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Sprotex

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TimestampSince previousGameSprotex's comment
Oct 8 16:33:26 Palely ♥ 2 I loved the game content, however it didn't run very smoothly on my Radeon 530. Even in the first level, I got like 10 FPS, and then when I got outside it dropped even lower. I liked the game, but I'd like to see it run on lower end HW as well, since don't have to be so many GPU calculations. Negative critique aside, it IS a great LD game, I think you did a fantastic job. 🙂
Oct 8 20:21:14 3h 47m Hellion: The Legend of Jeff ♥ 2 Good game! I liked collecting sould, but I didn't get many because I used too many towers.
Oct 8 20:27:57 6m 43s Memories of Eleph ♥ 4 I loved this! Love the music, love the aesthetics. I find it a bit hard, but it didn't influence my rating. I think it was a bit short, I want more! â¤ī¸
Oct 8 20:46:24 18m 27s A Field of Flowers ♥ 1 Soothing calm game, just what I needed for my stressed day. 👍
Oct 8 20:53:31 7m 07s Emoji ♥ 1 I liked to control the weather with my emotional expression. I didn't make it very far, but at least I had a few bricks. 😆
Oct 8 21:03:11 9m 40s Project Genesis 1 ♥ 1 I had difficulties catching the shapes. And at the end, I'm not sure if the game crashed or if that mechanic was intended. I'd like to see more content, I didn't feel like accomplishing anything in the game. Maybe the game really crashed and there is more content after water?
Oct 8 21:13:36 10m 25s Ball of Duty: Special Drops ♥ 2 I like upgrade games, so I liked this one. Needs more spinners. Ok I lied, I reaaaaally liked this game. Maybe someone doesn't agree with me, but this game is balls to the wall (ha!). Play this game. You know you want to.
Oct 8 21:24:07 10m 31s Edge of Twilight ♥ 0 I wanted to start in the game, but the text scrolls way to slow, it scales to 1920x1080 poorly, majority of the texts are very small. The sound gets repetitive and I didn't understand how to build or what is my objective. When I clicked on the texts, I couldn't find them later when I did some of the tasks mentioned in them. And forgot what the game wants from me. I didn't get to experience full content of the game. It probably is fine for some players, but not me. It's been made in 72 hours, I understand that, but I think you should focus more on polishing some features.
Oct 8 21:35:58 11m 51s Color me Blind ♥ 2 This resembles more art than game (in a good way). I miss there is no running mechanic or more content. Also the game might have crashed on me when I tried to exit it â˜šī¸ Overall a nice game.
Oct 9 14:08:38 16h 32m Free Will ♥ 1 I've read some of the comments and agree that the player is too bright and the camera smoothing are areas this could improve. I like the game, placing blocks in the levels is not too difficult, but sometimes they aren't visible and the game doesn't lead the player towards them. Some levels can be completed without using all of the level though. I liked the game idea, it's styling is pretty (but turn down the lights lol), the level finish animation is quite enjoyable. Some sounds were really good and some were not bad, not great. A decent upload if you ask me. 🙂
Oct 9 14:22:24 13m 46s Shadow Monster ♥ 3 The link seems to be broken (at least for me).
Oct 9 15:22:55 1h 00m Spew ♥ 4 Can't kill the one on the platform as well 😄 I like the main mechanic, but feel like the player should be able to control the puke a little more, it feels slow to me. The music plainly isn't very good. The belching sounds are spot on, I feel the suffering of those poor "people". The intro is very well done in my opinion. Introducing the mechanics not too fast and not too slow. There is only one main mechanic, but still the tutorial part is well made. Lastly I think the levels are a bit too hard. Not that I have to get everything done in my first try, but since the cooldown for trying the level again is very high, it makes me wait a lot, which isn't very fun.
Oct 9 15:39:59 17m 04s Merge Dungeon ♥ 1 I really enjoyed this idea. 2048 sliding puzzles are nothing new and there are strategies that can give you pretty good results available to read almost anywhere (which doesn't necessarily mean bad things 😉 ). You kind of solved the problem when the grid has no empty spaces, you can throw out the tiles and attack with them, which I found out pretty neat. I'd recommend adding information about how much damage is the player actually doing and how much health the monster actually has. The player has to guess whether or not this tile is enough and IMO guessing damage isn't a good thing. I'd like to see this idea expanded, I didn't feel any sense of progress, only levelling up, but I don't know what that means. Maybe more monster types would do the trick? Games with attacking mechanic often have some sort of upgrading the attack, so maybe you could expand on that if you intend to make more of this 🙂 . A good game overall, attacking 2048 surprised how enjoyable can be.
Oct 10 13:42:50 22h 02m Full Moon ♥ 1 I think this is more a movie than a game, only thing I felt like I HAD to do was to walk on the last screen, and even there it would put so many barriers that I didn't really connect with the story. The ideas behind the game are ok, but I don't feel like they were executed properly. Maybe the scope of this was too big for a LD game.
