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AdamCYounis

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TimestampSince previousGameAdamCYounis's comment
Oct 8 09:41:30 Into the Stars ♥ 1 Stellar concept, maybe a bit nebulous in the execution. I got stuck on the clouds, likely because of a UI bug, for some time. clearer visual feedback would have held my interested a lot longer. I really appreciated the sound work and animations between scenes. Thanks for the game :)
Oct 8 09:42:41 1m 11s Last Goodbyes ♥ 1 This game really got to me. For something so simple, the presentation was VERY effective, graphically and especially from an audio perspective. You delivered on what you set out to do, which i think is commendable, even if the game is very short.
Oct 8 09:45:00 2m 19s Floaty Bird ♥ 0 It seemed almost impossible to finish the level, as collecting eggs makes you so big that the bombs inevitably collide with you. I would have liked to have seen some more consideration on the mechanical balance. The music was also VERY repetitive, to the point of detracting from the game.
Oct 8 09:50:46 5m 46s Planet Z33 ♥ 1 I loved the atmosphere of this game. I got a great sense of place and felt like the environment design did a good job of communicating scope. Great marriage of level design, audio and visual. I believe the .exe version I played had issues (so I was told by my chat). I thought the interaction was a little bit thin. I would have liked to have seen more engaging short-term goals while walking about. Maybe environmental obstacles or hazards, or other values to balance (oxygen, fatigue, etc). Great work overall for the 48 hours, I'd love to see this project taken further.
Oct 8 09:53:50 3m 04s Zambies! ♥ 1 Nice atmosphere. The flashlight was very well implemented, and I like the idea of moving in and out of the various buildings to raid gear and supplies. The zombies weren't particularly threatening in the time I played, but I could see the game becoming very tense in later waves. Nice work!
Oct 8 09:56:11 2m 21s Text-bliterator ♥ 1 The production was crazy on this one. I had to turn down some settings, but it still looked great. The UI itself was gorgeous. The platforming was a little bit inconsistent with some broken / odd behaviour, but I thought the concept was interesting. I would have liked to have seen some more diverse mechanics other than basic platforming and double jumps, or deeper narrative content. It looks like that's what you were going for with the cut-scene, so I think with some more time you would have got there. Would you consider working on it after the jam?
Oct 8 09:58:00 1m 49s Egg Problem ♥ 0 I had a lot of fun with this game. Simple and effective. The birds had distinct uses and my choices definitely made the difference between winning and losing. The game got a bit easy once I worked out where to put the white birds, which felt a little OP. Great game, you should be proud of how solid it is!
Oct 8 09:59:35 1m 35s Sweet Nothing ♥ 2 the VO was adorable, well voiced and well written. Easily the highlight of the game. The platforming mechanics were a bit floaty, but the level designs were solid. Overall, pleasant to play :)
Oct 8 10:00:37 1m 02s Terminal ♥ 2 This concept is so good, I was sad when it ended. The execution felt spot on and the puzzles were clever for what they were. I would love to play more games like this to learn about how to use bash / terminal, or other programming languages.
Oct 8 10:02:46 2m 09s rainb0w ♥ 2 I quite liked the sonar / tracker idea on the main character. I thought some more attention could have been paid to the graphics, which were a little thoughtless. some more structure in the level design / flow would go a long way to making this game more enjoyable, as it seemed a bit directionless after I understood the initial interaction.
Oct 8 10:04:16 1m 30s Rainbow cube ♥ 4 I loved this concept. The production values and mechanics were very well executed, and you explored the design space well with the level design. A great entry for ludum dare, with promise of a game that could easily be expanded on and released as a mobile title.
Oct 8 10:05:33 1m 17s No Body ♥ 1 This game was really loopy, and held my attention way longer than I thought it would, just based on how bizarre everything was. I think making the game more comprehensible and working making the mechanics more usable would go a long way.
Oct 8 10:07:11 1m 38s Stylemancer ♥ 2 I was so disappointed with how short this game was, because the concept and content were excellent. It wasn't a standout effort on the theme or graphics, but it stood very tall on the actual gameplay.
Oct 8 10:12:29 5m 18s Vacuity ♥ 1 I loved the intro. the game appeared to promise a lot of atmosphere. I was sort of disappointed when it came to the mechanics, which lacked systematic depth and felt very opaque. The tone also really seemed to switch gears with the graphics and audio.
Oct 8 10:13:42 1m 13s Endless Campground ♥ 0 I thought the concept was quite good! I liked how straightforward the game was. Overall pretty solid, with no real negatives other than being a bit shallow. Nonetheless, I enjoyed what I played :)
Oct 8 10:15:07 1m 25s A Field of Flowers ♥ 1 I loved this game. Such a tranquil atmosphere, you did a great job of pulling me in, despite how simple the mechanics were.
