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Feedback comments for LD45
KevinWorkman's games and stats for all events →
| Timestamp | Since previous | Game | KevinWorkman's comment | |
|---|---|---|---|---|
| Oct 7 22:37:25 | Inky escape | ♥ 1 | Quite fun! It gets hard real fast, smoothing out the difficulty curve would get people playing longer I think. The idea behind the game is great though, great job. | |
| Oct 7 22:42:52 | 5m 27s | Cipher | ♥ 0 | Awesome idea, I struggled with understanding the first few levels but once I got into it, it just clicked. You have an insane level of polish here, would make a great little idle game, well done! |
| Oct 7 22:50:02 | 7m 10s | Let's Run a Kingdom | ♥ 1 | Love the art, it's cute and welcoming. The game is a little tough to get going but it has some decent management systems in, especially for 72 hours! Great job. |
| Oct 7 22:57:40 | 7m 38s | Nature Garden | ♥ 1 | Finished it! :D It needs some balance the rain is a little op haha but it's a great start to something, the pixel art is great too, good job. |
| Oct 7 23:09:01 | 11m 21s | Escape The Pit | ♥ 1 | I actually really like this idea, it feels like one of those old flash games you'd play and get addicted to with friends haha, definitely could be expanded with some art and some level design would go a long way! |
| Oct 7 23:12:42 | 3m 41s | Get A Job, Baby! | ♥ 1 | Damn the gameplay of this is actually awesome, it has so much replayability. A few art assets and this is a nice little game! |
| Oct 8 18:05:47 | 18h 53m | Cubehead | ♥ 1 | Could just use more, but the game looks clean, it looks like you have the start of something. Also I recommend putting all the controls on the same line, good job - definitely continue. |
| Oct 8 18:13:26 | 7m 39s | PUMP | ♥ 1 | Insanely good dude, I'm amazed at the level of responsiveness. Legit would actually play this as a little story based game. The only thing that's missing from this entry is the Theme (and tbh I kinda disliked the theme so I don't blame you) Excellent job. |
| Oct 8 18:18:38 | 5m 12s | Totally Tiny Towny | ♥ 1 | Seems like you have a great start on something. It could just use more content and polish really. Also for any other readers, click the sheep. |
| Oct 8 18:23:45 | 5m 07s | Nothing About Stage | ♥ 1 | I don't agree with people saying this is luck based, I think there's actually a deep puzzle solving element to it which you could definitely expand on. I'm not sure if it's a bug but I was able to pass under the pillars that kill you just by hammering a direction. Either way, nice work. |
| Oct 8 18:25:42 | 1m 57s | Ammodillo | ♥ 1 | Insanely good, I love the take on the theme you did! Could very well see this becoming a published game. |
| Oct 8 18:35:20 | 9m 38s | Start with "nothing" | ♥ 2 | Reminds me of doodle god games with experimenting, I couldn't tell how far I actually got but it's really fun, I love games like this |
| Oct 8 18:40:20 | 5m 00s | From Nothing | ♥ 1 | Seems like you have the basis of a good top down hack and slash. I actually like it being physics based. I'd put the scythe a little earlier in the game or make the level more linear up to that point because you can just get lost without finding it. Other than that, extend this! |
| Oct 8 18:48:33 | 8m 13s | Noth INC. | ♥ 0 | Hmm, I love the idea of upgrading enemies, it gives a sense of risk vs reward. I'll admit it does get to a point where you're just purchasing ammo when you get low every 5 seconds but more upgrades and interactivity on the screen would help that a bunch. I love the art, it's so adorable, great job, guys |
| Oct 8 18:53:23 | 4m 50s | Baby steps | ♥ 4 | Very polished little game. Your ideas for the dummy being a big-mario style extra health is awesome. Unique art style which really lends to the aesthetic of the game, great job! |
| Oct 8 18:55:40 | 2m 17s | Palette of the World | ♥ 1 | itch.io link isn't working :( |
| Oct 8 19:00:12 | 4m 32s | Gloominate | ♥ 1 | Good stuff, I like the take on the theme, maybe it could be extending past mazes? |
| Oct 8 19:11:59 | 11m 47s | Slay the Dungeon | ♥ 1 | Actually played this game for way too long haha. I feel like permanent upgrades were an auto pick over current room ones. If the current room ones were less stat modifiers and more like room modifiers like spawn bombs randomly or summon minions to help you and stuff like that, it would be great. I'd actually really love to see this developed into a full game, would be a purchase from me on steam with a bit of polish! Also holy fuck that demon bomb animation + sound effect rofl, that got me. |
| Oct 8 19:18:43 | 6m 44s | Alone | ♥ 0 | LOVE this, reminds me of Forager and I loved that game. Adorable pixel art and really intuitive UI. Would be nice to see your current stores of items though. Great job! |
| Oct 8 19:24:52 | 6m 09s | DREAMS | ♥ 2 | Interesting, some chill music would really set the atmosphere. Also some guy called Ferdi was throwing shit at me :( |
| Oct 12 19:52:51 | 96h 27m | Vicious Cycle | ♥ 1 | I admit I may have spent too long deciphering the language too haha, great game. |
| Oct 12 19:55:45 | 2m 54s | Sandbox CTF | ♥ 1 | The amount of work required to get this up must've been insane, great job. |
| Oct 12 20:00:51 | 5m 06s | Leverage | ♥ 1 | Really cool idea for the theme, thank god you included a minimap, I don't think I can give much other feedback than what has already been said by others, great job. |