Procedurally Generated Dungeon | ♥ 1 | Whoa that ramped up quickly. The dungeon generator itself is always my favourite part of making these games. Yours turned out nicely, as did the rest of the game. Nice job! |
| Oct 8 02:56:50 | 4m 51s | Nun in the Chamber | ♥ 1 | Smooth movement. Good graphics and lighting effects. Game name is hillarious. Suits the theme well, you truly did start with nunthing. Realaly well done. |
| Oct 8 03:01:23 | 4m 33s | Into the Stars | ♥ 0 | Those chiptunes were a standout. Big NES vibes in all the right ways. Nice job. |
| Oct 8 03:03:47 | 2m 24s | Starboard: The Pirate Entrepreneur | ♥ 2 | Avast ye! A quality submission for LD. A good challenge. Great execution in the available time. Seriously impressive. Good job. |
| Oct 8 03:19:48 | 16m 01s | Crystallian | ♥ 2 | Using Red, Green, and Blue made it really easy to cycle through my tools quickly and get on with what I needed to do. So I think the UI/design is the strongest part of the game. Good job. |
| Oct 8 03:27:48 | 8m 00s | Top Dog | ♥ 2 | Top dogs indeed! Now I am hungry. Great character design and artwork. I enjoyed the music and left it playing while I did some other tasks. Lots of nice little touches here. Your team has made something cool here! Well done. |
| Oct 8 03:34:39 | 6m 51s | Monolith | ♥ 2 | Hangs on the unity splash screen (Windows). Screenshots look great, will come back later to try again. |
| Oct 8 03:45:23 | 10m 44s | Medieval Mayhem | ♥ 1 | I think the combination of lighting and sound nailed the mood for the game. As promised, I got to dispatch with skeletons and two-headed pooches. You pulled it together and still produced a working game. I hope you had fun doing so. Good job! |
| Oct 8 06:31:40 | 2h 46m | Running | ♥ 0 | I did a number of attempts. Personal best time of 10.2s. |
| Oct 8 06:39:03 | 7m 23s | N O T H I N G | ♥ 0 | I enjoyed solving the riddles. The writing was good. I made it as far as the punchy guard. Good job! |
| Oct 8 06:50:28 | 11m 25s | Celestial Mechanics | ♥ 1 | The physics on the player controller really supported the sense of scale you're going for with these celestial bodies. The background music also complemented this. |
| Oct 8 10:43:28 | 3h 53m | Ravenous | ♥ 1 | Who hasn't had that nightmare of being chased? Thanks for bringing that sensation to life. I enjoyed the challenge of running, without typing to ditch the leeches. Solid effort. Good work! |
| Oct 8 10:51:50 | 8m 22s | After scrapping | ♥ 0 | A robot, doing the worm. I got a laugh from that. Movement and camera detracted from the experience some. I liked the console/logs to start the game. |
| Oct 9 06:48:46 | 19h 56m | Revolutionaries and Pixels | ♥ 1 | Damn! Huge scope for a jam game. Looks like you pulled it off. I had fun assembling my rag-tag team. John Jackson quickly emerged as my most dependable warrior. He would eventually be taken down by the King's Men. It will not have been in vain... A lot of fun, good job. |
| Oct 9 13:09:55 | 6h 21m | Clean sh*t | ♥ 1 | Keen to try your game, but you need to provide the published game link and not the edit link from itch :) |
| Oct 9 13:13:45 | 3m 50s | Bereshit | ♥ 1 | I wasn't sure I was doing the right thing, but it felt good doing it. Enjoyed the screen shake and the feeling of power as I blew stuff up. Some nice effects in there too. Thanks for the game. |
| Oct 9 13:20:54 | 7m 09s | Slay the Dungeon | ♥ 1 | I enjoyed your Binding of Spires! Your voice acting was very funny for the characters. Solid enemy designs, I felt bad killing the slugs, they couldn't hurt a fly. Cool concept, nice blend of some fun titles. Great job! |
| Oct 9 13:30:57 | 10m 03s | Three Little Pigs | ♥ 1 | Made it to 19 max houses. That was fun. some lag issues and the music was a little painful with my headphones. However there was a lot to like. Drawing is fun. I thought it was funny that wolf set off dynamite instead of blowing the houses down. Good job. |
| Oct 10 00:46:51 | 11h 15m | Awoken | ♥ 0 | I enjoyed this. The art style was applied consistently and looked good. I got into the industrial/dread musical score. Controls and kiting felt good. I liked the writing/foretelling for later affects. The jam's theme was applied nicely (no sight at the start). It also set up the later modifications (lungs etc). Nice job :) |
| Oct 10 05:54:16 | 5h 07m | Celia's Lightmare | ♥ 3 | Atmospheric; the music and SFX did a great job here of complementing decent visuals and a constrained palette. I think this was effective. Controls felt good for kiting the monsters. The ramp up in difficulty was rather steep moving between levels. That is only a minor point. Great job, crew! |