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Feedback comments for LD38
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| Timestamp | Since previous | Game | frenchie's comment | |
|---|---|---|---|---|
| May 3 04:33:06 | Globe Trot | ♥ 5 | Really cool game, I had fun playing it! The music was pretty awesome and fit the game really well. The sound effects were nice as well (with a caveat in the feedback below). I played a few times and found a trick >=D If you just move forward while shooting right and slightly course-correcting to grab multipliers the game gets very easy. I was able to score 3,420,200 once I figured that out. FYI I played with an Xbox controller. Feedback: the game started making me feel sick after a couple minutes (hence why I started only going straight). It's definitely the camera that's doing it. It looks like maybe you're trying to keep the camera above the car and pointing towards wherever the car is heading? I think this is fine, but it looks like the camera's up vector is rotating as well and that feels really unnatural. Another thing you could try is pointing it towards where the player is aiming rather than moving. Next feedback is that the sound effects started clobbering each other after a while and I couldn't hear anything anymore. This is really just some polish that you don't have time for, but if you come back to this entry later you should try to limit the rate at which the audio is playing. | |
| May 3 04:50:47 | 17m 41s | Cell Defender | ♥ 0 | Congrats on your first LD! I have to say, my favorite part about the game was the way the cells moved around. There was something really soothing about it. I think it's a combination of the shape, smooth color, and lopsided roll. I feel like the main thing that needed to be improved on is feedback for the user. I'll give you a few examples of things I had difficulty understanding: what was friendly and what was not, what the spawns were, that I could change the color of the spawns, and which cell colors were better against which other colors. Also, by the time I started the game, I forgot all the instructions (I also don't remember any of my biology lessons from my school days so that didn't help!). I had to go back and reread them after trying a couple times to understand how to play. |
| May 3 05:01:18 | 10m 31s | Uncharted Dreams - Fate of the Miniatures | ♥ 2 | Wow, these animations are fantastic! I'll bet it took you the first half of the jam just with the intro animation of the dude getting in bed haha. I actually got a little anxious while he was crossing the rope... I can't really give any feedback other than that I wish it were longer! |
| May 4 03:35:23 | 22h 34m | RSV Resourcer | ♥ 1 | Nice game! I really dug the art style and the audio (particularly your voiceover). The two combined to create a really nice atmosphere where I could feel soothed despite my complete incompetence at keeping people alive :P Feedback: I had a really hard time not just keeping up with the people but also in trying to figure out what resources to place to help out my humans. It doesn't help that they all needed excitement and that you can only get that by spending CPU (looks like I could only do two at once? Was I supposed to be trying to rotate that CPU power between them?). Bug: I stopped being able to place items in the world about halfway through, which meant I just had to sit back as I watched everyone die. I tried clicking the item and the world a bunch of times in a bunch of different combinations but couldn't get it to work. I could still switch between humans but not place anything. I think I was in the middle of trying to place something when a dialogue popped up and then I got stuck? |
| May 4 05:10:38 | 1h 35m | My Purpose | ♥ 1 | Nice game, I had fun playing it! I liked the aesthetic that you went with - the outlines on the models were a nice touch. Feedback: There wasn't any incentive for me to leave the planet so I just sat there shooting everything down. Maybe you should make the planet move so that the player has to as well? If you do though, you're going to need to come up with a better control scheme because it's really hard to move and aim at the same time. Bug? I killed the last dude on the second level but then nothing happened. I don't know if this was the end or there was supposed to be more. I had to retry a couple times so that might be the cause. |
| May 4 05:21:10 | 10m 32s | Claimed | ♥ 1 | Nice little entry. I wish there was more! I was expecting the first couple levels to just teach me the mechanics and for the challenge to come after. Make sure you update this with a "post-compo" version that has more levels! Feedback: I wish there was a way to move faster. I know that one lady said I could press shift to run but it didn't work for me! (I think she's a liar *wink*) |
| May 4 05:41:22 | 20m 12s | Super Small-io World! | ♥ 1 | Nice little game! It took me a few times to get it but I finally did! I could have cried when I was about to pick up my last two coins and I could hear some respawning on another planet! It's too bad there's only one level. If you have more time, make a "post-compo" version with more! (but make them easier than this with a difficulty rampup) Feedback: Sometimes I'd land on a planet or jump on a pad and try to move one way only to go the other, which was frustrating and lost me just enough time to not be able to beat the level. I don't know that there's an easy way to solve this problem - typically you'd keep your camera aligned with your character's orientation but I'm guessing you can't do that in your 2D engine. Another point is that it was hard to see the cloud going around the planets. I eventually learned its movement but if you made more levels this isn't the kind of thing you should have to memorize every time. You could fix this pretty easily by adding a little trail behind your clouds (plus this would make your game look better!). |
| May 4 06:20:50 | 39m 28s | Planet Defense | ♥ 1 | Solid entry! Graphics were really great and gameplay was smooth. I tried it a few times but I kept losing at about the same point (I think) Feedback: A couple of small things you could add to make this better would be 1) A score counter for how many missiles I've destroyed. Right now I don't really have any incentive to play multiple times and I don't know if I'm getting better or worse. 2) Some way to let me know which base is going to be the one to fire. Simply changing the color of the base would likely do the trick. |
| May 5 05:40:59 | 23h 20m | Aliens vs Rng | ♥ 2 | Nice game! I really liked the art style! The background music gave a good sense of atmosphere too. The one thing I wish is that I could see what my current world state was when making decisions on the cards. |
| May 5 06:42:32 | 1h 01m | 5-Minute Civilization | ♥ 1 | I've never played Civilization but I had a lot of fun with this one! Building up a little army felt great :) Feedback: I thought the game was a little too easy. You just start building your army right away and the enemy can't catch up. Also, I wish there were a way for me to see if a city was in the progress of building something without clicking on it. |
| May 5 08:05:51 | 1h 23m | Quantum Catburetor | ♥ 0 | Very fun and polished game! One of the better entries I've played so far! The game had a really unique look and feel to it. BTW I played on web and my xbox controller worked fine (360 controller, Chrome, Windows 10) Feedback: Like others, I wasn't a huge fan of the canvas decrease mechanic. But actually the thing that bothered me more is that I couldn't tell the "good" stuff from the "bad" stuff while playing. I couldn't tell what the upgrades were until I accidentally ran into one. |