Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → scalliondelight
Feedback comments for LD45
scalliondelight's games and stats for all events →
| Timestamp | Since previous | Game | scalliondelight's comment | |
|---|---|---|---|---|
| Oct 8 01:32:41 | Runed Memory | ♥ 2 | cool game! i like how you made each spell relevant to the level, but I couldn't figure out what Send is for. | |
| Oct 8 02:14:48 | 42m 07s | Loot Simulator 2019 | ♥ 1 | getting addicted to the bubble popping sound, so mission accomplished!! also, i loved "questionable drugs" (and in the game) lol |
| Oct 8 02:35:20 | 20m 32s | MINUTES TO SHIP | ♥ 1 | Legitimately brilliant. when asked for a beautiful place, i said "my butt" and was not disappointed. |
| Oct 8 02:43:00 | 7m 40s | Pinbuilder | ♥ 0 | really great concept for the theme; this is coming from a pinball enthusiast, but I would play a full commercial version of this game. |
| Oct 8 03:05:30 | 22m 30s | Nothing Everything | ♥ 2 | inverse katamari -- smart |
| Oct 8 04:17:30 | 1h 12m | Full Moon | ♥ 3 | i liked the juxtaposition of disparate elements (like holding an ice cream cone on the moon) and the punchline is pretty good. i think you could speed up the walking though, especially for the path to the spaceship. |
| Oct 8 05:02:08 | 44m 38s | VII | ♥ 1 | I wish the movement between squares was a bit faster |
| Oct 8 05:03:59 | 1m 51s | SHPLAT | ♥ 1 | really similar to the game Ink |
| Oct 8 05:09:06 | 5m 07s | Blop Security | ♥ 2 | there's something really appealing about exploring an interface like this, would love to see more! |
| Oct 8 05:43:16 | 34m 10s | Egg Farm Escape | ♥ 1 | I didn't get very far but it's a great take on Snake!! |
| Oct 8 05:57:36 | 14m 20s | Dante's Infernal Dig | ♥ 2 | Played until I made it to hell but it was just a black void, like in real life |
| Oct 8 06:20:20 | 22m 44s | Empty box | ♥ 1 | very cute! i love the retro text scroll sound effect, and the functional mirror was a nice touch. the ending cutscene was adorable. I just wish there'd been music. |
| Oct 8 06:26:48 | 6m 28s | Kebab Stand | ♥ 1 | Funny idea! It seems like sometimes I could interact with the air horn and other times not -- is it supposed to make a sound? |
| Oct 10 03:56:02 | 45h 29m | We Are The N-O-T-H-I-N-G | ♥ 1 | Good job on the camera transitions. I'm guessing you didn't get to implement interactions, but good effort! |
| Oct 10 04:00:54 | 4m 52s | The Pond is Bigger Than He Look | ♥ 2 | this is fun to click around on - just wish i could manipulate the camera to set the arc better. its a little hard to tell that you're being reset because of energy running out at first -- i might recommend changing the color of the energy bar when you're getting low. |
| Oct 10 04:23:02 | 22m 08s | Big Brain Boy: An Intellectual Odyssey (now with GALAXY EDITION) | ♥ 2 | love the bullet hell sequences, the split attention concept is something i've been playing with too and really appreciate seeing this implementation. there were definitely some "wtf is going on" moments (especially around some of the trial-and-error challenges) - overall I thought it was pretty funny and i played it for a lot longer than i expected to. |
| Oct 10 04:28:21 | 5m 19s | Empty Stomach, Empty Toilet | ♥ 1 | all i have to say is LMFAO |
| Oct 10 04:42:42 | 14m 21s | Letterout | ♥ 1 | great concept, would love to see it fleshed out with more mechanics -- like maybe you could cast a spell to pull a desired letter, or manipulate the amount of points a letter is worth, or change the tiles on the board to your advantage. great submission. |
| Oct 10 04:52:51 | 10m 09s | No Food Nomads | ♥ 1 | solid game loop here. for some constructive feedback - i just wish the sound effects were a bit less abrasive. if you were to use a more pleasant sound (like a pop or soft chime), you could get the player more dopamine from the pickups and increase the likelihood that they stay / come back for more. overall cool proof of concept! |
| Oct 10 05:02:36 | 9m 45s | Nothing for Heaven(incorrect copy) | ♥ 1 | having a walk cycle for the main character would have gone a long way, but i really like the vibe of the level and game in general. there were some points where I couldnt pick up statues but didn't understand why. was I supposed to avoid them? some in game text explaining the goal might have helped too. |
| Oct 10 05:19:53 | 17m 17s | Bot : Back on track | ♥ 3 | love this concept, but the viewport is sized a bit strangely. if i go fullscreen, i cant see the the edges, but outside of fullscreen, I need to scroll in the browser to see the full level. |
| Oct 10 05:43:18 | 23m 25s | Unwatered | ♥ 0 | fun mechanics but the difficulty ramp between 4 and the rest of the levels is pretty high. am i supposed to use the bucket? |
| Oct 10 05:48:11 | 4m 53s | Ragtag Rescue | ♥ 0 | i really like the flat colors in your design! |
| Oct 11 18:01:25 | 36h 13m | A Brand New World | ♥ 1 | i actually played through twice. super fun! i had a hard time with too much dry land and not much water until about half way through the deck. |