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Feedback comments for LD45
Kazatan's games and stats for all events →
| Timestamp | Since previous | Game | Kazatan's comment | |
|---|---|---|---|---|
| Oct 6 22:08:13 | Mr.Grind | ♥ 2 | Love the graphical style, music is a little repetitve but really sets a sense of pace to the game. Fun little clicker! Nice one 😁 Minor potential bug - Gold Per Second is giving me 1 per second and i'm on 4 🤷 | |
| Oct 6 22:58:14 | 50m 01s | TinyBeat | ♥ 1 | Simple and fun. At the end the text was all squiggly as my eyes were readjusting 😆 Nice work. I thought of it more as a timing game than a musical game. |
| Oct 6 23:04:49 | 6m 35s | Begging Simulator 2019 | ♥ 2 | Haha, i love the voicesque sfx for the talking 😆 Seems pretty difficult to survice, perhaps that's supposed to mimic reality! Graphics are consistent and I like the little musical theme 👍 |
| Oct 6 23:12:37 | 7m 48s | Bearly Alive | ♥ 2 | I found mom! 😁 I enjoyed playing your game. It seemed a bit strange to eat the polar bears! I liked the Winter progression 👍 |
| Oct 6 23:17:01 | 4m 24s | Egg Farm | ♥ 2 | Really nice - very much with the theme. Love the little intro bit 👍 |
| Oct 6 23:20:17 | 3m 16s | Seven Dwarves Brawl | ♥ 2 | Nice little card game. I like the card drawing and flipping animations 😄 |
| Oct 6 23:27:36 | 7m 19s | Ludum Dare 45: v0.0.1 (Working Title) | ♥ 2 | Wow, four games in one! I like this minigame take on an idle clicker. Well done 👍 |
| Oct 6 23:40:50 | 13m 14s | Alone | ♥ 2 | Great graphics, i love the style. Simple sound effects and really solid gameplay. I'm not sure if there's an end goal but I can see how the game could expand in future! Nice work 👍 |
| Oct 6 23:46:02 | 5m 12s | Scrap Seekers | ♥ 2 | Love the scene! I couldn't quite work out how the points worked but I enjoyed elbowing a few scrap seeking hobos all the same 😆 |
| Oct 6 23:54:23 | 8m 21s | No Body | ♥ 1 | That green on pink at the start 😆 I managed to get some armor, but then I couldn't move properly. This game seems a bit mad 😆 I like the running animation with the fluid lean |
| Oct 7 00:02:55 | 8m 32s | Hunt and Gather | ♥ 2 | I can see it's not a finished game yet but I like the resource pile models. I think the trees are cool. |
| Oct 7 00:09:25 | 6m 30s | Loop to the unknown | ♥ 1 | Wow, i love the style of the cuts and the switch between comic and 3d and back. I found it quite hard. I missed the tips for a lot of the game. Maybe I need to "Learn to **[F]**ocus" 😆 I also jumped on top of the monster and it span around a bit 😆 |
| Oct 7 00:13:29 | 4m 04s | Grow quickly | ♥ 2 | Love the music and the game. Found the controls a touch precise, but that just made it feel more like it was playing on a retro machine 😆 |
| Oct 7 00:17:48 | 4m 19s | Nightwatch | ♥ 2 | I'm not very good at being two people 😆 although I can see how it would be cool with two. Music is fitting and retro! Good job! |
| Oct 7 00:24:20 | 6m 32s | The Void | ♥ 2 | I liked the feel of this game. It felt like the controls were slightly off, but it might just be the movement speed or a slight animation thing. I haven't managed to kill the void boss 😢 Good work on this though. The minimal color pallette looks really nice and I love the music and SFX 👍 |
| Oct 7 00:32:13 | 7m 53s | Karl and Timmy | ♥ 2 | First things first, love the music track 😁 Gameplay was pretty sweet for such a small game. I like the mechanics you put in there and the graphics worked well. Not 100% sure about the story 😆 but at least Mark got something out of it all 😉 |
| Oct 7 00:42:19 | 10m 06s | It may be your story | ♥ 3 | This is one of my favourite games of the jam so far. Inspirational. Such a good use of timing and games. Well done! I think the simple art style works for the game although a few sound effects would be nice and add a lot I think. Thanks for making this. |
| Oct 7 00:53:04 | 10m 45s | Star Twit: H. Nothing | ♥ 2 | Hah, the title screen did not give away how good a little game this is! I like the progression and the puzzle aspect of it. I assume the controls are somewhat difficult for a reason and I like it. Took 7.5 minutes to complete. 👍 |
