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Keppu

Feedback comments for LD45

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TimestampSince previousGameKeppu's comment
Oct 7 19:17:35 The Howler ♥ 0 What a strange game, but in a unpleasantly good way. 😄 Game uses BlackThornProd's unique graphic style with a twist. It revolves around distorting(and disturbing) visuals, flavored with nightmare inducing sound effects. There is not much to play, but I do like the progression of the Howler monster. It escalates just enough to keep me playing to see what visual monstrosity is waiting on the next level. I would have liked to see some epic howling duel with the other monsters.
Oct 10 06:50:09 59h 32m Unlock Hero ♥ 2 What I see is a Sidescroller Hack & Slash game where you progress your visual and auditorial experience by slaying slimes. Neat idea and the theme is used innovately. Good work! There is a problem at the start, where hit registration feels weird (maybe a hitbox or animation problem?). It might be design decision where you wanted player to have more reach to the punch in order to survive longer. If this is the case you could try extending the arm swing on the animation cartoon style on the full area of the hitbox. This would give player better visual feedback on the hit registration area. Hitting enemies seems to be the core loop of the game (done 99% of the game time). Try juicing it up with something. Player taking hit could also use some visual feedback like flashing player sprite white for a while after taking damage. Another problem is that everything starts gray and uninteresting. I think it's kind of a design problem where game gets more visually interesting by playing, so starting over feels like a huge setback. Maybe this could be addressed by juicing up the core loop of hitting the enemies I see this a first LD game for both of you. Good start! Hope this feedback helps you. 🙏
Oct 10 07:12:17 22m 08s Updates ♥ 0 Immediately after launching the game I get strong Don't Starve vibes. Main menu art is stunning, nicely done there! Music also fits the art style well and extends the Don't Starve vibes. The art in the main menu kind of promises me more visual treat when I start the game, but the game world starts constructed with 1's and 0's, which is somewhat disappointing. Having the number 1 as both, walls and enemies is a bit confusing to me personally. I kind of understand that the binary world consist only of these two. Maybe you could color the enemy 1's differently? Or have them as a bug in the system and be presented with some other symbol. It's your world, you can bend the rules. 😉 I'm not totally getting how the game jumps from the binary into the visual world and what is the connection, if I don't read the game description. You could try explaining the connection inside the game more clearly, so player don't have to rely on the meta elements to figure things out. Personally I enjoy the art style great deal. Besides Don't Starve it reminds me of the upcominghttps://twitter.com/fluckyMachine game. I think it's the strong suit and should be focused more on. Hope this feedback helps you. 🙏
Oct 10 07:25:08 12m 51s Everything Is As It Should Be ♥ 3 It's really nice to have games coming from Russia. They always have fresh flavor and angle of approach. The game seems to have good amount of social commentary, which I would have liked to explore more. Instead I got stuck in the first puzzle. I felt the game wasn't communicating what the numbers meant, clearly enough. Graphics were decent and the music was atmospheric. I also liked the idea of starting as a newborn, from "nothing".
Oct 10 07:43:11 18m 03s Soulcraft ♥ 2 I really like the graphics. Color palette is well chosen and gives warm old-school vibe. Sound effects are good overall. They are just enough to give feedback on the action. I felt that the music was too jarring as it had rotating 3d effect. I'd personally like to have a button to turn it off. Boss had nice feedback on hit with flashing sprite. Other enemies could have used the same effect for player feedback. Weapon variety was nice. I found my favorite "branch" to be the orange one. At the start I used to avoid the orange power-ups as bombs. The orange color they use gave the feeling that they were part of the enemies or their projectiles. I had no such problem with the blue ones as their color was vastly different from the enemy palette. I think this game is a solid foundation. It could use more enemy variety and indicator for player where the ship is currently with the weapon branches. Hope this feedback helps you. 🙏
Oct 10 08:35:21 52m 10s Idle Office Inc. ♥ 1 Nice to see Twitch integration explored with this theme. I think this is executed really well. Overall atmosphere is satisfying and I like the fact that audio is minimalistic. Only echoing keyboard clicks are heard from the environment. It gives more room for the coin sound, that acts as a satisfying player feedback. Graphics are solid and I like the toned down color palette. I wonder what is the maximum player amount that can play this game at once? Have you stress tested it?
