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Smitto

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TimestampSince previousGameSmitto's comment
Oct 10 00:43:43 MINUTES TO SHIP ♥ 1 Never thought I'd experience such a cool date with Reeblor in scenic Crenglorcrumb, but it seems my interest in cuties was too strong :< Fantastic as always!
Oct 10 00:49:19 5m 36s Bereshit ♥ 1 Really enjoyed the original music and particle effects. Was able to move the God relatively far but it wasn't immediately clear to me exactly what was impacting that.
Oct 10 00:58:08 8m 49s Neon OverDOSe ♥ 1 Great color design, character and polish! I was running into that issue pretty frequently where I couldn't remove blocks unfortunately, but really enjoyed it.
Oct 10 01:02:24 4m 16s Locked ♥ 1 Loved the simplicity of design here, allowed for a very polished and well-realized playthrough. The subtle particle and sound effects for finding new objects were a treat once I realized what they were doing. Gonna give it another go for that secret ending!
Oct 10 01:16:49 14m 25s Code:NOTHING ♥ 0 Really creative combination of mechanics here! Unfortunately I ran into an error around night 5, but I was thoroughly enjoying it. All the different powerups brought a lot of variety out of a simple core concept.
Oct 10 01:23:51 7m 02s Cavern Train Heist ♥ 0 Really enjoyed the atmosphere here, as others said seeing this semi-translucent figure standing ominously in the last car is unnerving in the best of ways. I'd suggest fine-tuning the controls by decreasing movement speed and mouse sensitivity, it was difficult at times to navigate due to that.
Oct 10 01:40:27 16m 36s Awoken ♥ 0 Very enjoyable with a good level of polish, I made it to what I think was the first boss! A few notes: - Enemy spawns in the center of the room seemed a bit abrupt, and at first it felt almost unavoidable to occasionally take a hit from them. Eventually I learned to stand at the edge when finishing the least enemy so I could dodge the next spawn, but some sound design here would help a lot with players anticipating new enemies. - I really liked the simplicity of the interface. It was immediately clear what everything represented and when powerups were available.
Oct 10 01:43:43 3m 16s Sprout: Tree Simulator - Evergreen Edition ♥ 1 Unfortunately can't play on windows atm, but wanted to say the art here is really endearing and reminds me of some classic games I grew up with. Cheers!
Oct 10 02:47:35 1h 03m Meager Genesis ♥ 1 Nothing wrong with focusing on style when it's this beautiful. Especially enjoyed the little opening sequence and how naturally the music and backgrounds transitioned, great work!
Oct 10 03:01:18 13m 43s Bob ♥ 2 Very charming, love all the titles that progress as you build! One thing is I found staying on the raft a little finicky at first since there's a water animation tied to the player, so it seems like they're swimming on top of the raft. Great work!
Oct 10 03:14:51 13m 33s Nothing Wars ♥ 0 The core concept here is great, brought me back to how I first felt playing Into the Breach. Clarifying information a bit more and allowing the player to click off a unit before moving them would be nice (actually this might be possible, I didn't explore all my options), but I did a full playthrough and had a great time. Nice work!
Oct 10 03:20:26 5m 35s Spooky: The one who lost everything ♥ 1 Unfortunately kept running into 'WebGL Context Lost' but really enjoyed what I saw! Pixel art was all charming and polished and a great music track.
Oct 10 04:11:05 50m 39s VoidTech ♥ 2 @sver clearly your brain IS the brain of galaxies, this was great! Graphics were very polished, although there were a few instances where things didn't read that clearly as top-down objects, the generator room console comes to mind as it kind of looked like other objects that hadn't been interactable. The little console puzzle to bypass the broken generator was a nice touch.
Oct 10 04:30:05 19m 00s Murder On Peacock Street ♥ 1 The voxel graphics, lighting and general ambiance of this all were lovely. Also good on you guys for logging all the bugs to be addressed after the competition, they cover pretty much all the feedback I'd planned on giving (text speed, camera angle with the maid). Keep it up!