| Oct 7 00:59:01 | 5m 57s | Word Salad | ♥ 3 | I have to say I found it very difficult - even with your notes on this page! Audio sounded good to me - the music was cool 😄 I'd say slow down the enemies a little, at least to start with, to give the player a chance to make a word to discover how to play. |
| Oct 7 01:42:42 | 43m 41s | Gridwords | ♥ 2 | I got very confused at what the rules where. It might be nice to have more of a tutorial/hints on the first few puzzles. ixchow.github.io_gridwords__3.png I couldn't get past this 🤔 Looks really nice though 👍 *Edit: I've just got the fact you can move more than one at a time 🤦 * |
| Oct 7 10:13:13 | 8h 30m | Ultra Quest | ♥ 2 | Loved it. The **intensity** of those boss fights 😆 whoa! 😁 The art style is beautiful and the game played really fluidly. It wasn't especially challenging, I think it feels like the tutorial levels of a game when you're learning how to play. That's not necessarily a bad thing though - I loved the way you incorporate discovery of mechanics. Like the careful placement of the first snowman - so when you hit the target with the rock you also discover that rocks kill snowmen too. Bravo 👏 |
| Oct 7 10:24:07 | 10m 54s | Claimbeer | ♥ 3 | Nice graphics. I too love pixel art so this is right up my street 👍 I found the 'hitboxes' for transitioning from upper levels to lower to be a little off. It was sending me down holes even when it looked like I was still on the edge of the platform (completely on the edge, by a character's width). That made it a little frustrating some times as I would fall when I didn't want to. Also there were a couple of platforms on the screen to the right of the flippers I couldn't jump on. I finished it without finding the bow or the "fast forward ball" 😆 - it was a nice little game I enjoyed playing 😃 |
| Oct 7 10:42:42 | 18m 35s | Start Of A Galactic Empire | ♥ 2 | Nice start on a city builder / 4x! Quite a *big* genre to go for in 48h. I think you should be pretty proud of where you got to, especially if most of it was in 24h rather than 48! All the elements are here - it's just a bit of polish that needs applying - pretty much as others have said. I personally didn't mind the music - it was repetetive but it felt like a nice starting point for a piece. My base build was 4 pops, 5 farms, 1 factory. |
| Oct 7 10:49:02 | 6m 20s | Build up Speed | ♥ 0 | Hey @cantthinkofname I downloaded the files but when I run the `StartWithNothing.exe` I get nothing happening. I'm on Windows 10. buildupspeedjpg.jpg |
| Oct 7 11:09:47 | 20m 45s | The Persistent Thief | ♥ 7 | I really like this concept. I found that the controls are a bit difficult as they're all over the keyboard and near the movement keys. Maybe you could have mouse wheel (or numbers) change between the two 'weapons' and then they can both launch from the left mouse button. F or E could be a universal 'use' to start hacking, glass cutting etc. I did get stuck in a bug. The second time I exited the mansion on the right of the screen the screen faded (I think) but then reappeared with me, immobile, at the side. See image: stuck.png Overall this was a fun game to play! |
| Oct 7 13:02:08 | 1h 52m | itemless | ♥ 0 | This was enjoyable. I liked the way the weapon/tool built up as you added parts to it. I'm not sure if there's an end to the game? I built two layers of wall infront of the dungeon exit and that felt like victory to me 😆 Maybe a run key would be nice? It's quite a large map. And for me, the grid lines are very dark. Maybe you could just do dots in the corners in a lighter colour? I liked the SFX the bat things make 👍 |
| Oct 7 13:22:58 | 20m 50s | Slinger | ♥ 1 | This is cool. Love the little character. I found the controls a little dificult initially. Maybe you could use the same key for jump and sling? Unless you plan a double jump then this would help a lot I think. Also, the `K` key didn't work for me in the boss fight 😢 I was using WASD + Space + K as my control scheme but had to use Tab in the boss fight. I thought I was doing something wrong! The Music and SFX are spot on. Overall, very good! 👍 |
| Oct 7 13:35:07 | 12m 09s | God of the Elements | ♥ 2 | Oh, humanity! humanity.jpg Great puzzle game. Love everything about it, well done 😃 |