Oct 8 10:16:25 1m 18s Word Salad ♥ 1 I thought the concept was great. If the zombies were just slightly less oppressive i would have really enjoyed finding more word combinations, but i felt like i never got the chance because of needing to throw out my letters to deal with the enemies.
Oct 8 10:20:46 4m 21s Soundscapes ♥ 2 Great concept, and very original. I enjoyed my time with the game, though I think the interface made the objective a little bit difficult to understand at first, interaction wise. I found myself clicking around rather than carefully choosing a spot. I imagine you'd solve this with limited guesses or more defined spaces(though i'm not sure how you'd do that without defeating the purpose of the game).
Oct 8 10:24:23 3m 37s World Collector ♥ 1 Easily one of the most polished games I've played this LD. I'm in awe of how clean the concept and execution are, which show a mastery of design and development discretion. Top marks. I'd have no issues seeing this take overall 1st place in the compo :)
Oct 8 10:42:15 17m 52s Castaways ♥ 4 I thought the game was really impressively deep, for something made in such a short period of time. Very reminiscent of Age of Empires, which I love. There were some UX / UI issues with the interaction that caused a bit of frustration but otherwise I thought the design, mechanics and presentation were commendable :) I'd love to see this concept taken further!
Oct 8 10:43:32 1m 17s A Game about Nothing ♥ 1 This concept was really well executed. You held my attention the entire time, and the graphics and audio were supported nicely by your production work. I thought the meta narrative was really original. Great job!
Oct 9 02:18:28 15h 34m HONK ♥ 1 This was a really well made game. The mechanical feel and sense of feedback were really tight. Commendable quality for a game jam game. I'd love to see a bit more breakup with buying new weapons over multiple sessions / waves and bosses, but you could probably save that for the "full version" this game deserves. Thanks for the game!
Oct 9 02:26:49 8m 21s An Empty Way ♥ 1 I really liked the simple aesthetic and production values on this game. It's a shame the game was so short, it's clear that you ran out of time. I'd encourage you to keep working on it, because what was there was quite promising. I can imagine an undertale-style game just on the other side of that door.
Oct 9 02:34:18 7m 29s Mindmaze ♥ 3 I liked the music, and the concept. The menus and controls were functional and the gameplay was intuitive. But the lack of depth really lost my interest after a couple of levels. More interesting end-of-level screens and mechanics (as well as faster movement) would have helped a lot. Thanks for the game.
Oct 9 02:45:01 10m 43s Button Runner ♥ 2 This was a fun game, with pleasant graphics and a nice soundtrack. The upgrade system had me engaged, but I would have liked the gameplay curve to be steeper, as I began to lose interest after a few runs. Some more diversity, increase in speed or earlier introduction of newer mechanics would have helped a bit more. Great work, thanks for the game :)
Oct 9 02:54:27 9m 26s SpaceDrifter 4500 ♥ 1 Pretty good. I had a good time. I thought it was difficult / too random at first, but I got the hang of it and enjoyed what I played. I thought the mini map idea worked well, and provided a nice trade-off of long term visibility vs short term. Nicely balanced, and well made, if a little simple. Thanks for the game!
Oct 9 03:07:01 12m 34s SpaceCrafter ♥ 2 Hey, I really appreciated the depth in this game. The puzzles appeared much simpler than they really were, and took a bit of head-scratching to figure out. The graphics and sound were suitable, and the little bit of humour added in the deaths was appreciated. Great effort, thanks for the game.
Oct 9 03:15:43 8m 42s Wicked Wanderings ♥ 2 The systems seemed to have a fair amount of depth just beyond what the narrative was driving me to do. This made me feel a bit overwhelmed and lose some interest in that depth. The UI was definitely difficult to wrap my head around, and seemed like it could be made much simpler. I'd love to see this taken further, because the ambition and ideas are there. The graphics and sound were a good start, with fun character designs and interesting world sprites. Thanks for the game!
Oct 9 03:24:08 8m 25s Finished Raccoon Bikini Game ♥ 1 I had fun with this game! I thought the raccoon was adorable, and the mechanics were well-executed. The platforming wasn't super tight, but in a level-building game, forgiving mechanics are appropriate, since it's also a puzzle game. Plenty of levels, nice graphics and innovative tutorials that were introduced very cleverly. Thanks for the game!