Oct 10 04:34:59 4m 54s Monkey Mountain Holiday! ♥ 3 Really liked the art style here, I don't see this kind of late 90s cartoon aesthetic in games very often. Liked that the boombox remixed the song, and the boss monkey was an absolute baller. I think tweaking the knockback for enemies so they're not stunned for quite as long would do a lot to improve the flow of the combat. Great work!
Oct 10 05:52:40 1h 17m Uballto ♥ 1 Saw this on stream and jumped right in, incredibly imaginative and well thought out. Good on you for detailing when bug fixes occurred and what versions are for judging. Great work!
Oct 16 02:44:25 140h 51m Meowlediction ♥ 1 Took me back to growing up reading the Warriors novels, keep it up! Also that porcupine is terrifying :)
Oct 16 02:48:22 3m 57s Deep Station Fine ♥ 1 Really liked the minimal presentation here, and all the dialogue with Mr "If you know what I mean". Spelling caused some confusion at points but I understand that happens when pushing something out in so little time. Keep it up!
Oct 16 02:58:58 10m 36s Photoss ♥ 1 The presentation in this is so cohesive, love the bassy chiptune and movement, it all brings me back to a classic dungeon crawler. The core puzzle of getting crystals configured to shoot consistently was really neat, it would be interesting to see how it could be expanded to different levels and initial cave configurations.
Oct 16 03:07:51 8m 53s Vault 7 ♥ 2 Really liked being dropped into the game without any info, the interactables here were pretty limited but starting with curiosity added to the experience. It wasn't totally clear at first what the colors represented, I was able to get things to all yellow and then flipped them all to escape. @ryuu's comment explains it though, nice puzzle!
Oct 16 03:12:09 4m 18s Draft & Doodle ♥ 1 First time trying a physical game, great idea for Inktober!
Oct 16 03:29:32 17m 23s &zwsp; ♥ 1 I've played quite a few clicking puzzle/adventure games and this is my favorite thus far! The dynamically building music was a really nice touch, the art and writing were charming, and the zebra was indeed cuddly
Oct 16 03:38:40 9m 08s Rag Racer or: How I learned to stop worrying and love the bump ♥ 1 This is some absolutely galaxy brain stuff my dude, I need to bust out the Dreamcast controller. Perspective was really neat and I was BUMPIN' some slow boys, although some of the track curves seemed practically unavoidable. Always fun to see that radical explosion though.
Oct 16 03:45:16 6m 36s Small Mouse, BIG SHOES! ♥ 1 Bro I can't believe you stole the concept of my screenplay, "Small Man, BIG PANTS!" The assets here are insane, I can't believe you made them all. You've got a beautiful singing voice, can't wait to see your work in the MoMA!
Oct 16 03:49:39 4m 23s Tentacular ♥ 1 I like the collage style of art here, had this unique late 90s aesthetic to it. I think adding a bit more animation or pause on enemy attacks so players can anticipate when to eat will make things feel a bit more fair. Nice work, keep it up!
Oct 16 04:08:34 18m 55s Roman & Ownin' ♥ 1 Charming graphics and everything ran really smoothly on the web. That's a big rarity with such rushed releases, nice work!
Oct 16 04:13:04 4m 30s We Are The N-O-T-H-I-N-G ♥ 1 The artstyle here is really charming and everything runs so smoothly, especially the great zelda-like screen transitions. I'd definitely be interested in seeing this expanded on!
Oct 16 04:24:57 11m 53s Ichi-Robo ♥ 1 Great core concept with a surprising level of depth once more robots were incorporated. Also that jumping animation is absolutely adorable, that alone was enough to power me through! Great level design sense as well - the way new elements were incorporated in simply without any onscreen prompts was expertly done. One of the best games I've played so far!