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frenchie

Feedback comments for LD43

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TimestampSince previousGamefrenchie's comment
Dec 4 02:28:02 Subway Crisis ♥ 1 Thanks for checking out my game! Here's some feedback on yours: I really like all the art in here and I can tell you spent a lot of the two days getting it together. It was easy to tell what I could interact with which was nice. My biggest complaint is that the game was too short!
Dec 4 07:39:41 5h 11m Levi's Dungeon ♥ 1 Thanks for playing my game! Here's some feedback on yours: Hey, this is actually pretty fun! The little combat system you made feels pretty good (the knockback is a nice touch) and most of the weapons are fun to use. If you have time to develop some more, here's what I'd address: * The game is too hard. I tried about ten times and could only get to the final room twice, dying each time. Fixing the issues I have below should address the problem * You should add checkpoints. If I die, let me just restart from that room rather than from the start. Most people won't be as persistent as I am to try to beat your game if they don't think it's fair. * Bug? The character blinks to show that they're invulnerable after getting hit but they aren't actually invulnerable. I died from full health almost instantly a few times when there was more than one enemy on me. I think I even insta-died once against an enemy who pinned me to the wall? I couldn't tell * The bow is way too weak. It can only hit one enemy at a time (unlike every other weapon) and is just way too slow to shoot. Consider doubling the speed. To prevent it from being OP you could limit the range. * The bomb was unpredictable. Sometimes it would slide forward when I used it and sometimes it would stand in place. I avoided using it so that I wouldn't accidentally kill myself. Also, it should probably one-hit kill melee guys since it's so hard to use * The shield was a super fun weapon to use. I gleefully bashed everyone off the edge 😈 However, there's one room where there were no edges to bash people off of 😦 You should add some edges in there! * This isn't gameplay related but: if you make an HTML5 build instead of a Windows download, more people will play your game 😄 Overall, a solid entry. Fix those usability issues and you'll have an even better one!
Dec 4 08:31:14 51m 33s Elemental Storm ♥ 1 Hey, this is a nice little game! At first I was really confused because I went straight for the final boss and died miserably but then I understood that I needed to attack the side bosses first. It's too bad you didn't have time to make all of the art 2D - your drawings look much better than the cubes / spheres / cylinders! I have a little bit of feedback on what I would do to improve the battles: * Triple or quadruple the attack speed of the main character (and same for the health of the enemies to compensate) * Telegraph the attacks of the bosses * Once telegraphing is in, make the attacks more directed at the character I think just those small tweaks would make the game feel a lot better without too much work
Dec 5 07:30:35 22h 59m Pigheaded Pirate ♥ 1 Hah. That ending. My sides! Worth it just for that. I won't spoil it for others 🙂 Thank you for giving us infinite lives! At first I got mad that the pig would sometimes get stuck where I couldn't get it without dying but once I realized I could die as many times as I wanted I'd just jump right in! 493.4s, 34 deaths, 24 sacrifices. Thanks for submitting this game to be on my Play & Improve dev stream. Unfortunately, I'm only doing it for games written in Unity. It would be too hard to learn both a codebase and an engine in one sitting!
Dec 5 07:55:51 25m 16s Not Safe for Teamwork ♥ 0 Wow, this was a surprisingly well put-together puzzle game. The last level really had me stumped for a while (I almost thought maybe you'd accidentally made the game unbeatable for a good 5 minutes or so)! That music just goes so well with the theme of the game, and the theme of the game goes so well with the theme of the jam. I'm playing this because you submitted it to be a part of my Play & Improve series, but I'm honestly having difficulty thinking of what I'd even do. The only usability problem that bugged me was that I had to press 'P' before 'R' to restart! Other than that, it's really the graphics that need the most improvement and I'm a terrible artist. I don't think you need a minimap or a better camera - there was only one place where I couldn't see what I needed (bottom of the last level). I'm not great at designing puzzles and you've already got some great levels in here. I'm stumped! Is there anything you wish you could have done that I could take a stab at? If not, I'll think more on it...
Dec 5 08:19:38 23m 47s Roguedare Ludumlike ♥ 1 I also love the lighting in this! It really ties the art style together. I thought the game was overall really well made but there's a little balance missing. I played a few times and the only reason I won is that the maze put the ladders really close to me. I also didn't see any benefit to sacrificing health - the first time I sacrificed the max health and I think I got a mana potion out of it? Didn't seem worth it since there's no way to regain health as far as I know. Thanks for submitting this game to my Play & Improve series. I've got a few ideas for things I can do and will probably include this game in the series. If I do, I'll try to let you know ahead of time!
Dec 6 08:06:12 23h 46m Escape Pod ♥ 2 Nice puzzle game! I managed to beat all 15 levels, although I did have some difficulty on a couple of them. Like the others, I also ran into quite a few physics bugs. Not sure if I'll include this in my Play & Improve series yet, but if I do I'm probably going to re-implement the physics to be more consistent.
Dec 9 07:35:32 71h 29m Warping Wizards ♥ 1 Really solid game! I had a lot of fun both playing and improving it! For anyone who wants to watch, I opened the source code and re-implemented the way teleport works to go in the direction the player was facing. You can [watch it being developed here!](https://www.twitch.tv/videos/346499857?t=02h48m07s) [Pull request is up!](https://github.com/ixuz/Warping-Wizards/pull/1)