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Oneki

Feedback comments for LD45

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TimestampSince previousGameOneki's comment
Oct 10 07:22:54 Leverage ♥ 1 Pretty alright! It was hard to gauge where individual bots are heading to, proly would have liked them to take a bit of time when just about getting to pull the lever on me (something around the lines of the last second of a timer in most videogames is much longer than a second).
Oct 10 07:34:01 11m 07s Faze ♥ 5 Adding to the lots of comments here: great entry. Clever game design, loved the finishing touches on squirel's animation, the flowers under the feet, golden acorn at the end, dynamic soundtrack. The whole world really felt like coming out of nothing to something. Would have added credits at the end :).
Oct 10 07:48:34 14m 33s Nightbirds ♥ 1 Feels like a mix of Lufthausers and Flappy Bird. My 2 cents would be to focus on either the combat or the hunt due to the jam time constrains. Deepen the design mechanic, rather than widening it. Better visual constrast between the player actor and background (ie. coloured beak/feather, gangster bandanna). Dik za hru :)
Oct 10 07:55:36 7m 02s Wizard Fishing ♥ 1 Loved the graphics, the take on the one song all youtubers are playing and I can't figure out which is it. Game-wise a bit more than a clicker. Small quirk in UI - for the pattern where two of the rectangles are cut in the middle by a narrower one, it just look like a perfect center (as every other precision game has), but here it's a miss. Was not clear. I can see some people enjoying this way more than me :).
Oct 10 08:14:00 18m 24s SpaceGas ♥ 2 Nice tiny butt.
Oct 10 08:20:52 6m 52s New start at N.O.T.H.I.N.G. Ltd. ♥ 2 Enjoyed the theme and the JPRG-ness of it. Maybe a little too ambitious for a jam? :D Solid writing, wish there was more direction.
Oct 10 08:30:46 9m 54s Spellody ♥ 2 Well you finally made me lookup basic musical theory. 0-clue how the attacks work, why am i getting transported (felt like a bug). Overall liked the music and 3d models. Feels like a large ambitious idea for a week, rather than a weekend.
Oct 10 09:01:48 31m 02s Untitled LD45 Entry ♥ 0 Exactly the same experience as @shinmera. Would have loved to see more, the tripy appearing walls are dope.
Oct 10 09:19:07 17m 19s The path of Fireflies ♥ 0 Lots of art for a game jam, which is encouraging. The music and sounds were ruining the atmosphere for me, would have rather went with the option of no music at all than this. Same for SFX. Hard to orient around.
Oct 10 09:28:51 9m 44s Snow Ball ♥ 0 Nicely simplified Katamari Damacy. Played a few times, couldn't find myself winning :( Overall all fits together. Considering size of your team I'd have pushed for more in diversity of gameplay/content. That's being nitpicky for a jam setting though.
Oct 10 09:52:02 23m 11s Witchcraft: the Collecting ♥ 1 - Enjoyed the setup, writing and the logo (my graphic designer background speaking). - Did not enjoy you reminding me I have a stupid brain that enjoys opening booster packs all too much.
Oct 10 09:59:34 7m 32s Nothing Engine ♥ 2 Awesome toy. Hits what it's going for.
Oct 10 10:09:39 10m 05s SIMFLUENCER ♥ 1 Parody is always this huge pendulum swinging between hilarious and cringe worthy moments. Personally found it touching the comedy. Nice little thing, can't imagine playing another 5 minutes due to a perfect depiction of the sub-culture.
Oct 10 10:28:06 18m 27s Pimp my voxel ♥ 1 Pretty cool concept that works well. Camera was in the way after a few blocks. No checkpointing at level 2 made me quit the game after 2 tries. (couldn't figure out how to get over the water and getting all the blocks repeatedly was a no go for me). Also my beefy computer could feel the voxels performance-wise. Thanks for the game :)
Oct 10 10:33:00 4m 54s Learning the Human ♥ 1 Couldn't move around, as crochar said W and A don't work (in Firefox if it matters). Applaud your team for trying to bring more games to education.
Oct 10 10:45:42 12m 42s Orudo Taima ♥ 1 It's ridicilous how much of a complete game this is for a jam. Really well done! I was fighting with controls quite a bit. Wanted to WASD for movement, but the menus were Arrows only.. so I switched to that, but then jump is on W... oh well 🐶
Oct 11 08:24:08 21h 38m What's Behind The Mirror ♥ 0 Good use of everything Unreal Engine 4 has to offer from the get go. Is the post processing custom and different from regular Kawahara (https://weekly-geekly.github.io/articles/358262/index.html)? As for the story, it's something first-year art students come up with. Trying to be deep and heavy, coming off as pretty shallow. Sometimes trying less is better :)
Oct 11 08:32:05 7m 57s Terra Nil - Reclaim the Wasteland ♥ 1 Pretty nifty strategy game. Looks like you got already tons of feedback, so won't overburden you :). Kudos for taking the leap on making strategy with awesome pixel art in a jam environment.
Oct 11 08:55:34 23m 29s Nothing to Say ♥ 1 Here's your well deserved high scores. Great take and execution on the theme. Me and my girlfriend played together and both got invested all too heavily, scared of making the bad choice of words :)
Oct 11 09:09:04 13m 30s HEI$T ♥ 2 Clickers are a bane of all existence. Presentation and "good-feel" of yours is too good.
Oct 11 09:18:06 9m 02s LEGS ♥ 1 Liked the mood a bunch (ah the power of duduk!). You matched the quirky art style to the music really well. Game-wise it's the usual average.
Oct 11 09:37:45 19m 39s Ritual ♥ 1 Such a thick atmosphere! Transported me to Nick Cage in Mandy. Love the experience twist in pretending it's "another obvious" survival game, but no-no there's some creepy shit here instead. Controls would have been nice in-game. Couldn't summon with the scroll, after trying really hard. Stood next/on top off/under the pentagram, all 4 candles were already lit, had a skull... pressed everything and nothing :(
Oct 11 10:22:52 45m 07s Totally not Settlers ♥ 1 Had not reminded me of any popular or existing Euro-style board game whatsoever.
Oct 12 09:25:43 23h 02m HEARTSCAPE ♥ 1 Full fledged. With games like these one always wonders, whether it has been an idea brewing in your head for a while and it just needed to come out.
Oct 15 08:08:05 70h 42m Fireflies Will Find My Bones ♥ 1 Enjoyed the moodiness. Being a collecth-a-thon some challenge would have been nice. Platforming, maze, puzzle solving. Now it was just an aimlessly running around. Have found all the bones quickly, though. Not sure whether any parts are proceduraly generated as you run around.
Oct 15 08:17:46 9m 41s Skeleton Quest ♥ 1 Got lucky on my first run, by getting all the bones in a perfect order. Second run though got 5 skulls and only one chest. Liked the I guess randomly generated chanllenge it brought. The way each dog went and burried a stolen bone back was great. Humour wise you didn't get enough out of the creepy suburbs, where absolutely everyone has human bones burried on their lawn.
Oct 15 08:28:33 10m 47s SwordMaster ♥ 1 Appreciate you leaning into the start and continue with nothing. Improving the player's knowledge and skill instead of their avatar is a wise design choice. I think that makes for a potentially stronger design, which is much harder to build a sense of accomplishement around.
Oct 15 08:32:54 4m 21s Photoss ♥ 1 Great puzzle concept. Managed to screw myself over a few times - killed myself by cave-in, destroyed my first light crystal. The arrow controls were very (very) touchy - making me move 2 instead of 1 tile on one press.