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Feedback comments for LD45
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| Timestamp | Since previous | Game | frenchie's comment | |
|---|---|---|---|---|
| Oct 8 02:08:17 | Mr.Grind | ♥ 1 | This is a solid first entry for Ludum Dare! You did a good job keeping the scope small and polishing it š One bug(?) I encountered is that I could continue to upgrade clicks per gold below 1. I tried just for fun and it looks like it didn't do anything, other than take my gems š | |
| Oct 8 02:48:53 | 40m 36s | Click-N-Move | ♥ 1 | cheat bug.png I found a bug š If you switch to a different weapon, the cooldown resets. Switching to the same weapon also works. I just sat in the middle holding down the mouse and spamming '7' š Other than that, I had fun going through all the weapons! Nice work! Only feedback is I think you probably could have increased the enemy spawn rate by a lot once you get past the first couple weapons. |
| Oct 8 03:32:12 | 43m 19s | World Collector | ♥ 1 | Amazing entry! Solid premise and very well executed! The art, audio, and puzzles all tie in together really well š |
| Oct 8 03:42:54 | 10m 42s | Ludum Dare 45: v0.0.1 (Working Title) | ♥ 1 | Heh, fun game! It starts out innocent enough but you can really feel your attention getting split and sabotaging yourself in one game to progress in another! Nice job for your first LD! Side note: my first playthrough none of the movement keys worked. I had to refresh the page to get them to work. No idea why |
| Oct 8 04:09:39 | 26m 45s | L.D. Noire | ♥ 1 | Awesome game! I'm surprised you were able to create that much content in such a short amount of time! I got stuck a couple of times, so I'm glad you had that walkthrough handy š Well done! |
| Oct 8 04:38:41 | 29m 02s | Nascence | ♥ 0 | Definitely one of the "moodier" games I've played this jam. The drawings and music are all really eerie š± My main feedback is that the controls feel floaty. I took a quick peek at your code and I see: ``` horizontalMovement = Input.GetAxis("Horizontal"); verticalMovement = Input.GetAxis("Vertical"); ``` You should use `GetAxisRaw`. Otherwise, Unity will put an artificial acceleration curve on the player's input |
| Oct 8 06:35:37 | 1h 56m | RGB Zero | ♥ 1 | Awesome game! It took me a while to realize that there was more than just RGB (there's the blends too!). I haven't thought about the basic color combinations in a long time š I beat the game on my first try with 44 coins š |
| Oct 8 06:55:43 | 20m 06s | Nothing On Frontlines | ♥ 2 | Nice game that's well executed! I think I found a pretty good strategy: put one healer by the base, then go in circles putting cannons everywhere. I got to the 11 minute mark and it didn't seem to be getting any harder so I assume I could have just kept going forever lol. I did start to get some serious framerate stutter after several minutes (i7, GTX 1070 Ti, Chrome web build). Looks like you're spawning a ton of objects and never cleaning them up? There's many thousands of shells on the floor! |
| Oct 8 07:01:07 | 5m 24s | Knight Dash | ♥ 1 | I love the art in this game! It's too bad you had to lose some work with unexpected crashes because it would have been great to see more! |
| Oct 8 07:32:54 | 31m 47s | Amnesiac Adventurer | ♥ 1 | Wow, these are some really well crafted puzzles! And the premise that ties it all together fits so well with the theme! I had a blast playing this one! š > Also, if anyone is planning on recording a playthrough, Iām mighty curious how the game would look when you play the video backwards. Hope I got the backwards logic right! I tried to record it so that I could play it backwards. I don't know of a way to "reverse" a video, but I manually scrubbed through it backwards in VLC and it looks mostly correct! Minus some awkward turning after interactions. You can check it out here: https://www.dropbox.com/s/vi933xvat3xzr4w/Amnesiac%20Adventurer.mp4?dl=0 I tried a few times to get a flawless run so that there wouldn't be any fluff. Enjoy! |
