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Feedback comments for LD45
zakchaos's games and stats for all events →
| Timestamp | Since previous | Game | zakchaos's comment | |
|---|---|---|---|---|
| Oct 8 06:31:51 | Sprout: Tree Simulator - Evergreen Edition | ♥ 2 | The start is suuper slow, it took me almostt 4 minutes to reach 1cm height, but makes for a cute, if programmer art style, screensaver after losing. Writing a gamejam thing in java (libgdx based?) is a bold move O_o | |
| Oct 8 06:38:30 | 6m 39s | There is nothing here | ♥ 1 | This might be my favorite fill-the-screen-with-red-! simulator. Unfortunately, I got stuck after getting the shop because the text would not advance afterwards. |
| Oct 8 06:47:51 | 9m 21s | MetaSpace | ♥ 3 | Putting together an adventure in this short a time is amazing. Also nice costumes and acting. ... "Want some rye? 'Course you do." |
| Oct 8 06:58:08 | 10m 17s | Sword Of Nothing | ♥ 1 | That is certainly one way of interpreting the theme... Good graphics, I especially liked the trashcanbased potion dispenser. Combat feels way to hard for me though. |
| Oct 8 07:10:54 | 12m 46s | Survival Shore | ♥ 1 | Cute pixels. I don't really see the 'survival' part, I haven't found a way to die. The 2nd iron disappeared from my inventory ._. |
| Oct 8 07:22:59 | 12m 05s | Insert Title Text Here | ♥ 1 | Nice work with the narration, it gave the game a very 4th wall breaking vibe. |
| Oct 8 07:43:28 | 20m 29s | Save Samuel | ♥ 2 | Very atmospheric. Spawning enemies when picking up audio logs makes it hard to listen to them. Please don't name your rar archives .zip. I don't think reuploading a fixed archive would be against jam rules? |
| Oct 8 08:09:19 | 25m 51s | Veni, Vidi, Upgradici | ♥ 3 | Amazingly drawn graphics. 👍 |
| Oct 8 08:19:25 | 10m 06s | Neon Blood | ♥ 1 | The reveal effect of the walls is very neon, but also very disorienting. It took me a moment to understand what is going on. That red gun, holy screen shake... The itch link is dead. |
| Oct 8 08:42:22 | 22m 57s | A_semblance | ♥ 0 | Nice aethetics. Also pretty innovative concept to play 'being assembled'. The camera motion feels somewhat jerky though. |
| Oct 8 22:00:41 | 13h 18m | Homeless Business | ♥ 0 | Good looking game 👍 I managed to fall through the map by ramming the lamp post directly above the container. |
| Oct 8 22:10:53 | 10m 12s | Keyz Goblin | ♥ 0 | Very cool concept, though it is suprisingly harder than I expected. |
| Oct 8 22:39:53 | 29m 00s | Seedling | ♥ 0 | Aww, this game is too cute ♥️ I love how the jetpack movement feels, it's just so right |
| Oct 8 22:58:56 | 19m 03s | Hellion: The Legend of Jeff | ♥ 2 | The graphics are great, the art style and presentation over all feels very polished (even down to the itch.io page 👍). It's also always appreciated to find a game that errs on the side of being slighly to easy instead of murdering you in the first half a second :). |
| Oct 8 23:03:02 | 4m 06s | ZoneX | ♥ 0 | 2 hours, no engine... what is this? Ludum Dare Any% WR speedrunning? 😉 |
| Oct 10 18:16:43 | 43h 13m | Summoning Soup | ♥ 1 | Nice work on the visuals, they are simply amazing for a jam game 👍 The map collision is a bit glitch at places, I managed to clip out of the pumpkin patch, which isn't really a big deal, that happens. But it would be nice if it would just reset the map instead of destroying the pawn and letting the player hang in mid air. |
| Oct 10 18:56:25 | 39m 42s | World of Nothing | ♥ 1 | A clicker game with a directly controlled character is a nice concept, it's a bit slow to control though. Hotkeys for building structures would be nice. Your art is very nice, the boss monster reminds me of the binding of isaac. |
| Oct 10 19:53:58 | 57m 33s | In the beginning | ♥ 1 | Nice, clean artstyle, good atmosphere. The mechanics also seem very promising. I just wish it had more content. |
| Oct 15 10:13:46 | 110h 19m | Stolen Goods | ♥ 1 | Things I enjoyed: * nice difficulty * the movement speed malus makes getting the last item suprisingly tense * very readable graphics Some things that I think would make the game more enjoyable: * use path finding on the player character to prevent him from getting stuck on everything (and have him walking around corners with one input etc.) * have some way to indicate which part of the line-of-sight of the pursuers is blocked would be nice to make the route more plannable * collect items with LMB instead of RMB to make it work on mobile * **more levels please** 😉 |
| Oct 15 10:18:45 | 4m 59s | pre occuPIED | ♥ 0 | You're download is still broken; you need to include data folder, the mono runtime and the UnityPlayer library (and the crashhandler, though I don't know if it is strickly necessary). Basically, just zip the whole WindowsBuild folder. The exe by itself does nothing. see [Unity Manual](https://docs.unity3d.com/Manual/WindowsStandaloneBinaries.html) |
| Oct 15 10:36:23 | 17m 38s | BioMover | ♥ 0 | I don't understand why the biomorphs go left when they get wider, but sure, why not. The game lacks a fail state, so it's extremely easy. But the idea to have to rely on random mutation to get a better organism and only influencing selection pressure) is interesting. |
| Oct 15 11:26:29 | 50m 06s | ChopChop | ♥ 2 | This is a lot more functional than I would expect from a ```farming/survival/wave fighting game``` (that's a lot of things) made in a game jam, nice work 👍 Things I enjoyed: * very ambitions scope for a jam * lots of content * nice graphics * good, integrated tutorial Some things that I think would make the game more enjoyable: * weird controls: mouse sensitivty is off the charts, attacking only works when facing the drones, so no winding up swings while strafing * no way to recover after walking out of bounds |