Oct 9 03:29:55 5m 47s Zen Master ♥ 1 I had a deep experience playing this game. Something about the interaction, sound and graphics all together really combined in a way that totally achieves what you were going for. Great work, even if the categories don't lend themselves to the kind of game you made. I had a good time, thank you :)
Oct 9 03:37:48 7m 53s My Hope ♥ 3 I thought the game was reasonably functional. The character design was interesting but the contrast between the polished character sprite and the backgrounds really made them feel unfinished. I would have liked to see a bit more care taken in the combat feedback and maybe have the camera pulled back a bit further. Beyond the initial introduction to the mechanics, i would have liked to have seen some development / increase in complexity. Overall, i would advise you to aim for a slightly less demanding game (production wise) for deeper gameplay.
Oct 9 03:44:37 6m 49s The Necromancer ♥ 0 I think making a game in this style in 48 hours was very ambitious. The game definitely needs a bit more time in the oven, mechanically, as there was no challenge once I had a few followers. I would have liked to hear some sound effects and maybe see some feedback on the hits. I'd like to see where you take it, if you choose to work on it a bit more. Thanks for the game.
Oct 9 03:59:06 14m 29s Uballto ♥ 1 I liked the presentation and concept behind this game. (the menus were really nice, great UX). I thought the sound was really well implemented and the systems themselves were solid. I struggle a little bit with how to get around the anxiety of not having much agency as a player. I'd like to see this concept refined a little bit more. Great entry. Thanks for the game :)
Oct 9 04:16:18 17m 12s Robbie ♥ 2 I was really impressed by the production value of your game. It made an awesome first impression, especially moving the arm to the wheel. brilliant. The platforming and moving around felt great, but from there the game became quite frustrating. With no in-game explanation of how the pickups related to progress or how to use the tools, the experience became somewhat opaque. e.g. fall damage with no indication / feedback meant that every medium-sized jump was stressful, because I didn't know where the break point was. The umbrella didn't work when I picked it up, which was a bit unfortunate. I would have liked to see where the game goes from there. Still, very appealing game, and a great effort on the look and feel for an LD game.
Oct 9 04:30:04 13m 46s Draconomics ♥ 2 I thought this game was really beautiful and, while not the most original concept, I liked the theme of the dragon and moles. The sound design was good, and I could see some thought put into upgrades for longer term goals. This said, the game was very slow, and I would really have liked for the skill curve to ramp up a lot sooner. Thanks for the game. I look forward to more games with such beautiful art!
Oct 9 04:47:02 16m 58s Beggars Can Be Choosers ♥ 1 I really enjoyed the concept behind this game. I was excited by the D&D style presentation of scenarios without graphics, just using my imagination. I think overall, with some UX improvements to help guide the player to understand their options, and a little bit more leniency in the early game with more ways to secure money, It'll be easier to get "into" the game. I felt like I was being pushed out of being able to make choices by the dice rolls. Overall, I liked this. I'd love to play a v2.0.
Oct 9 04:55:56 8m 54s Fast Bastard ♥ 2 I really liked the art style and character design in this game. It took me a little while to pick up on what was going on, mechanically, but after that i understood okay. The system could have used a little more tension, forcing me to make faster / more hazardous choices by way of consequences or time pressures. I think some sound and visual effects could have helped also. Overall, the game felt a little bit under-developed but what I played was promising. Looking forward to seeing the game grow a bit more, if you choose to take it further. Thanks!
Oct 9 05:29:26 33m 30s Return The Stars ♥ 1 Really nice game. I wish there was a "UX" or "Mechanical Feel" category so I could give it full marks for those. The mood, graphics and audio were also excellent. You should be really proud of what you made! Thanks for letting us play it :)
Oct 9 05:43:04 13m 38s BoBoBot ♥ 1 This was really fun. Having made a very similar game for the jam, I can respect the time and effort that goes into making a platformer with lots of different mechanics, and the pressure that puts you under in a jam environment. I think you did a good job of designing interactions for the mechanics to be used in. I also LOVED the music and thought the character sprite was pretty cute. Solid entry. thanks for the game :)
Oct 9 05:51:00 7m 56s Ex Nihilo ♥ 0 I thought the experience was fun. The intro was a bit risky, but I think it was effective in the end. Personally, I'm a control freak, so having the system's controls be so loose made me a little less interested, but I thought the experience was pleasant nonetheless, and I found myself grooving more than a little. Thanks!
Oct 9 05:58:23 7m 23s Spam Space To Exist ♥ 2 This game was way more fun than it felt like it had any right to be, based on the simple graphics and floaty controls. But I really did get a sense that I was in the middle of a giant space battle when things kicked into gear, which was so impressive. There is clearly depth to the design system you created, and I'd like to see more of it in a more refined state. Thanks for the game.