| Oct 8 07:52:24 | 19m 30s | errant | ♥ 1 | Loved the graphics on this! The whole thing is executed really well and ties nicely into the theme! I was a little confused at the start because I kept just pressing the button. Eventually I realized that I could walk over some land and the real fun began! š P.S. just opened up your source to see how you did the rendering. Downscaling via a RenderTexture, clever! |
| Oct 10 06:43:44 | 46h 51m | Star Twit: H. Nothing | ♥ 1 | This was definitely one of the games that best ties in the theme! Being able to start every level with no parts was awesome! My favorite part was the last little bit where all the balls come crashing down - I was not expecting that haha. It's also kind of surreal to see a game so similar to mine (and yet so different)! Nice work š |
| Oct 10 07:03:54 | 20m 10s | Letterout | ♥ 1 | This is a really interesting concept - I haven't seen someone gamify scrabble in this way before! I laugh at the people saying this is easy, because I found it pretty hard! At first, I tried to maximize my score. Then I realized how bad I was at Scrabble and just tried to make it to the end. I did find a nice strategy though! If you're spelling out a word that has multiple subwords (e.g. `page`) you can double count letters by building out the word a piece at a time (e.g. `pa` -> `page`). Not sure if this was intended since I also get the tile bonuses multiple times as well! My biggest nit is that I wish I could restart a single level if I accidentally sabotaged myself out of an exit |
| Oct 10 07:16:47 | 12m 53s | Nun in the Chamber | ♥ 1 | What a title, I love it! Took me a few tries (especially level 3) but I was able to beat it! The super-fast pace and top-down melee reminds me a little of Hotline Miami. Also, thanks for putting in the checkpoints per level. I don't think I would have been able to beat it if I had to restart every time I died! |
| Oct 11 05:45:10 | 22h 28m | Armada | ♥ 2 | Very well polished game all around - music, graphics, and gameplay! I liked that I really had to think about where to attach the ships and that I had to balance between good placement and easy placement. My top score was 8000 š |
| Oct 11 06:03:52 | 18m 42s | Wild Wild Yard | ♥ 0 | Beat it in 9 deaths (first attempt)! I'll have to echo the others' sentiment that the controls aren't great. I loved that you could pick up the enemies and once I realized this I stopped using the gun since it was so much easier. Apart from that, this is a fantastic entry! The graphics, polish, and details are all really well done. And that first animation when you start playing, lol š |
| Oct 12 06:14:41 | 24h 10m | PrintScript | ♥ 0 | I really enjoyed this! I'm a programmer so it felt pretty natural to me. I wish there were more levels! I sent it to my nephews, who I think will also get a blast seeing what they can make out of this š Biggest complaint was the typo in the manual with `i = 0. 7`. Please fix so others don't get as confused! |
| Oct 12 06:38:02 | 23m 21s | 0 to 100 | ♥ 0 | This was pretty fun! My math skills are on point. My memory skills... not so much š My only complaint was that I got three subtractions in a row, which really slowed the game down. |
| Oct 12 06:48:23 | 10m 21s | Dice Dungeon | ♥ 1 | It definitely takes some practice to get used to the spinner. Other than that the game's concept is pretty unique from what I've seen in the jam! Nice work š |
| Oct 12 06:53:50 | 5m 27s | Escape Room | ♥ 0 | This was a neat little puzzle game! I realized I could beat each level by placing a bunch of lights and then restarting to find the path, but I decided to challenge myself and play strategically š My strategy was to move until I got blocked and then place a light on the spot that blocked me and work my way around the board. All in all, a great first jam entry! š |
| Oct 12 07:08:52 | 15m 02s | Master Builder Daedalus | ♥ 1 | Woohoo! I'm a master builder! Had fun piecing the levels together (especially that last one)! I do wish the movement were a little less stiff. Faster movement between tiles and a little leniency on letting someone press their next move key before they arrive at the destination would go a long way. Overall, a pretty great entry! š |
| Oct 12 22:16:53 | 15h 08m | A Field of Flowers | ♥ 1 | This was a satisfying, calming and relaxing experience! I'd love to see more! š |