| Oct 7 13:56:51 | 21m 44s | Invasion | ♥ 2 | This is great. Enjoyed the puzzle, although it wasn't too difficult once you got the basics. The art and music were really nice. I did notice a little rendering issue when the camera is rotating around. One of the angles looks perfect then as it rotates the sprites clip their neighbours: gamejolt.com_games_invasion_443322.png Doesn't detract from what is a really nice game though! Congrats 👍 |
| Oct 7 14:37:49 | 40m 58s | J'Accuse! | ♥ 2 | I like these sorts of deduction games 😃 and i love the crazy spaghetti legs 😆 It would have been awesome to have a little background music to add to the tension but otherwise this is a solid little game, nice work! 👍 |
| Oct 7 14:49:26 | 11m 37s | New.AI | ♥ 1 | Very nice! I love the little frame you're in and the way you have to go about gaining the skills. I think that was a very smart mechanic and piece of writing! Controls were pretty good - there was the odd time I didn't jump when pressing jump near an edge. I think with a lot of platformers - if they require precision - it can feel nicer to the user if you allow a short amount of time *after* the user has gone past the edge, to still initiate a jump. Good job 👍 |
| Oct 7 14:56:20 | 6m 54s | Nothing45 | ♥ 3 | Nice atmosphere in this game! Like the little intro where the lights turn on and you see all the controls on the walls. The graphics have a nice asthetic - some are really good - some of the models animations are a little wooden but not bad for a 48h game! The mechanics are good. I wish you could interrupt searching bins! And you can fire in to the wall whilst you're searching which is funny (but not very useful 😆). It might be nice to change the controls so that punch and shoot are both on the mouse - maybe use mouse wheel to switch between them, or number keys to select weapon. I find F is a little tricky to use when you're also trying to dodge with D. Overall, good fun 👍 |
| Oct 7 14:59:08 | 2m 48s | EEPROM | ♥ 1 | I'd love to play this but I think i'd need a pre compiled version for Windows 10. Let me know if you manage to get one of those up and I will give it a bash! |
| Oct 7 15:13:27 | 14m 19s | Knight of Redemption | ♥ 2 | All the components here for a nice little action adventure game. The movement was responsive and I liked the weird enemies 😆 I don't know if there's a way to complete the game. I tried running around the map but couldn't find any specific exit. I like the way damage is visualised on the body of your player. With some textures I think that would look very cool and is a neat addition. Is there a way to jump? That might also help with the spikes! I did notice that sometimes, when I re-entered a room from the far side, having gone through it once - that the enemies wouldn't always spawn. And just to check, in the screenshot on this page there is intro text - that didn't appear in the version I played. Maybe it was just added for the image 👍 |
| Oct 7 15:36:32 | 23m 05s | Zilch | ♥ 2 | That main menu! Almost burned my retinas off 🔪👀 I think level 8 was hardest for me, with all the cars going both ways and such low life. The game is crazy and I think that's just how you wanted it! The graphics and sound fit that just fine too! It took me a while to understand I could damage the tents in the final level, as they don't show any reaction to being hit the first few times. That would be my one suggestion! That and a warning before that menu screen 😆 Nice work! |
| Oct 7 15:44:47 | 8m 15s | Starlight | ♥ 0 | Hey, the web version didn't seem to work well for me! When I rotated my ship I could still only fire towards the bottom right corner! So I just held the button down a lot and eventually it changed through some colours and then I won! Whoop! 😆 The music is lovely 🎵 |
| Oct 7 15:53:11 | 8m 24s | Bonnie Bones 🧙♂️💀 | ♥ 1 | I immediately got the mood of the game with the music. It's all pretty simple but sets a tone in the game which is matched by the choice of graphics. I found the jumping a bit tricky to time - initially I was trying to jump over all the enemies. It took me a while to realise I had to input the 'spell' commands whilst simultaneously holding down ⬇️ but when I did the mechanics started to make sense. |
