sheepdog123 2019-10-07 21:48
The sensitivity is much too high. Couldn't play :frowning2: For future games, consider adding a "sensitivity" setting. Have a great day! :smile:
Foon → Ludum Dare Explorer → LD45 → Cavern Train Heist
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1087 | 2.56 | 24 | |
| Fun | 1034 | 2.54 | 24 | |
| Innovation | 959 | 2.61 | 23 | |
| Theme | 1008 | 2.59 | 24 | |
| Graphics | 955 | 2.68 | 24 | |
| Audio | 635 | 2.64 | 23 | |
| Humor | 781 | 2.21 | 23 | |
| Mood | 657 | 3.23 | 23 |
The sensitivity is much too high. Couldn't play :frowning2: For future games, consider adding a "sensitivity" setting. Have a great day! :smile:
Something about this game makes me feel uneasy, the bad gay standing there ominously gave me some serious horror game vibes, I was expecting a jumpscare to be honest :sweat_smile:
I think the train carriage layout means that trying to run away from the guy when he comes after you is a little difficult... Fortunately I ran at him, knocking him through the train and out into the void never to be seen again... Probably not the intended outcome, but it was very funny!
In response to the previous comment, I didn't find any issues with the sensitivity.
I fell out of the Train and couldn't get back in. other than that it was fun.
Besides the sensitivity being too high, I liked the look of the game. I wish there was a bit more of an end goal, or reason to collect the barrels. But otherwise, I like it!
I also found sensitivity to be very high. Camera felt too high up. You seem to have to aim very precisely to be able to pick barrels up. Whenever I brought a barrel into the end car, I seemed to get stuck in the wall. I then ignored the barrels and went looking for the bad guy, who then ran away!
I like the atmosphere the game establishes but one thing I will say is that I dont particularly like your implementation of the third person camera. To me it feels like you added a first person camera and attached the player to the front of it. What a third person camera should be is that it should follow the player and rotate around the player not on its own axis. However I still like how your game looks.
Camera was very difficult to use and barrels were difficult to interact with. It was funny when I rushed the bad guy and he ran away from me.
Really enjoyed the atmosphere here, as others said seeing this semi-translucent figure standing ominously in the last car is unnerving in the best of ways. I'd suggest fine-tuning the controls by decreasing movement speed and mouse sensitivity, it was difficult at times to navigate due to that.
great idea here i love so much the atmosphere ! :D
I like the atmosphere. And there's a cool camera angle. Like everyone else has stated the high sensitivity made it nearly unplayable, but I had a few chuckles. :)
I legit could not stop being pushed outside of the train when grabbing a barrel :(
I collected about 2 barrels each time I tried before the third would inevitably lever me outside of the train and into a dark tunnel I couldn't return from.