Oct 12 12:19:12 51h 43m Nightwatch ♥ 1 This is really cool idea. Even more impressive is the fact that you managed to do this under 24 hours. I didn't have a second player so I review this from one player perspective. I can imagine things getting pretty intensive in multiplayer. Thief has to be really careful with flashlight use, but can also get lost really easily without it. Having main menu as a tutorial scene is clever idea. I found things easy to adapt and jump in. Music is thematically fitting. It has kind of desperate undertone. Maybe thief is desperate for loot? Otherwise there are not many sounds in the game. Maybe there could be footstep sounds when the thief is moving and the guard is close enough. Pixelart is really good. However using such a distant camera on main level, makes the effect of the pixel art suffer a bit. Overall pretty good entry!
Oct 12 12:39:46 20m 34s Enter the Abyss ♥ 1 Mood is definitely 5/5. Nice work on the aesthetics and music. Effects are brilliant and my favourite part of the game. Did you use Nodewerk for those? Where can I get this program? 😄 Content of the game was pretty easy. I found all the spells in 5 minutes I think. After that enemies were quite easy to beat. With the quality of effects, I'd definitely would like to see more spells. Some AOE ones like meteor storms etc. Shield was pretty OP, as it did damage to the enemies. I ended up massing huge amount of enemies, activating shield and then just diving right in. Score text was too blurry for my eyes, but that's just nitpicking. Nice work overall!
Oct 12 15:52:06 3h 12m The Legacy of a Loser ♥ 2 I started as we all do. Went to school and had a shitty job to earn my living. I was OK looking I think, but had neither time nor money for love affairs. Felt lonely. I started hitting the gym. However at the same time I had burnout from working too much. I decided that it was best for my health to quit the job until I would graduate from school. At least I now had the energy to get in shape. After quitting the job, I had some free time so I decided to visit the park for the first time. There I met Rebecca, who appeared to be avid reader. I usually mess up with the girls, but this time things went well and we managed to have a reasonable conversation. I got her number which was promising. She was pretty fit chick and overall nearly perfect. I decided that I would get on the same level with her. I graduated from school and went back to my old job. I didn't receive any promotions or salary rise, but I guess I was lucky to still have a job. At least I had money for the gym to get fit. I messed things up as I lost Rebecca's number somehow. Hopefully I went to park to see her again. She happened to be jogging by and was quite tired and hungry. I had her favorite snack on me, which surprised her positively. We both laughed at the incident of me losing her number. I felt we had become close. After this we spent lot of time together and Rebecca ended up getting pregnant. This is where my story ends however as the game run out of time.. Game was a nice experience. Random generation of the characters was nice surprise. There could have been some randomly generated clothes on the characters as well. 😊 Vector graphics were right choice for this one, I think. Color palette is nice and positive. Clouds on the background give somewhat dreamy feeling. Background could have changed theme when you visit various places, visualizing park, workplace etc.. I never had enough money for a car or other expensive things. Also the club was closed for me. It might be for the rich ones as well? 🙂 I felt there could be more jobs around, or promotions based on your intelligence. Maybe some temporary jobs, which could provide more salary? I found it problematic that I constantly lost the phone number of girls for no reason. It wasn't thematically communicated why this happened, or I missed something. Overall nice entry for the jam. Good work!
Oct 12 16:02:44 10m 38s Desert Flight ♥ 1 I think minimalism can work. It almost does here. I echo previous reviews that the enemies (birds) should be with different color. Having some attention color to make them pop-up from the background would be nice. Smooth movement is nice and diving up and down feels nice. However instead of dying when you hit top or bottom, maybe there could be just collider to block player? I ended up flying forward until I died to what could have been invisible enemy. Maybe there is a bug? Game's theme is desert and you fly an old plane. I think this setting is an opportunity to explore something interesting like WW1 and add some variation to the enemies. Hope this feedback helps. Good luck!
Oct 12 16:22:39 19m 55s Something ♥ 1 Heavy agar.io vibes. White noise is soothing in the start but there is a cut in the audio loop that bothers a bit. Music in the end game is pretty nice and adds to the mood a lot. Eating sound could be more rewarding, now it sounds like you are taking damage. It could be more upbeat like the coin sound you hear when you smash green dots. I felt the controls were solid and mechanics addicting. Not much bad to say about this game. Very solid entry. I like the ending where you become all-consuming black hole. Nice touch! Well done. I can see this entry going far!
