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zakchaos

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TimestampSince previousGamezakchaos's comment
Oct 8 06:31:51 Sprout: Tree Simulator - Evergreen Edition ♥ 2 The start is suuper slow, it took me almostt 4 minutes to reach 1cm height, but makes for a cute, if programmer art style, screensaver after losing. Writing a gamejam thing in java (libgdx based?) is a bold move O_o
Oct 8 06:38:30 6m 39s There is nothing here ♥ 1 This might be my favorite fill-the-screen-with-red-! simulator. Unfortunately, I got stuck after getting the shop because the text would not advance afterwards.
Oct 8 06:47:51 9m 21s MetaSpace ♥ 3 Putting together an adventure in this short a time is amazing. Also nice costumes and acting. ... "Want some rye? 'Course you do."
Oct 8 06:58:08 10m 17s Sword Of Nothing ♥ 1 That is certainly one way of interpreting the theme... Good graphics, I especially liked the trashcanbased potion dispenser. Combat feels way to hard for me though.
Oct 8 07:10:54 12m 46s Survival Shore ♥ 1 Cute pixels. I don't really see the 'survival' part, I haven't found a way to die. The 2nd iron disappeared from my inventory ._.
Oct 8 07:22:59 12m 05s Insert Title Text Here ♥ 1 Nice work with the narration, it gave the game a very 4th wall breaking vibe.
Oct 8 07:43:28 20m 29s Save Samuel ♥ 2 Very atmospheric. Spawning enemies when picking up audio logs makes it hard to listen to them. Please don't name your rar archives .zip. I don't think reuploading a fixed archive would be against jam rules?
Oct 8 08:09:19 25m 51s Veni, Vidi, Upgradici ♥ 3 Amazingly drawn graphics. 👍
Oct 8 08:19:25 10m 06s Neon Blood ♥ 1 The reveal effect of the walls is very neon, but also very disorienting. It took me a moment to understand what is going on. That red gun, holy screen shake... The itch link is dead.
Oct 8 08:42:22 22m 57s A_semblance ♥ 0 Nice aethetics. Also pretty innovative concept to play 'being assembled'. The camera motion feels somewhat jerky though.
Oct 8 22:00:41 13h 18m Homeless Business ♥ 0 Good looking game 👍 I managed to fall through the map by ramming the lamp post directly above the container.
Oct 8 22:10:53 10m 12s Keyz Goblin ♥ 0 Very cool concept, though it is suprisingly harder than I expected.
Oct 8 22:39:53 29m 00s Seedling ♥ 0 Aww, this game is too cute ♥️ I love how the jetpack movement feels, it's just so right
Oct 8 22:58:56 19m 03s Hellion: The Legend of Jeff ♥ 2 The graphics are great, the art style and presentation over all feels very polished (even down to the itch.io page 👍). It's also always appreciated to find a game that errs on the side of being slighly to easy instead of murdering you in the first half a second :).
Oct 8 23:03:02 4m 06s ZoneX ♥ 0 2 hours, no engine... what is this? Ludum Dare Any% WR speedrunning? 😉
Oct 10 18:16:43 43h 13m Summoning Soup ♥ 1 Nice work on the visuals, they are simply amazing for a jam game 👍 The map collision is a bit glitch at places, I managed to clip out of the pumpkin patch, which isn't really a big deal, that happens. But it would be nice if it would just reset the map instead of destroying the pawn and letting the player hang in mid air.
Oct 10 18:56:25 39m 42s World of Nothing ♥ 1 A clicker game with a directly controlled character is a nice concept, it's a bit slow to control though. Hotkeys for building structures would be nice. Your art is very nice, the boss monster reminds me of the binding of isaac.
Oct 10 19:53:58 57m 33s In the beginning ♥ 1 Nice, clean artstyle, good atmosphere. The mechanics also seem very promising. I just wish it had more content.
Oct 15 10:13:46 110h 19m Stolen Goods ♥ 1 Things I enjoyed: * nice difficulty * the movement speed malus makes getting the last item suprisingly tense * very readable graphics Some things that I think would make the game more enjoyable: * use path finding on the player character to prevent him from getting stuck on everything (and have him walking around corners with one input etc.) * have some way to indicate which part of the line-of-sight of the pursuers is blocked would be nice to make the route more plannable * collect items with LMB instead of RMB to make it work on mobile * **more levels please** 😉
Oct 15 10:18:45 4m 59s pre occuPIED ♥ 0 You're download is still broken; you need to include data folder, the mono runtime and the UnityPlayer library (and the crashhandler, though I don't know if it is strickly necessary). Basically, just zip the whole WindowsBuild folder. The exe by itself does nothing. see [Unity Manual](https://docs.unity3d.com/Manual/WindowsStandaloneBinaries.html)
Oct 15 10:36:23 17m 38s BioMover ♥ 0 I don't understand why the biomorphs go left when they get wider, but sure, why not. The game lacks a fail state, so it's extremely easy. But the idea to have to rely on random mutation to get a better organism and only influencing selection pressure) is interesting.
Oct 15 11:26:29 50m 06s ChopChop ♥ 2 This is a lot more functional than I would expect from a ```farming/survival/wave fighting game``` (that's a lot of things) made in a game jam, nice work 👍 Things I enjoyed: * very ambitions scope for a jam * lots of content * nice graphics * good, integrated tutorial Some things that I think would make the game more enjoyable: * weird controls: mouse sensitivty is off the charts, attacking only works when facing the drones, so no winding up swings while strafing * no way to recover after walking out of bounds