| Oct 12 22:26:42 | 9m 49s | HEARTSCAPE | ♥ 1 | Really awesome game! I wish it was longer! This definitely has potential beyond the jam š |
| Oct 12 22:32:54 | 6m 12s | Amor Fati | ♥ 1 | I love the graphics for the little guys spawning hearts! Nice job, this was a relaxing game to play after so many other LD entries š |
| Oct 12 23:06:26 | 33m 32s | Ludum Dare Simulator | ♥ 0 | Perfect - next time I don't even need to do LD; I'll just play this game instead! I tried a few years and my top score was #45 Overall. āļø |
| Oct 13 00:09:13 | 1h 02m | The Persistent Thief | ♥ 2 | Fantastic entry! I had a lot of fun busting through and stealing the ruby š That helicopter when you got caught was pretty menacing! My only points of feedback are: 1. It would have been nice not to respawn the gold and force the player to explore every part of the manor to progress instead of just farming the first few rooms. 2. You probably could have combined hack, steal, cut, and door into one "action" key to make it easier to learn to play. |
| Oct 13 00:33:35 | 24m 22s | Unlock Everything | ♥ 1 | I was expecting to see a lot of games with the "start with nothing" theme but this is the first I've played to take it as far as unlocking the menu itself! Incredible entry all around - audio, graphics, gameplay... you even threw in some narrative! I had a lot of fun looking through your notes in the jukebox and credits as well. Awesome, awesome job! š |
| Oct 13 01:31:46 | 58m 11s | Pile of Corpses | ♥ 1 | This was a pretty fun game! And the only one I've played this jam that had this kind of mechanic! Overall, nice entry! Loved the art particularly š My main feedback is that the first phase of each level had a lot of waiting for enough enemies to spawn to pile up. It would be nice if there was some way to shorten that part of the gameplay loop. |
| Oct 13 05:33:32 | 4h 01m | Small Town | ♥ 1 | This was quite the unique entry! I haven't played a game that combines these different mechanics! I wish I could continue after the game's done to see how high of a level I could get to (I didn't want to restart - my finger wouldn't forgive me š) I also really liked the aesthetic! It was simple but really effective. Did you draw these in a sprite editor or are they voxel models? It has a very voxel feel to it |
| Oct 14 00:14:04 | 18h 40m | Better than nothing | ♥ 1 | Had a blast playing this! I unlocked everything but one chaser and I only had one heart left so I called it quits š Awesome job! |
| Oct 14 01:18:44 | 1h 04m | Nothing | ♥ 0 | Amazing game! The fact that you see the exit at the beginning and loop all the way back is so awesome š Really well done all around. If you ever make an "all unlocks" alternate ending I'll come back for another playthrough! |
| Oct 14 01:39:36 | 20m 52s | Soulless | ♥ 1 | Apart from getting stuck on a few walls I had a lot of fun playing! 28 deaths on my first try š Nice work! |
| Oct 14 01:49:15 | 9m 39s | Memories of Eleph | ♥ 2 | I love the art in this game! It's really well done š Also, definitely one of the moodier games I've played this jam. Well done! One point of feedback: the first time I lost I tried interacting with the baseball but nothing was happening. I already had water in my inventory and so pressing space did nothing (and I didn't know you could press space when not trying to interact to use the water yet). I'd recommend swapping out the inventory instead of ignoring the interact if there's already an item in it. |
| Oct 20 19:44:29 | 161h 55m | Palely | ♥ 2 | Incredibly beautiful game! You've posted a devlog with the shader on Reddit and you should add it to the description here. I'm sure there are more people who want to dive in and see how it's implemented, even if it's not very performant in its current state. |
| Oct 21 02:51:13 | 7h 06m | Juicefruit Orchard | ♥ 1 | This game is awesome! At first I thought it was just going to be a simple farming game and then you built two games that both adhered to the theme! I had a lot of fun getting the farm together, although I'm happy I didn't upgrade screen shake until the end or that would have been very tough. The conversation after you win got a few audible laughs from me š |
| Oct 21 02:58:05 | 6m 52s | Muscle Typer | ♥ 2 | There's no reason this game should exist but I'm so happy it does š |