Oct 10 14:40:49 57m 59s Dear Diary ♥ 1 I really liked this game. I felt like scaring Nick was a very bad idea, and I was right. It all happened very fast, or at least it felt like it. Are you considering extending the gameplay into a larger project? If so, I'd love to see it! 🙂
Oct 14 15:30:40 96h 49m Soul Avenger ♥ 1 I enjoyed playing through this one. Combining 2 actions together doesn't feel snappy, but I guess that's forgivable. That said, it would make the game feel much better IMO. A solid piece of work 🙂 I agree with other comments that WebGL build would be appreciated. 😉
Oct 14 15:34:30 3m 50s De-Desertification ♥ 0 I was unable to run this application, are there any instructions on running the binary? I just unzipped it and opened the ld45.exe file. Here is what error popped up: https://snipboard.io/YqTfIA.jpg
Oct 14 15:45:19 10m 49s Draft & Doodle ♥ 1 I was hesitant when I opened this, deciding whether it is fun or not. Then I tried it (I'm bad at drawing btw) and I loved the idea. I didn't like what I drew (19 body part, 6 wristless, tried to draw a hand) but I think this is really a game "starting with nothing" 😆 Good job!
Oct 14 16:25:48 40m 29s Nothing is my car ! ♥ 1 How do you get scores so high? 😆 👏 👏 Mine was something like 15k. The game is really nice, happy colors and controls are intuitive. As many said before me, I'd prefer more "understandable" collision boxes. And (also said before) there maybe could be a bonus if you have all the car pieces? Had a real tough time seeing if the car pieces were already in my car or not (web version). All that said, a very pleasant experience if you ask me. 😃
Oct 14 16:58:39 32m 51s The Only Way is Down ♥ 1 Really nice game 😃 I personally think that I would like to zoom in the camera a little, to appreciate the art (because I think it is too small now). But that would hinder the players view a lot, which I struggled at first. The enemies started to follow me very soon and I felt that the game was being very punishing. But after a few attempts I managed to beat the game. I enjoyed the AI scripting, they were a little smarter than the simplest "follow player" but not too complicated that you couldn't run away from them. I was very frightened when in the later stages I was surrounded by enemies, trying to escape. I laughed at the end bit, nice touch. 😆 Overall a very enjoyable game. 🙂
Oct 14 17:25:26 26m 47s Little Nothing Adventure ♥ 1 As many people said, I too found it difficult to navigate and lacked an objective or at least a score counter somewhere. Loved the intro. I can tell that significant amount of energy went into creating that. Also I didn't find a way to close the application mercifully. If that isn't there, I'd like to see 'Esc' key to show exit menu or something similar. 🙂
Oct 14 17:49:13 23m 47s Quest about... Nothing? ♥ 2 Oh this game! Hilarious and fun to play! The audio is great, the controls intuitive and movement not slow, not fast. And this game is even less than 10 MB! Wow. I tried to be smart and walked towards the fridge in between the dialogues, and got stuck inside it 😖 😆 I had to restart the game. (Sadly no button for it...?) I would add a feature when a dialogue box was read twice, the player could skip the portion of the game, since playing the beginning over and over again is a bit annoying. I achieved all the endings (unless there are some secret ones beside the original 12?), and loved every bit of it. Great job. 🙂
Oct 14 17:57:17 8m 04s Survive in Neon lights ♥ 0 It has been said here that the edgy humor isn't very beneficial to your game, I concur. Also there are a lot of typos in the controls section which didn't make the game feel well made (at least to me). I tried the game, when I didn't understand how to play for the first time, I went to the controls and still didn't understand which building is which, but I was so put off by it that I just closed the game.
Oct 14 18:06:32 9m 15s Adultery run ♥ 1 This was fun! A little crude aesthetics IMO, but there was some charm to them. Controls are snappy and the game takes itself lightly, so it's quite funny. 😄 I'd prefer if the audio was a little quieter, a lot of sounds played at the same time and deafened other sounds. Also maybe next time draw the cone of vision with an actual cone instead of rays? That said, I enjoyed my time. A decent submission. 🙂
Oct 17 14:22:37 68h 16m Tale of the Toad King ♥ 2 I gave this a shot, but didn't enjoy it very much. It fits the theme, and is a snake-alike game and it has some distinctive charm to it, but I had problem in the first level just to finish it because (theory) the game would keep going in the background and I eventually crashed into a block (theory ends here). When I tried circling around the finish spot after the game faded out, it worked, but then the rats were very unpredictable and the perspective was a little incomprehensible, so I died in many levels despite numerous attempts. I didn't like the narrative style, but I think that comes down to personal preference, since many people here seem to enjoy it. I think this game is good, but could be improved. 🙂
Oct 17 14:59:21 36m 44s Trashquest ♥ 1 I liked the idea a lot, swinging found trash at opponents was really fun! 🙂 I think the slow motion would deserve more indication and the impacts would deserve more particles and heavy sounds, so the player would have strong feedback on landing or receiving a hit. I had a lot of fun playing this 🙂
Oct 17 15:19:37 20m 16s Fall of RS-17 Icarus - an Akaban Tale ♥ 0 I liked the audio, but didn't like the rest. The models were very crude, the movement incredibly slow, the text was squished (it was a little taller than wider), I almost couldn't see items I could interact with. Most people here say that they felt a tense atmosphere, I just thought that I was playing an unfinished game. I'm sorry to give such a bad feedback, but I think that I should give it to you, so you could improve. 🙂
Oct 17 15:27:22 7m 45s Untitled Ghost Game ♥ 1 The movement, grabbing things and detecting if the active goal was reached could be smoother, but otherwise a nice plot and game.