Oct 9 06:04:54 6m 31s Void Drifter ♥ 1 I liked the art style and the UI, I thought the effects and feedback were good. The gameplay seemed a bit un-dramatic, in that the enemies didn't feel very "present", more like hazards. The ending was also very abrupt. With more time, i can imagine some more depth would have been added to the game, but the foundation was definitely there.
Oct 9 06:16:10 11m 16s Welcome Home ♥ 0 I had some fun with this one. Though I wonder, should I give points for graphics if I drew a nice room? Seriously though, i thought the idea was novel, and the presentation was pleasant. I would have liked to have seen some deeper interaction, though I'm not sure where you'd take it from here. Thanks for the game :)
Oct 10 02:33:15 20h 17m Play & Quit ♥ 1 The foundations of this game are pretty solid, as is the level design and feedback for what's there. Since it's so minimal, it's hard to know what was an artistic choice v.s. neglect as far as art is concerned, so it was difficult to award points there. Nothing was unpleasant about the experience, really. In fact I had a good time. Thanks for the game.
Oct 10 02:49:33 16m 18s World of Nothing ♥ 1 I thought the idea and basic mechanics were mostly pretty solid. There were issues with placing things in the same space that meant I couldn't eat pizza that was placed near a sign. Some of the game logic seemed to be hidden from the player (when do the turrets choose to fire again?), I didn't like not knowing how things worked. I also think that the economy needed a little bit of balancing. It was pretty easy to spam flowers and rack up huge amounts of money. Overall I still had fun despite all that, which is a credit to the design. Thanks for the game :)
Oct 10 03:04:41 15m 08s Rekindling Of Iron ♥ 2 Something about the hit sound effect actually had my crying of laughter. The game itself was really well polished for a jam game. I liked the level design and the concept of a top-down souls-like. A little bit more work on lock-on and combat feel would make this game easily something I'd pay for, as a full game. Great work!
Oct 10 03:19:54 15m 13s A_semblance ♥ 0 This game was insanely well polished for a game jam. I was so impressed with how carefully the effects and animations were implemented, it helped the really sell the concept. great art, animation, sound etc. The game was very challenging, to the point of being a little bit frustrating, but I had a good time nonetheless. Wonderful execution on working the theme in, and building challenge out of the most basic mechanics.
Oct 10 03:24:44 4m 50s Dissipate ♥ 1 Hey, I thought this was a neat concept, although I think the implementation on the fading could have been a little more binary, as the fading was a bit visually jarring. The graphics were pretty understated, but the platforming was solid. Thanks for the game.
Oct 10 03:30:41 5m 57s Bonker Droids ♥ 1 Thanks for the game, I think the concept is awesome and I had a bit of fun with what was there, even though it wasn't much. Additional pickups, maps and an upgrade system with a career mode would be awesome for a full game.
Oct 10 03:53:21 22m 40s Ritual ♥ 1 I really liked the mood in this game, and how well the graphics complimented that. The game was a little bit directionless for a good portion, and I had to learn by failure a couple of times. With a little more control over the risk / reward factors, i think the jacket might not have needed to be so powerful, but in this state, I'm glad it was. Cool imagery and music. Congrats on a completed game!
Oct 10 04:09:13 15m 52s Buried Things ♥ 1 Lots of fun! I didn't get to finish because the ostrich bugged, it seems, but I really enjoyed everything I played. Reminded me of one of those classic CD Rom games from scholastic book club. I thought the intro narrative was especially charming, and the humour landed well. Great job, thanks for the game!
Oct 10 04:21:45 12m 32s Little Guardian ♥ 1 I really enjoyed the cutscene animations, they helped sell the story a lot more. I thought the pixel art was a little messy for my taste, but generally the design was clear. I would have loved a faster / instant projectile. the pace of the game felt like it warranted things being a little snappier on that side of things. Overall, I actually really enjoyed playing the game. Great work for a LD entry!
Oct 10 04:47:50 26m 05s L.D. Noire ♥ 0 Thanks for making this! So much depth for an LD game, I was impressed by how functional the navigation and hit areas were. Maybe a little bit too much depth to hold my interest at this scale of presentation, but with some help I got there in the end. I really liked the concept for the shredder puzzle, though clicking to select instead of dragging made it a bit fiddly. Still, good fun! thanks again.
Oct 10 04:58:19 10m 29s Soulless ♥ 1 I had some fun with this one. I will say, I think the description text needs to be carefully written so as not to give away the fun / answers to the mechanics, beyond explaining their function. It felt like i was being talked-down-to, a little. Nice breadth of mechanics though, which were upgraded at a nice pace. The only other gripe I had was that the screen shake was a little over the top, turning it down maybe 75% would have been just as effective. Thanks again for the game, solid entry.