| Oct 7 15:59:40 | 6m 29s | Empty Dungeon | ♥ 2 | Nice take on the Theme and mechanics to go with it! The retro monitor art style is very well done too! I did accidentally assign a few keys wrong - try playing the game with all the directions muddled up 😆 It would have been nice to have a way to reset the game. Maybe have a button or a key available from the start, or registered early on. Nice job 😃 |
| Oct 7 16:15:55 | 16m 15s | A Fishermans Friendly Island Builder | ♥ 3 | I like how you've expanded on the City Builder genre by forcing you to take an action to even have ground to build your city on. I think that is very in keeping with the Theme. I liked how you could hook the flotsam with other captured flotsam. That made a nice little mechanic of trying to hook at an angle to capture more than one piece at the time. It would have been nice if there was more of the floating stuff! I know the game isn't complete yet but it feels like this part of the game could have been sped up a lot if the initial rate of grass and wood was higher. A good base for a game, I think. |
| Oct 7 16:36:41 | 20m 46s | Nothing On Frontlines | ♥ 2 | Really enjoyed playing this. I thought a tweak to the controls might be to be able to select a building using the number keys rather than having to bring up a menu and click to go through each. Or have the scroll wheel scroll through without having to open the menu and a seperate build key to the attack one. I saw a lot of bullet casings today 😆 I didn't realise how important dummies are until my third run through! |
| Oct 7 17:12:53 | 36m 12s | Egg Problem | ♥ 1 | Works really nicely. I think the blue slow down birds are a little overpowered - in that they make everything else so much better. A balance issue like that is not something to worry about in a 48h game jam though! The graphics and SFX were great. Would have been lovely to get some music to go with it! Good work 👍 |
| Oct 7 17:21:46 | 8m 53s | Ludum Dare 45 | ♥ 2 | Love the art style, when I first launched it none of the movement keys worked. Also, the hit detection when picking up blocks feels off. Maybe you could change the system to automatically pick up any items in the grid square you're in rather than have to be so precise? SFX are good for the job they're playing 👍 Music was nice too! Overall a pretty good starting point for a game, congrats! |
| Oct 7 19:11:49 | 1h 50m | Living Forrest | ♥ 1 | Good game 👏 Liked the music and the sound effects, especially the chomp 😆 |
| Oct 8 10:34:19 | 15h 22m | Amor Fati | ♥ 1 | Very much on point with the theme and mood. The graphics are really nice and the music and sfx all fit perfectly. Not much to improve here! It's really good, maybe a tad short, but it conveys it's message well in that time. Well done 👍 |
| Oct 8 10:47:06 | 12m 47s | Just A Minute | ♥ 1 | Enjoyed the game and the way you gather more information from each playthrough - that captures the Theme of starting with nothing 👍 I would have loved to be able to skip text - maybe only the second and future times i interact with someone/thing. Good work 😃 |
| Oct 8 11:14:29 | 27m 23s | Nothing | ♥ 0 | Itch.io page appears to be loading for me now. 15 minutes of work time gone 😆 really nice concept for a puzzle game. Quite simple and really well executed. Nice pacing of the puzzle elements and difficulty was good. I wonder if there is really a need to hold space for light - given that i ended up holding space 99% of the time, momentarily releasing it for launching. I think you could just make the lighting the default and have space as launch on tap. Ambience from the music is excellent 👍 |
| Oct 8 18:50:32 | 7h 36m | From Nothing | ♥ 0 | Hey I tried to play this on Itch.io but i don't seem to have any controls. Just see the following: fromnothing.png Ping me @kazatan if you think there's a fix or you upload one 👍 |
| Oct 8 18:54:44 | 4m 12s | A Platfomer | ♥ 1 | Also can't see a dl or play link 😕 @nikita-demidov it looks like that site generates music based on an algorithm. Think it would be a bit of a grey area as to whether it counts as a Content Generator - which would be allowed. |
| Oct 8 19:05:54 | 11m 10s | Adventure of Barrel Man | ♥ 1 | I like the way you get to upgrade the weapon by making a choice after the first level. I assume there's only the two levels? I found the second level much more difficult as I chose 'Gun' and 'Explosive'. The frog things stay so close it's hard to get them blown up! |