Oct 17 15:51:15 23m 53s The Life Spirit ♥ 1 This game idea is great, although there isn't much content. The game unfortunately communicates the elements poorly, I thought that the tiles protect other tiles against one element, but it seemed that I lost when I thought I had all elements protected. 😕
Oct 17 16:26:41 35m 26s Gun Fury ♥ 2 I really enjoyed the game, I think with a little polish that this game would be huge! I think the movement of the crosshair has no reason to lag behind the mouse that much, and agree with some people here that the movement of the main character is a bit slow, but overall really good job. 🙂 More weapons please, more content please! â¤ī¸
Oct 19 18:45:48 50h 19m Jesaouf VI ♥ 0 The first thing that came to my mind was that you should be careful about ownership rights of images and audio in your game, especially if the ludum dare rules mention it. 🙁 And I do understand, that the point of making this was a little meme-y, but it still is a little off-putting to me. Other than that, the game is pretty difficult from the get go, I would add a difficulty curve of some sort to the game. Maybe I would play a little with the controls, the movement is a little fast for me to slip past enemies without a scratch. I think the game is doing well in other aspects. I liked the game, but a lot of the execution of your idea was sloppy, in my opinion. đŸ˜ĸ
Oct 19 19:03:58 18m 10s Polychromatic Escape ♥ 1 This thing is great! Sure, the controls aren't as smooth as they could be, but in a LDJAM submission people can be forgiving (including me 🙂). I think maybe you've stretched your goals far, but you've managed to get them working, almost with no bugs, which is highly commendable in my opinion. The sound was fitting and didn't intrude at all. The models were higher quality than I would expect. The gameplay was good, movement could use an upgrade (I haven't played the post-jam version), but was very enjoyable to play with. I've been able to make some jumps that I believe were unintended for me to make, but I still needed to collect everything to get to the end, so no worries about that. Maybe the player could get confused, since you don't have to destroy the colorful rocks from the beginning, but it didn't confuse me, so I don't care. And also it's 3D! 😄 Very well made sir. 👏
Oct 19 19:18:38 14m 40s Blossoming Cosmos ♥ 1 I think you could expand this game into an idle game. 😆 The archive to download is 3 MB, what? That is new record for me to see here on LDJAMs. I also think that you could give it more music and speed up the gameplay, and also maybe more levels or something to make the game longer in a meaningful way...? Great stuff. 🙂
Oct 19 19:32:50 14m 12s VersusPunch ♥ 0 I've had difficulties playing this with two XBONE controllers, when the upgrade showed up, neither of the controllers seemed to do anything. Any tips what could be done on my part to fix it?
Oct 19 20:09:59 37m 09s Lucifer's Rise ♥ 1 Okay, a lot of people here are saying that the graphics style is super adorable, that the movement is too weird and that walking back and forth while exchanging goods is tedious. While I agree on all of these statements, I think a lot could be forgiven to this entry, since it's a LD submission. Sure, the movement could be refined, you can do that post jam (AKA now), if you want. 🙂 I didn't have too much trouble moving around. Other thing was that there wasn't enough meaningful content. Moving back and forth is a bit worse than the movement mechanic itself. I didn't have a problem with dying on low coins, not because I didn't collide with enemies, but because I planned ahead and didn't buy all the things I could. Oh yeah, and God is such a mean dude. đŸ‘ŋ Great game, keep it up. 🙂
Oct 24 18:49:33 118h 39m Reutemeteut (web) ♥ 1 I liked this game a lot, but as others mentioned, there are some problems with it. The theme is not apparent. Inertia (in my opinion) is too large. Maybe some SFX...? Otherwise, I've had a lot of fun playing it. 🙂
Oct 28 00:14:19 77h 24m Little Guardian ♥ 1 I loved the game, it's very addicting in my opinion and the land destruction is awesome! 🙂 I think that maybe a little better tutorial would suit the game nicely. It was a little hard for me, if this wasn't for LDJAM entry, I wouldn't play it till the end. It was enjoyable, but repetition frustrated me. Another thing, shooting bullets on button release is annoying. It had to be like that because of the charged shot, but you could've looked at Megaman and copy that working mechanic from there, and it would've worked much better. Great audio! It suits the world theme very well and made me feel included in the world 🙂 Graphics very stylized worked also towards this game's benefit. Pixel art FTW! This is overall a great game, a little polish and it would be a major success even outside LDJAM world. Keep it up! 🙂