Oct 12 16:45:33 22m 54s Amnesiac Adventurer ♥ 1 Really clever to turn this theme upside down. You venture with stuff but it's all a memory and you have to backtrack to your starting point, where you started with nothing. Took a while to figure out, but the puzzles are quite good as well. Positively surprised by the use of theme here. Nicely done!
Oct 12 16:56:04 10m 31s Free Will ♥ 1 Solid platformer. Expanding on mechanics as you progress in the game fits the jam theme nicely. With some white background the player appears too bright and outlines can't be seen. It would be better to stick with dark backgrounds. Otherwise the graphics are fittingly minimalistic. Sound effects a nice. Especially like the snappy building sounds. Building brings good secondary mechanics to the game. Music sounds quite standard. Overall nice entry. Well done!
Oct 12 17:19:09 23m 05s Cell ♥ 1 Good concept on building platformer mechanics when player progresses. Player starts as a black blob and turns into this demon-like red cell. I like the idea of metamorphosis. Maybe it could have been used to more extend. I found that the first checkpoint on the wings was well placed. After that I would have placed another checkpoint closer by. Dynamic music was pretty nicely done. Picking up upgrades trigger more intense music loop. Mechanics like jumping and flying could have used some sound effect. Graphics are functional. Everything is clear and use of color is well thought off. All the important things in the game use red. Overall good entry. Well done!
Oct 12 17:29:17 10m 08s Scrap Attack ♥ 0 Cute little game. Sound effects are nice "scrap-like". Game could use drop mechanic. Maybe drop by pressing space after you have something picked up. Return box for the cog-part seems hidden at first. Maybe consider placing it on the same wall as the other two. I feel robot's energy shouldn't be draining when robot is still. Or maybe the robot is using the energy for the idle animation? On the same note, the robot could use separate animation for moving and idling. Somekind of indicator for the scrap dissappearing could go a long way. Now scrap on the ground just dissappears and there is no way to tell when. Good job on completing a game Hope this feedback helps! 🙏
Oct 12 17:42:16 12m 59s We have Nothing! ♥ 0 Nice execution on the formula of adding game mechanics when game progresses. At first i thought this would be a typing game. Could have been mix of typing game and platformer. 🤔 I like the idea of moving platforms besides the player. Arrows on the platform remind me of good ol' Super Mario Bros 3. Music is kind of repetitive. Game also could also some sounds for feedback. I personally like the camera shake feedback on jump. This would go well with juicy jumping sound. Graphics and colors are minimal, but working well. Nice entry overall. Well done!
Oct 12 17:57:46 15m 30s The Alpaca Tales ♥ 1 Never knew alpacas are such bloodthirsty devils. 😄 Game started to lag a lot after a while. Those alpacas seem to breed like rabbits and fill the world. Maybe that leads to optimization problems? Purple armor sack continuously spawned new one after I picked it up. Next round I player the sword sack did the same. It seems to be related to fully upgraded gear. I often outran the camera when going south. Maybe speed up the camera movement a bit? Attack animation could be faster. Usually player attack animations are kept quick without delay. Hope this feedback helps. 🙏
Oct 12 18:14:47 17m 01s Start with "nothing" ♥ 4 This is an unique take on the theme. Intro transition to the game was superb. 😄 Dynamically changing music was nice. Reacting to player choices. Often the music got a bit distorting when there was lot of zombies and things at once.. Graphics are nice and use of colors is well though of. I like how things evolve and that there is quite a bit of humor involved. I laughed when my things decided to shoot themselves in their boredom. But at least computer games were born out of that boredom! Well done team!
Oct 14 16:19:23 46h 04m Rottenville ♥ 3 Graphics are high quality for a game jam. Music fits the western theme like a glove and supports the humorous approach well. There's a nice bit of humor. My favorite was the good ol' miner that lurker behind the barrels. Outpost was kind of generic. Maybe it could be replaced with some person to give it more personality? Some youngster perhaps that is too afraid to shoot most of the time, making him slow.. Sounds are nice and don't draw too much attention. Gatlin gun sound could use an upgrade though. Some feedback on enemy hits could be nice. Like flashing their sprite white. I agree with previous reviews, that screenshake on the explosives could give much needed juice. Overall very well done!
Oct 20 09:46:09 137h 26m God Mode ♥ 1 Good one. Those were some nice bunch of aliens cleaning up the place after humans. 😉