| Oct 9 08:04:01 | 12h 58m | Scrap Attack | ♥ 1 | Hey @theseusinabottle, great to see how Scrapy has come on since the first idea phase! Cool mechanic with the different 'scrappers'. I think this is definitely something you could build upon. The controls are quite difficult as A/D can both mean Left or Right depending on which way scrapy is facing. I'm thinking that's just part of the challenge though. The music loop is great, sometimes short loops get repetetive, but I think you've done really well with this one that it just becomes background ambience. Nice metal SFX created too. The design of the main character is perfect - as people have said - it's a very cute robot. I think everyone wants scrapy to survive. It's a bit sad when the fuel cell runs out! 🤖 |
| Oct 9 08:18:38 | 14m 37s | SHOCK | ♥ 0 | Well imagined puzzle game. It could have done with some sound, and I felt you could have made more of the potential puzzle elements by making more of the zappers in the levels optional to disable. So you could try and navigate a difficult route or spend shocks opening up an easier path. I enjoyed playing the game and the graphics were nice. I like the pixel art especially on the electricity itself ⚡️ |
| Oct 9 11:41:39 | 3h 23m | Lands of Kingdom | ♥ 1 | I love the gameplay idea. I loved Settlers 2 and this has a nice vibe like that. I got stuck because I don't know where the Hunter should be? I assumed it would need Plains but that doesn't seem to work: Screenshot 2019-10-09 at 12.37.17.png It took me a while to realise I could build extra roads by clicking on an existing building. And I don't know why buildings can't be built next to each other? It's a really nice little system and game, the music is nice, the sfx are ok (a few too many beeps when the system is getting bigger). Well done 👍 |
| Oct 9 11:50:06 | 8m 27s | Little Something | ♥ 1 | Lovely concept, very innovative, the graphics are very nice. The main character is well crafted. I'd love some way of seeing what other's have done more obviously. I struggled to find a specific piece of art or collection of things which I went "That's cool". I did think the whole concept was cool though. It's probably just some extra controls like have already been mentioned - zooming out or rotating for example. |
| Oct 9 12:02:41 | 12m 35s | Nothing In The Way | ♥ 2 | Nice puzzle game. I didn't see a single physics issue and actually I just wish there were more levels with more things!! 😆 |
| Oct 9 12:09:19 | 6m 38s | A Field of Flowers | ♥ 1 | Very relaxing and beautiful. It took me a while to realise I could pick up the seeds - or rather, i was trying to pick them up by clicking on them whilst i still had the sun 'equipped'. The music and visuals work very well together. Fine job 👍 |
| Oct 10 12:35:24 | 24h 26m | Deserted | ♥ 1 | The start of a survival game. I liked that you had rabbits jumping around which gave some life to the island, a crafting system in place, and an end goal (even if that goal was quite easy). The mouse problem @bytinggames mentions is the same for me, it would be great if you could lock the cursor whilst you're not in the inventory instead of it being visible and moving. I think it would be interesting to see where this game could go, given you've deliberately kept the island quite small (which i think is a good thing). Maybe you could progress from small island to small island trying to get home. With each one presenting a new challenge such as the hostile animal you ran out of time to make. I think this is quite a difficult genre to build in 3d in a few days so congrats on that! |
| Oct 10 12:44:56 | 9m 32s | Candy War | ♥ 0 | An enjoyable bullet hell style game with a good ramp. The pumpkins were too difficult on a laptop as the touchpad wasn't so easy to aim with! The gameplay is fluid though and the sound effects good. I don't mind the game being hard but that will appeal to a smaller group 👍 |
| Oct 10 13:10:37 | 25m 41s | Delta Test Site | ♥ 1 | I have to say I didn't have any issue with the jumping per se. It wasn't something that came to mind. I really think this is a well executed game with some nice extra components (the modes). My only issue was the level design - not visually - but the layout. I think the challenges you were presenting were good, but the levels involved a lot of 'boring' time as well as 'interesting' time. My opinion is that you want to maximise 'interesting' time as much as possible. For example on the first level, you have a deep drop that means if you're at the bottom, it takes a long time for the lift to come and get you. The level could have worked mechanically with just a small drop - enough for you not to be able to walk out. Another instance I felt a bit bored was trying to get on the elevator next to the first 'enemy' you meet. That elevator requires a precisely timed jump to get on it but if you fail the jump you just have to wait for 10 seconds. The interesting jumps are at the top of the level, the jumps which are recovery jumps should be kept easy, i think. Thankfully the whole game was put together well and my feedback is just a minor comment. Whilst standing around I was enjoying the 80s style music 🎵 😎 Well done 👍 |
| Oct 10 14:53:00 | 1h 42m | Colour Shot | ♥ 1 | Looks good and has nice simple gameplay. I would also prefer it if you could click anywhere to shoot in a direction - it's quite difficult to do well using a laptop touchpad 💻 I only managed to score 75 ❌️ 😆 |
| Oct 11 13:26:05 | 22h 33m | King of Nothing | ♥ 3 | Very cool idea! I like the rhythm game element as it forces you to make quick decisions and make mistakes. I think that's a really important aspect. Nice work 👍 |
| Oct 12 12:08:09 | 22h 42m | Nothing Ventured | ♥ 1 | @heta @xitaro @fabula-rasa @david-bocek I found the game on gamejolt. The url is just missing an id: https://gamejolt.com/games/nothing_ventured/443471 I've confirmed this is the right game as the other games by this gamejolt account match the previous entries by this ldjam user 👍 So to the game, it's playable as a little control demo at the moment. The controls are responsive and it looks like there's a variety of skills which look interesting. There's obviously quite a bit missing to make it a full game. Only being able to destroy trees (eventually). Not being able to change your skills after you pick them up. And not having any idea of controls (Standard twin stick shooter, space is your 'super' ability). I noticed one issue you might want to look at, the direction your bullets travel in is currently also using the y coordinate. Meaning, if you aim very close to yourself you hit the ground. Generally in these games it's just the x & z coords that are used. Simple fix is to set the y coordinate on your bullets motion to 0 or to the height it starts at depending on how you're doing motion 😃 Your SFX are really nice 🔉 |
| Oct 12 12:13:14 | 5m 05s | Now That's What I call 2.5D / Oceanarium 2 Engine | ♥ 0 | @almost they're completely bonkers 😆 would love to see how it played! |
| Oct 12 12:22:35 | 9m 21s | Truth of Nothing | ♥ 1 | Hi @ty-victorson i too cannot find a windows executable in the zip nothing-truth-ofn-nothing.png |
| Oct 15 19:55:46 | 79h 33m | Virus Jones | ♥ 1 | Hi @bernardex i enjoyed playing the game but I wondered if i'm playing the version submitted for the game jam, or the updated version? If I was playing the game jam version then I will rate it but if it was the updated one then I think you're supposed to keep the two versions separate so that the original version can still be rated. |
| Oct 15 20:07:12 | 11m 26s | Mr. Nothing | ♥ 1 | Like the concept. Really hits the theme, well done 👍 I had two challenges! The first was, when he's invisible, movement is very difficult. Unlike @odeyalko my movement did not match up to my cursor and because the camera has easing (slowly moves to your position) it gives the sense of a lack of control. Maybe if the camera was fixed on my characters position that would feel nicer - but make the game easier. The second issue was I fell through the floor when making a jump near the end of the second to last level. I just restarted the level with R and it didn't happen the next time. Probably just a collision detection issue with the speed I was moving. Continuous Collision Detection would help with this. Background music was nice and ambient and I liked your vocal sound effects. I made it bro! |